author | sheepluva |
Mon, 07 Jul 2014 00:48:12 +0200 | |
changeset 10362 | a39e4fa3153e |
parent 10249 | b47ac2c19de3 |
child 10386 | c9e38f8d4f94 |
permissions | -rw-r--r-- |
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{$INCLUDE "options.inc"} |
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unit uLandGenPerlin; |
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interface |
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procedure GenPerlin; |
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implementation |
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uses uVariables |
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, uConsts |
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, uRandom |
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, uLandOutline // FillLand |
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; |
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10188 | 15 |
var p: array[0..511] of LongInt; |
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const fadear: array[byte] of LongInt = |
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(0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 3, 4, 6, 7, 9, 10, 12, |
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14, 17, 19, 22, 25, 29, 32, 36, 40, 45, 49, 54, 60, 65, 71, |
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77, 84, 91, 98, 105, 113, 121, 130, 139, 148, 158, 167, 178, |
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188, 199, 211, 222, 234, 247, 259, 273, 286, 300, 314, 329, 344, |
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359, 374, 390, 407, 424, 441, 458, 476, 494, 512, 531, 550, |
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570, 589, 609, 630, 651, 672, 693, 715, 737, 759, 782, 805, 828, |
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851, 875, 899, 923, 948, 973, 998, 1023, 1049, 1074, 1100, 1127, |
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1153, 1180, 1207, 1234, 1261, 1289, 1316, 1344, 1372, 1400, 1429, |
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1457, 1486, 1515, 1543, 1572, 1602, 1631, 1660, 1690, 1719, 1749, |
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1778, 1808, 1838, 1868, 1898, 1928, 1958, 1988, 2018, 2048, 2077, |
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2107, 2137, 2167, 2197, 2227, 2257, 2287, 2317, 2346, 2376, 2405, |
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2435, 2464, 2493, 2523, 2552, 2580, 2609, 2638, 2666, 2695, 2723, |
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30 |
2751, 2779, 2806, 2834, 2861, 2888, 2915, 2942, 2968, 2995, 3021, |
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3046, 3072, 3097, 3122, 3147, 3172, 3196, 3220, 3244, 3267, 3290, |
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3313, 3336, 3358, 3380, 3402, 3423, 3444, 3465, 3486, 3506, 3525, |
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3545, 3564, 3583, 3601, 3619, 3637, 3654, 3672, 3688, 3705, 3721, |
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3736, 3751, 3766, 3781, 3795, 3809, 3822, 3836, 3848, 3861, 3873, |
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3884, 3896, 3907, 3917, 3928, 3937, 3947, 3956, 3965, 3974, 3982, |
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3990, 3997, 4004, 4011, 4018, 4024, 4030, 4035, 4041, 4046, 4050, |
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4055, 4059, 4063, 4066, 4070, 4073, 4076, 4078, 4081, 4083, 4085, |
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4086, 4088, 4089, 4091, 4092, 4092, 4093, 4094, 4094, 4095, 4095, |
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4095, 4095, 4095, 4095, 4095); |
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function fade(t: LongInt) : LongInt; inline; |
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var t0, t1: LongInt; |
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begin |
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t0:= fadear[t shr 8]; |
10189 | 45 |
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if t0 = fadear[255] then |
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t1:= t0 |
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else |
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t1:= fadear[t shr 8 + 1]; |
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fade:= t0 + ((t and 255) * (t1 - t0) shr 8) |
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end; |
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10183 | 55 |
function lerp(t, a, b: LongInt) : LongInt; inline; |
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begin |
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lerp:= a + (Int64(b - a) * t shr 12) |
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end; |
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10188 | 61 |
function grad(hash, x, y: LongInt) : LongInt; inline; |
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var h, v, u: LongInt; |
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begin |
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h:= hash and 15; |
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if h < 8 then u:= x else u:= y; |
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if h < 4 then v:= y else |
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if (h = 12) or (h = 14) then v:= x else v:= 0; |
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if (h and 1) <> 0 then u:= -u; |
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if (h and 2) <> 0 then v:= -v; |
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grad:= u + v |
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end; |
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function inoise(x, y: LongInt) : LongInt; inline; |
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const N = $10000; |
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var xx, yy, u, v, A, AA, AB, B, BA, BB: LongInt; |
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begin |
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xx:= (x shr 16) and 255; |
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yy:= (y shr 16) and 255; |
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x:= x and $FFFF; |
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y:= y and $FFFF; |
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u:= fade(x); |
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v:= fade(y); |
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A:= p[xx ] + yy; AA:= p[A]; AB:= p[A + 1]; |
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B:= p[xx + 1] + yy; BA:= p[B]; BB:= p[B + 1]; |
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inoise:= |
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lerp(v, lerp(u, grad(p[AA ], x , y ), |
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grad(p[BA ], x-N , y )), |
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lerp(u, grad(p[AB ], x , y-N), |
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grad(p[BB ], x-N , y-N))); |
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end; |
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function f(t: double): double; inline; |
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begin |
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f:= t * t * t * (t * (t * 6 - 15) + 10); |
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end; |
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procedure inoise_setup(); |
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var i, ii, t: LongInt; |
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begin |
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for i:= 0 to 254 do |
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p[i]:= i + 1; |
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p[255]:= 0; |
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for i:= 0 to 254 do |
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begin |
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ii:= GetRandom(256 - i) + i; |
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t:= p[i]; |
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p[i]:= p[ii]; |
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p[ii]:= t |
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end; |
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for i:= 0 to 255 do |
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p[256 + i]:= p[i]; |
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end; |
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Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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const detail = 150000; |
bb1310c4bd79
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field = 3; |
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df = detail * field; |
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width = 4096; |
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height = 2048; |
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minY = 500; |
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//bottomPlateHeight = 90; |
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//bottomPlateMargin = 1200; |
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margin = 200; |
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procedure GenPerlin; |
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var y, x, {dy, }di, dj, r: LongInt; |
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begin |
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inoise_setup(); |
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for y:= minY to pred(height) do |
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begin |
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di:= df * y div height; |
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for x:= 0 to pred(width) do |
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begin |
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dj:= df * x div width; |
10192
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Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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10199 | 146 |
r:= (abs(inoise(di, dj)) + y*4) mod 65536 div 256; |
10192
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Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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bb1310c4bd79
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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//r:= (abs(inoise(di, dj))) shr 8 and $ff; |
10190 | 149 |
if (x < margin) or (x > width - margin) then r:= r - abs(x - width div 2) + width div 2 - margin; // fade on edges |
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r:= r - (height - y) div 32; |
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//r:= r - max(0, - abs(x - width div 2) + width * 2 div 100); // split vertically in the middle |
10183 | 154 |
//r:= r + (trunc(1000 - sqrt(sqr(x - (width div 2)) * 4 + sqr(y - height * 5 div 4) * 22))) div 600 * 20; // ellipse |
10190 | 155 |
//r:= r + 1 - ((abs(x - (width div 2)) + abs(y - height) * 2)) div 32; // manhattan length ellipse |
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10190 | 157 |
{ |
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if (y > height - bottomPlateHeight) and (x > bottomPlateMargin) and (x + bottomPlateMargin < width) then |
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begin |
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dy:= (y - height + bottomPlateHeight); |
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r:= r + dy; |
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if x < bottomPlateMargin + bottomPlateHeight then |
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r:= r + (x - bottomPlateMargin - bottomPlateHeight) |
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else |
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if x + bottomPlateMargin + bottomPlateHeight > width then |
10190 | 167 |
r:= r - (x - width + bottomPlateMargin + bottomPlateHeight); |
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end; |
10190 | 169 |
} |
10192
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Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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bb1310c4bd79
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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if r < 50 then Land[y, x]:= 0 else Land[y, x]:= lfObjMask; |
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end; |
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end; |
10184 | 175 |
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10189 | 176 |
for x:= 0 to width do |
177 |
if Land[height - 1, x] = lfObjMask then FillLand(x, height - 1, 0, lfBasic); |
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10191 | 178 |
//FillLand(0, minY, lfBasic, lfObjMask); |
10190 | 179 |
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// strip all lfObjMask pixels |
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10191 | 181 |
for y:= minY to LAND_HEIGHT - 1 do |
10190 | 182 |
for x:= 0 to LAND_WIDTH - 1 do |
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if Land[y, x] = lfObjMask then |
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Land[y, x]:= 0; |
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10189 | 185 |
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10184 | 186 |
leftX:= 0; |
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rightX:= 4095; |
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topY:= 0; |
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hasBorder:= false; |
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end; |
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end. |