hedgewars/uGame.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12768 ad67a3804981
parent 11610 dc8de75747f9
child 13044 aed4b25ff242
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGame;
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interface
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procedure DoGameTick(Lag: LongInt);
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////////////////////
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    implementation
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////////////////////
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uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
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     uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}, uDebug;
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procedure DoGameTick(Lag: LongInt);
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const maxCheckedGameDuration = 3*60*60*1000;
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var i,j : LongInt;
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    s: ansistring;
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begin
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if isPaused then
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    exit;
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if (not CurrentTeam^.ExtDriven) then
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    begin
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    NetGetNextCmd; // its for the case of receiving "/say" message
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    if not allOK then exit;
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    isInLag:= false;
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    FlushMessages(Lag)
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    end;
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if GameType <> gmtRecord then
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    begin
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    if Lag > 100 then
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        Lag:= 100
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    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
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        Lag:= 2500;
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    if (GameType = gmtDemo) then
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        if isSpeed then
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            begin
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            i:= RealTicks-SpeedStart;
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            if i < 2000 then Lag:= Lag*5
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            else if i < 4000 then Lag:= Lag*10
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            else if i < 6000 then Lag:= Lag*20
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            else if i < 8000 then Lag:= Lag*40
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            else Lag:= Lag*80;
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            end
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        else if cOnlyStats then
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            begin
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                if GameTicks >= maxCheckedGameDuration then
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                begin
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                    gameState:= gsExit;
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                    exit;
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                end;
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            Lag:= maxCheckedGameDuration + 60000;
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            end;
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    end;
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if cTestLua then
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    Lag:= High(LongInt);
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inc(SoundTimerTicks, Lag);
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if SoundTimerTicks >= 50 then
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    begin
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    SoundTimerTicks:= 0;
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    if cVolumeDelta <> 0 then
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        begin
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        j:= Volume;
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        i:= ChangeVolume(cVolumeDelta);
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        if isAudioMuted and (j<>i) then
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            AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume)
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        else if not isAudioMuted then
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            begin
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            s:= ansistring(inttostr(i));
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            AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
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            end
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        end;
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    end;
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PlayNextVoice;
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i:= 1;
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while (GameState <> gsExit) and (i <= Lag) and allOK do
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    begin
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    if not CurrentTeam^.ExtDriven then
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        begin
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        if CurrentHedgehog^.BotLevel <> 0 then
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            ProcessBot;
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        ProcessGears;
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        {$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF}
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        end
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    else
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        begin
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        NetGetNextCmd;
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        if not allOK then exit;
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        if isInLag then
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            case GameType of
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                gmtNet: begin
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                        // update health bars and the wind indicator
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        break;
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                        end;
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                gmtDemo, gmtRecord: begin
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                        AddFileLog('End of input, halting now');
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                        GameState:= gsExit;
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                        exit
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                        end;
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                gmtSave: begin
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                        RestoreTeamsFromSave;
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                        SetBinds(CurrentTeam^.Binds);
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                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
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                        ResetSound;   // restore previous sound state
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                        PlayMusic;
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                        GameType:= gmtLocal;
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
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                        {$IFNDEF PAS2C}
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                        with mobileRecord do
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                            if SaveLoadingEnded <> nil then
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                                SaveLoadingEnded();
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                        {$ENDIF}
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                        end;
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                end
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        else ProcessGears
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        end;
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    inc(i)
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    end
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end;
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end.