author | sheepluva |
Thu, 05 Nov 2015 04:42:22 +0100 | |
changeset 11304 | a20f416c91ec |
parent 11046 | 47a8c19ecb60 |
child 11071 | 3851ce4f2061 |
child 11342 | ed5a6478e710 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
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21 |
unit uInputHandler; |
4 | 22 |
interface |
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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|
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28 |
function KeyNameToCode(name: shortstring): LongInt; inline; |
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function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt; |
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//procedure MaskModifier(var code: LongInt; modifier: LongWord); |
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procedure MaskModifier(Modifier: shortstring; var code: LongInt); |
6917 | 32 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
6992 | 33 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
34 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
|
35 |
||
4 | 36 |
procedure ResetKbd; |
948 | 37 |
procedure FreezeEnterKey; |
4 | 38 |
procedure InitKbdKeyTable; |
39 |
||
167 | 40 |
procedure SetBinds(var binds: TBinds); |
41 |
procedure SetDefaultBinds; |
|
8346 | 42 |
procedure chDefaultBind(var id: shortstring); |
9466 | 43 |
procedure loadBinds(cmd, s: shortstring); |
44 |
procedure addBind(var binds: TBinds; var id: shortstring); |
|
167 | 45 |
|
2428 | 46 |
procedure ControllerInit; |
47 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
48 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
49 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
50 |
||
4 | 51 |
implementation |
10015 | 52 |
uses uConsole, uCommands, uVariables, uConsts, uUtils, uDebug, uPhysFSLayer; |
167 | 53 |
|
7193 | 54 |
const |
55 |
LSHIFT = $0200; |
|
56 |
RSHIFT = $0400; |
|
57 |
LALT = $0800; |
|
58 |
RALT = $1000; |
|
59 |
LCTRL = $2000; |
|
8330 | 60 |
RCTRL = $4000; |
7193 | 61 |
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var tkbd: array[0..cKbdMaxIndex] of boolean; |
4 | 63 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
6982 | 64 |
CurrentBinds: TBinds; |
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65 |
ControllerNumControllers: Integer; |
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66 |
ControllerEnabled: Integer; |
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67 |
ControllerNumAxes: array[0..5] of Integer; |
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//ControllerNumBalls: array[0..5] of Integer; |
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69 |
ControllerNumHats: array[0..5] of Integer; |
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70 |
ControllerNumButtons: array[0..5] of Integer; |
8370 | 71 |
//ControllerAxes: array[0..5] of array[0..19] of Integer; |
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72 |
//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer; |
8370 | 73 |
//ControllerHats: array[0..5] of array[0..19] of Byte; |
74 |
//ControllerButtons: array[0..5] of array[0..19] of Byte; |
|
3697 | 75 |
|
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76 |
function KeyNameToCode(name: shortstring): LongInt; inline; |
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77 |
begin |
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78 |
KeyNameToCode:= KeyNameToCode(name, ''); |
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79 |
end; |
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80 |
|
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81 |
function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt; |
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82 |
var code: LongInt; |
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83 |
begin |
6917 | 84 |
name:= LowerCase(name); |
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85 |
code:= cKeyMaxIndex; |
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86 |
while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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87 |
|
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88 |
MaskModifier(Modifier, code); |
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89 |
KeyNameToCode:= code; |
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90 |
end; |
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91 |
(* |
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92 |
procedure MaskModifier(var code: LongInt; Modifier: LongWord); |
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93 |
begin |
8330 | 94 |
if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT; |
95 |
if(Modifier and KMOD_RSHIFT) <> 0 then code:= code or LSHIFT; |
|
96 |
if(Modifier and KMOD_LALT) <> 0 then code:= code or LALT; |
|
97 |
if(Modifier and KMOD_RALT) <> 0 then code:= code or LALT; |
|
98 |
if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL; |
|
99 |
if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL; |
|
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100 |
end; |
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101 |
*) |
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102 |
procedure MaskModifier(Modifier: shortstring; var code: LongInt); |
10015 | 103 |
var mod_ : shortstring = ''; |
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104 |
ModifierCount, i: LongInt; |
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105 |
begin |
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106 |
if Modifier = '' then exit; |
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|
107 |
ModifierCount:= 0; |
7202 | 108 |
|
109 |
for i:= 1 to Length(Modifier) do |
|
110 |
if(Modifier[i] = ':') then inc(ModifierCount); |
|
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111 |
|
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112 |
SplitByChar(Modifier, mod_, ':');//remove the first mod: part |
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113 |
Modifier:= mod_; |
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114 |
for i:= 0 to ModifierCount do |
8330 | 115 |
begin |
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116 |
mod_:= ''; |
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117 |
SplitByChar(Modifier, mod_, ':'); |
7193 | 118 |
if (Modifier = 'lshift') then code:= code or LSHIFT; |
119 |
if (Modifier = 'rshift') then code:= code or RSHIFT; |
|
120 |
if (Modifier = 'lalt') then code:= code or LALT; |
|
121 |
if (Modifier = 'ralt') then code:= code or RALT; |
|
122 |
if (Modifier = 'lctrl') or (mod_ = 'lmeta') then code:= code or LCTRL; |
|
123 |
if (Modifier = 'rctrl') or (mod_ = 'rmeta') then code:= code or RCTRL; |
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124 |
Modifier:= mod_; |
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125 |
end; |
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126 |
end; |
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127 |
|
6917 | 128 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
129 |
var |
|
130 |
Trusted: boolean; |
|
131 |
s : string; |
|
132 |
begin |
|
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133 |
if not(tkbd[code] xor KeyDown) then exit; |
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134 |
tkbd[code]:= KeyDown; |
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135 |
|
6917 | 136 |
Trusted:= (CurrentTeam <> nil) |
137 |
and (not CurrentTeam^.ExtDriven) |
|
138 |
and (CurrentHedgehog^.BotLevel = 0); |
|
9714 | 139 |
// REVIEW OR FIXME |
140 |
// ctrl/cmd + q to close engine and frontend - this seems like a bad idea, since we let people set arbitrary binds, and don't warn them of this. |
|
141 |
// There's no confirmation at all |
|
6942 | 142 |
// ctrl/cmd + q to close engine and frontend |
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143 |
if(KeyDown and (code = SDLK_q)) then |
6942 | 144 |
begin |
145 |
{$IFDEF DARWIN} |
|
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146 |
if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then |
6942 | 147 |
{$ELSE} |
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148 |
if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then |
6942 | 149 |
{$ENDIF} |
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150 |
ParseCommand('halt', true); |
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151 |
end; |
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152 |
|
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153 |
// ctrl/cmd + w to close engine |
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154 |
if(KeyDown and (code = SDLK_w)) then |
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|
155 |
begin |
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156 |
{$IFDEF DARWIN} |
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157 |
// on OS X it this is expected behaviour |
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|
158 |
if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then |
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|
159 |
{$ELSE} |
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|
160 |
// on other systems use this shortcut only if the keys are not bound to any command |
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|
161 |
if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then |
7871 | 162 |
if ((CurrentBinds[KeyNameToCode('left_ctrl')] = '') or |
163 |
(CurrentBinds[KeyNameToCode('right_ctrl')] = '')) and |
|
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164 |
(CurrentBinds[SDLK_w] = '') then |
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|
165 |
{$ENDIF} |
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|
166 |
ParseCommand('forcequit', true); |
6942 | 167 |
end; |
168 |
||
6917 | 169 |
if CurrentBinds[code][0] <> #0 then |
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170 |
begin |
7964
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Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
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171 |
if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) and (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) then bShowAmmoMenu:= false; |
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172 |
if KeyDown then |
6580
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|
173 |
begin |
10392 | 174 |
Trusted:= Trusted and (not isPaused); //releasing keys during pause should be allowed on the other hand |
10510 | 175 |
|
9693 | 176 |
if CurrentBinds[code] = 'switch' then |
9714 | 177 |
LocalMessage:= LocalMessage or gmSwitch |
178 |
else if CurrentBinds[code] = '+precise' then |
|
179 |
LocalMessage:= LocalMessage or gmPrecise; |
|
10015 | 180 |
|
6917 | 181 |
ParseCommand(CurrentBinds[code], Trusted); |
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182 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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183 |
ParseCommand('gencmd R', true) |
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|
184 |
end |
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185 |
else if (CurrentBinds[code][1] = '+') then |
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|
186 |
begin |
9714 | 187 |
if CurrentBinds[code] = '+precise' then |
9954 | 188 |
LocalMessage:= LocalMessage and (not gmPrecise); |
6917 | 189 |
s:= CurrentBinds[code]; |
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190 |
s[1]:= '-'; |
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|
191 |
ParseCommand(s, Trusted); |
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|
192 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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|
193 |
ParseCommand('gencmd R', true) |
9693 | 194 |
end |
195 |
else |
|
196 |
begin |
|
197 |
if CurrentBinds[code] = 'switch' then |
|
9954 | 198 |
LocalMessage:= LocalMessage and (not gmSwitch) |
9693 | 199 |
end |
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200 |
end |
6917 | 201 |
end; |
202 |
||
6992 | 203 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
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204 |
var code: LongInt; |
6917 | 205 |
begin |
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206 |
code:= event.keysym.sym; |
7199 | 207 |
//MaskModifier(code, event.keysym.modifier); |
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208 |
ProcessKey(code, event.type_ = SDL_KEYDOWN); |
6917 | 209 |
end; |
210 |
||
211 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
|
212 |
begin |
|
213 |
case event.button of |
|
214 |
SDL_BUTTON_LEFT: |
|
215 |
ProcessKey(KeyNameToCode('mousel'), ButtonDown); |
|
216 |
SDL_BUTTON_MIDDLE: |
|
217 |
ProcessKey(KeyNameToCode('mousem'), ButtonDown); |
|
218 |
SDL_BUTTON_RIGHT: |
|
219 |
ProcessKey(KeyNameToCode('mouser'), ButtonDown); |
|
220 |
SDL_BUTTON_WHEELDOWN: |
|
221 |
ProcessKey(KeyNameToCode('wheeldown'), ButtonDown); |
|
222 |
SDL_BUTTON_WHEELUP: |
|
223 |
ProcessKey(KeyNameToCode('wheelup'), ButtonDown); |
|
224 |
end; |
|
4 | 225 |
end; |
226 |
||
227 |
procedure ResetKbd; |
|
7117
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reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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228 |
var t: LongInt; |
4 | 229 |
begin |
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230 |
for t:= 0 to cKbdMaxIndex do |
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231 |
if tkbd[t] then |
7117
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|
232 |
ProcessKey(t, False); |
4 | 233 |
end; |
234 |
||
235 |
procedure InitKbdKeyTable; |
|
2428 | 236 |
var i, j, k, t: LongInt; |
4 | 237 |
s: string[15]; |
238 |
begin |
|
6917 | 239 |
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps? |
6909 | 240 |
KeyNames[1]:= 'mousel'; |
241 |
KeyNames[2]:= 'mousem'; |
|
242 |
KeyNames[3]:= 'mouser'; |
|
243 |
KeyNames[4]:= 'wheelup'; |
|
244 |
KeyNames[5]:= 'wheeldown'; |
|
245 |
||
246 |
for i:= 6 to cKeyMaxIndex do |
|
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247 |
begin |
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248 |
s:= shortstring(sdl_getkeyname(i)); |
7870 | 249 |
//WriteLnToConsole('uInputHandler - ' + IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex)); |
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250 |
if s = 'unknown key' then KeyNames[i]:= '' |
8330 | 251 |
else |
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252 |
begin |
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253 |
for t:= 1 to Length(s) do |
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|
254 |
if s[t] = ' ' then |
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|
255 |
s[t]:= '_'; |
6917 | 256 |
KeyNames[i]:= LowerCase(s) |
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257 |
end; |
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258 |
end; |
2613 | 259 |
|
167 | 260 |
|
6909 | 261 |
// get the size of keyboard array |
262 |
SDL_GetKeyState(@k); |
|
263 |
||
2428 | 264 |
// Controller(s) |
265 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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266 |
begin |
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267 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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|
268 |
begin |
4374 | 269 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
270 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
2948
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|
271 |
inc(k, 2); |
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|
272 |
end; |
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|
273 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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|
274 |
begin |
4374 | 275 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
276 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
277 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
278 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
2948
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|
279 |
inc(k, 4); |
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|
280 |
end; |
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|
281 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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|
282 |
begin |
4374 | 283 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
2948
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|
284 |
inc(k, 1); |
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|
285 |
end; |
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|
286 |
end; |
2581 | 287 |
|
6917 | 288 |
DefaultBinds[KeyNameToCode('escape')]:= 'quit'; |
7876
a366fbe91b58
Fix 440, used 'grave' rather than '`' in default binds
Xeli
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diff
changeset
|
289 |
DefaultBinds[KeyNameToCode(_S'`')]:= 'history'; |
6917 | 290 |
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask'; |
2379 | 291 |
|
2606
ed687a8d081f
updated build files for macosx and optimization system
koda
parents:
2599
diff
changeset
|
292 |
//numpad |
ed687a8d081f
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koda
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|
293 |
//DefaultBinds[265]:= '+volup'; |
ed687a8d081f
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koda
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diff
changeset
|
294 |
//DefaultBinds[256]:= '+voldown'; |
ed687a8d081f
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koda
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diff
changeset
|
295 |
|
7071 | 296 |
DefaultBinds[KeyNameToCode(_S'0')]:= '+volup'; |
297 |
DefaultBinds[KeyNameToCode(_S'9')]:= '+voldown'; |
|
7403 | 298 |
DefaultBinds[KeyNameToCode(_S'8')]:= 'mute'; |
7071 | 299 |
DefaultBinds[KeyNameToCode(_S'c')]:= 'capture'; |
7180 | 300 |
DefaultBinds[KeyNameToCode(_S'r')]:= 'record'; |
7071 | 301 |
DefaultBinds[KeyNameToCode(_S'h')]:= 'findhh'; |
302 |
DefaultBinds[KeyNameToCode(_S'p')]:= 'pause'; |
|
303 |
DefaultBinds[KeyNameToCode(_S's')]:= '+speedup'; |
|
304 |
DefaultBinds[KeyNameToCode(_S't')]:= 'chat'; |
|
305 |
DefaultBinds[KeyNameToCode(_S'y')]:= 'confirm'; |
|
1051
dfdd5dfe97d4
Enable fullscreen switching back, now it's bound on F12
unc0rr
parents:
1022
diff
changeset
|
306 |
|
6909 | 307 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
9082
d971f88c71c0
Since this keeps coming up. Sync engine and frontend wheel handling, again.
nemo
parents:
9080
diff
changeset
|
308 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomin'; |
d971f88c71c0
Since this keeps coming up. Sync engine and frontend wheel handling, again.
nemo
parents:
9080
diff
changeset
|
309 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomout'; |
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
310 |
|
6909 | 311 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
1051
dfdd5dfe97d4
Enable fullscreen switching back, now it's bound on F12
unc0rr
parents:
1022
diff
changeset
|
312 |
|
2786 | 313 |
|
6917 | 314 |
DefaultBinds[KeyNameToCode('mousel')]:= '/put'; |
315 |
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu'; |
|
316 |
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump'; |
|
317 |
DefaultBinds[KeyNameToCode('tab')]:= 'switch'; |
|
318 |
DefaultBinds[KeyNameToCode('return')]:= 'ljump'; |
|
319 |
DefaultBinds[KeyNameToCode('space')]:= '+attack'; |
|
6909 | 320 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
321 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
322 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
323 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
324 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
2754
ad4f81fbfb76
touchinput works, invisible buttons added and initial support for chat
koda
parents:
2716
diff
changeset
|
325 |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
326 |
|
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
327 |
DefaultBinds[KeyNameToCode('j0a0u')]:= '+left'; |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
328 |
DefaultBinds[KeyNameToCode('j0a0d')]:= '+right'; |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
329 |
DefaultBinds[KeyNameToCode('j0a1u')]:= '+up'; |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
330 |
DefaultBinds[KeyNameToCode('j0a1d')]:= '+down'; |
9678 | 331 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+char(i+48); |
6909 | 332 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
9466 | 333 |
|
334 |
loadBinds('dbind', cPathz[ptData] + '/settings.ini'); |
|
4 | 335 |
end; |
336 |
||
167 | 337 |
procedure SetBinds(var binds: TBinds); |
7184
211ab9e2cb15
only reset those keys which actually change their bindings
Xeli
parents:
7151
diff
changeset
|
338 |
{$IFNDEF MOBILE} |
211ab9e2cb15
only reset those keys which actually change their bindings
Xeli
parents:
7151
diff
changeset
|
339 |
var |
211ab9e2cb15
only reset those keys which actually change their bindings
Xeli
parents:
7151
diff
changeset
|
340 |
t: LongInt; |
211ab9e2cb15
only reset those keys which actually change their bindings
Xeli
parents:
7151
diff
changeset
|
341 |
{$ENDIF} |
167 | 342 |
begin |
6654
120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents:
6580
diff
changeset
|
343 |
{$IFDEF MOBILE} |
3971 | 344 |
binds:= binds; // avoid hint |
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
345 |
CurrentBinds:= DefaultBinds; |
8c28abf427f5
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koda
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3651
diff
changeset
|
346 |
{$ELSE} |
8346 | 347 |
for t:= 0 to cKbdMaxIndex do |
348 |
if (CurrentBinds[t] <> binds[t]) and tkbd[t] then |
|
349 |
ProcessKey(t, False); |
|
7184
211ab9e2cb15
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Xeli
parents:
7151
diff
changeset
|
350 |
|
2948
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|
351 |
CurrentBinds:= binds; |
3663
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reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
352 |
{$ENDIF} |
167 | 353 |
end; |
354 |
||
355 |
procedure SetDefaultBinds; |
|
356 |
begin |
|
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|
357 |
CurrentBinds:= DefaultBinds; |
167 | 358 |
end; |
359 |
||
948 | 360 |
procedure FreezeEnterKey; |
361 |
begin |
|
7141
ea6ad9a97fca
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents:
7140
diff
changeset
|
362 |
tkbd[3]:= True; |
ea6ad9a97fca
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents:
7140
diff
changeset
|
363 |
tkbd[13]:= True; |
ea6ad9a97fca
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents:
7140
diff
changeset
|
364 |
tkbd[27]:= True; |
ea6ad9a97fca
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents:
7140
diff
changeset
|
365 |
tkbd[271]:= True; |
948 | 366 |
end; |
167 | 367 |
|
2591
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
parents:
2590
diff
changeset
|
368 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 369 |
|
2428 | 370 |
procedure ControllerInit; |
8370 | 371 |
var j: Integer; |
2428 | 372 |
begin |
3663
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koda
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3651
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changeset
|
373 |
ControllerEnabled:= 0; |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
374 |
{$IFDEF IPHONE} |
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
375 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3493
diff
changeset
|
376 |
{$ENDIF} |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents:
2671
diff
changeset
|
377 |
|
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3651
diff
changeset
|
378 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents:
2671
diff
changeset
|
379 |
ControllerNumControllers:= SDL_NumJoysticks(); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
380 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
381 |
if ControllerNumControllers > 6 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
382 |
ControllerNumControllers:= 6; |
2428 | 383 |
|
4374 | 384 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 385 |
|
386 |
if ControllerNumControllers > 0 then |
|
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|
387 |
begin |
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|
388 |
for j:= 0 to pred(ControllerNumControllers) do |
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changeset
|
389 |
begin |
7151 | 390 |
WriteLnToConsole('Using game controller: ' + shortstring(SDL_JoystickName(j))); |
2948
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changeset
|
391 |
Controller[j]:= SDL_JoystickOpen(j); |
3f21a9dc93d0
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unc0rr
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changeset
|
392 |
if Controller[j] = nil then |
3f21a9dc93d0
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unc0rr
parents:
2905
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changeset
|
393 |
WriteLnToConsole('* Failed to open game controller!') |
3f21a9dc93d0
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parents:
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changeset
|
394 |
else |
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changeset
|
395 |
begin |
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|
396 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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changeset
|
397 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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changeset
|
398 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
3f21a9dc93d0
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changeset
|
399 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 400 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
401 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
402 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
403 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
404 |
ControllerEnabled:= 1; |
3697 | 405 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
406 |
if ControllerNumAxes[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
407 |
ControllerNumAxes[j]:= 20; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
408 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
8330 | 409 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
410 |
if ControllerNumHats[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
411 |
ControllerNumHats[j]:= 20; |
8330 | 412 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
413 |
if ControllerNumButtons[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6497
diff
changeset
|
414 |
ControllerNumButtons[j]:= 20; |
3697 | 415 |
|
8370 | 416 |
(*// reset all buttons/axes |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
417 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
418 |
ControllerAxes[j][i]:= 0; |
8370 | 419 |
for i:= 0 to pred(ControllerNumBalls[j]) do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
420 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
421 |
ControllerBalls[j][i][0]:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
422 |
ControllerBalls[j][i][1]:= 0; |
8370 | 423 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
424 |
for i:= 0 to pred(ControllerNumHats[j]) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
425 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
426 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
8370 | 427 |
ControllerButtons[j][i]:= 0;*) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
428 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
429 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
430 |
// enable event generation/controller updating |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
431 |
SDL_JoystickEventState(1); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
432 |
end |
3697 | 433 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
434 |
WriteLnToConsole('Not using any game controller'); |
2428 | 435 |
end; |
436 |
||
437 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
438 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
439 |
k: LongInt; |
2428 | 440 |
begin |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
441 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
442 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
443 |
ProcessKey(k + axis*2, value > 20000); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
444 |
ProcessKey(k + (axis*2)+1, value < -20000); |
2428 | 445 |
end; |
446 |
||
447 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
448 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
449 |
k: LongInt; |
2428 | 450 |
begin |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
451 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
452 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
453 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 0, (value and SDL_HAT_UP) <> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
454 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 1, (value and SDL_HAT_RIGHT)<> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
455 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 2, (value and SDL_HAT_DOWN) <> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
456 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 3, (value and SDL_HAT_LEFT) <> 0); |
2428 | 457 |
end; |
458 |
||
459 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
460 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
461 |
k: LongInt; |
2428 | 462 |
begin |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
463 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
464 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
465 |
ProcessKey(k + ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + button, pressed); |
2428 | 466 |
end; |
467 |
||
9466 | 468 |
procedure loadBinds(cmd, s: shortstring); |
469 |
var i: LongInt; |
|
470 |
f: PFSFile; |
|
471 |
p, l: shortstring; |
|
472 |
b: byte; |
|
473 |
begin |
|
10139 | 474 |
if cOnlyStats then exit; |
10510 | 475 |
|
9466 | 476 |
AddFileLog('[BINDS] Loading binds from: ' + s); |
477 |
||
478 |
l:= ''; |
|
479 |
if pfsExists(s) then |
|
480 |
begin |
|
481 |
f:= pfsOpenRead(s); |
|
482 |
while (not pfsEOF(f)) and (l <> '[Binds]') do |
|
483 |
pfsReadLn(f, l); |
|
484 |
||
485 |
while (not pfsEOF(f)) and (l <> '') do |
|
486 |
begin |
|
487 |
pfsReadLn(f, l); |
|
488 |
||
489 |
p:= ''; |
|
490 |
i:= 1; |
|
491 |
while (i <= length(l)) and (l[i] <> '=') do |
|
492 |
begin |
|
9981 | 493 |
if l[i] = '%' then |
9466 | 494 |
begin |
495 |
l[i]:= '$'; |
|
496 |
val(copy(l, i, 3), b); |
|
497 |
p:= p + char(b); |
|
498 |
inc(i, 3) |
|
10015 | 499 |
end |
9981 | 500 |
else |
501 |
begin |
|
502 |
p:= p + l[i]; |
|
503 |
inc(i) |
|
9466 | 504 |
end; |
505 |
end; |
|
506 |
||
507 |
if i < length(l) then |
|
508 |
begin |
|
509 |
l:= copy(l, i + 1, length(l) - i); |
|
510 |
if l <> 'default' then |
|
511 |
begin |
|
10015 | 512 |
if (length(l) = 2) and (l[1] = '\') then |
10080 | 513 |
l:= l[1] + '' |
9981 | 514 |
else if (l[1] = '"') and (l[length(l)] = '"') then |
515 |
l:= copy(l, 2, length(l) - 2); |
|
516 |
||
9466 | 517 |
p:= cmd + ' ' + l + ' ' + p; |
518 |
ParseCommand(p, true) |
|
519 |
end |
|
520 |
end |
|
521 |
end; |
|
522 |
||
523 |
pfsClose(f) |
|
10015 | 524 |
end |
9466 | 525 |
else |
526 |
AddFileLog('[BINDS] file not found'); |
|
527 |
end; |
|
528 |
||
529 |
||
530 |
procedure addBind(var binds: TBinds; var id: shortstring); |
|
8346 | 531 |
var KeyName, Modifier, tmp: shortstring; |
9466 | 532 |
i, b: LongInt; |
8346 | 533 |
begin |
534 |
KeyName:= ''; |
|
535 |
Modifier:= ''; |
|
536 |
||
9466 | 537 |
if(Pos('mod:', id) <> 0)then |
8346 | 538 |
begin |
539 |
tmp:= ''; |
|
540 |
SplitBySpace(id, tmp); |
|
541 |
Modifier:= id; |
|
542 |
id:= tmp; |
|
543 |
end; |
|
544 |
||
545 |
SplitBySpace(id, KeyName); |
|
546 |
if KeyName[1]='"' then |
|
547 |
Delete(KeyName, 1, 1); |
|
548 |
if KeyName[byte(KeyName[0])]='"' then |
|
549 |
Delete(KeyName, byte(KeyName[0]), 1); |
|
550 |
b:= KeyNameToCode(id, Modifier); |
|
551 |
if b = 0 then |
|
552 |
OutError(errmsgUnknownVariable + ' "' + id + '"', false) |
|
553 |
else |
|
10015 | 554 |
begin |
9466 | 555 |
// add bind: first check if this cmd is already bound, and remove old bind |
556 |
i:= cKbdMaxIndex; |
|
557 |
repeat |
|
558 |
dec(i) |
|
559 |
until (i < 0) or (binds[i] = KeyName); |
|
560 |
if (i >= 0) then |
|
561 |
binds[i]:= ''; |
|
562 |
||
563 |
binds[b]:= KeyName; |
|
564 |
end |
|
565 |
end; |
|
566 |
||
567 |
// Bind that isn't a team bind, but overrides defaultbinds. |
|
568 |
procedure chDefaultBind(var id: shortstring); |
|
569 |
begin |
|
570 |
addBind(DefaultBinds, id) |
|
8346 | 571 |
end; |
572 |
||
3038 | 573 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
574 |
begin |
8346 | 575 |
RegisterVariable('dbind', @chDefaultBind, true ); |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
576 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
577 |
|
3038 | 578 |
procedure freeModule; |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
579 |
var j: LongInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
580 |
begin |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
581 |
// close gamepad controllers |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
582 |
if ControllerEnabled > 0 then |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
583 |
for j:= 0 to pred(ControllerNumControllers) do |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
584 |
SDL_JoystickClose(Controller[j]); |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
585 |
end; |
4 | 586 |
|
587 |
end. |