QTfrontend/team.cpp
author unc0rr
Mon, 26 Sep 2011 21:45:33 +0400
changeset 6040 a740069c21e3
parent 6024 d38da7c19e43
child 6060 fdfc01419815
permissions -rw-r--r--
- Add unique id to replay file name - INSERT instead of UPDATE for stats
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     1
/*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 607
diff changeset
     2
 * Hedgewars, a free turn based strategy game
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 3844
diff changeset
     3
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     4
 *
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     8
 *
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    12
 * GNU General Public License for more details.
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    13
 *
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    14
 * You should have received a copy of the GNU General Public License
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    15
 * along with this program; if not, write to the Free Software
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    17
 */
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    18
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    19
#include <QFile>
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    20
#include <QTextStream>
471
e1eb64ba5e9c Small cleanup, faster compilation as a result
unc0rr
parents: 468
diff changeset
    21
#include <QStringList>
e1eb64ba5e9c Small cleanup, faster compilation as a result
unc0rr
parents: 468
diff changeset
    22
#include <QLineEdit>
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2833
diff changeset
    23
#include <QCryptographicHash>
3333
560e2766c445 Frontend:
smxx
parents: 3236
diff changeset
    24
#include <QSettings>
5252
ded882439548 file association for mac!
koda
parents: 5204
diff changeset
    25
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    26
#include "team.h"
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    27
#include "hwform.h"
5204
e1a5f4d5d86a split pages.h into several header files
koda
parents: 4976
diff changeset
    28
#include "pageeditteam.h"
1240
16b85f292030 Store selected hats in team config
unc0rr
parents: 1066
diff changeset
    29
#include "hats.h"
314
83773ccf4f09 client/server net pre-alpha
displacer
parents: 312
diff changeset
    30
1325
c8994d47f41d Adding teams now works
unc0rr
parents: 1293
diff changeset
    31
HWTeam::HWTeam(const QString & teamname) :
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    32
    m_difficulty(0),
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    33
    m_numHedgehogs(4),
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    34
    m_isNetTeam(false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    35
{
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    36
    m_name = teamname;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    37
    OldTeamName = m_name;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    38
    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    39
    {
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    40
        m_hedgehogs[i].Name = (QLineEdit::tr("hedgehog %1").arg(i+1));
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    41
        m_hedgehogs[i].Hat = "NoHat";
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    42
    }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    43
    m_grave = "Statue";
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    44
    m_fort = "Plane";
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    45
    m_voicepack = "Default";
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    46
    m_flag = "hedgewars";
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    47
    for(int i = 0; i < BINDS_NUMBER; i++)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    48
    {
6024
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
    49
        m_binds[i].action = cbinds[i].action;
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
    50
        m_binds[i].strbind = cbinds[i].strbind;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    51
    }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    52
    m_rounds = 0;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    53
    m_wins = 0;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    54
    m_campaignProgress = 0;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    55
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    56
353
5ec611d702a0 initial hedgehogs num fixed
displacer
parents: 352
diff changeset
    57
HWTeam::HWTeam(const QStringList& strLst) :
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    58
  m_numHedgehogs(4),
1325
c8994d47f41d Adding teams now works
unc0rr
parents: 1293
diff changeset
    59
  m_isNetTeam(true)
314
83773ccf4f09 client/server net pre-alpha
displacer
parents: 312
diff changeset
    60
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    61
    // net teams are configured from QStringList
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    62
    if(strLst.size() != 23) throw HWTeamConstructException();
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    63
    m_name = strLst[0];
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    64
    m_grave = strLst[1];
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    65
    m_fort = strLst[2];
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    66
    m_voicepack = strLst[3];
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    67
    m_flag = strLst[4];
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    68
    m_owner = strLst[5];
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    69
    m_difficulty = strLst[6].toUInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    70
    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    71
    {
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    72
        m_hedgehogs[i].Name=strLst[i * 2 + 7];
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    73
        m_hedgehogs[i].Hat=strLst[i * 2 + 8];
2833
9c2accd92cc7 Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo
parents: 2747
diff changeset
    74
// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
9c2accd92cc7 Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo
parents: 2747
diff changeset
    75
// Checking net teams is probably pointless, but can't hurt.
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    76
        if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat";
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    77
    }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    78
    m_rounds = 0;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    79
    m_wins = 0;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    80
    m_campaignProgress = 0;
314
83773ccf4f09 client/server net pre-alpha
displacer
parents: 312
diff changeset
    81
}
83773ccf4f09 client/server net pre-alpha
displacer
parents: 312
diff changeset
    82
1907
a104432e8301 Random team generator rework by ttsmj
unc0rr
parents: 1840
diff changeset
    83
HWTeam::HWTeam() :
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    84
  m_difficulty(0),
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    85
  m_numHedgehogs(4),
1325
c8994d47f41d Adding teams now works
unc0rr
parents: 1293
diff changeset
    86
  m_isNetTeam(false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    87
{
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    88
    m_name = QString("Team");
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    89
    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    90
    {
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    91
        m_hedgehogs[i].Name.sprintf("hedgehog %d", i);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    92
        m_hedgehogs[i].Hat = "NoHat";
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
    93
    }
1840
4747f0232b88 ttsmj2's random teams patch
unc0rr
parents: 1683
diff changeset
    94
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    95
    m_grave = QString("Simple"); // default
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    96
    m_fort = QString("Island"); // default
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    97
    m_voicepack = "Default";
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
    98
    m_flag = "hedgewars";
1907
a104432e8301 Random team generator rework by ttsmj
unc0rr
parents: 1840
diff changeset
    99
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   100
    for(int i = 0; i < BINDS_NUMBER; i++)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   101
    {
6024
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   102
        m_binds[i].action = cbinds[i].action;
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   103
        m_binds[i].strbind = cbinds[i].strbind;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   104
    }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   105
    m_rounds = 0;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   106
    m_wins = 0;
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   107
    m_campaignProgress = 0;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   108
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   109
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   110
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   111
bool HWTeam::loadFromFile()
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   112
{
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   113
    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0);
3333
560e2766c445 Frontend:
smxx
parents: 3236
diff changeset
   114
    teamfile.setIniCodec("UTF-8");
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   115
    m_name = teamfile.value("Team/Name", m_name).toString();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   116
    m_grave = teamfile.value("Team/Grave", "Statue").toString();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   117
    m_fort = teamfile.value("Team/Fort", "Plane").toString();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   118
    m_voicepack = teamfile.value("Team/Voicepack", "Default").toString();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   119
    m_flag = teamfile.value("Team/Flag", "hedgewars").toString();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   120
    m_difficulty = teamfile.value("Team/Difficulty", 0).toInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   121
    m_rounds = teamfile.value("Team/Rounds", 0).toInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   122
    m_wins = teamfile.value("Team/Wins", 0).toInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   123
    m_campaignProgress = teamfile.value("Team/CampaignProgress", 0).toInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   124
    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   125
    {
3333
560e2766c445 Frontend:
smxx
parents: 3236
diff changeset
   126
        QString hh = QString("Hedgehog%1/").arg(i);
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   127
        m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i+1)).toString();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   128
        m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   129
        m_hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   130
        m_hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   131
        m_hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt();
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   132
        m_hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt();
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   133
    }
3333
560e2766c445 Frontend:
smxx
parents: 3236
diff changeset
   134
    for(int i = 0; i < BINDS_NUMBER; i++)
6024
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   135
        m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), cbinds[i].strbind).toString();
3344
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   136
    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   137
        if(achievements[i][0][0])
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   138
            AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   139
        else
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   140
            break;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   141
    return true;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   142
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   143
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   144
bool HWTeam::fileExists()
3381
f8800c44b3de Engine:
smxx
parents: 3359
diff changeset
   145
{
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   146
    QFile f(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt");
3381
f8800c44b3de Engine:
smxx
parents: 3359
diff changeset
   147
    return f.exists();
f8800c44b3de Engine:
smxx
parents: 3359
diff changeset
   148
}
f8800c44b3de Engine:
smxx
parents: 3359
diff changeset
   149
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   150
bool HWTeam::deleteFile()
3159
e5eff81d7635 Frontend:
smxx
parents: 2948
diff changeset
   151
{
e5eff81d7635 Frontend:
smxx
parents: 2948
diff changeset
   152
    if(m_isNetTeam)
e5eff81d7635 Frontend:
smxx
parents: 2948
diff changeset
   153
        return false;
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   154
    QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt");
3159
e5eff81d7635 Frontend:
smxx
parents: 2948
diff changeset
   155
    cfgfile.remove();
e5eff81d7635 Frontend:
smxx
parents: 2948
diff changeset
   156
    return true;
e5eff81d7635 Frontend:
smxx
parents: 2948
diff changeset
   157
}
e5eff81d7635 Frontend:
smxx
parents: 2948
diff changeset
   158
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   159
bool HWTeam::saveToFile()
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   160
{
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   161
    if (OldTeamName != m_name)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   162
    {
3758
80007c41c35e Frontend:
smaxx
parents: 3697
diff changeset
   163
        QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + OldTeamName + ".hwt");
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   164
        cfgfile.remove();
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   165
        OldTeamName = m_name;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   166
    }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   167
    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0);
3333
560e2766c445 Frontend:
smxx
parents: 3236
diff changeset
   168
    teamfile.setIniCodec("UTF-8");
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   169
    teamfile.setValue("Team/Name", m_name);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   170
    teamfile.setValue("Team/Grave", m_grave);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   171
    teamfile.setValue("Team/Fort", m_fort);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   172
    teamfile.setValue("Team/Voicepack", m_voicepack);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   173
    teamfile.setValue("Team/Flag", m_flag);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   174
    teamfile.setValue("Team/Difficulty", m_difficulty);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   175
    teamfile.setValue("Team/Rounds", m_rounds);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   176
    teamfile.setValue("Team/Wins", m_wins);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   177
    teamfile.setValue("Team/CampaignProgress", m_campaignProgress);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   178
    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   179
    {
3333
560e2766c445 Frontend:
smxx
parents: 3236
diff changeset
   180
        QString hh = QString("Hedgehog%1/").arg(i);
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   181
        teamfile.setValue(hh + "Name", m_hedgehogs[i].Name);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   182
        teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   183
        teamfile.setValue(hh + "Rounds", m_hedgehogs[i].Rounds);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   184
        teamfile.setValue(hh + "Kills", m_hedgehogs[i].Kills);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   185
        teamfile.setValue(hh + "Deaths", m_hedgehogs[i].Deaths);
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   186
        teamfile.setValue(hh + "Suicides", m_hedgehogs[i].Suicides);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   187
    }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   188
    for(int i = 0; i < BINDS_NUMBER; i++)
6024
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   189
        teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind);
3344
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   190
    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   191
        if(achievements[i][0][0])
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   192
            teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   193
        else
b18a166e6ca4 Frontend:
smxx
parents: 3333
diff changeset
   194
            break;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   195
    return true;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   196
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   197
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   198
QStringList HWTeam::teamGameConfig(quint32 InitHealth) const
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   199
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   200
    QStringList sl;
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2833
diff changeset
   201
    if (m_isNetTeam)
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2833
diff changeset
   202
    {
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   203
        sl.push_back(QString("eaddteam %3 %1 %2").arg(m_color.rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toLatin1(), QCryptographicHash::Md5).toHex())));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   204
        sl.push_back("erdriven");
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2833
diff changeset
   205
    }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   206
    else sl.push_back(QString("eaddteam %3 %1 %2").arg(m_color.rgb() & 0xffffff).arg(m_name).arg(playerHash));
606
9d800fdfd3bd Add ammostores in frontend, should help further ammostores implemetation
unc0rr
parents: 605
diff changeset
   207
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   208
    sl.push_back(QString("egrave " + m_grave));
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   209
    sl.push_back(QString("efort " + m_fort));
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   210
    sl.push_back(QString("evoicepack " + m_voicepack));
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   211
    sl.push_back(QString("eflag " + m_flag));
341
184230eb4151 - Store more team specific values in HWTeam
unc0rr
parents: 339
diff changeset
   212
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   213
    if (!m_isNetTeam)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   214
        for(int i = 0; i < BINDS_NUMBER; i++)
6024
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   215
            if(!m_binds[i].strbind.isEmpty())
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   216
                sl.push_back(QString("ebind " + m_binds[i].strbind + " " + m_binds[i].action));
341
184230eb4151 - Store more team specific values in HWTeam
unc0rr
parents: 339
diff changeset
   217
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   218
    for (int t = 0; t < m_numHedgehogs; t++)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   219
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   220
      sl.push_back(QString("eaddhh %1 %2 %3")
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   221
               .arg(QString::number(m_difficulty),
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   222
                QString::number(InitHealth),
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   223
                m_hedgehogs[t].Name));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   224
      sl.push_back(QString("ehat %1")
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   225
               .arg(m_hedgehogs[t].Hat));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   226
    }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2879
diff changeset
   227
    return sl;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   228
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   229
352
4665bfe25470 first buggy hedgehogs num net change
displacer
parents: 348
diff changeset
   230
bool HWTeam::isNetTeam() const
4665bfe25470 first buggy hedgehogs num net change
displacer
parents: 348
diff changeset
   231
{
1325
c8994d47f41d Adding teams now works
unc0rr
parents: 1293
diff changeset
   232
  return m_isNetTeam;
352
4665bfe25470 first buggy hedgehogs num net change
displacer
parents: 348
diff changeset
   233
}
4665bfe25470 first buggy hedgehogs num net change
displacer
parents: 348
diff changeset
   234
4665bfe25470 first buggy hedgehogs num net change
displacer
parents: 348
diff changeset
   235
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   236
bool HWTeam::operator==(const HWTeam& t1) const {
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   237
  return m_name==t1.m_name;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   238
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   239
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   240
bool HWTeam::operator<(const HWTeam& t1) const {
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   241
  return m_name<t1.m_name; // if names are equal - test if it is net team
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   242
}
1840
4747f0232b88 ttsmj2's random teams patch
unc0rr
parents: 1683
diff changeset
   243
4747f0232b88 ttsmj2's random teams patch
unc0rr
parents: 1683
diff changeset
   244
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   245
//// Methods for member inspection+modification ////
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   246
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   247
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   248
// name
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   249
QString HWTeam::name() const { return m_name; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   250
   void HWTeam::setName(const QString & name) { m_name = name; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   251
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   252
// single hedgehog
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   253
const HWHog & HWTeam::hedgehog(unsigned int idx) const { return m_hedgehogs[idx]; }
6024
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   254
         void HWTeam::setHedgehog(unsigned int idx, HWHog hh) { m_hedgehogs[idx] = hh; }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   255
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   256
// owner
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   257
QString HWTeam::owner() const { return m_owner; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   258
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   259
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   260
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   261
// difficulty
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   262
unsigned int HWTeam::difficulty() const { return m_difficulty; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   263
        void HWTeam::setDifficulty(unsigned int level) { m_difficulty = level; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   264
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   265
// color
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   266
QColor HWTeam::color() const { return m_color; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   267
  void HWTeam::setColor(const QColor & color) { m_color = color; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   268
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   269
6024
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   270
// binds
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   271
QString HWTeam::keyBind(unsigned int idx) const { return m_binds[idx].strbind; }
d38da7c19e43 some more cleanups and refactoring.
sheepluva
parents: 6015
diff changeset
   272
   void HWTeam::bindKey(unsigned int idx, const QString & key) { m_binds[idx].strbind = key; }
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   273
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   274
// flag
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   275
void    HWTeam::setFlag(const QString & flag) { m_flag = flag; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   276
QString HWTeam::flag() const { return m_flag; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   277
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   278
// fort
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   279
void    HWTeam::setFort(const QString & fort) { m_fort = fort; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   280
QString HWTeam::fort() const { return m_fort; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   281
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   282
// grave
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   283
void HWTeam::setGrave(const QString & grave) { m_grave = grave; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   284
QString HWTeam::grave() const { return m_grave; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   285
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   286
// voicepack - getter/setter
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   287
void HWTeam::setVoicepack(const QString & voicepack) { m_voicepack = voicepack; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   288
QString HWTeam::voicepack() const { return m_voicepack; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   289
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   290
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   291
// campaignProgress - getter
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   292
unsigned int HWTeam::campaignProgress() const { return m_campaignProgress; };
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   293
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   294
// amount of hedgehogs
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   295
unsigned char HWTeam::numHedgehogs() const { return m_numHedgehogs; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   296
         void HWTeam::setNumHedgehogs(unsigned char num) { m_numHedgehogs = num; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   297
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   298
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   299
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   300
// rounds+wins - incrementors
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   301
void HWTeam::incRounds() { m_rounds++; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   302
void HWTeam::incWins() { m_wins++; }
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   303