author | koda |
Wed, 30 Jun 2010 22:42:55 +0200 | |
changeset 3598 | a8aa06bae895 |
parent 3548 | 4d220ee7c75f |
child 3619 | 1155d8970646 |
permissions | -rw-r--r-- |
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// |
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// SchemeWeaponConfigViewController.m |
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// Hedgewars |
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// |
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// Created by Vittorio on 13/06/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#import "SchemeWeaponConfigViewController.h" |
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#import "CommodityFunctions.h" |
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@implementation SchemeWeaponConfigViewController |
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@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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-(void) viewDidLoad { |
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[super viewDidLoad]; |
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CGSize screenSize = [[UIScreen mainScreen] bounds].size; |
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self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44); |
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self.selectedScheme = @""; |
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self.selectedWeapon = @""; |
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} |
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-(void) viewWillAppear:(BOOL) animated { |
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[super viewWillAppear:animated]; |
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NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; |
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self.listOfSchemes = contentsOfDir; |
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if ([listOfSchemes containsObject:@"Default.plist"]) |
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self.selectedScheme = @"Default.plist"; |
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contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
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self.listOfWeapons = contentsOfDir; |
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if ([listOfWeapons containsObject:@"Default.plist"]) |
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self.selectedWeapon = @"Default.plist"; |
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[self.tableView reloadData]; |
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} |
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#pragma mark - |
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#pragma mark Table view data source |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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return 2; |
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} |
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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if (section == 0) |
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return [self.listOfSchemes count]; |
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else |
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return [self.listOfWeapons count]; |
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} |
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// Customize the appearance of table view cells. |
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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NSInteger row = [indexPath row]; |
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UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) { |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
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} |
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cell.accessoryType = UITableViewCellAccessoryNone; |
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if ([indexPath section] == 0) { |
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cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; |
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if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { |
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cell.accessoryType = UITableViewCellAccessoryCheckmark; |
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self.lastIndexPath_sc = indexPath; |
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} |
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} else { |
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cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
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if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { |
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cell.accessoryType = UITableViewCellAccessoryCheckmark; |
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self.lastIndexPath_we = indexPath; |
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} |
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} |
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return cell; |
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} |
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#pragma mark - |
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#pragma mark Table view delegate |
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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NSIndexPath *lastIndexPath; |
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if ([indexPath section] == 0) |
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lastIndexPath = self.lastIndexPath_sc; |
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else |
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lastIndexPath = self.lastIndexPath_we; |
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int newRow = [indexPath row]; |
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int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
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if (newRow != oldRow) { |
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//TODO: this code works only for a single section table |
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UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
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newCell.accessoryType = UITableViewCellAccessoryCheckmark; |
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UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; |
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oldCell.accessoryType = UITableViewCellAccessoryNone; |
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if ([indexPath section] == 0) { |
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self.lastIndexPath_sc = indexPath; |
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self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; |
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} else { |
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self.lastIndexPath_we = indexPath; |
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self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; |
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} |
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[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
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} |
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[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
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} |
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-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section { |
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if (section == 0) { |
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return NSLocalizedString(@"Schemes",@""); |
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} else { |
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return NSLocalizedString(@"Weapons",@"");; |
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} |
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} |
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#pragma mark - |
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#pragma mark Memory management |
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-(void) didReceiveMemoryWarning { |
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// Releases the view if it doesn't have a superview. |
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[super didReceiveMemoryWarning]; |
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// Relinquish ownership any cached data, images, etc that aren't in use. |
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} |
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-(void) viewDidUnload { |
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self.listOfSchemes = nil; |
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self.listOfWeapons = nil; |
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self.lastIndexPath_sc = nil; |
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self.lastIndexPath_we = nil; |
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self.selectedScheme = nil; |
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self.selectedWeapon = nil; |
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MSG_DIDUNLOAD(); |
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} |
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-(void) dealloc { |
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[listOfSchemes release]; |
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[listOfWeapons release]; |
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[lastIndexPath_sc release]; |
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[lastIndexPath_we release]; |
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[selectedScheme release]; |
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[selectedWeapon release]; |
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[super dealloc]; |
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} |
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@end |
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