hedgewars/uTypes.pas
author unC0Rr
Mon, 17 Jun 2013 17:07:27 +0200
branchwebgl
changeset 9199 9ed29795d2a3
parent 9197 e4e366013e9a
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permissions -rw-r--r--
pas2c import
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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(*
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 * This unit defines various types and enumerations for usage in different
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 * places in the engine code.
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 *)
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte;
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        end;
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    // Possible states of the game
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    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
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    // Game types that help determining what the engine is actually supposed to do
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax, gmtRecord);
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    // Different files are stored in different folders, this enumeration is used to tell which folder to use
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
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            ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath, ptButtons,
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            ptShaders);
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    // Available sprites for displaying stuff
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
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            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame,
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            sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
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            sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
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            sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
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            sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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{$IFDEF USE_TOUCH_INTERFACE}
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            sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
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            sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
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{$ENDIF}
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
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            sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, sprFrozenHog
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            );
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    // Gears that interact with other Gears and/or Land
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    TGearType = ({-->}gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // <-- these are gears which should be avoided when searching a spawn place
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            gtGrenade, gtShell, gtGrave, gtBee, // 8
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            gtShotgunShot, gtPickHammer, gtRope,  // 11
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 16
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            gtFirePunch, gtATStartGame, // 18
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55
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            gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61
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            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle,
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            vgtSmoothWindBar, vgtStraightShot);
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    // Damage can be caused by different sources
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
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    // Available sounds
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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            sndMineImpact, sndMineTick, sndMudballImpact,
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            sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
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            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming,
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            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
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            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
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            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, sndIceBeam, sndHogFreeze
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            );
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    // Available ammo types to be used by hedgehogs
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
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            amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, amIceGun, amKnife); // 54
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    // Different kind of crates that e.g. hedgehogs can pick up
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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            capgrpMessage, capgrpMessage2, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
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            siMaxTeamKills, siMaxTurnSkips, siCustomAchievement, siGraphTitle,
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            siPointType);
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    // Various "emote" animations a hedgehog can do
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
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    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical);
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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            Name: string[31];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
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            Bounciness: LongWord;
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            end;
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    TVertex2f = record
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            X, Y: GLfloat;
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            end;
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    TVertex2i = record
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            X, Y: GLint;
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            end;
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    TMatrix4x4f = array[0..3, 0..3] of GLfloat;
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    PTexture = ^TTexture;
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    TTexture = record
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            id: GLuint;
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            w, h, scale: LongInt;
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            rx, ry: GLfloat;
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            priority: GLfloat;
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            vb, tb: array [0..3] of TVertex2f;
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            PrevTexture, NextTexture: PTexture;
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            end;
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    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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    PGear = ^TGear;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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// So, you're here looking for variables you can (ab)use to store some gear state?
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// Not all members of this structure are created equal. Comments below are my take on what can be used for what in the gear structure.
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    TGear = record
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// Don't ever override these.
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            NextGear, PrevGear: PGear;  // Linked list
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            Z: Longword;                // Z index. For rendering. Sets order in list
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            Active: Boolean;            // Is gear Active (running step code)
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            Kind: TGearType;
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            doStep: TGearStepProcedure; // Code the gear is running
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            AmmoType : TAmmoType;       // Ammo type associated with this kind of gear
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            RenderTimer: Boolean;       // Will visually display Timer if true
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            Target : TPoint;            // Gear target. Will render in uGearsRender unless a special case is added
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            AIHints: LongWord;          // hints for ai.
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            LastDamage: PHedgehog;      // Used to track damage source for stats
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            CollisionIndex: LongInt;    // Position in collision array
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            Message: LongWord;          // Game messages are stored here. See gm bitmasks in uConsts
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            uid: Longword;              // Lua use this to reference gears
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// Strongly recommended not to override these.  Will mess up generic operations like portaling
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            X : hwFloat;              // X/Y/dX/dY are position/velocity. People count on these having semi-normal values
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            Y : hwFloat;
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            dX: hwFloat;
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            dY: hwFloat;
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            State : Longword;        // See gst bitmask values in uConsts
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            PortalCounter: LongWord; // Necessary to interrupt portal loops.  Not possible to avoid infinite loops without it.
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// Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
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            Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
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            CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
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nemo
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            AdvBounce: Longword; // Triggers 45° bounces. Is a counter to avoid edge cases
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            Elasticity: hwFloat;
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            Friction  : hwFloat;
8774
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nemo
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            Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.
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nemo
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            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
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nemo
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            nImpactSounds: Word; // count of ImpactSounds.
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nemo
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// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes
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nemo
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            Invulnerable: Boolean;
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            Health, Damage, Karma: LongInt;
8774
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nemo
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// DirAngle is a "real" - if you don't need it for rotation of sprite in uGearsRender, you can use it for any visual-only value
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nemo
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            DirAngle: real;
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nemo
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// These are frequently overridden to serve some other purpose
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nemo
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            Pos: Longword;           // Commonly overridden.  Example use is posCase values in uConsts.
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nemo
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            Angle, Power : Longword; // Used for hog aiming/firing.  Angle is rarely used as an Angle otherwise.
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nemo
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            Timer : LongWord;        // Typically used for some sort of gear timer. Time to explosion, remaining fuel...
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nemo
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            Tag: LongInt;            // Quite generic. Variety of uses.
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nemo
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            FlightTime: Longword;    // Initially added for batting of hogs to determine homerun. Used for some firing delays
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nemo
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            MsgParam: LongWord;      // Initially stored a set of messages. So usually gm values like Message. Frequently overriden
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nemo
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// These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type
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nemo
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            Tex: PTexture;          // A texture created by the gear. Shouldn't use for anything but textures
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nemo
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            LinkedGear: PGear;      // Used to track a related gear. Portal pairs for example.
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nemo
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            Hedgehog: PHedgehog;    // set to CurrentHedgehog on gear creation
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nemo
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            SoundChannel: LongInt;  // Used to track a sound the gear started
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   278
            end;
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    TPGearArray = array of PGear;
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    PGearArrayS = record
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        size: LongWord;
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        ar: ^TPGearArray;
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        end;
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    PVisualGear = ^TVisualGear;
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    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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    TVisualGear = record
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        NextGear, PrevGear: PVisualGear;
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        Frame,
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        FrameTicks: Longword;
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6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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        X : real;
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        Y : real;
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        dX: real;
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        dY: real;
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        tdX: real;
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        tdY: real;
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        State : Longword;
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        Timer: Longword;
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        Angle, dAngle: real;
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        Kind: TVisualGearType;
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        doStep: TVGearStepProcedure;
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        Tex: PTexture;
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        alpha, scale: GLfloat;
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        Hedgehog: PHedgehog;
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        Tag: LongInt;
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        Text: shortstring;
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        Tint: Longword;
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5e8cfef25ccb add a uid to VGs for purpose of Lua manipulation
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        uid: Longword;
5585
c09f5b41644a Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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        Layer: byte;
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        end;
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    TStatistics = record
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        DamageRecv,
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        DamageGiven: Longword;
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        StepDamageRecv,
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        StepDamageGiven,
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        StepKills: Longword;
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        MaxStepDamageRecv,
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        MaxStepDamageGiven,
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        MaxStepKills: Longword;
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        FinishedTurns: Longword;
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        end;
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    TTeamStats = record
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        Kills : Longword;
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        Suicides: Longword;
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        AIKills : Longword;
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        TeamKills : Longword;
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        TurnSkips : Longword;
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        TeamDamage : Longword;
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        end;
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   332
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
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    TBinds = array[0..cKbdMaxIndex] of shortstring;
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    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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   335
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    PVoicepack = ^TVoicepack;
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    TVoicepack = record
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        name: shortstring;
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        chunks: array [TSound] of PMixChunk;
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   340
        end;
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   341
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
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   342
    TVoice = record
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        snd: TSound;
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        voicepack: PVoicePack;
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        end;
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   346
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e3639ce1d4f8 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
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   347
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
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   348
    PHHAmmo = ^THHAmmo;
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   349
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   350
    THedgehog = record
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8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
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            Name: shortstring;
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            Gear: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
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   353
            GearHidden: PGear;
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   354
            SpeechGear: PVisualGear;
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   355
            NameTagTex,
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   356
            HealthTagTex,
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   357
            HatTex: PTexture;
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   358
            Ammo: PHHAmmo;
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   359
            CurAmmoType: TAmmoType;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
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   360
            PickUpType: LongWord;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
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   361
            PickUpDelay: LongInt;
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   362
            AmmoStore: Longword;
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   363
            Team: PTeam;
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   364
            MultiShootAttacks: Longword;
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            visStepPos: LongWord;
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   366
            BotLevel  : Byte; // 0 - Human player
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   367
            HatVisibility: GLfloat;
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   368
            stats: TStatistics;
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   369
            Hat: shortstring;
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   370
            InitialHealth: LongInt; // used for gfResetHealth
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   371
            King: boolean;  // Flag for a bunch of hedgehog attributes
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   372
            Unplaced: boolean;  // Flag for hog placing mode
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   373
            Timer: Longword;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
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   374
            Effects: array[THogEffect] of LongInt;
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   375
            end;
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   376
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   377
    TTeam = record
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   378
            Clan: PClan;
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8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
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   379
            TeamName: shortstring;
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   380
            ExtDriven: boolean;
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   381
            Binds: TBinds;
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   382
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
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   383
            CurrHedgehog: LongWord;
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   384
            NameTagTex: PTexture;
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   385
            CrosshairTex,
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   386
            GraveTex,
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   387
            HealthTex,
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   388
            AIKillsTex,
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   389
            FlagTex: PTexture;
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   390
            Flag: shortstring;
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   391
            GraveName: shortstring;
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   392
            FortName: shortstring;
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   393
            TeamHealth: LongInt;
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   394
            TeamHealthBarWidth,
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   395
            NewTeamHealthBarWidth: LongInt;
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   396
            DrawHealthY: LongInt;
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   397
            AttackBar: LongWord;
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   398
            HedgehogsNumber: Longword;
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   399
            hasGone: boolean;
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diff changeset
   400
            voicepack: PVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   401
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   402
            stats: TTeamStats;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   403
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   404
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   405
    TClan = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   406
            Color: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   407
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   408
        TeamsNumber: LongInt;{xymeng, org:LongWord}
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   409
            TagTeamIndex: Longword;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   410
            CurrTeam: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   411
            ClanHealth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   412
            ClanIndex: LongInt;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   413
        TurnNumber: LongInt;{xymeng, org:LongWord}
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   414
            Flawless: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   415
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   416
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   417
     cdeclPtr = procedure; cdecl;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   418
     cdeclIntPtr = procedure(num: LongInt); cdecl;
8332
9333216f2054 fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents: 8330
diff changeset
   419
     funcDoublePtr = function: Double;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   420
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   421
     TMobileRecord = record
8332
9333216f2054 fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents: 8330
diff changeset
   422
                     getScreenDPI: funcDoublePtr;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   423
                     PerformRumble: cdeclIntPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   424
                     GameLoading: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   425
                     GameLoaded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   426
                     SaveLoadingEnded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   427
                     end;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   428
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4782
diff changeset
   429
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   430
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   431
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   432
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   433
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   434
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   435
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   436
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   437
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   438
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   439
            sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   440
            sidDrillStrike, sidSnowball, sidNothing, sidTardis,
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 7996
diff changeset
   441
            {sidStructure,} sidLandGun, sidIceGun, sidKnife);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   442
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   443
    TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   444
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   445
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7389
diff changeset
   446
            sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   447
            sidMute);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   448
5125
sheepluva
parents: 5118
diff changeset
   449
    // Events that are important for the course of the game or at least interesting for other reasons
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   450
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   451
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   452
            eidHurtSelf, eidHomerun, eidGone);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   453
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   454
    TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   455
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   456
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   457
            gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   458
            gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   459
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   460
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   461
    TLandArray = packed array of array of LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   462
    TCollisionArray = packed array of array of Word;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   463
    TDirtyTag = packed array of array of byte;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   464
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   465
    TPreview  = packed array[0..127, 0..31] of byte;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   466
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   467
    PWidgetMovement = ^TWidgetMovement;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   468
    TWidgetMovement = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   469
        animate   : Boolean;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   470
        source    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   471
        target    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   472
        startTime : Longword;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   473
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   474
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   475
    POnScreenWidget = ^TOnScreenWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   476
    TOnScreenWidget = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   477
        show          : boolean;                      // if false widget will not be drawn
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   478
        sprite        : TSprite;                    // a convenience type
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   479
        frame         : TSDL_Rect;                   // graphical coordinates
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   480
        active        : TSDL_Rect;                  // active touch region
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   481
        fadeAnimStart : Longword;            // time the fade started, 0 means don't fade
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   482
        moveAnim      : TWidgetMovement;          // the animation associated to the widget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   483
        end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   484
6694
48317632b3a9 and of course fix build for sdl 1.2
koda
parents: 6693
diff changeset
   485
{$IFDEF SDL13}
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   486
    PTouch_Data = ^TTouch_Data;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   487
    TTouch_Data = record
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   488
        id                       : TSDL_FingerId;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   489
        x,y                      : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   490
        dx,dy                    : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   491
        historicalX, historicalY : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   492
        timeSinceDown            : Longword;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   493
        pressedWidget            : POnScreenWidget;
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   494
        end;
6694
48317632b3a9 and of course fix build for sdl 1.2
koda
parents: 6693
diff changeset
   495
{$ENDIF}
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   496
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   497
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   498
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   499
end.