project_files/HedgewarsMobile/Classes/MainMenuViewController.m
author koda
Sat, 28 May 2011 16:40:23 +0200
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child 5220 76a2246f18f0
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 08/01/2010.
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 */
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#import "MainMenuViewController.h"
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#import "CreationChamber.h"
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#import "PascalImports.h"
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#import "GameConfigViewController.h"
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#import "SplitViewRootController.h"
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#import "AboutViewController.h"
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#import "SavedGamesViewController.h"
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#import "ServerSetup.h"
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@implementation MainMenuViewController
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@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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// check if some configuration files are already set; if they are present it means that the current copy must be updated
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-(void) createNecessaryFiles {
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    NSString *resourcesDir = [[NSBundle mainBundle] resourcePath];
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    DLog(@"Creating necessary files");
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    // SAVES - just delete and overwrite
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
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        [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
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    [[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY() withIntermediateDirectories:NO attributes:nil error:NULL];
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    // SETTINGS - nsuserdefaults ftw
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    createSettings();
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    // TEAMS - update exisiting teams with new format
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    if ([[NSFileManager defaultManager] fileExistsAtPath:TEAMS_DIRECTORY()] == NO) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:TEAMS_DIRECTORY()
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                                  withIntermediateDirectories:YES
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                                                   attributes:nil
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                                                        error:NULL];
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        // we copy teams only the first time because it's unlikely that newer ones are going to be added
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        NSString *baseTeamsDir = [[NSString alloc] initWithFormat:@"%@/Settings/Teams/",resourcesDir];
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        for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:baseTeamsDir error:NULL]) {
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            NSString *sourceFile = [baseTeamsDir stringByAppendingString:str];
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            NSString *destinationFile = [TEAMS_DIRECTORY() stringByAppendingString:str];
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            [[NSFileManager defaultManager] removeItemAtPath:destinationFile error:NULL];
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            [[NSFileManager defaultManager] copyItemAtPath:sourceFile toPath:destinationFile error:NULL];
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        }
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        [baseTeamsDir release];
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    }
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    // merge not needed as format rarely changes
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    // SCHEMES - always overwrite and delete custom ones
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    if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
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        [[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
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    NSString *baseSchemesDir = [[NSString alloc] initWithFormat:@"%@/Settings/Schemes/",resourcesDir];
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    [[NSFileManager defaultManager] copyItemAtPath:baseSchemesDir toPath:SCHEMES_DIRECTORY() error:NULL];
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    // WEAPONS - always overwrite
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    if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO)
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        [[NSFileManager defaultManager] createDirectoryAtPath:WEAPONS_DIRECTORY()
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                                  withIntermediateDirectories:YES
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                                                   attributes:nil
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                                                        error:NULL];
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    createWeaponNamed(@"Default", 0);
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    createWeaponNamed(@"Crazy", 1);
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    createWeaponNamed(@"Pro Mode", 2);
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    createWeaponNamed(@"Shoppa", 3);
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    createWeaponNamed(@"Clean Slate", 4);
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    createWeaponNamed(@"Minefield", 5);
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    createWeaponNamed(@"Thinking with Portals", 6);
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    // merge not needed because weapons not present in the set are 0ed by GameSetup
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}
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#pragma mark -
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    // get the app's version
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    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
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    // get the version number that we've been tracking
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    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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    NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];
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    if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
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        [userDefaults setObject:version forKey:@"HedgeVersion"];
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        [userDefaults synchronize];
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        [self createNecessaryFiles];
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    }
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    /*
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    ServerSetup *setup = [[ServerSetup alloc] init];
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    if ([setup isNetworkReachable]) {
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        DLog(@"network is reachable");
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        [NSThread detachNewThreadSelector:@selector(serverProtocol)
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                                 toTarget:setup
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                               withObject:nil];
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    }
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    [setup release];
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    */
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    UIAlertView *alert;
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    NSString *xib = nil;
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    NSString *debugStr = nil;
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    playSound(@"clickSound");
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    switch (button.tag) {
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        case 0:
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            if (nil == self.gameConfigViewController) {
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                if (IS_IPAD())
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                    xib = nil;
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                else
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                    xib = @"GameConfigViewController";
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                GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
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                gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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                self.gameConfigViewController = gcvc;
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                [gcvc release];
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            }
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            [self presentModalViewController:self.gameConfigViewController animated:YES];
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            break;
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        case 2:
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            if (nil == self.settingsViewController) {
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                SplitViewRootController *svrc = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
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                svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                self.settingsViewController = svrc;
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                [svrc release];
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            }
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            [self presentModalViewController:self.settingsViewController animated:YES];
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            break;
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        case 3:
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#ifdef DEBUG
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            debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
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            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
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            scroll.text = debugStr;
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            [debugStr release];
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            scroll.editable = NO;
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            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
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            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
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            btn.backgroundColor = [UIColor blackColor];
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            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
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            [scroll addSubview:btn];
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            [self.view addSubview:scroll];
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            [scroll release];
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#else
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            if (nil == self.aboutViewController) {
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                AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
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                about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                if ([about respondsToSelector:@selector(setModalPresentationStyle:)])
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                     about.modalPresentationStyle = UIModalPresentationFormSheet;
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                self.aboutViewController = about;
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                [about release];
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            }
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            [self presentModalViewController:self.aboutViewController animated:YES];
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#endif
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            break;
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        case 4:
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            if (nil == self.savedGamesViewController) {
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                SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
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                savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)])
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                    savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
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                self.savedGamesViewController = savedgames;
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                [savedgames release];
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            }
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            [self presentModalViewController:self.savedGamesViewController animated:YES];
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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-(void) viewDidUnload {
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    self.gameConfigViewController = nil;
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    self.settingsViewController = nil;
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    self.aboutViewController = nil;
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    self.savedGamesViewController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) didReceiveMemoryWarning {
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    if (self.settingsViewController.view.superview == nil)
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        self.settingsViewController = nil;
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    if (self.gameConfigViewController.view.superview == nil)
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        self.gameConfigViewController = nil;
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    if (self.aboutViewController.view.superview == nil)
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        self.aboutViewController = nil;
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    if (self.savedGamesViewController.view.superview == nil)
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        self.savedGamesViewController = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) dealloc {
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    releaseAndNil(settingsViewController);
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    releaseAndNil(gameConfigViewController);
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    releaseAndNil(aboutViewController);
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    releaseAndNil(savedGamesViewController);
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    [super dealloc];
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}
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@end