hedgewars/hwengine.pas
author nemo
Fri, 02 Sep 2011 00:24:54 -0400
changeset 5728 aca2acfba4ca
parent 5724 3064ed85a5bd
child 5730 1ef0027411f4
permissions -rw-r--r--
*sigh* I suppose I'd best avoid those trademarks...
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(*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
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     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
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{$IFDEF HWLIBRARY}
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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implementation
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{$ELSE}
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procedure OnDestroy; forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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procedure DoTimer(Lag: LongInt);
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var s: shortstring;
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begin
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    if isPaused = false then
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        inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen: begin
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                GenMap;
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                ParseCommand('sendlanddigest', true);
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                GameState:= gsStart;
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                end;
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        gsStart: begin
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                if HasBorder then DisableSomeWeapons;
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                AddClouds;
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                AddFlakes;
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                AssignHHCoords;
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                AddMiscGears;
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                StoreLoad;
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                InitWorld;
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                ResetKbd;
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                SoundLoad;
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                if GameType = gmtSave then
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                    begin
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                    isSEBackup:= isSoundEnabled;
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                    isSoundEnabled:= false
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                    end;
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                FinishProgress;
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                PlayMusic;
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                SetScale(zoom);
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                ScriptCall('onGameStart');
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                GameState:= gsGame;
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                end;
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        gsConfirm,
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        gsGame: begin
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                DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                ProcessKbd;
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsChat: begin
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                DrawWorld(Lag);
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsExit: begin
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                isTerminated:= true;
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                end;
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        end;
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{$IFDEF SDL13}
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    SDL_GL_SwapWindow(SDLwindow);
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{$ELSE}
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    SDL_GL_SwapBuffers();
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{$ENDIF}
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    if flagMakeCapture then
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    begin
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        flagMakeCapture:= false;
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        s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        WriteLnToConsole('Saving ' + s + '...');
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        playSound(sndShutter);
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        {$IFNDEF IPHONEOS}MakeScreenshot(s);{$ENDIF}
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    end;
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end;
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////////////////////
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procedure OnDestroy;
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begin
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    WriteLnToConsole('Freeing resources...');
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    FreeActionsList();
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    StoreRelease();
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    ControllerClose();
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    CloseIPC();
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    TTF_Quit();
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{$IFDEF SDL13}
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    SDL_GL_DeleteContext(SDLGLcontext);
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    SDL_DestroyWindow(SDLwindow);
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    SDLGLcontext:= nil;
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    SDLwindow:= nil;
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{$ENDIF}
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    SDL_Quit();
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    isTerminated:= false;
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end;
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///////////////////
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procedure MainLoop;
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{$WARNINGS OFF}
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// disable "Some fields weren't initialized" warning
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const event: TSDL_Event = ();
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{$WARNINGS ON}
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var PrevTime, CurrTime: Longword;
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    prevFocusState: boolean;
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begin
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        SDL_PumpEvents();
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        {$IFDEF SDL13}
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
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        {$ELSE}
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0 do
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        {$ENDIF}
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        begin
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            case event.type_ of
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                SDL_KEYDOWN: if GameState = gsChat then
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{$IFDEF SDL13}
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                    KeyPressChat(event.key.keysym.sym);
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                        begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                        end;
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{$ELSE}
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                    KeyPressChat(event.key.keysym.unicode);
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                SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true;
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                SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true;
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                        begin
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                        prevFocusState:= cHasFocus;
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                        cHasFocus:= event.active.gain = 1;
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                        if prevFocusState xor cHasFocus then
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                            onFocusStateChanged()
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                        end;
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                SDL_VIDEORESIZE: begin
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                    // using lower values causes widget overlap and video issues
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                    if event.resize.w > cMinScreenWidth then cScreenWidth:= event.resize.w
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                    else cScreenWidth:= cMinScreenWidth;
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                    if event.resize.h > cMinScreenHeight then cScreenHeight:= event.resize.h
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                    else cScreenHeight:= cMinScreenHeight;
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                    ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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                    WriteLnToConsole('window resize');
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                    InitCameraBorders();
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                    end;
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{$ENDIF}
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                SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV: isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
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        if isTerminated = false then
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        begin
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            CurrTime:= SDL_GetTicks;
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            if PrevTime + longword(cTimerInterval) <= CurrTime then
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            begin
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                DoTimer(CurrTime - PrevTime);
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                PrevTime:= CurrTime
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            end
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            else SDL_Delay(1);
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            IPCCheckSock();
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   211
        end;
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    end;
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end;
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///////////////
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{$IFDEF HWLIBRARY}
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procedure Game(gameArgs: PPChar); cdecl; export;
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{$ELSE}
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procedure Game;
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{$ENDIF}
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var p: TPathType;
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    s: shortstring;
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    i: LongInt;
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begin
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{$IFDEF HWLIBRARY}
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    cBits:= 32;
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    cFullScreen:= false;
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    cTimerInterval:= 8;
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    PathPrefix:= 'Data';
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   230
    UserPathPrefix:= '.';
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    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
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    val(gameArgs[0], ipcPort);
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    val(gameArgs[1], cScreenWidth);
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    val(gameArgs[2], cScreenHeight);
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    val(gameArgs[3], cReducedQuality);
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    cLocaleFName:= gameArgs[4];
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    if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5)
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    else cLocale := Copy(cLocaleFName,1,2);
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    UserNick:= gameArgs[5];
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    isSoundEnabled:= gameArgs[6] = '1';
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    isMusicEnabled:= gameArgs[7] = '1';
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    cAltDamage:= gameArgs[8] = '1';
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    val(gameArgs[9], rotationQt);
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    recordFileName:= gameArgs[10];
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    cStereoMode:= smNone;
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{$ENDIF}
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    cMinScreenWidth:= cScreenWidth;
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    cMinScreenHeight:= cScreenHeight;
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    cOrigScreenWidth:= cScreenWidth;
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    cOrigScreenHeight:= cScreenHeight;
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    if 480 < cMinScreenWidth then cMinScreenWidth:= 480;
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    if 320 < cMinScreenHeight then cMinScreenHeight:= 320;
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    initEverything(true);
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    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
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    AddFileLog('Prefix: "' + PathPrefix +'"');
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    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
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    for i:= 0 to ParamCount do
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        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
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   262
    for p:= Succ(Low(TPathType)) to High(TPathType) do
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   263
        if (p <> ptMapCurrent) and (p <> ptData) then UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p];
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   265
    UserPathz[ptData]:= UserPathPrefix + '/Data';
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    for p:= Succ(Low(TPathType)) to High(TPathType) do
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   268
        if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
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    WriteToConsole('Init SDL... ');
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    SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
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    WriteLnToConsole(msgOK);
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    SDL_EnableUNICODE(1);
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    SDL_ShowCursor(0);
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    WriteToConsole('Init SDL_ttf... ');
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   278
    SDLTry(TTF_Init() <> -1, true);
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    WriteLnToConsole(msgOK);
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   280
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    // show main window
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   282
    if cFullScreen then ParseCommand('fullscr 1', true)
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   283
    else ParseCommand('fullscr 0', true);
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   284
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    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
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    InitKbdKeyTable();
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   287
    AddProgress();
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   288
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    LoadLocale(UserPathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    if cLocaleFName <> 'en.txt' then
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        begin
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        // Try two letter locale first before trying specific locale overrides
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        if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then
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            begin
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   296
            LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt');
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   297
            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt')
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   298
            end;
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   299
        LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName);
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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   300
        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName)
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d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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   301
        end
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   302
    else cLocale := 'en';
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   303
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   304
    WriteLnToConsole(msgGettingConfig);
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   305
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   306
    if recordFileName = '' then
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   307
        begin
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   308
        InitIPC;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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parents: 3843
diff changeset
   309
        SendIPCAndWaitReply('C');        // ask for game config
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cfdbddc4b385 making indentation consistent (noticed while debugging)
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   310
        end
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   311
    else
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parents: 2905
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   312
        LoadRecordFromFile(recordFileName);
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parents: 2697
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   313
2947
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parents: 2905
diff changeset
   314
    ScriptOnGameInit;
2786
85f6425a4d74 Engine:
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parents: 2747
diff changeset
   315
2947
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parents: 2905
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   316
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   317
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   318
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   319
    InitTeams();
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   320
    AssignStores();
2698
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parents: 2697
diff changeset
   321
2947
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parents: 2905
diff changeset
   322
    if isSoundEnabled then
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   323
        InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   324
2947
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parents: 2905
diff changeset
   325
    isDeveloperMode:= false;
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   326
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   327
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
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parents: 2697
diff changeset
   328
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   329
    ParseCommand('rotmask', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   330
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   331
    MainLoop();
3615
b78d7959540a further code cleanup and less redundancy
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parents: 3613
diff changeset
   332
    // clean up SDL and GL context
2947
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parents: 2905
diff changeset
   333
    OnDestroy();
3615
b78d7959540a further code cleanup and less redundancy
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parents: 3613
diff changeset
   334
    // clean up all the other memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   335
    freeEverything(true);
3165
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3162
diff changeset
   336
    if alsoShutdownFrontend then halt;
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   337
end;
2590
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parents: 2587
diff changeset
   338
3525
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parents: 3523
diff changeset
   339
procedure initEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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diff changeset
   340
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
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parents: 3312
diff changeset
   341
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
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parents: 3312
diff changeset
   342
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   343
    if complete then cLogfileBase:= 'game'
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   344
    else cLogfileBase:= 'preview';
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   345
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   346
    // uConsts does not need initialization as they are all consts
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   347
    uUtils.initModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   348
    uMisc.initModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   349
    uVariables.initModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   350
    uConsole.initModule;    // MUST happen after uMisc
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   351
    uCommands.initModule;
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   352
    uCommandHandlers.initModule;
3525
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   353
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   354
    uLand.initModule;
4490
f6840f7e2f60 Stub to recieve /draw command
unc0rr
parents: 4454
diff changeset
   355
    uLandPainted.initModule;
f6840f7e2f60 Stub to recieve /draw command
unc0rr
parents: 4454
diff changeset
   356
3525
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parents: 3523
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   357
    uIO.initModule;
3697
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parents: 3693
diff changeset
   358
3525
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parents: 3523
diff changeset
   359
    if complete then
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   360
    begin
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   361
        uAI.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   362
        //uAIActions does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   363
        //uAIAmmoTests does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   364
        uAIMisc.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   365
        uAmmos.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   366
        uChat.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   367
        uCollisions.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   368
        //uFloat does not need initialization
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   369
        //uGame does not need initialization
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   370
        uGears.initModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   371
        uKeys.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   372
        //uLandGraphics does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   373
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   374
        //uLandTemplates does not need initialization
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   375
        uLandTexture.initModule;
3525
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   376
        //uLocale does not need initialization
3697
d5b30d6373fc remove trailing spaces from end of line
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parents: 3693
diff changeset
   377
        uRandom.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   378
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   379
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   380
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   381
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   382
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   383
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   384
        uWorld.initModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   385
        uCaptions.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   386
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   387
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   388
3525
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   389
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   390
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   391
    if complete then
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   392
    begin
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   393
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   394
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   395
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   396
        uTeams.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   397
        uStore.freeModule;          //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   398
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   399
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   400
        uScript.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   401
        uRandom.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   402
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   403
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   404
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   405
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   406
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   407
        uKeys.freeModule;           //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   408
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   409
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   410
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   411
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   412
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   413
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   414
        uAIMisc.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   415
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   416
        //uAIActions does not need to be freed
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3615
diff changeset
   417
        uAI.freeModule;             //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   418
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   419
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   420
    uIO.freeModule;             //stub
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   421
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   422
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   423
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   424
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   425
    uCommands.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   426
    uConsole.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   427
    uVariables.freeModule;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   428
    uUtils.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   429
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   430
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   431
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   432
/////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   433
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   434
var Preview: TPreview;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   435
begin
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   436
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   437
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   438
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   439
    ipcPort:= port;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   440
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   441
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   442
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   443
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   444
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   445
    Preview:= GenPreview();
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   446
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   447
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   448
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   449
    WriteLnToConsole('Preview sent, disconnect');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   450
    CloseIPC();
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   451
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   452
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   453
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   454
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   455
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   456
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   457
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   458
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   459
    WriteLn('Wrong argument format: correct configurations is');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   460
    WriteLn();
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   461
    WriteLn('  hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   462
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   463
    WriteLn('where [options] must be specified either as:');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   464
    WriteLn(' --set-video [screen width] [screen height] [color dept]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   465
    WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   466
    WriteLn(' --set-other [language file] [full screen] [show FPS]');
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   467
    WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   468
    WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5111
diff changeset
   469
    WriteLn(' --stats-only');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   470
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   471
    WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   472
    WriteLn();
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   473
    Write('PARSED COMMAND: ');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   474
    for i:=0 to ParamCount do
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   475
        Write(ParamStr(i) + ' ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   476
    WriteLn();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   477
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   478
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   479
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   480
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   481
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   482
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   483
begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   484
    if (ParamCount < 3) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   485
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   486
    else
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   487
        if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   488
            internalSetGameTypeLandPreviewFromParameters()
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   489
        else
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   490
            if (ParamCount = cDefaultParamNum) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   491
                internalStartGameWithParameters()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   492
            else
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   493
                playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   494
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   495
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   496
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   497
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   498
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   499
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   500
    GetParams();
5616
a96231121eac Fix localisation of scripts
nemo
parents: 5565
diff changeset
   501
    if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5)
a96231121eac Fix localisation of scripts
nemo
parents: 5565
diff changeset
   502
    else cLocale := Copy(cLocaleFName,1,2);
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   503
3078
07d4ca3afce3 Remove doubled call of freeEverything
nemo
parents: 3064
diff changeset
   504
    if GameType = gmtLandPreview then GenLandPreview()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   505
    else if GameType = gmtSyntax then DisplayUsage()
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   506
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   507
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   508
    // return 1 when engine is not called correctly
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   509
    ExitCode:= LongInt(GameType = gmtSyntax);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   510
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   511
end.