tools/CreateMacBundle.cmake.in
author Wuzzy <Wuzzy2@mail.ru>
Mon, 14 Jan 2019 00:34:56 +0100
changeset 14589 ab79cd4a7382
parent 12893 41d147eb26ea
permissions -rw-r--r--
Reverse order of visual gears linked list Now vgears will render in the order they have been added. Older visual gears are rendered earlier, so they are "behind" newer visual gears. This has been primarily done to fix the render order of speech bubbles (bug #287).
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# check for a well known-framework
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execute_process(COMMAND stat ${frameworks_dir}/QtCore.framework RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
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# prepare Frameworks directory
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execute_process(COMMAND mkdir -p ${frameworks_dir})
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a25e943dd4b0 finally videorec on osx
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# macdeployqt will convert safely any absolute path library for 'hedgewars'
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89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
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execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
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6cc558a69b58 countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
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# but macdeployqt will not work for a second executable, so employ this series of ridiculous commands to work around it
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/tmp)
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hwengine ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars)
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execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hwengine)
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/tmp ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars)
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if(doBundle EQUAL 1)
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    if(${SPARKLE_FOUND})
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        execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir})
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    endif()
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    message(STATUS "Frameworks and libraries successfully copied...")
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else()
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    message(STATUS "Frameworks already present, skipping...")
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endif()