hedgewars/uFLTypes.pas
author unc0rr
Wed, 08 Apr 2015 23:39:18 +0300
branchqmlfrontend
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Ammo schemes list, almost works
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unit uFLTypes;
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interface
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type
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    TMessageType = (mtPreview, mtAddPlayingTeam, mtRemovePlayingTeam, mtAddTeam, mtRemoveTeam
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                   , mtTeamColor);
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    TIPCMessage = record
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                   str: shortstring;
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                   len: Longword;
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                   buf: Pointer
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               end;
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    TIPCCallback = procedure (p: pointer; msg: PChar; len: Longword);
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    TGUICallback = procedure (p: pointer; msgType: TMessageType; msg: PChar; len: Longword); cdecl;
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    TGameType = (gtPreview, gtLocal);
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    THedgehog = record
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            name: shortstring;
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            hat: shortstring;
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            end;
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    TTeam = record
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            teamName: shortstring;
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            flag: shortstring;
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            graveName: shortstring;
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            fortName: shortstring;
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            owner: shortstring;
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            color: Longword;
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            extDriven: boolean;
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            botLevel: Longword;
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            hedgehogs: array[0..7] of THedgehog;
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            hogsNumber: Longword;
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        end;
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    PTeam = ^TTeam;
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    TScheme = record
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            schemeName
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            , scriptparam : shortstring;
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            fortsmode
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            , divteams
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            , solidland
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            , border
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            , lowgrav
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            , laser
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            , invulnerability
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            , mines
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            , vampiric
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            , karma
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            , artillery
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            , randomorder
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            , king
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            , placehog
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            , sharedammo
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            , disablegirders
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            , disablewind
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            , morewind
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            , tagteam
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            , bottomborder: boolean;
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            damagefactor
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            , turntime
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            , health
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            , suddendeath
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            , caseprobability
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            , minestime
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            , landadds
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            , minedudpct
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            , explosives
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            , minesnum
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            , healthprobability
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            , healthcaseamount
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            , waterrise
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            , healthdecrease
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            , ropepct
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            , getawaytime
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            , worldedge: LongInt
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        end;
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    PScheme = ^TScheme;
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    TAmmo = record
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            ammoName: shortstring;
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            ammoStr: shortstring;
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        end;
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    PAmmo = ^TAmmo;
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implementation
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end.