hedgewars/uLand.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 22 Jan 2019 07:47:27 +0100
changeset 14665 aa4f99b96c6d
parent 14423 0281b80d366c
child 15015 5d8068ee16fc
permissions -rw-r--r--
ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uConsts, uTypes, uAILandMarks;
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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procedure GenPreview(out Preview: TPreview);
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procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture,
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     uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
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     uLandGenMaze, uPhysFSLayer, uScript, uLandGenPerlin,
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     uLandGenTemplateBased, uLandUtils, uRenderUtils;
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var digest: shortstring;
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    maskOnly: boolean;
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procedure PrettifyLandAlpha();
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begin
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    if (cReducedQuality and rqBlurryLand) <> 0 then
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2)
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    else
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT, LAND_WIDTH);
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end;
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procedure DrawBorderFromImage(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    //r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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    targetMask: Word;
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifColorKey);
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    // if mask only, all land gets filled with landtex and therefore needs borders
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    if maskOnly then
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        targetMask:= lfLandMask
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    else
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        targetMask:= lfBasic;
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    for x:= 0 to LAND_WIDTH - 1 do
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    begin
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        yd:= LAND_HEIGHT - 1;
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        repeat
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            while (yd > 0) and ((Land[yd, x] and targetMask) = 0) do dec(yd);
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            if (yd < 0) then
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                yd:= 0;
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            while (yd < LAND_HEIGHT) and ((Land[yd, x] and targetMask) <> 0) do
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                inc(yd);
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            dec(yd);
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            yu:= yd;
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            while (yu > 0  ) and ((Land[yu, x] and targetMask) <> 0) do dec(yu);
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            while (yu < yd ) and ((Land[yu, x] and targetMask) =  0) do inc(yu);
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            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 16, 1, 16, x, yd - 15);
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            if (yu > 0) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 0, 1, Min(16, yd - yu + 1), x, yu);
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            yd:= yu - 1;
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        until yd < 0;
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    end;
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    SDL_FreeSurface(tmpsurf);
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end;
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procedure DrawShoppaBorder;
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var x, y, s, i: Longword;
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    c1, c2, c: Longword;
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begin
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    c1:= AMask;
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    c2:= AMask or RMask or GMask;
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    // vertical
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    s:= LAND_HEIGHT;
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    for x:= 0 to LAND_WIDTH - 1 do
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        for y:= 0 to LAND_HEIGHT - 1 do
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            if Land[y, x] = 0 then
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                if s < y then
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                    begin
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                    for i:= max(s, y - 8) to y - 1 do
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                        begin
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                        if ((x + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[i, x]:= c
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                        else
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                            LandPixels[i div 2, x div 2]:= c
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                        end;
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                    s:= LAND_HEIGHT
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                    end
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                else
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            else
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                begin
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                if s > y then s:= y;
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                if s + 8 > y then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end;
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    // horizontal
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    s:= LAND_WIDTH;
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            if Land[y, x] = 0 then
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                if s < x then
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                    begin
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                    for i:= max(s, x - 8) to x - 1 do
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                        begin
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                        if ((y + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[y, i]:= c
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                        else
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                            LandPixels[y div 2, i div 2]:= c
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                        end;
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                    s:= LAND_WIDTH
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                    end
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                else
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            else
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                begin
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                if s > x then s:= x;
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                if s + 8 > x then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end
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end;
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procedure ColorizeLandFast(mapsurf: PSDL_Surface);
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var ltexsurf: PSDL_Surface;
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    i: LongInt;
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    ltlnp, srcp, dstp, stopp: Pointer;
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    c: SizeInt;
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begin
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    ltexsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    // pointer to current line of ltexsurf pixels. will be moved from line to line
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    ltlnp:= ltexsurf^.pixels;
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    // pointer to mapsurf pixels. will jump forward after every move()
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    dstp:= mapsurf^.pixels;
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    // time to get serious
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    SDL_LockSurface(mapsurf);
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    SDL_LockSurface(ltexsurf);
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    // for now only fill a row with the height of landtex. do vertical copies within mapsurf after
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    // do this loop for each line of ltexsurf (unless we run out of map height first)
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    for i:= 1 to min(ltexsurf^.h, mapsurf^.h) do
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        begin
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        // amount of pixels to write in first move()
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        c:= ltexsurf^.pitch;
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        // protect from odd cases where landtex wider than map
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        if c > mapsurf^.pitch then
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            c:= mapsurf^.pitch;
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        // write line of landtex to mapsurf
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        move(ltlnp^, dstp^, c);
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        // fill the rest of the line by copying left-to-right until full
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        // new src is start of line that we've just written to
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        srcp:= dstp;
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        // set stop pointer to start of next pixel line of mapsurf
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        stopp:= dstp + mapsurf^.pitch;
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        // move dst pointer to after what we've just written
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        inc(dstp, c);
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        // loop until dstp went past end of line
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        while dstp < stopp do
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            begin
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            // copy all from left of dstp to right of it (or just fill the gap if smaller)
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            c:= min(dstp-srcp, stopp-dstp);
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            move(srcp^, dstp^, c);
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            inc(dstp, c);
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            end;
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        // move to next line in ltexsurf
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        inc(ltlnp, ltexsurf^.pitch);
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        end;
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    // we don't need ltexsurf itself anymore -> cleanup
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    ltlnp:= nil;
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    SDL_UnlockSurface(ltexsurf);
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    SDL_FreeSurface(ltexsurf);
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    ltexsurf:= nil;
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    // from now on only copy pixels within mapsurf
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    // copy all the already written lines at once for that get number of written bytes so far
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    // already written pixels are between start and current dstp
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    srcp:= mapsurf^.pixels;
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    // first byte after end of pixels
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    stopp:= srcp + (mapsurf^.pitch * mapsurf^.h);
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    while dstp < stopp do
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        begin
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        // copy all from before dstp to after (or just fill the gap if smaller)
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        c:= min(dstp-srcp, stopp-dstp);
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        // worried about size of c with humongous maps? don't be:
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        //  the OS wouldn't have allowed allocation of object with size > max of SizeInt anyway
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        move(srcp^, dstp^, c);
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        inc(dstp, c);
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        end;
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    // cleanup
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    srcp:= nil;
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    dstp:= nil;
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    stopp:= nil;
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    SDL_UnlockSurface(mapsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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    y: LongInt; // stupid SDL 1.2 uses stupid SmallInt for y which limits us to 32767.  But is even worse if LandTex is large, can overflow on 32767 map.
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    y:= 0;
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    while y < LAND_HEIGHT do
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        begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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            begin
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            copyToXY(tmpsurf, Surface, r.x, r.y);
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            //SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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            end;
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        inc(y, tmpsurf^.h);
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        r.y:= y
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        end;
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    SDL_FreeSurface(tmpsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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23
16322d14f068 - Land generator uses templates to generate
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procedure GenDrawnMap;
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begin
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    ResizeLand((4096 * max(min(cFeatureSize,24),3)) div 12, (2048 * max(min(cFeatureSize,24),3)) div 12);
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    uLandPainted.Draw;
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    MaxHedgehogs:= 64;
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    hasGirders:= true;
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    playHeight:= LAND_HEIGHT;
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    playWidth:= LAND_WIDTH;
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    leftX:= ((LAND_WIDTH - playWidth) div 2);
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    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
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    topY:= LAND_HEIGHT - playHeight;
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end;
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   299
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   300
function SelectTemplate: LongInt;
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   301
var l: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   302
begin
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   303
    SelectTemplate:= 0;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   304
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   305
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   306
    else
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   307
        begin
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   308
        if cTemplateFilter = 0 then
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   309
            begin
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   310
            l:= getRandom(GroupedTemplatesCount);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   311
            repeat
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   312
                inc(cTemplateFilter);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   313
                dec(l, TemplateCounts[cTemplateFilter]);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   314
            until l < 0;
14289
a3531b520efb more uninitialised values
nemo
parents: 14287
diff changeset
   315
            end
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   316
            else getRandom(1);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   317
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   318
            case cTemplateFilter of
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   319
            0: OutError('Error selecting TemplateFilter. Ask unC0Rr about what you did wrong', true);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   320
            1: SelectTemplate:= SmallTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   321
            2: SelectTemplate:= MediumTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   322
            3: SelectTemplate:= LargeTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   323
            4: SelectTemplate:= CavernTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   324
            5: SelectTemplate:= WackyTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   325
    // For lua only!
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   326
            6: begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   327
               SelectTemplate:= min(LuaTemplateNumber,High(EdgeTemplates));
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   328
               GetRandom(2) // burn 1
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   329
               end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   330
            end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   331
        end;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   332
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   333
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   334
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   335
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   336
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   337
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   338
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   339
begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   340
if checkFails(Surface <> nil, 'Assert (LandSurface <> nil) failed', true) then exit;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   341
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   342
if SDL_MustLock(Surface) then
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   343
    if SDLCheck(SDL_LockSurface(Surface) >= 0, 'SDL_LockSurface', true) then exit;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   344
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   345
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   346
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   347
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   348
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   349
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   350
        if (cReducedQuality and rqBlurryLand) = 0 then
11478
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11342
diff changeset
   351
            LandPixels[y, x]:= p^[x]// or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   352
        else
11478
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11342
diff changeset
   353
            LandPixels[y div 2, x div 2]:= p^[x];// or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   354
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   355
    p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   356
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   357
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   358
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   359
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   360
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   361
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   362
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   363
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   364
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
nemo
parents: 4976
diff changeset
   365
    x,y: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   366
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   367
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   368
11478
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11342
diff changeset
   369
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, AMask);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   370
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   371
    if checkFails(tmpsurf <> nil, 'Error creating pre-land surface', true) then exit;
12105
166725555e57 GOTTA GO FAST! - speed up landtex filling
sheepluva
parents: 12092
diff changeset
   372
    ColorizeLandFast(tmpsurf);
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   373
    if gameFlags and gfShoppaBorder = 0 then DrawBorderFromImage(tmpsurf);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   374
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   375
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   376
    LandSurface2LandPixels(tmpsurf);
5227
nemo
parents: 5225
diff changeset
   377
    SDL_FreeSurface(tmpsurf);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   378
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   379
    if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   380
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   381
    for x:= LongWord(leftX+2) to LongWord(rightX-2) do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   382
        for y:= LongWord(topY+2) to LAND_HEIGHT-3 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   383
            if (Land[y, x] = 0) and
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   384
               (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   385
               ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   386
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   387
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   388
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   389
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y, x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   390
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   391
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   392
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y, x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   393
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   394
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   395
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   396
                        LandPixels[y, x]:= LandPixels[y-1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   397
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   398
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   399
                        LandPixels[y, x]:= LandPixels[y+1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   400
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   401
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   402
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   403
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   404
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   405
            end
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   406
            else if (Land[y, x] = 0) and
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   407
                    (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   408
                    ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   409
                    ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   410
                    ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   411
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   412
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   413
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   414
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic))) then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   415
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   416
                begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   417
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   418
                if (cReducedQuality and rqBlurryLand) = 0 then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   419
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   420
                    begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   421
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   422
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y,x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   423
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   424
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   425
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y,x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   426
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   427
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   428
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   429
                        LandPixels[y, x]:= LandPixels[y+1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   430
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   431
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   432
                        LandPixels[y, x]:= LandPixels[y-1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   433
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   434
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   435
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   436
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   437
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   438
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   439
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   440
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   441
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   442
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   443
procedure MakeFortsPreview;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   444
var gap: LongInt;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   445
    h1, h2, w1, w2, x, y, lastX, wbm, bmref: LongWord;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   446
const fortHeight = 960;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   447
      fortWidth  = 704;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   448
      bmHeight = 53;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   449
      bmWidth = 64;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   450
begin
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   451
ResizeLand(4096,2048);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   452
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   453
lastX:= LAND_WIDTH-1;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   454
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   455
gap:= (1024 - fortWidth) + 60 + 20 * cFeatureSize;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   456
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   457
h2:= LAND_HEIGHT-1;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   458
h1:= h2 - fortHeight;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   459
w2:= (LAND_WIDTH - gap) div 2;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   460
w1:= w2 - fortWidth;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   461
wbm:= h1 + bmHeight;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   462
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   463
// generate 2 forts in center
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   464
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   465
    for x:= w1 to w2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   466
        begin
11751
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   467
        if x mod 4 <> 0 then
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   468
            begin
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   469
            if (y <= wbm) and ((x - w1) mod (bmWidth * 2) >= bmWidth) then
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   470
                continue;
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   471
            Land[y,x]:= lfBasic;
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   472
            Land[y,lastX-x]:= lfBasic;
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   473
            end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   474
        end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   475
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   476
w2:= w1 - gap;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   477
w1:= max(0, w2 - fortWidth);
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   478
wbm:= h1 + bmHeight;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   479
bmref:= w2 + bmWidth;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   480
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   481
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   482
    for x:= w1 to w2 do
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   483
        begin
11751
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   484
        if ((y - x) mod 2) = 0 then
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   485
            begin
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   486
            // align battlement on inner edge, because real outer edge could be offscreen
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   487
            if (y <= wbm) and ((LAND_WIDTH + x - bmref) mod (bmWidth * 2) >= bmWidth) then
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   488
                continue;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   489
            Land[y,x]:= lfBasic;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   490
            Land[y,lastX-x]:= lfBasic;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   491
            end;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   492
        end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   493
end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   494
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   495
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   496
var tmpsurf: PSDL_Surface;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   497
    sectionWidth, i, t, p: integer;
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   498
    mirror: boolean;
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   499
    pc: PClan;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   500
begin
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   501
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   502
// make the gaps between forts adjustable if fort map was selected
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   503
if cMapGen = mgForts then
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   504
    sectionWidth:= 1024 + 60 + 20 * cFeatureSize
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   505
else
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   506
    sectionWidth:= 1024 * 300;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   507
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   508
// mix up spawn/fort order of clans
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   509
for i:= 0 to ClansCount - 1 do
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   510
    begin
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   511
    t:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   512
    p:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   513
    if t <> p then
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   514
        begin
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   515
        pc:= SpawnClansArray[t];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   516
        SpawnClansArray[t]:= SpawnClansArray[p];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   517
        SpawnClansArray[p]:= pc;
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   518
        end;
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   519
    end;
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   520
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   521
// figure out how much space we need
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   522
playWidth:= sectionWidth * ClansCount;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   523
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   524
// note: LAND_WIDTH might be bigger than specified below (rounded to next power of 2)
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   525
ResizeLand(playWidth, 2048);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   526
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   527
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   528
playHeight:= 1200;
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   529
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   530
// center playable area in land array
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   531
leftX:= ((LAND_WIDTH - playWidth) div 2);
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   532
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   533
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   534
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   535
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   536
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   537
for i := 0 to ClansCount - 1 do
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   538
    begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   539
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   540
    // face in random direction
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   541
    mirror:= (GetRandom(2) = 0);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   542
    // make first/last fort face inwards
11712
ecbf5e6c2c37 also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva
parents: 11711
diff changeset
   543
    if (WorldEdge <> weWrap) or (ClansCount = 2) then
11711
863e1a75ec99 fix last fort not facing left
sheepluva
parents: 11710
diff changeset
   544
        mirror:= (i <> 0) and (mirror or (i = ClansCount - 1));
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   545
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   546
    if mirror then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   547
        begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   548
        // not critical because if no R we can fallback to mirrored L
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   549
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'R', ifAlpha or ifColorKey or ifIgnoreCaps);
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   550
        // fallback
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   551
        if tmpsurf = nil then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   552
            begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   553
            tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   554
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf, 0, true);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   555
            end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   556
        else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   557
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   558
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   559
        end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   560
    else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   561
        begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   562
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   563
        BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   564
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   565
        end;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   566
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   567
    end;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   568
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   569
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   570
procedure LoadMapConfig;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   571
var f: PFSFile;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   572
    s: shortstring;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   573
begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   574
s:= cPathz[ptMapCurrent] + '/map.cfg';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   575
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   576
WriteLnToConsole('Fetching map HH limit');
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   577
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   578
f:= pfsOpenRead(s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   579
if f <> nil then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   580
    begin
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   581
    pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   582
    if not pfsEof(f) then
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   583
        begin
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   584
        pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   585
        val(s, MaxHedgehogs)
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   586
        end;
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   587
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   588
    pfsClose(f)
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   589
    end;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   590
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   591
if (MaxHedgehogs = 0) then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   592
    MaxHedgehogs:= 18;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   593
end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   594
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
   595
// Loads Land[] from an image, allowing overriding standard collision
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   596
procedure LoadMask;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   597
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   598
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   599
    x, y, cpX, cpY: Longword;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   600
    mapName: shortstring;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   601
begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   602
tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifColorKey or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   603
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   604
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   605
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   606
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifColorKey or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   607
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   608
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   609
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   610
if (tmpsurf <> nil) and (tmpsurf^.format^.BytesPerPixel = 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   611
    begin
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   612
    if LAND_WIDTH = 0 then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   613
        begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   614
        LoadMapConfig;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   615
        ResizeLand(tmpsurf^.w, tmpsurf^.h);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   616
        playHeight:= tmpsurf^.h;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   617
        playWidth:= tmpsurf^.w;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   618
        leftX:= (LAND_WIDTH - playWidth) div 2;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   619
        rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   620
        topY:= LAND_HEIGHT - playHeight;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   621
        end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   622
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   623
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   624
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   625
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   626
    if SDL_MustLock(tmpsurf) then
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   627
        SDLCheck(SDL_LockSurface(tmpsurf) >= 0, 'SDL_LockSurface', true);
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   628
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   629
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   630
    begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   631
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   632
        for y:= 0 to Pred(tmpsurf^.h) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   633
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   634
            for x:= 0 to Pred(tmpsurf^.w) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   635
                SetLand(Land[cpY + y, cpX + x], p^[x]);
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   636
            p:= PLongwordArray(@(p^[tmpsurf^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   637
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   638
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   639
        if SDL_MustLock(tmpsurf) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   640
            SDL_UnlockSurface(tmpsurf);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   641
        if not disableLandBack then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   642
            begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   643
            // freed in freeModule() below
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   644
            LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   645
            if (LandBackSurface <> nil) and GrayScale then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   646
                Surface2GrayScale(LandBackSurface)
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   647
            end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   648
    end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   649
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   650
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   651
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   652
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   653
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   654
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   655
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   656
var tmpsurf: PSDL_Surface;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   657
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   658
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   659
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   660
AddProgress;
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   661
tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifColorKey or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
   662
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   663
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   664
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   665
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   666
    if not allOK then exit;
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   667
    end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   668
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   669
if checkFails((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (QWord(tmpsurf^.w) * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true)
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   670
        then exit;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   671
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   672
ResizeLand(tmpsurf^.w, tmpsurf^.h);
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   673
LoadMapConfig;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   674
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   675
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   676
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   677
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   678
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   679
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   680
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   681
if not checkFails(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   682
    BlitImageAndGenerateCollisionInfo(
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   683
        (LAND_WIDTH - tmpsurf^.w) div 2,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   684
        LAND_HEIGHT - tmpsurf^.h,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   685
        tmpsurf^.w,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   686
        tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   687
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   688
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   689
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   690
if allOK then LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   691
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   692
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   693
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   694
var x, w, c, y: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   695
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   696
for w:= 0 to 23 do
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   697
    for x:= LongWord(leftX) to LongWord(rightX) do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   698
        begin
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   699
        y:= Longword(cWaterLine) - 1 - w;
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   700
        Land[y, x]:= lfIndestructible;
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   701
        if (x + y) mod 32 < 16 then
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   702
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   703
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   704
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   705
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   706
        if (cReducedQuality and rqBlurryLand) = 0 then
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   707
            LandPixels[y, x]:= c
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   708
        else
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   709
            LandPixels[y div 2, x div 2]:= c
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   710
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   711
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   712
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   713
procedure GenMap;
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   714
var x, y, w, c, c2: Longword;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   715
    map, mask: shortstring;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   716
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   717
    hasBorder:= false;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   718
    maskOnly:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   719
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   720
    LoadThemeConfig;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   721
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   722
    if cPathz[ptMapCurrent] <> '' then
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   723
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   724
        map:= cPathz[ptMapCurrent] + '/map.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   725
        mask:= cPathz[ptMapCurrent] + '/mask.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   726
        if (not(pfsExists(map)) and pfsExists(mask)) then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   727
            begin
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   728
            maskOnly:= true;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   729
            LoadMask;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   730
            GenLandSurface
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   731
            end
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   732
        else LoadMap;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   733
        end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   734
    else
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   735
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   736
        WriteLnToConsole('Generating land...');
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   737
        case cMapGen of
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   738
            mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   739
            mgMaze  : begin ResizeLand(4096,2048); GenMaze; end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   740
            mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   741
            mgDrawn : GenDrawnMap;
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 12763
diff changeset
   742
            mgForts : begin GameFlags:= (GameFlags or gfDivideTeams); MakeFortsMap(); end;
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   743
        else
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   744
            OutError('Unknown mapgen', true);
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   745
        end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   746
        if cMapGen <> mgForts then
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   747
            GenLandSurface
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   748
        end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   749
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   750
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   751
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   752
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   753
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   754
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   755
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   756
else
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   757
    for y:= LongWord(topY) to LongWord(topY + 5) do
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   758
        for x:= LongWord(leftX) to LongWord(rightX) do
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   759
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   760
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   761
                inc(c);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8266
diff changeset
   762
                if c > LongWord((LAND_WIDTH div 2)) then // avoid accidental triggering
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   763
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   764
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   765
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   766
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   767
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   768
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   769
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   770
    begin
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   771
    if WorldEdge = weNone then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   772
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   773
        for y:= 0 to LAND_HEIGHT - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   774
            for x:= 0 to LAND_WIDTH - 1 do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   775
                if (y < LongWord(topY)) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   776
                    Land[y, x]:= lfIndestructible;
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   777
        end
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   778
    else if topY > 0 then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   779
        begin
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   780
        for y:= 0 to LongWord(topY - 1) do
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   781
            for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   782
                Land[y, x]:= lfIndestructible;
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   783
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   784
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   785
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   786
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   787
        begin
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   788
        if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   789
            for y:= LongWord(topY) to LAND_HEIGHT - 1 do
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   790
                    begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   791
                    Land[y, leftX + w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   792
                    Land[y, rightX - w]:= lfIndestructible;
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   793
                    if (y + leftX + w) mod 32 < 16 then
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   794
                        c:= AMask
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   795
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   796
                        c:= AMask or RMask or GMask; // FF00FFFF
12092
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12091
diff changeset
   797
                    if (y + rightX - w) mod 32 < 16 then
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   798
                        c2:= AMask
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   799
                    else
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   800
                        c2:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   801
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   802
                    if (cReducedQuality and rqBlurryLand) = 0 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   803
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   804
                        LandPixels[y, leftX + w]:= c;
12092
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12091
diff changeset
   805
                        LandPixels[y, rightX - w]:= c2;
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   806
                        end
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   807
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   808
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   809
                        LandPixels[y div 2, (leftX + w) div 2]:= c;
12092
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12091
diff changeset
   810
                        LandPixels[y div 2, (rightX - w) div 2]:= c2;
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   811
                        end;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   812
                    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   813
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   814
        for x:= LongWord(leftX) to LongWord(rightX) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   815
            begin
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   816
            Land[topY + w, x]:= lfIndestructible;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   817
            if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   818
                c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   819
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   820
                c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   821
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   822
            if (cReducedQuality and rqBlurryLand) = 0 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   823
                LandPixels[topY + w, x]:= c
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   824
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   825
                LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   826
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   827
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   828
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   829
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   830
if (GameFlags and gfBottomBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   831
    DrawBottomBorder;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   832
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   833
if (GameFlags and gfDisableGirders) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   834
    hasGirders:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   835
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 12763
diff changeset
   836
if (cMapGen <> mgForts) and (maskOnly or (cPathz[ptMapCurrent] = '')) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   837
    AddObjects
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   838
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   839
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   840
    AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   841
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   842
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   843
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   844
if not allOK then exit;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   845
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   846
if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   847
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   848
    if (cReducedQuality and rqBlurryLand) = 0 then
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   849
        for x:= LongWord(leftX) to LongWord(rightX) do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   850
            for y:= LongWord(topY) to LAND_HEIGHT-1 do
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   851
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   852
                w:= LandPixels[y,x];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   853
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   854
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   855
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   856
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   857
                    w:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   858
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y,x] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   859
                LandPixels[y,x]:= w or (LandPixels[y, x] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   860
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   861
    else
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   862
        for x:= LongWord(leftX div 2) to LongWord(rightX div 2) do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   863
            for y:= LongWord(topY div 2) to LAND_HEIGHT-1 div 2 do
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   864
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   865
                w:= LandPixels[y div 2,x div 2];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   866
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   867
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   868
                LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   869
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   870
    end;
10016
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   871
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   872
PrettifyLandAlpha();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   873
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   874
// adjust world edges for borderless maps
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   875
if (WorldEdge <> weNone) and (not hasBorder) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   876
    InitWorldEdges();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   877
13757
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   878
ScriptSetMapGlobals;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   879
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   880
7079
939f53515489 Learn hask^Wpascal, dudes!
unc0rr
parents: 7063
diff changeset
   881
procedure GenPreview(out Preview: TPreview);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   882
var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   883
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   884
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   885
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   886
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   887
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   888
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   889
        mgDrawn: begin cFeatureSize:= 3;GenDrawnMap; end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   890
        mgForts: MakeFortsPreview();
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   891
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   892
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   893
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   894
13757
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   895
    ScriptSetMapGlobals;
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   896
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   897
    // strict scaling needed here since preview assumes a rectangle
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   898
    if (cMapGen <> mgDrawn) then
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   899
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   900
        rh:= max(LAND_HEIGHT, 2048);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   901
        rw:= max(LAND_WIDTH, 4096);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   902
        end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   903
    else
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   904
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   905
        rh:= LAND_HEIGHT;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   906
        rw:= LAND_WIDTH
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   907
        end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   908
    ox:= 0;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   909
    if rw < rh*2 then
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   910
        begin
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   911
        rw:= rh*2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   912
        end;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   913
    if rh < rw div 2 then rh:= rw * 2;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   914
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   915
    ox:= (rw-LAND_WIDTH) div 2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   916
    oy:= rh-LAND_HEIGHT;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   917
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   918
    lh:= rh div 128;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   919
    lw:= rw div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   920
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   921
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   922
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   923
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   924
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   925
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   926
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   927
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   928
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   929
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   930
                        if ((yy-oy) and LAND_HEIGHT_MASK = 0) and ((xx-ox) and LAND_WIDTH_MASK = 0)
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   931
                           and (Land[yy-oy, xx-ox] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   932
                            inc(t);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   933
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   934
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   935
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   936
        end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   937
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   938
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   939
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   940
procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   941
var rh, rw, ox, oy, x, y, xx, yy, t, lh, lw: LongInt;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   942
begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   943
    WriteLnToConsole('Generating preview...');
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   944
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   945
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   946
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   947
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   948
        mgDrawn: begin cFeatureSize:= 3;GenDrawnMap; end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   949
        mgForts: MakeFortsPreview;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   950
    else
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   951
        OutError('Unknown mapgen', true);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   952
    end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   953
13757
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   954
    ScriptSetMapGlobals;
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   955
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   956
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   957
    // strict scaling needed here since preview assumes a rectangle
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   958
    if (cMapGen <> mgDrawn) then
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   959
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   960
        rh:= max(LAND_HEIGHT, 2048);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   961
        rw:= max(LAND_WIDTH, 4096);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   962
        end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   963
    else
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   964
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   965
        rh:= LAND_HEIGHT;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   966
        rw:= LAND_WIDTH
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   967
        end;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   968
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   969
    ox:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   970
    if rw < rh*2 then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   971
        begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   972
        rw:= rh*2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   973
        end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   974
    if rh < rw div 2 then rh:= rw * 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   975
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   976
    ox:= (rw-LAND_WIDTH) div 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   977
    oy:= rh-LAND_HEIGHT;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   978
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   979
    lh:= rh div 128;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   980
    lw:= rw div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   981
    for y:= 0 to 127 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   982
        for x:= 0 to 255 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   983
            begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   984
            t:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   985
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   986
            for yy:= y * lh - oy to y * lh + lh - 1 - oy do
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   987
                for xx:= x * lw - ox to x * lw + lw - 1 - ox do
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   988
                    if (yy and LAND_HEIGHT_MASK = 0) and (xx and LAND_WIDTH_MASK = 0)
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   989
                        and (Land[yy, xx] <> 0) then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   990
                        inc(t);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   991
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   992
            Preview[y, x]:= t * 255 div (lh * lw);
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   993
            end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   994
end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   995
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   996
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   997
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   998
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   999
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1000
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1001
    else
13504
c41b16ac2e05 Clarify the wording of a few checkFails messages
Wuzzy <Wuzzy2@mail.ru>
parents: 13277
diff changeset
  1002
        checkFails(s = digest, 'Loaded map or other critical resource does not match across all players', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1003
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1004
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1005
procedure chSendLandDigest(var s: shortstring);
12716
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12597
diff changeset
  1006
var i: LongInt;
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1007
    landPixelDigest  : LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1008
begin
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1009
    landPixelDigest:= 1;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1010
    for i:= 0 to LAND_HEIGHT-1 do
13793
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13757
diff changeset
  1011
        landPixelDigest:= Adler32Update(landPixelDigest, @Land[i,0], LAND_WIDTH*2);
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13757
diff changeset
  1012
    s:= 'M' + IntToStr(syncedPixelDigest)+'|'+IntToStr(landPixelDigest);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1013
13793
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13757
diff changeset
  1014
    ScriptSetString('LandDigest',IntToStr(landPixelDigest));
10022
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
  1015
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1016
    chLandCheck(s);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
  1017
    if allOK then SendIPCRaw(@s[0], Length(s) + 1)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1018
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1019
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1020
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1021
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1022
    RegisterVariable('landcheck', @chLandCheck, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1023
    RegisterVariable('sendlanddigest', @chSendLandDigest, false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1024
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1025
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1026
    digest:= '';
11019
67ef02300508 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva
parents: 11006
diff changeset
  1027
    maskOnly:= false;
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1028
    LAND_WIDTH:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1029
    LAND_HEIGHT:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1030
(*
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1031
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1032
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1033
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1034
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1035
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1036
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1037
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1038
*)
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1039
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1040
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1041
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1042
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1043
    SetLength(Land, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1044
    SetLength(LandPixels, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1045
    SetLength(LandDirty, 0, 0);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1046
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1047
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1048
end.