author | Periklis Ntanasis <pntanasis@gmail.com> |
Tue, 27 Aug 2013 02:00:13 +0300 | |
branch | spacecampaign |
changeset 9584 | a7bf5464dfb6 |
parent 9080 | 9b42757d7e71 |
child 9998 | 736015b847e3 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> |
9080 | 4 |
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 5 |
* |
6 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
572 | 20 |
#include <algorithm> |
21 |
||
184 | 22 |
#include <QLabel> |
23 |
#include <QPixmap> |
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#include <QPushButton> |
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25 |
#include <QFrame> |
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884 | 26 |
#include <QDebug> |
184 | 27 |
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#include "vertScrollArea.h" |
184 | 29 |
#include "teamselect.h" |
30 |
#include "teamselhelper.h" |
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31 |
#include "frameTeam.h" |
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32 |
||
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Run game message added, team and config info provided for net game
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void TeamSelWidget::addTeam(HWTeam team) |
184 | 34 |
{ |
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35 |
if(team.isNetTeam()) |
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36 |
{ |
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37 |
framePlaying->addTeam(team, true); |
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38 |
curPlayingTeams.push_back(team); |
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connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
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this, SLOT(hhNumChanged(const HWTeam&))); |
8910
a60f7ebab219
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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41 |
blockSignals(true); |
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dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
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Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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blockSignals(false); |
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connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
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this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
373 | 46 |
} |
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else |
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{ |
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frameDontPlaying->addTeam(team, false); |
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m_curNotPlayingTeams.push_back(team); |
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if(m_acceptOuter) |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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this, SLOT(pre_changeTeamStatus(HWTeam))); |
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} |
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else |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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this, SLOT(changeTeamStatus(HWTeam))); |
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} |
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} |
8129 | 62 |
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emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 64 |
} |
65 |
||
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- Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
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void TeamSelWidget::setInteractivity(bool interactive) |
362
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{ |
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framePlaying->setInteractivity(interactive); |
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} |
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|
352 | 71 |
void TeamSelWidget::hhNumChanged(const HWTeam& team) |
72 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
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qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name()); |
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return; |
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} |
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itPlay->setNumHedgehogs(team.numHedgehogs()); |
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emit hhogsNumChanged(team); |
352 | 81 |
} |
82 |
||
372 | 83 |
void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team) |
84 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name()); |
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return; |
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90 |
} |
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91 |
itPlay->setColor(team.color()); |
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92 |
emit teamColorChanged(team); |
372 | 93 |
} |
94 |
||
352 | 95 |
void TeamSelWidget::changeHHNum(const HWTeam& team) |
96 |
{ |
|
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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99 |
{ |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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100 |
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name()); |
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101 |
return; |
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102 |
} |
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103 |
itPlay->setNumHedgehogs(team.numHedgehogs()); |
352 | 104 |
|
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105 |
framePlaying->setHHNum(team); |
352 | 106 |
} |
107 |
||
372 | 108 |
void TeamSelWidget::changeTeamColor(const HWTeam& team) |
109 |
{ |
|
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110 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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111 |
if(itPlay==curPlayingTeams.end()) |
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112 |
{ |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
113 |
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name()); |
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114 |
return; |
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115 |
} |
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116 |
itPlay->setColor(team.color()); |
372 | 117 |
|
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118 |
framePlaying->setTeamColor(team); |
372 | 119 |
} |
120 |
||
347 | 121 |
void TeamSelWidget::removeNetTeam(const HWTeam& team) |
122 |
{ |
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123 |
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName); |
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124 |
for(;;) |
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125 |
{ |
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126 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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127 |
if(itPlay==curPlayingTeams.end()) |
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128 |
{ |
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129 |
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name()); |
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130 |
break; |
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131 |
} |
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132 |
if(itPlay->isNetTeam()) |
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133 |
{ |
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QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam))); |
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framePlaying->removeTeam(team); |
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136 |
curPlayingTeams.erase(itPlay); |
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137 |
break; |
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138 |
} |
7523
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When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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139 |
else |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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140 |
{ |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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141 |
qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name()); |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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|
142 |
break; |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
nemo
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|
143 |
} |
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144 |
} |
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145 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
347 | 146 |
} |
147 |
||
184 | 148 |
void TeamSelWidget::changeTeamStatus(HWTeam team) |
149 |
{ |
|
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150 |
QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team); |
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151 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
184 | 152 |
|
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153 |
bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end(); |
184 | 154 |
|
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changeset
|
155 |
if(!willBePlaying) |
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changeset
|
156 |
{ |
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changeset
|
157 |
// playing team => dont playing |
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changeset
|
158 |
m_curNotPlayingTeams.push_back(*itPlay); |
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|
159 |
emit teamNotPlaying(*itPlay); |
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changeset
|
160 |
curPlayingTeams.erase(itPlay); |
8129 | 161 |
|
162 |
// Show team notice if less than two teams. |
|
163 |
if (curPlayingTeams.size() < 2) |
|
164 |
{ |
|
165 |
numTeamNotice->show(); |
|
166 |
} |
|
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changeset
|
167 |
} |
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changeset
|
168 |
else |
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|
169 |
{ |
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|
170 |
// return if max playing teams reached |
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|
171 |
if(framePlaying->isFullTeams()) return; |
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|
172 |
// dont playing team => playing |
7145
1d1a14b39400
Fix a bug with wrong state of teams list when color isn't changed manually
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changeset
|
173 |
itDontPlay->setColor(framePlaying->getNextColor()); |
6616
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|
174 |
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network) |
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|
175 |
curPlayingTeams.push_back(*itDontPlay); |
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|
176 |
if(!m_acceptOuter) emit teamWillPlay(*itDontPlay); |
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|
177 |
m_curNotPlayingTeams.erase(itDontPlay); |
8129 | 178 |
|
179 |
// Hide team notice if at least two teams. |
|
180 |
if (curPlayingTeams.size() >= 2) |
|
181 |
{ |
|
182 |
numTeamNotice->hide(); |
|
183 |
} |
|
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changeset
|
184 |
} |
184 | 185 |
|
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changeset
|
186 |
FrameTeams* pRemoveTeams; |
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|
187 |
FrameTeams* pAddTeams; |
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|
188 |
if(!willBePlaying) |
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|
189 |
{ |
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|
190 |
pRemoveTeams=framePlaying; |
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|
191 |
pAddTeams=frameDontPlaying; |
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|
192 |
} |
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changeset
|
193 |
else |
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changeset
|
194 |
{ |
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changeset
|
195 |
pRemoveTeams=frameDontPlaying; |
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|
196 |
pAddTeams=framePlaying; |
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|
197 |
} |
184 | 198 |
|
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|
199 |
pAddTeams->addTeam(team, willBePlaying); |
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|
200 |
pRemoveTeams->removeTeam(team); |
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changeset
|
201 |
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) |
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changeset
|
202 |
{ |
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changeset
|
203 |
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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changeset
|
204 |
this, SLOT(pre_changeTeamStatus(HWTeam))); |
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changeset
|
205 |
} |
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changeset
|
206 |
else |
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changeset
|
207 |
{ |
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changeset
|
208 |
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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changeset
|
209 |
this, SLOT(changeTeamStatus(HWTeam))); |
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changeset
|
210 |
} |
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changeset
|
211 |
if(willBePlaying) |
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changeset
|
212 |
{ |
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changeset
|
213 |
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
f77bb02b669f
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changeset
|
214 |
this, SLOT(hhNumChanged(const HWTeam&))); |
8910
a60f7ebab219
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
unc0rr
parents:
8886
diff
changeset
|
215 |
blockSignals(true); |
6616
f77bb02b669f
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changeset
|
216 |
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
8910
a60f7ebab219
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
unc0rr
parents:
8886
diff
changeset
|
217 |
blockSignals(false); |
6616
f77bb02b669f
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changeset
|
218 |
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
f77bb02b669f
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changeset
|
219 |
this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
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changeset
|
220 |
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam()); |
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changeset
|
221 |
} |
184 | 222 |
|
6616
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changeset
|
223 |
QSize szh=pAddTeams->sizeHint(); |
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changeset
|
224 |
QSize szh1=pRemoveTeams->sizeHint(); |
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changeset
|
225 |
if(szh.isValid() && szh1.isValid()) |
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changeset
|
226 |
{ |
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changeset
|
227 |
pAddTeams->resize(pAddTeams->size().width(), szh.height()); |
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changeset
|
228 |
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height()); |
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changeset
|
229 |
} |
492 | 230 |
|
8430
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents:
8424
diff
changeset
|
231 |
repaint(); |
5a5c34a75e1a
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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changeset
|
232 |
|
6616
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changeset
|
233 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 234 |
} |
235 |
||
1647 | 236 |
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight) |
184 | 237 |
{ |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
238 |
VertScrArea* area = new VertScrArea(color); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
239 |
area->setWidget(pfteams); |
3f21a9dc93d0
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changeset
|
240 |
mainLayout.addWidget(area, 30); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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diff
changeset
|
241 |
if (fixedHeight > 0) |
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changeset
|
242 |
{ |
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changeset
|
243 |
area->setMinimumHeight(fixedHeight); |
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changeset
|
244 |
area->setMaximumHeight(fixedHeight); |
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changeset
|
245 |
area->setStyleSheet( |
6616
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changeset
|
246 |
"FrameTeams{" |
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changeset
|
247 |
"border: solid;" |
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changeset
|
248 |
"border-width: 1px;" |
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changeset
|
249 |
"border-radius: 16px;" |
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changeset
|
250 |
"border-color: #ffcc00;" |
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changeset
|
251 |
"}" |
2948
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Replace tabs with spaces using 'expand -t 4' command
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changeset
|
252 |
); |
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changeset
|
253 |
} |
184 | 254 |
} |
255 |
||
256 |
TeamSelWidget::TeamSelWidget(QWidget* parent) : |
|
6616
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changeset
|
257 |
QGroupBox(parent), mainLayout(this), m_acceptOuter(false) |
184 | 258 |
{ |
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changeset
|
259 |
setTitle(QGroupBox::tr("Playing teams")); |
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changeset
|
260 |
framePlaying = new FrameTeams(); |
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changeset
|
261 |
frameDontPlaying = new FrameTeams(); |
2377 | 262 |
|
8129 | 263 |
// Add notice about number of required teams. |
8726 | 264 |
numTeamNotice = new QLabel(tr("At least two teams are required to play!")); |
8886
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
dag10
parents:
8726
diff
changeset
|
265 |
numTeamNotice->setWordWrap(true); |
8140 | 266 |
mainLayout.addWidget(numTeamNotice); |
8129 | 267 |
|
2948
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changeset
|
268 |
QPalette p; |
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changeset
|
269 |
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); |
8424
225ede46e3dc
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents:
8140
diff
changeset
|
270 |
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 150); |
2948
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changeset
|
271 |
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0); |
8886
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
dag10
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changeset
|
272 |
|
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
dag10
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changeset
|
273 |
this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding); |
5c521d1fdd63
Fixed map preview overlap on certain locales (Fixes issue 549).
dag10
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changeset
|
274 |
this->setMinimumWidth(200); |
184 | 275 |
} |
276 |
||
373 | 277 |
void TeamSelWidget::setAcceptOuter(bool acceptOuter) |
278 |
{ |
|
6616
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changeset
|
279 |
m_acceptOuter=acceptOuter; |
373 | 280 |
} |
281 |
||
231 | 282 |
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist) |
184 | 283 |
{ |
6616
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changeset
|
284 |
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) { |
f77bb02b669f
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changeset
|
285 |
//framePlaying->removeTeam(*it); |
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286 |
//} |
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287 |
framePlaying->resetTeams(); |
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288 |
framePlaying->resetColors(); |
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289 |
curPlayingTeams.clear(); |
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290 |
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) { |
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291 |
//frameDontPlaying->removeTeam(*it); |
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292 |
//} |
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293 |
frameDontPlaying->resetTeams(); |
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m_curNotPlayingTeams.clear(); |
184 | 295 |
|
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296 |
foreach(HWTeam team, teamslist) |
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addTeam(team); |
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298 |
|
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299 |
repaint(); |
184 | 300 |
} |
301 |
||
7835
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Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
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302 |
bool TeamSelWidget::isPlaying(const HWTeam &team) const |
184 | 303 |
{ |
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304 |
return curPlayingTeams.contains(team); |
184 | 305 |
} |
306 |
||
352 | 307 |
QList<HWTeam> TeamSelWidget::getPlayingTeams() const |
184 | 308 |
{ |
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309 |
return curPlayingTeams; |
184 | 310 |
} |
311 |
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5773 | 312 |
QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const |
535
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313 |
{ |
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return m_curNotPlayingTeams; |
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315 |
} |
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changeset
|
316 |
|
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317 |
void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team) |
373 | 318 |
{ |
7145
1d1a14b39400
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319 |
//team.setColor(framePlaying->getNextColor()); |
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320 |
emit acceptRequested(team); |
373 | 321 |
} |
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changeset
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322 |
|
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323 |
void TeamSelWidget::repaint() |
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324 |
{ |
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325 |
QWidget::repaint(); |
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326 |
framePlaying->repaint(); |
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327 |
frameDontPlaying->repaint(); |
8432
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328 |
} |