author | nemo |
Fri, 20 Jul 2012 21:15:38 -0400 | |
changeset 7412 | 9e5aa3c8dc62 |
parent 7258 | 722e8a0d89dc |
child 7267 | 710f3ced8934 |
child 7278 | 000e4543f204 |
child 7411 | efc75c2d3be9 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*/ |
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18 |
||
19 |
#include <QString> |
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20 |
#include <QByteArray> |
|
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21 |
#include <QUuid> |
5201 | 22 |
#include <QColor> |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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23 |
#include <QStringListModel> |
7258 | 24 |
#include <QTextStream> |
184 | 25 |
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26 |
#include "game.h" |
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27 |
#include "hwconsts.h" |
|
28 |
#include "gameuiconfig.h" |
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29 |
#include "gamecfgwidget.h" |
|
339
7535ab6c3820
Run game message added, team and config info provided for net game
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30 |
#include "teamselect.h" |
210 | 31 |
#include "KB.h" |
239 | 32 |
#include "proto.h" |
7258 | 33 |
#include "ThemeModel.h" |
706 | 34 |
|
3760 | 35 |
QString training, campaign; // TODO: Cleaner solution? |
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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36 |
|
681 | 37 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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38 |
TCPBase(true), |
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39 |
ammostr(ammo), |
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40 |
m_pTeamSelWidget(pTeamSelWidget) |
184 | 41 |
{ |
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42 |
this->config = config; |
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43 |
this->gamecfg = gamecfg; |
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cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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44 |
netSuspend = false; |
184 | 45 |
} |
46 |
||
419
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47 |
HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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50 |
} |
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51 |
|
184 | 52 |
void HWGame::onClientDisconnect() |
53 |
{ |
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54 |
switch (gameType) |
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55 |
{ |
5865 | 56 |
case gtSave: |
57 |
if (gameState == gsInterrupted || gameState == gsHalted) |
|
58 |
emit HaveRecord(false, demo); |
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59 |
else if (gameState == gsFinished) |
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60 |
emit HaveRecord(true, demo); |
5865 | 61 |
break; |
62 |
case gtDemo: |
|
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Don't refuse to create save file when a game loaded from save interrupts
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break; |
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64 |
case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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67 |
default: |
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3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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69 |
else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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70 |
} |
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71 |
SetGameState(gsStopped); |
184 | 72 |
} |
73 |
||
253 | 74 |
void HWGame::commonConfig() |
184 | 75 |
{ |
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76 |
QByteArray buf; |
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77 |
QString gt; |
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78 |
switch (gameType) |
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{ |
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80 |
case gtDemo: |
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81 |
gt = "TD"; |
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82 |
break; |
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83 |
case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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88 |
} |
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89 |
HWProto::addStringToBuffer(buf, gt); |
788
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90 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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91 |
buf += gamecfg->getFullConfig(); |
341 | 92 |
|
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if (m_pTeamSelWidget) |
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94 |
{ |
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Replace iterators with simple declarative foreach (not tested if it works)
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foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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96 |
{ |
3346 | 97 |
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
98 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
|
99 |
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
|
100 |
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
|
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9ecd5bc9810b
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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101 |
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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102 |
HWProto::addStringListToBuffer(buf, |
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103 |
team.teamGameConfig(gamecfg->getInitHealth())); |
5140
932307228d05
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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104 |
; |
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105 |
} |
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106 |
} |
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107 |
RawSendIPC(buf); |
253 | 108 |
} |
109 |
||
110 |
void HWGame::SendConfig() |
|
111 |
{ |
|
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112 |
commonConfig(); |
184 | 113 |
} |
114 |
||
115 |
void HWGame::SendQuickConfig() |
|
116 |
{ |
|
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117 |
QByteArray teamscfg; |
6937
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messing with the theme model a bit (gets now auto-updated after DLC download too)
sheepluva
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118 |
ThemeModel * themeModel = DataManager::instance().themeModel(); |
239 | 119 |
|
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120 |
HWProto::addStringToBuffer(teamscfg, "TL"); |
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121 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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122 |
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
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123 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
788
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124 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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125 |
HWTeam team1; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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126 |
team1.setDifficulty(0); |
7130 | 127 |
team1.setColor(0); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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|
128 |
team1.setNumHedgehogs(4); |
6024 | 129 |
HWNamegen::teamRandomNames(team1,true); |
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130 |
HWProto::addStringListToBuffer(teamscfg, |
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131 |
team1.teamGameConfig(100)); |
1907 | 132 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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|
133 |
HWTeam team2; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
134 |
team2.setDifficulty(4); |
7130 | 135 |
team2.setColor(1); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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|
136 |
team2.setNumHedgehogs(4); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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|
137 |
do |
6024 | 138 |
HWNamegen::teamRandomNames(team2,true); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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139 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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140 |
HWProto::addStringListToBuffer(teamscfg, |
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141 |
team2.teamGameConfig(100)); |
607 | 142 |
|
3346 | 143 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
144 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
145 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
146 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
147 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
148 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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|
149 |
RawSendIPC(teamscfg); |
341 | 150 |
} |
151 |
||
588 | 152 |
void HWGame::SendTrainingConfig() |
153 |
{ |
|
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154 |
QByteArray traincfg; |
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|
155 |
HWProto::addStringToBuffer(traincfg, "TL"); |
7090
63d09a846444
Provide training/campaign with a random seed to ignore/use.
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|
156 |
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 157 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 158 |
|
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|
159 |
RawSendIPC(traincfg); |
588 | 160 |
} |
161 |
||
3760 | 162 |
void HWGame::SendCampaignConfig() |
163 |
{ |
|
164 |
QByteArray campaigncfg; |
|
165 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
7090
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Provide training/campaign with a random seed to ignore/use.
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|
166 |
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 167 |
|
168 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
169 |
||
170 |
RawSendIPC(campaigncfg); |
|
171 |
} |
|
172 |
||
341 | 173 |
void HWGame::SendNetConfig() |
174 |
{ |
|
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|
175 |
commonConfig(); |
184 | 176 |
} |
177 |
||
178 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
179 |
{ |
|
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180 |
switch(msg.at(1)) |
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181 |
{ |
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182 |
case '?': |
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183 |
{ |
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184 |
SendIPC("!"); |
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185 |
break; |
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186 |
} |
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187 |
case 'C': |
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188 |
{ |
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189 |
switch (gameType) |
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190 |
{ |
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191 |
case gtLocal: |
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192 |
{ |
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193 |
SendConfig(); |
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194 |
break; |
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195 |
} |
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196 |
case gtQLocal: |
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197 |
{ |
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198 |
SendQuickConfig(); |
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199 |
break; |
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200 |
} |
5865 | 201 |
case gtSave: |
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202 |
case gtDemo: |
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203 |
break; |
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204 |
case gtNet: |
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205 |
{ |
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206 |
SendNetConfig(); |
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207 |
break; |
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208 |
} |
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209 |
case gtTraining: |
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210 |
{ |
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211 |
SendTrainingConfig(); |
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212 |
break; |
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213 |
} |
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214 |
case gtCampaign: |
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215 |
{ |
3760 | 216 |
SendCampaignConfig(); |
217 |
break; |
|
218 |
} |
|
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219 |
} |
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220 |
break; |
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221 |
} |
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222 |
case 'E': |
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223 |
{ |
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224 |
int size = msg.size(); |
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225 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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226 |
return; |
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227 |
} |
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228 |
case 'K': |
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229 |
{ |
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230 |
ulong kb = msg.mid(2).toULong(); |
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231 |
if (kb==1) |
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232 |
{ |
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233 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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234 |
return; |
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235 |
} |
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236 |
if (kb && kb <= KBmsgsCount) |
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237 |
{ |
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238 |
emit ErrorMessage(KBMessages[kb - 1]); |
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|
239 |
} |
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240 |
return; |
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|
241 |
} |
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|
242 |
case 'i': |
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243 |
{ |
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244 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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|
245 |
break; |
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|
246 |
} |
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247 |
case 'Q': |
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248 |
{ |
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249 |
SetGameState(gsInterrupted); |
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|
250 |
break; |
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|
251 |
} |
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252 |
case 'q': |
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253 |
{ |
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254 |
SetGameState(gsFinished); |
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|
255 |
break; |
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|
256 |
} |
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|
257 |
case 'H': |
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|
258 |
{ |
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|
259 |
SetGameState(gsHalted); |
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|
260 |
break; |
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|
261 |
} |
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|
262 |
case 's': |
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|
263 |
{ |
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|
264 |
int size = msg.size(); |
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|
265 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
266 |
emit SendChat(msgbody); |
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|
267 |
// FIXME: /me command doesn't work here |
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|
268 |
QByteArray buf; |
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|
269 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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|
270 |
demo.append(buf); |
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|
271 |
break; |
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|
272 |
} |
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|
273 |
case 'b': |
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|
274 |
{ |
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275 |
int size = msg.size(); |
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|
276 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
277 |
emit SendTeamMessage(msgbody); |
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|
278 |
break; |
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|
279 |
} |
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|
280 |
default: |
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|
281 |
{ |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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changeset
|
282 |
if (gameType == gtNet && !netSuspend) |
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|
283 |
{ |
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284 |
emit SendNet(msg); |
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|
285 |
} |
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|
286 |
if (msg.at(1) != 's') |
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|
287 |
demo.append(msg); |
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|
288 |
} |
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|
289 |
} |
184 | 290 |
} |
291 |
||
292 |
void HWGame::FromNet(const QByteArray & msg) |
|
293 |
{ |
|
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|
294 |
RawSendIPC(msg); |
184 | 295 |
} |
296 |
||
1356 | 297 |
void HWGame::FromNetChat(const QString & msg) |
298 |
{ |
|
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|
299 |
QByteArray buf; |
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|
300 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
301 |
RawSendIPC(buf); |
1356 | 302 |
} |
303 |
||
184 | 304 |
void HWGame::onClientRead() |
305 |
{ |
|
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306 |
quint8 msglen; |
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|
307 |
quint32 bufsize; |
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|
308 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
309 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
310 |
{ |
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|
311 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
312 |
readbuffer.remove(0, msglen + 1); |
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|
313 |
ParseMessage(msg); |
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|
314 |
} |
184 | 315 |
} |
316 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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changeset
|
317 |
QStringList HWGame::getArguments() |
184 | 318 |
{ |
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|
319 |
QStringList arguments; |
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320 |
QRect resolution = config->vid_Resolution(); |
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arguments << cfgdir->absolutePath(); |
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arguments << QString::number(resolution.width()); |
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arguments << QString::number(resolution.height()); |
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arguments << QString::number(config->bitDepth()); // bpp |
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arguments << QString("%1").arg(ipc_port); |
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arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 328 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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arguments << QString::number(config->volume()); // sound volume |
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arguments << QString::number(config->timerInterval()); |
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arguments << datadir->absolutePath(); |
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arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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arguments << config->netNick().toUtf8().toBase64(); |
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arguments << QString::number(config->translateQuality()); |
3696 | 336 |
arguments << QString::number(config->stereoMode()); |
3709 | 337 |
arguments << tr("en.txt"); |
338 |
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return arguments; |
184 | 340 |
} |
341 |
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5865 | 342 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 343 |
{ |
5865 | 344 |
gameType = isSave ? gtSave : gtDemo; |
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QFile demofile(demofilename); |
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if (!demofile.open(QIODevice::ReadOnly)) |
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{ |
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emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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return ; |
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} |
184 | 351 |
|
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352 |
// read demo |
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toSendBuf = demofile.readAll(); |
184 | 354 |
|
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// run engine |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 359 |
} |
360 |
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361 |
void HWGame::StartNet() |
|
362 |
{ |
|
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gameType = gtNet; |
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364 |
demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 367 |
} |
368 |
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369 |
void HWGame::StartLocal() |
|
370 |
{ |
|
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gameType = gtLocal; |
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372 |
demo.clear(); |
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373 |
Start(); |
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SetGameState(gsStarted); |
184 | 375 |
} |
376 |
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377 |
void HWGame::StartQuick() |
|
378 |
{ |
|
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gameType = gtQLocal; |
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380 |
demo.clear(); |
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381 |
Start(); |
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382 |
SetGameState(gsStarted); |
184 | 383 |
} |
533 | 384 |
|
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385 |
void HWGame::StartTraining(const QString & file) |
587 | 386 |
{ |
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387 |
gameType = gtTraining; |
3919 | 388 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 389 |
demo.clear(); |
390 |
Start(); |
|
391 |
SetGameState(gsStarted); |
|
392 |
} |
|
393 |
||
394 |
void HWGame::StartCampaign(const QString & file) |
|
395 |
{ |
|
396 |
gameType = gtCampaign; |
|
3919 | 397 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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398 |
demo.clear(); |
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399 |
Start(); |
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400 |
SetGameState(gsStarted); |
587 | 401 |
} |
402 |
||
533 | 403 |
void HWGame::SetGameState(GameState state) |
404 |
{ |
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gameState = state; |
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406 |
emit GameStateChanged(state); |
533 | 407 |
} |
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408 |
|
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409 |
void HWGame::abort() |
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410 |
{ |
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411 |
QByteArray buf; |
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412 |
HWProto::addStringToBuffer(buf, QString("efinish")); |
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413 |
RawSendIPC(buf); |
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414 |
} |