author | unc0rr |
Tue, 19 Apr 2011 14:39:55 +0400 | |
changeset 5164 | a2a67433633d |
parent 5140 | 932307228d05 |
child 5201 | 7b9aa7aac336 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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18 |
||
19 |
#include <QString> |
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20 |
#include <QByteArray> |
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#include <QUuid> |
184 | 22 |
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23 |
#include "game.h" |
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24 |
#include "hwconsts.h" |
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25 |
#include "gameuiconfig.h" |
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26 |
#include "gamecfgwidget.h" |
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#include "teamselect.h" |
210 | 28 |
#include "KB.h" |
239 | 29 |
#include "proto.h" |
184 | 30 |
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706 | 31 |
#include <QTextStream> |
32 |
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QString training, campaign; // TODO: Cleaner solution? |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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681 | 35 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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36 |
TCPBase(true), |
1904 | 37 |
ammostr(ammo), |
38 |
m_pTeamSelWidget(pTeamSelWidget) |
|
184 | 39 |
{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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TeamCount = 0; |
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netSuspend = false; |
184 | 44 |
} |
45 |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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184 | 51 |
void HWGame::onClientDisconnect() |
52 |
{ |
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switch (gameType) { |
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case gtDemo: break; |
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case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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SetGameState(gsStopped); |
184 | 63 |
} |
64 |
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253 | 65 |
void HWGame::commonConfig() |
184 | 66 |
{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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80 |
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
341 | 82 |
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if (m_pTeamSelWidget) |
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{ |
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QListIterator<HWTeam> it(m_pTeamSelWidget->getPlayingTeams()); |
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while(it.hasNext()) |
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{ |
3346 | 88 |
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
89 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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it.next().TeamGameConfig(gamecfg->getInitHealth())); |
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; |
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} |
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} |
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RawSendIPC(buf); |
253 | 99 |
} |
100 |
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101 |
void HWGame::SendConfig() |
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102 |
{ |
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commonConfig(); |
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} |
105 |
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106 |
void HWGame::SendQuickConfig() |
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107 |
{ |
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108 |
QByteArray teamscfg; |
239 | 109 |
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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.arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel")); |
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113 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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114 |
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115 |
HWNamegen namegen; |
239 | 116 |
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117 |
HWTeam * team1; |
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118 |
team1 = new HWTeam; |
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119 |
team1->difficulty = 0; |
3876 | 120 |
team1->teamColor = *colors[0]; |
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121 |
team1->numHedgehogs = 4; |
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122 |
namegen.TeamRandomNames(team1,TRUE); |
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123 |
HWProto::addStringListToBuffer(teamscfg, |
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124 |
team1->TeamGameConfig(100)); |
1907 | 125 |
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126 |
HWTeam * team2; |
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127 |
team2 = new HWTeam; |
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128 |
team2->difficulty = 4; |
3876 | 129 |
team2->teamColor = *colors[1]; |
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130 |
team2->numHedgehogs = 4; |
3160 | 131 |
do |
132 |
namegen.TeamRandomNames(team2,TRUE); |
|
3344 | 133 |
while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat)); |
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134 |
HWProto::addStringListToBuffer(teamscfg, |
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|
135 |
team2->TeamGameConfig(100)); |
607 | 136 |
|
3346 | 137 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
138 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
139 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
140 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
141 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
142 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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143 |
RawSendIPC(teamscfg); |
341 | 144 |
} |
145 |
||
588 | 146 |
void HWGame::SendTrainingConfig() |
147 |
{ |
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148 |
QByteArray traincfg; |
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149 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 150 |
|
3760 | 151 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 152 |
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153 |
RawSendIPC(traincfg); |
588 | 154 |
} |
155 |
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3760 | 156 |
void HWGame::SendCampaignConfig() |
157 |
{ |
|
158 |
QByteArray campaigncfg; |
|
159 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
160 |
||
161 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
162 |
||
163 |
RawSendIPC(campaigncfg); |
|
164 |
} |
|
165 |
||
341 | 166 |
void HWGame::SendNetConfig() |
167 |
{ |
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168 |
commonConfig(); |
184 | 169 |
} |
170 |
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171 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
172 |
{ |
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173 |
switch(msg.at(1)) { |
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174 |
case '?': { |
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175 |
SendIPC("!"); |
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176 |
break; |
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177 |
} |
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178 |
case 'C': { |
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179 |
switch (gameType) { |
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180 |
case gtLocal: { |
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181 |
SendConfig(); |
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182 |
break; |
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183 |
} |
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184 |
case gtQLocal: { |
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185 |
SendQuickConfig(); |
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186 |
break; |
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187 |
} |
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188 |
case gtDemo: break; |
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189 |
case gtNet: { |
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190 |
SendNetConfig(); |
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191 |
break; |
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192 |
} |
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193 |
case gtTraining: { |
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194 |
SendTrainingConfig(); |
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195 |
break; |
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196 |
} |
3760 | 197 |
case gtCampaign: { |
198 |
SendCampaignConfig(); |
|
199 |
break; |
|
200 |
} |
|
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201 |
} |
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202 |
break; |
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203 |
} |
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204 |
case 'E': { |
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205 |
int size = msg.size(); |
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206 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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207 |
return; |
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208 |
} |
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209 |
case 'K': { |
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210 |
ulong kb = msg.mid(2).toULong(); |
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211 |
if (kb==1) { |
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212 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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213 |
return; |
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214 |
} |
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215 |
if (kb && kb <= KBmsgsCount) |
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216 |
{ |
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217 |
emit ErrorMessage(KBMessages[kb - 1]); |
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218 |
} |
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219 |
return; |
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220 |
} |
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221 |
case 'i': { |
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222 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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223 |
break; |
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224 |
} |
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225 |
case 'Q': { |
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226 |
SetGameState(gsInterrupted); |
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227 |
break; |
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228 |
} |
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229 |
case 'q': { |
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230 |
SetGameState(gsFinished); |
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231 |
break; |
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232 |
} |
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233 |
case 'H': { |
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234 |
SetGameState(gsHalted); |
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|
235 |
break; |
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|
236 |
} |
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237 |
case 's': { |
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238 |
int size = msg.size(); |
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239 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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240 |
emit SendChat(msgbody); |
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241 |
// FIXME: /me command doesn't work here |
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242 |
QByteArray buf; |
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243 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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244 |
demo.append(buf); |
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245 |
break; |
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246 |
} |
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247 |
case 'b': { |
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248 |
int size = msg.size(); |
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249 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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250 |
emit SendTeamMessage(msgbody); |
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251 |
break; |
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252 |
} |
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253 |
default: { |
4430
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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|
254 |
if (gameType == gtNet && !netSuspend) |
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255 |
{ |
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256 |
emit SendNet(msg); |
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257 |
} |
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258 |
if (msg.at(1) != 's') |
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|
259 |
demo.append(msg); |
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260 |
} |
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261 |
} |
184 | 262 |
} |
263 |
||
264 |
void HWGame::FromNet(const QByteArray & msg) |
|
265 |
{ |
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266 |
RawSendIPC(msg); |
184 | 267 |
} |
268 |
||
1356 | 269 |
void HWGame::FromNetChat(const QString & msg) |
270 |
{ |
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271 |
QByteArray buf; |
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272 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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273 |
RawSendIPC(buf); |
1356 | 274 |
} |
275 |
||
184 | 276 |
void HWGame::onClientRead() |
277 |
{ |
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278 |
quint8 msglen; |
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|
279 |
quint32 bufsize; |
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280 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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281 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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282 |
{ |
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283 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
284 |
readbuffer.remove(0, msglen + 1); |
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|
285 |
ParseMessage(msg); |
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|
286 |
} |
184 | 287 |
} |
288 |
||
289 |
QStringList HWGame::setArguments() |
|
290 |
{ |
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291 |
QStringList arguments; |
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292 |
QRect resolution = config->vid_Resolution(); |
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293 |
arguments << cfgdir->absolutePath(); |
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|
294 |
arguments << QString::number(resolution.width()); |
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|
295 |
arguments << QString::number(resolution.height()); |
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|
296 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
297 |
arguments << QString("%1").arg(ipc_port); |
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298 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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|
299 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 300 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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301 |
arguments << QString::number(config->volume()); // sound volume |
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302 |
arguments << QString::number(config->timerInterval()); |
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|
303 |
arguments << datadir->absolutePath(); |
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304 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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305 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
306 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
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applied from experimental3D, use a slider to set up quality
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|
307 |
arguments << QString::number(config->translateQuality()); |
3696 | 308 |
arguments << QString::number(config->stereoMode()); |
3709 | 309 |
arguments << tr("en.txt"); |
310 |
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311 |
return arguments; |
184 | 312 |
} |
313 |
||
341 | 314 |
void HWGame::AddTeam(const QString & teamname) |
184 | 315 |
{ |
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316 |
if (TeamCount == 5) return; |
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317 |
teams[TeamCount] = teamname; |
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|
318 |
TeamCount++; |
184 | 319 |
} |
320 |
||
321 |
void HWGame::PlayDemo(const QString & demofilename) |
|
322 |
{ |
|
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323 |
gameType = gtDemo; |
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324 |
QFile demofile(demofilename); |
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|
325 |
if (!demofile.open(QIODevice::ReadOnly)) |
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|
326 |
{ |
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327 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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|
328 |
return ; |
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329 |
} |
184 | 330 |
|
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|
331 |
// read demo |
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332 |
toSendBuf = demofile.readAll(); |
184 | 333 |
|
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|
334 |
// run engine |
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|
335 |
demo.clear(); |
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|
336 |
Start(); |
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|
337 |
SetGameState(gsStarted); |
184 | 338 |
} |
339 |
||
340 |
void HWGame::StartNet() |
|
341 |
{ |
|
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342 |
gameType = gtNet; |
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|
343 |
demo.clear(); |
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344 |
Start(); |
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|
345 |
SetGameState(gsStarted); |
184 | 346 |
} |
347 |
||
348 |
void HWGame::StartLocal() |
|
349 |
{ |
|
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350 |
gameType = gtLocal; |
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|
351 |
demo.clear(); |
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352 |
Start(); |
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|
353 |
SetGameState(gsStarted); |
184 | 354 |
} |
355 |
||
356 |
void HWGame::StartQuick() |
|
357 |
{ |
|
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358 |
gameType = gtQLocal; |
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|
359 |
demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 362 |
} |
533 | 363 |
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0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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void HWGame::StartTraining(const QString & file) |
587 | 365 |
{ |
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gameType = gtTraining; |
3919 | 367 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 368 |
demo.clear(); |
369 |
Start(); |
|
370 |
SetGameState(gsStarted); |
|
371 |
} |
|
372 |
||
373 |
void HWGame::StartCampaign(const QString & file) |
|
374 |
{ |
|
375 |
gameType = gtCampaign; |
|
3919 | 376 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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377 |
demo.clear(); |
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|
378 |
Start(); |
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SetGameState(gsStarted); |
587 | 380 |
} |
381 |
||
533 | 382 |
void HWGame::SetGameState(GameState state) |
383 |
{ |
|
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gameState = state; |
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emit GameStateChanged(state); |
533 | 386 |
} |
4428
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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387 |
|
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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388 |
void HWGame::KillAllTeams() |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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changeset
|
389 |
{ |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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390 |
if (m_pTeamSelWidget) |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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changeset
|
391 |
{ |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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changeset
|
392 |
QByteArray buf; |
5140
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Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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QListIterator<HWTeam> it(m_pTeamSelWidget->getPlayingTeams()); |
932307228d05
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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|
394 |
while(it.hasNext()) |
932307228d05
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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|
395 |
HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg(it.next().TeamName)); |
4428
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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|
396 |
RawSendIPC(buf); |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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changeset
|
397 |
} |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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|
398 |
} |