hedgewars/uSound.pas
author unc0rr
Sun, 14 Aug 2011 20:53:52 +0400
changeset 5559 a937d43a032f
parent 5239 f34f391a223b
child 5635 0c17c8791ac9
child 5638 e35ba2a400d8
permissions -rw-r--r--
Use local scope global var instead
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uSound;
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(*
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 * This unit controls the sounds and music of the game.
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 * Doesn't really do anything if isSoundEnabled = false.
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 *
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 * There are three basic types of sound controls:
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 *    Music        - The background music of the game:
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 *                   * will only be played if isMusicEnabled = true
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 *                   * can be started, changed, paused and resumed
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 *    Sound        - Can be started and stopped
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 *    Looped Sound - Subtype of sound: plays in a loop using a
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 *                   "channel", of which the id is returned on start.
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 *                   The channel id can be used to stop a specific sound loop.
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 *)
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interface
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uses SDLh, uConsts, uTypes, sysutils;
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var MusicFN: shortstring; // music file name
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procedure initModule;
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procedure freeModule;
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procedure InitSound; // Initiates sound-system if isSoundEnabled.
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procedure ReleaseSound; // Releases sound-system and used resources.
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procedure SoundLoad; // Preloads some sounds for performance reasons.
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// MUSIC
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// Obvious music commands for music track specified in MusicFN.
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procedure PlayMusic;
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procedure PauseMusic;
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procedure ResumeMusic;
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procedure ChangeMusic; // Replaces music track with current MusicFN and plays it.
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// SOUNDS
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// Plays the sound snd [from a given voicepack],
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// if keepPlaying is given and true,
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// then the sound's playback won't be interrupted if asked to play again.
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procedure PlaySound(snd: TSound);
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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procedure PlaySound(snd: TSound; voicepack: PVoicepack);
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procedure PlaySound(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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// Plays sound snd [of voicepack] in a loop, but starts with fadems milliseconds of fade-in.
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// Returns sound channel of the looped sound.
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function  LoopSound(snd: TSound): LongInt;
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function  LoopSound(snd: TSound; fadems: LongInt): LongInt;
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function  LoopSound(snd: TSound; voicepack: PVoicepack): LongInt; // WTF?
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function  LoopSound(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
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// Stops the normal/looped sound of the given type/in the given channel
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// [with a fade-out effect for fadems milliseconds].
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procedure StopSound(snd: TSound);
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procedure StopSound(chn: LongInt);
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procedure StopSound(chn, fadems: LongInt);
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// MISC
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// Modifies the sound volume of the game by voldelta and returns the new volume level.
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function  ChangeVolume(voldelta: LongInt): LongInt;
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// Returns a pointer to the voicepack with the given name.
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function  AskForVoicepack(name: shortstring): Pointer;
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implementation
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uses uVariables, uConsole, uUtils, uCommands, uDebug;
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const chanTPU = 32;
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var Volume: LongInt;
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    lastChan: array [TSound] of LongInt;
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    voicepacks: array[0..cMaxTeams] of TVoicepack;
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    defVoicepack: PVoicepack;
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    Mus: PMixMusic = nil;
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function  AskForVoicepack(name: shortstring): Pointer;
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var i: Longword;
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    locName, path: shortstring;
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begin
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i:= 0;
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    // First, attempt to locate a localised version of the voice
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    if cLocale <> 'en' then
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        begin
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        locName:= name+'_'+cLocale;
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        path:= UserPathz[ptVoices] + '/' + locName;
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        if DirectoryExists(path) then name:= locName
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        else
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            begin
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            path:= Pathz[ptVoices] + '/' + locName;
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            if DirectoryExists(path) then name:= locName
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            else if Length(cLocale) > 2 then
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                begin
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                locName:= name+'_'+Copy(cLocale,1,2);
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                path:= UserPathz[ptVoices] + '/' + locName;
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                if DirectoryExists(path) then name:= locName
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                else
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                    begin
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                    path:= Pathz[ptVoices] + '/' + locName;
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                    if DirectoryExists(path) then name:= locName
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                    end
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                end
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            end
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        end;
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    // If that fails, use the unmodified one
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    while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
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        begin
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        inc(i);
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        TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
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        end;
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    voicepacks[i].name:= name;
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    AskForVoicepack:= @voicepacks[i]
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end;
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procedure InitSound;
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var i: TSound;
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    channels: LongInt;
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begin
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    if not isSoundEnabled then exit;
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    WriteToConsole('Init sound...');
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    isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
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{$IFDEF IPHONEOS}
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    channels:= 1;
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{$ELSE}
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    channels:= 2;
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{$ENDIF}
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    if isSoundEnabled then
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        isSoundEnabled:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0;
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{$IFDEF SDL_MIXER_NEWER}
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    WriteToConsole('Init SDL_mixer... ');
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    SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
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    WriteLnToConsole(msgOK);
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{$ENDIF}
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    if isSoundEnabled then
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        WriteLnToConsole(msgOK)
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    else
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        WriteLnToConsole(msgFailed);
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    Mix_AllocateChannels(Succ(chanTPU));
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    if isMusicEnabled then
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        Mix_VolumeMusic(50);
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    for i:= Low(TSound) to High(TSound) do
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        lastChan[i]:= -1;
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    Volume:= 0;
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    ChangeVolume(cInitVolume)
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end;
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procedure ReleaseSound;
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var i: TSound;
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    t: Longword;
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begin
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    for t:= 0 to cMaxTeams do
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        if voicepacks[t].name <> '' then
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            for i:= Low(TSound) to High(TSound) do
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                if voicepacks[t].chunks[i] <> nil then
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                    Mix_FreeChunk(voicepacks[t].chunks[i]);
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    if Mus <> nil then
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        Mix_FreeMusic(Mus);
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{$IFDEF SDL_MIXER_NEWER}
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    // make sure all instances of sdl_mixer are unloaded before continuing
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    while Mix_Init(0) <> 0 do
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        Mix_Quit();
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{$ENDIF}
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    Mix_CloseAudio();
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end;
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procedure SoundLoad;
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var i: TSound;
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    t: Longword;
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    s:shortstring;
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begin
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    if not isSoundEnabled then exit;
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    defVoicepack:= AskForVoicepack('Default');
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    for t:= 0 to cMaxTeams do
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        if voicepacks[t].name <> '' then
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            for i:= Low(TSound) to High(TSound) do
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                voicepacks[t].chunks[i]:= nil;
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    for i:= Low(TSound) to High(TSound) do
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    begin
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        defVoicepack^.chunks[i]:= nil;
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        // preload all the big sound files (>32k) that would otherwise lockup the game
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        if (i in [sndBeeWater, sndBee, sndCake, sndHellishImpact1, sndHellish, sndHomerun,
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                  sndMolotov, sndMortar, sndRideOfTheValkyries, sndYoohoo])
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            and (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then
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        begin
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            s:= UserPathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
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            if not FileExists(s) then s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
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            WriteToConsole(msgLoading + s + ' ');
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            defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
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            TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true);
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            WriteLnToConsole(msgOK);
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        end;
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    end;
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end;
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procedure PlaySound(snd: TSound);
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begin
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    PlaySound(snd, nil, false);
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end;
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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begin
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    PlaySound(snd, nil, keepPlaying);
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end;
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procedure PlaySound(snd: TSound; voicepack: PVoicepack);
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begin
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    PlaySound(snd, voicepack, false);
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end;
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procedure PlaySound(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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var s:shortstring;
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begin
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    if (not isSoundEnabled) or fastUntilLag then
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        exit;
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    if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
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        exit;
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    if (voicepack <> nil) then
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    begin
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        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
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        begin
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            s:= UserPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
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            if not FileExists(s) then s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
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            WriteToConsole(msgLoading + s + ' ');
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            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
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            if voicepack^.chunks[snd] = nil then
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                WriteLnToConsole(msgFailed)
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            else
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                WriteLnToConsole(msgOK)
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        end;
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        lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
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    end
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    else
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    begin
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        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
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        begin
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            s:= UserPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
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            if not FileExists(s) then s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
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            WriteToConsole(msgLoading + s + ' ');
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            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
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            TryDo(defVoicepack^.chunks[snd] <> nil, msgFailed, true);
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            WriteLnToConsole(msgOK);
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        end;
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        lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
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    end;
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end;
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function LoopSound(snd: TSound): LongInt;
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begin
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    LoopSound:= LoopSound(snd, nil)
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end;
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function LoopSound(snd: TSound; fadems: LongInt): LongInt;
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begin
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    LoopSound:= LoopSound(snd, nil, fadems)
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end;
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function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt;
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begin
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    voicepack:= voicepack;    // avoid compiler hint
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    LoopSound:= LoopSound(snd, nil, 0)
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end;
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function LoopSound(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
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var s: shortstring;
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begin
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    if (not isSoundEnabled) or fastUntilLag then
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    begin
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        LoopSound:= -1;
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        exit
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    end;
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    if (voicepack <> nil) then
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    begin
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        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
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        begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   316
            s:= UserPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   317
            if not FileExists(s) then s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   318
            WriteToConsole(msgLoading + s + ' ');
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   319
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   320
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   321
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   322
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   323
                WriteLnToConsole(msgOK)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   324
        end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   325
        LoopSound:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   326
    end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   327
    else
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   328
    begin
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   329
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   330
        begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   331
            s:= UserPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   332
            if not FileExists(s) then s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   333
            WriteToConsole(msgLoading + s + ' ');
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   334
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   335
            TryDo(defVoicepack^.chunks[snd] <> nil, msgFailed, true);
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   336
            WriteLnToConsole(msgOK);
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   337
        end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   338
        if fadems > 0 then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   339
            LoopSound:= Mix_FadeInChannelTimed(-1, defVoicepack^.chunks[snd], -1, fadems, -1)
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   340
        else
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   341
            LoopSound:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   342
    end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   343
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   344
282
b1e3387389b6 - Pickhammer sound
unc0rr
parents: 183
diff changeset
   345
procedure StopSound(snd: TSound);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   346
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   347
    if not isSoundEnabled then exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   348
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   349
    if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   350
    begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   351
        Mix_HaltChannel(lastChan[snd]);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   352
        lastChan[snd]:= -1;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   353
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   354
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   355
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   356
procedure StopSound(chn: LongInt);
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   357
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   358
    if not isSoundEnabled then exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   359
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   360
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   361
        Mix_HaltChannel(chn);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   362
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   363
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   364
procedure StopSound(chn, fadems: LongInt);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   365
begin
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   366
    if not isSoundEnabled then exit;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   367
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   368
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   369
        Mix_FadeOutChannel(chn, fadems);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   370
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   371
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   372
procedure PlayMusic;
2905
f3c79f7193a9 Engine:
smxx
parents: 2832
diff changeset
   373
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   374
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   375
    if (not isSoundEnabled) or (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   376
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   377
5239
f34f391a223b Bit more reusability
nemo
parents: 5238
diff changeset
   378
    s:= UserPathPrefix + '/Data/Music/' + MusicFN;
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   379
    if not FileExists(s) then s:= PathPrefix + '/Music/' + MusicFN;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   380
    WriteToConsole(msgLoading + s + ' ');
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   381
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   382
    Mus:= Mix_LoadMUS(Str2PChar(s));
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   383
    TryDo(Mus <> nil, msgFailed, false);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   384
    WriteLnToConsole(msgOK);
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   385
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   386
    SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   387
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   388
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   389
function ChangeVolume(voldelta: LongInt): LongInt;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   390
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   391
    if not isSoundEnabled then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   392
        exit(0);
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   393
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   394
    inc(Volume, voldelta);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   395
    if Volume < 0 then Volume:= 0;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   396
    Mix_Volume(-1, Volume);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   397
    Volume:= Mix_Volume(-1, -1);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   398
    if isMusicEnabled then Mix_VolumeMusic(Volume * 4 div 8);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   399
    ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   400
end;
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   401
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   402
procedure PauseMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   403
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   404
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   405
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   406
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   407
    Mix_PauseMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   408
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   409
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   410
procedure ResumeMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   411
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   412
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   413
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   414
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   415
    Mix_ResumeMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   416
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   417
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   418
procedure ChangeMusic;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   419
begin
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   420
    if (MusicFN = '') or (not isMusicEnabled) then
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   421
        exit;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   422
5134
sheepluva
parents: 5107
diff changeset
   423
    // get rid of current music
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   424
    if Mus <> nil then
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   425
        Mix_FreeMusic(Mus);
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   426
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   427
    PlayMusic;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   428
end;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   429
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   430
procedure chVoicepack(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   431
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   432
    if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/voicepack"', true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   433
    if s[1]='"' then Delete(s, 1, 1);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   434
    if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   435
    CurrentTeam^.voicepack:= AskForVoicepack(s)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   436
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   437
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   438
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   439
begin
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   440
    RegisterVariable('voicepack', vtCommand, @chVoicepack, false);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   441
    MusicFN:='';
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   442
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   443
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   444
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   445
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3529
diff changeset
   446
    if isSoundEnabled then
b78d7959540a further code cleanup and less redundancy
koda
parents: 3529
diff changeset
   447
        ReleaseSound();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   448
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   449
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   450
end.
2192
4763a778c033 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents: 2191
diff changeset
   451