hedgewars/uLandGraphics.pas
author nemo
Wed, 27 Feb 2013 21:30:33 -0500
changeset 8598 9d21bab30893
parent 8596 def92c20cd49
child 8601 7668f92734b8
permissions -rw-r--r--
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandGraphics;
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interface
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uses uFloat, uConsts, uTypes;
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type TRangeArray = array[0..31] of record
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                                   Left, Right: LongInt;
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                                   end;
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     PRangeArray = ^TRangeArray;
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function  addBgColor(OldColor, NewColor: LongWord): LongWord;
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function  SweepDirty: boolean;
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function  Despeckle(X, Y: LongInt): Boolean;
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procedure Smooth(X, Y: LongInt);
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function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
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function  DrawExplosion(X, Y, Radius: LongInt): Longword;
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procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
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procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
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procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
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procedure FillRoundInLandWithIce(X, Y, Radius: LongInt);
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procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent: boolean);
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function  LandBackPixel(x, y: LongInt): LongWord;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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procedure DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword);
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procedure DumpLandToLog(x, y, r: LongInt);
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; indestructible: boolean): boolean;
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implementation
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uses SDLh, uLandTexture, uVariables, uUtils, uDebug;
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function addBgColor(OldColor, NewColor: LongWord): LongWord;
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// Factor ranges from 0 to 100% NewColor
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var
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    oRed, oBlue, oGreen, oAlpha, nRed, nBlue, nGreen, nAlpha: byte;
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begin
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    oAlpha := (OldColor shr AShift);
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    nAlpha := (NewColor shr AShift);
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    // shortcircuit
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    if (oAlpha = 0) or (nAlpha = $FF) then
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        begin
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        addBgColor:= NewColor;
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        exit
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        end;
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    // Get colors
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    oRed   := (OldColor shr RShift);
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    oGreen := (OldColor shr GShift);
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    oBlue  := (OldColor shr BShift);
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    nRed   := (NewColor shr RShift);
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    nGreen := (NewColor shr GShift);
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    nBlue  := (NewColor shr BShift);
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    // Mix colors
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    nRed   := min(255,((nRed*nAlpha) div 255) + ((oRed*oAlpha*byte(255-nAlpha)) div 65025));
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    nGreen := min(255,((nGreen*nAlpha) div 255) + ((oGreen*oAlpha*byte(255-nAlpha)) div 65025));
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    nBlue  := min(255,((nBlue*nAlpha) div 255) + ((oBlue*oAlpha*byte(255-nAlpha)) div 65025));
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    nAlpha := min(255, oAlpha + nAlpha);
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    addBgColor := (nAlpha shl AShift) or (nRed shl RShift) or (nGreen shl GShift) or (nBlue shl BShift);
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end;
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procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword);
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var i: LongInt;
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begin
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if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if (Land[y + dy, i] and lfIndestructible) = 0 then
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            Land[y + dy, i]:= Value;
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if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if (Land[y - dy, i] and lfIndestructible) = 0 then
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            Land[y - dy, i]:= Value;
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if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if (Land[y + dx, i] and lfIndestructible) = 0 then
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            Land[y + dx, i]:= Value;
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if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if (Land[y - dx, i] and lfIndestructible) = 0 then
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            Land[y - dx, i]:= Value;
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end;
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procedure ChangeCircleLines(x, y, dx, dy: LongInt; doSet, isCurrent: boolean);
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var i: LongInt;
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begin
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if not doSet then
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    begin
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    if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y + dy, i]:= Land[y + dy, i] and $FF7F
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            else if Land[y + dy, i] and $007F > 0 then
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                Land[y + dy, i]:= (Land[y + dy, i] and $FF80) or ((Land[y + dy, i] and $7F) - 1);
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    if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y - dy, i]:= Land[y - dy, i] and $FF7F
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            else if Land[y - dy, i] and $007F > 0 then
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                Land[y - dy, i]:= (Land[y - dy, i] and $FF80) or ((Land[y - dy, i] and $7F) - 1);
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    if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y + dx, i]:= Land[y + dx, i] and $FF7F
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            else if Land[y + dx, i] and $007F > 0 then
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                Land[y + dx, i]:= (Land[y + dx, i] and $FF80) or ((Land[y + dx, i] and $7F) - 1);
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    if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y - dx, i]:= Land[y - dx, i] and $FF7F
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            else if Land[y - dx, i] and $007F > 0 then
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                Land[y - dx, i]:= (Land[y - dx, i] and $FF80) or ((Land[y - dx, i] and $7F) - 1)
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    end
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else
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    begin
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    if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y + dy, i]:= Land[y + dy, i] or $80
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            else if Land[y + dy, i] and $007F < 127 then
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                Land[y + dy, i]:= (Land[y + dy, i] and $FF80) or ((Land[y + dy, i] and $7F) + 1);
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    if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y - dy, i]:= Land[y - dy, i] or $80
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            else if Land[y - dy, i] and $007F < 127 then
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                Land[y - dy, i]:= (Land[y - dy, i] and $FF80) or ((Land[y - dy, i] and $7F) + 1);
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    if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y + dx, i]:= Land[y + dx, i] or $80
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            else if Land[y + dx, i] and $007F < 127 then
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                Land[y + dx, i]:= (Land[y + dx, i] and $FF80) or ((Land[y + dx, i] and $7F) + 1);
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    if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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            if isCurrent then
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                Land[y - dx, i]:= Land[y - dx, i] or $80
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            else if Land[y - dx, i] and $007F < 127 then
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                Land[y - dx, i]:= (Land[y - dx, i] and $FF80) or ((Land[y - dx, i] and $7F) + 1)
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    end
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end;
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731ad6d27bd1 integer -> LongInt
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procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
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var dx, dy, d: LongInt;
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begin
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dx:= 0;
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dy:= Radius;
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d:= 3 - 2 * Radius;
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while (dx < dy) do
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    begin
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    FillCircleLines(x, y, dx, dy, Value);
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    if (d < 0) then
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        d:= d + 4 * dx + 6
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    else
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        begin
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        d:= d + 4 * (dx - dy) + 10;
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        dec(dy)
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        end;
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    inc(dx)
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    end;
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if (dx = dy) then
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    FillCircleLines(x, y, dx, dy, Value);
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end;
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procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent: boolean);
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var dx, dy, d: LongInt;
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begin
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dx:= 0;
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dy:= Radius;
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d:= 3 - 2 * Radius;
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while (dx < dy) do
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    begin
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    ChangeCircleLines(x, y, dx, dy, doSet, isCurrent);
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    if (d < 0) then
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        d:= d + 4 * dx + 6
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    else
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        begin
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        d:= d + 4 * (dx - dy) + 10;
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        dec(dy)
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        end;
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    inc(dx)
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    end;
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if (dx = dy) then
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    ChangeCircleLines(x, y, dx, dy, doSet, isCurrent)
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end;
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procedure FillLandCircleLines0(x, y, dx, dy: LongInt);
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var i, t: LongInt;
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begin
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t:= y + dy;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if ((Land[t, i] and lfIndestructible) = 0) and (not disableLandBack or (Land[t, i] > 255))  then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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t:= y - dy;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if ((Land[t, i] and lfIndestructible) = 0) and (not disableLandBack or (Land[t, i] > 255))  then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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t:= y + dx;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if ((Land[t, i] and lfIndestructible) = 0) and (not disableLandBack or (Land[t, i] > 255))  then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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   237
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t:= y - dx;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if ((Land[t, i] and lfIndestructible) = 0) and (not disableLandBack or (Land[t, i] > 255))  then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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end;
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function isLandscapeEdge(weight:Longint):boolean; inline;
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begin
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    result := (weight < 8) and (weight >= 2);
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end;
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function getPixelWeight(x, y:Longint): Longint;
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var
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    i, j:Longint;
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begin
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    result := 0;
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    for i := x - 1 to x + 1 do
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        for j := y - 1 to y + 1 do
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        begin
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        if (i < 0) or
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           (i > LAND_WIDTH - 1) or
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           (j < 0) or
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           (j > LAND_HEIGHT -1) or
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           ((Land[j, i] and $FF00) = 0) then
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           begin
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           result := result + 1;
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           end;
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        end;
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end;
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procedure drawIcePixel(y, x:Longint);
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var
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    iceSurface: PSDL_Surface;
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    icePixels: PLongwordArray;
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    pictureX, pictureY: LongInt;
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    w, c: LongWord;
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    weight: Longint;
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begin
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    // So. 3 parameters here. Ice colour, Ice opacity, and a bias on the greyscaled pixel towards lightness
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    iceSurface:= SpritesData[sprIceTexture].Surface;
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    icePixels := iceSurface^.pixels;
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    w:= LandPixels[y, x];
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    w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
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          (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
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          (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
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    if w < 128 then w:= w+128;
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    if w > 255 then w:= 255;
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    w:= (w shl RShift) or (w shl BShift) or (w shl GShift) or (LandPixels[y,x] and AMask);
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    //LandPixels[y, x]:= w;
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    LandPixels[y, x]:= addBgColor(w, IceColor);
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    LandPixels[y, x]:= addBgColor(LandPixels[y, x], icePixels^[iceSurface^.w * (y mod iceSurface^.h) + (x mod iceSurface^.w)]);
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end;
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function getIncrementInquarter(dx, dy, quarter: Longint): Longint; inline;
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const directionX : array [0..3] of Longint = (0, 0, 1, -1);
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const directionY : array [0..3] of Longint = (1, -1, 0, 0);
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begin
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    getIncrementInquarter := directionX[quarter] * dx + directionY[quarter] * dy;
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   302
end;
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function getIncrementInquarter2(dx, dy, quarter: Longint): Longint; inline;
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const directionY : array [0..3] of Longint = (0, 0, 1, 1);
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const directionX : array [0..3] of Longint = (1, 1, 0, 0);
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begin
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    getIncrementInquarter2 := directionX[quarter] * dx + directionY[quarter] * dy;
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   309
end;
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procedure FillLandCircleLinesIce(x, y, dx, dy: LongInt);
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var q, i, t, px, py: LongInt;
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begin
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for q := 0 to 3 do
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    begin
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    t:= y + getIncrementInquarter(dx, dy, q);
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    if (t and LAND_HEIGHT_MASK) = 0 then
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        for i:= Max(x - getIncrementInquarter2(dx, dy, q), 0) to Min(x + getIncrementInquarter2(dx, dy, q), LAND_WIDTH - 1) do
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            if Land[t, i] and lfIce = 0 then
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                begin
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                if (cReducedQuality and rqBlurryLand) = 0 then
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                    begin
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                    px:= i; py:= t
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                    end
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   325
                else
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                    begin
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                    px:= i div 2; py:= t div 2
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   328
                    end;
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                if isLandscapeEdge(getPixelWeight(i, t)) then
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                    begin
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                    if Land[t, i] > 255 then Land[t, i] := Land[t, i] or lfIce and not lfDamaged;
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                    if (LandPixels[py, px] and AMask < 255) and (LandPixels[py, px] and AMask > 0) then
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                        LandPixels[py, px] := (IceEdgeColor and not AMask) or (LandPixels[py, px] and AMask)
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   334
                    else if (LandPixels[py, px] and AMask < 255) or (Land[t, i] > 255) then
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                        LandPixels[py, px] := IceEdgeColor
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   336
                    end
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                else if Land[t, i] > 255 then
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                    begin
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                    Land[t, i] := Land[t, i] or lfIce and not lfDamaged;
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                    drawIcePixel(py, px)
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   341
                    end
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   342
                end
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   343
    end
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end;
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   345
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   346
procedure FillRoundInLandWithIce(X, Y, Radius: LongInt);
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   347
var dx, dy, d: LongInt;
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begin
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dx:= 0;
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dy:= Radius;
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   351
d:= 3 - 2 * Radius;
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   352
    while (dx < dy) do
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   353
        begin
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   354
        FillLandCircleLinesIce(x, y, dx, dy);
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   355
        if (d < 0) then
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   356
            d:= d + 4 * dx + 6
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   357
        else
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   358
            begin
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   359
            d:= d + 4 * (dx - dy) + 10;
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   360
            dec(dy)
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   361
            end;
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        inc(dx)
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   363
        end;
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   364
    if (dx = dy) then
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   365
        FillLandCircleLinesIce(x, y, dx, dy);
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   366
end;
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   368
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   369
function FillLandCircleLinesBG(x, y, dx, dy: LongInt): Longword;
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37bafa5a7016 kill off some speckles, crank up land gun output
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var i, t, by, bx: LongInt;
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    cnt: Longword;
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0e1208e92dfe Smaxx patch with tuning by me:
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   372
begin
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   373
cnt:= 0;
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t:= y + dy;
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   375
if (t and LAND_HEIGHT_MASK) = 0 then
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   376
    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if (Land[t, i] and lfIndestructible) = 0 then
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   378
            begin
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   379
            if (cReducedQuality and rqBlurryLand) = 0 then
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   380
                begin
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                by:= t; bx:= i;
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                end
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            else
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   384
                begin
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   385
                by:= t div 2; bx:= i div 2;
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   386
                end;
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   387
            if ((Land[t, i] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   388
                begin
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   389
                inc(cnt);
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   390
                LandPixels[by, bx]:= LandBackPixel(i, t)
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lovelacer
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   391
                end
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3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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   392
            else if ((Land[t, i] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
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lovelacer
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   393
                LandPixels[by, bx]:= 0
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lovelacer
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   394
            end;
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341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
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diff changeset
   395
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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   396
t:= y - dy;
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diff changeset
   397
if (t and LAND_HEIGHT_MASK) = 0 then
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76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
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diff changeset
   398
    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   399
        if (Land[t, i] and lfIndestructible) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   400
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   401
            if (cReducedQuality and rqBlurryLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   402
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   403
                by:= t; bx:= i;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   404
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   405
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   406
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   407
                by:= t div 2; bx:= i div 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   408
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   409
            if ((Land[t, i] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   410
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   411
                inc(cnt);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   412
                LandPixels[by, bx]:= LandBackPixel(i, t)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   413
                end
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   414
            else if ((Land[t, i] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   415
                LandPixels[by, bx]:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   416
            end;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   417
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   418
t:= y + dx;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   419
if (t and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   420
    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   421
        if (Land[t, i] and lfIndestructible) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   422
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   423
            if (cReducedQuality and rqBlurryLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   424
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   425
                by:= t; bx:= i;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   426
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   427
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   428
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   429
                by:= t div 2; bx:= i div 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   430
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   431
            if ((Land[t, i] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   432
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   433
                inc(cnt);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   434
                LandPixels[by, bx]:= LandBackPixel(i, t)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   435
                end
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   436
            else if ((Land[t, i] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   437
                LandPixels[by, bx]:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   438
            end;
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   439
t:= y - dx;
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   440
if (t and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   441
    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   442
        if (Land[t, i] and lfIndestructible) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   443
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   444
            if (cReducedQuality and rqBlurryLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   445
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   446
                by:= t; bx:= i;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   447
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   448
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   449
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   450
                by:= t div 2; bx:= i div 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   451
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   452
            if ((Land[t, i] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   453
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   454
                inc(cnt);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   455
                LandPixels[by, bx]:= LandBackPixel(i, t)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   456
                end
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   457
            else if ((Land[t, i] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   458
                LandPixels[by, bx]:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   459
            end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   460
FillLandCircleLinesBG:= cnt;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   461
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   462
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   463
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt);
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   464
var i, t: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   465
begin
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   466
t:= y + dy;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   467
if (t and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   468
    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   469
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   470
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   471
            if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   472
                LandPixels[t, i]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   473
            else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   474
                LandPixels[t div 2, i div 2]:= ExplosionBorderColor;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   475
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   476
            Land[t, i]:= (Land[t, i] or lfDamaged) and not lfIce;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   477
            //Despeckle(i, t);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   478
            LandDirty[t div 32, i div 32]:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   479
            end;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   480
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   481
t:= y - dy;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   482
if (t and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   483
    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   484
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   485
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   486
            if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   487
                LandPixels[t, i]:= ExplosionBorderColor
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   488
            else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   489
                LandPixels[t div 2, i div 2]:= ExplosionBorderColor;
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   490
            Land[t, i]:= (Land[t, i] or lfDamaged) and not lfIce;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   491
            //Despeckle(i, t);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   492
            LandDirty[t div 32, i div 32]:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   493
            end;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   494
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   495
t:= y + dx;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   496
if (t and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   497
    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   498
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   499
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   500
            if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   501
                LandPixels[t, i]:= ExplosionBorderColor
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   502
            else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   503
               LandPixels[t div 2, i div 2]:= ExplosionBorderColor;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   504
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   505
            Land[t, i]:= (Land[t, i] or lfDamaged) and not lfIce;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   506
            //Despeckle(i, t);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   507
            LandDirty[t div 32, i div 32]:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   508
            end;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   509
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   510
t:= y - dx;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   511
if (t and LAND_HEIGHT_MASK) = 0 then
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   512
    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   513
        if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   514
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   515
            if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   516
                LandPixels[t, i]:= ExplosionBorderColor
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   517
            else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   518
                LandPixels[t div 2, i div 2]:= ExplosionBorderColor;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   519
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   520
            Land[t, i]:= (Land[t, i] or lfDamaged) and not lfIce;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   521
            //Despeckle(i, y - dy);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   522
            LandDirty[t div 32, i div 32]:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   523
            end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   524
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   525
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   526
function DrawExplosion(X, Y, Radius: LongInt): Longword;
2603
abed6070a669 revert previous commit to remove a wip patch
koda
parents: 2602
diff changeset
   527
var dx, dy, ty, tx, d: LongInt;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   528
    cnt: Longword;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   529
begin
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   530
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   531
// draw background land texture
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   532
    begin
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   533
    cnt:= 0;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   534
    dx:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   535
    dy:= Radius;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   536
    d:= 3 - 2 * Radius;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   537
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   538
    while (dx < dy) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   539
        begin
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   540
        inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   541
        if (d < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   542
            d:= d + 4 * dx + 6
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   543
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   544
            begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   545
            d:= d + 4 * (dx - dy) + 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   546
            dec(dy)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   547
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   548
        inc(dx)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   549
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   550
    if (dx = dy) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   551
        inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   552
    end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   553
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   554
// draw a hole in land
2733
52a5a160566f Engine:
smxx
parents: 2716
diff changeset
   555
if Radius > 20 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   556
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   557
    dx:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   558
    dy:= Radius - 15;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   559
    d:= 3 - 2 * dy;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   560
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   561
    while (dx < dy) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   562
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   563
        FillLandCircleLines0(x, y, dx, dy);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   564
        if (d < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   565
            d:= d + 4 * dx + 6
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   566
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   567
            begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   568
            d:= d + 4 * (dx - dy) + 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   569
            dec(dy)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   570
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   571
        inc(dx)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   572
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   573
    if (dx = dy) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   574
        FillLandCircleLines0(x, y, dx, dy);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   575
    end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   576
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1809
diff changeset
   577
  // FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   578
    FillRoundInLand(X, Y, Radius, 0);
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   579
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   580
// draw explosion border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   581
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   582
    inc(Radius, 4);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   583
    dx:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   584
    dy:= Radius;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   585
    d:= 3 - 2 * Radius;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   586
    while (dx < dy) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   587
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   588
        FillLandCircleLinesEBC(x, y, dx, dy);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   589
        if (d < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   590
            d:= d + 4 * dx + 6
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   591
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   592
            begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   593
            d:= d + 4 * (dx - dy) + 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   594
            dec(dy)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   595
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   596
        inc(dx)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   597
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   598
    if (dx = dy) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   599
        FillLandCircleLinesEBC(x, y, dx, dy);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   600
    end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   601
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   602
tx:= Max(X - Radius - 1, 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   603
dx:= Min(X + Radius + 1, LAND_WIDTH) - tx;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   604
ty:= Max(Y - Radius - 1, 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   605
dy:= Min(Y + Radius + 1, LAND_HEIGHT) - ty;
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   606
UpdateLandTexture(tx, dx, ty, dy, false);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   607
DrawExplosion:= cnt
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   608
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   609
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   610
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   611
var tx, ty, by, bx,  i: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   612
begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   613
for i:= 0 to Pred(Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   614
    begin
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   615
    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   616
        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   617
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   618
            if (Land[ty, tx] and lfIndestructible) = 0 then
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   619
                begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   620
                if (cReducedQuality and rqBlurryLand) = 0 then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   621
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   622
                    by:= ty; bx:= tx;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   623
                    end
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   624
                else
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   625
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   626
                    by:= ty div 2; bx:= tx div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   627
                    end;
6355
734fed7aefd3 Introduce initialization expressions
unc0rr
parents: 6132
diff changeset
   628
                if ((Land[ty, tx] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   629
                    LandPixels[by, bx]:= LandBackPixel(tx, ty)
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   630
                else if ((Land[ty, tx] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   631
                    LandPixels[by, bx]:= 0
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   632
                end
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   633
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   634
    inc(y, dY)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   635
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   636
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   637
inc(Radius, 4);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   638
dec(y, Count * dY);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   639
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   640
for i:= 0 to Pred(Count) do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   641
    begin
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   642
    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   643
        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
4690
490cf71b436a revert last change. ordinary fire is fine, but HHG screws up.
nemo
parents: 4688
diff changeset
   644
            if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   645
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   646
                 if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   647
                    LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   648
                else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   649
                    LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   650
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   651
                Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and not lfIce;
3596
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   652
                LandDirty[ty div 32, tx div 32]:= 1;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   653
                end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   654
    inc(y, dY)
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   655
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   656
818
635e58295079 Fix drill bug
unc0rr
parents: 772
diff changeset
   657
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   658
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   659
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   660
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   661
//
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   662
//  - (dX, dY) - direction, vector of length = 0.5
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   663
//
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   664
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   665
var nx, ny, dX8, dY8: hwFloat;
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   666
    i, t, tx, ty, by, bx, stX, stY, ddy, ddx: Longint;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   667
    despeckle : Boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   668
begin  // (-dY, dX) is (dX, dY) rotated by PI/2
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   669
stY:= hwRound(Y);
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   670
stX:= hwRound(X);
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   671
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   672
despeckle:= HalfWidth > 1;
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   673
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   674
nx:= X + dY * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   675
ny:= Y - dX * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   676
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   677
dX8:= dX * 8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   678
dY8:= dY * 8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   679
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   680
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   681
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   682
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   683
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   684
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   685
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   686
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   687
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   688
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   689
    if ((ty and LAND_HEIGHT_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   690
    and ((tx and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   691
    and (((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   692
        begin
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   693
        Land[ty, tx]:= Land[ty, tx] and not lfIce;
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   694
        if despeckle then
5887
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   695
            begin
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   696
            Land[ty, tx]:= Land[ty, tx] or lfDamaged;
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   697
            LandDirty[ty div 32, tx div 32]:= 1
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   698
            end;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   699
        if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   700
            LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   701
        else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   702
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   703
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   704
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   705
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   706
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   707
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   708
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   709
for i:= -HalfWidth to HalfWidth do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   710
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   711
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   712
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   713
    for t:= 0 to 7 do
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   714
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   715
        X:= X + dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   716
        Y:= Y + dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   717
        tx:= hwRound(X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   718
        ty:= hwRound(Y);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   719
        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((Land[ty, tx] and lfBasic) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   720
        or ((Land[ty, tx] and lfObject) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   721
            begin
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   722
            Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and not lfIce;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   723
            if despeckle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   724
                LandDirty[ty div 32, tx div 32]:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   725
            if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   726
                LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   727
            else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   728
                LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   729
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   730
        end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   731
    X:= nx;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   732
    Y:= ny;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   733
    for t:= 0 to ticks do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   734
        begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   735
        X:= X + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   736
        Y:= Y + dY;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   737
        tx:= hwRound(X);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   738
        ty:= hwRound(Y);
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   739
        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   740
            begin
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   741
            if (cReducedQuality and rqBlurryLand) = 0 then
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   742
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   743
                by:= ty; bx:= tx;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   744
                end
4690
490cf71b436a revert last change. ordinary fire is fine, but HHG screws up.
nemo
parents: 4688
diff changeset
   745
            else
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   746
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   747
                by:= ty div 2; bx:= tx div 2;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   748
                end;
6355
734fed7aefd3 Introduce initialization expressions
unc0rr
parents: 6132
diff changeset
   749
            if ((Land[ty, tx] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   750
                LandPixels[by, bx]:= LandBackPixel(tx, ty)
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   751
            else if ((Land[ty, tx] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
6097
db10abae541f Couple more, add back misplaced clearing of Land
nemo
parents: 6096
diff changeset
   752
                LandPixels[by, bx]:= 0;
db10abae541f Couple more, add back misplaced clearing of Land
nemo
parents: 6096
diff changeset
   753
            Land[ty, tx]:= 0;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   754
            end
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   755
        end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   756
    for t:= 0 to 7 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   757
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   758
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   759
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   760
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   761
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   762
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((Land[ty, tx] and lfBasic) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   763
    or ((Land[ty, tx] and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   764
        begin
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   765
        Land[ty, tx]:=( Land[ty, tx] or lfDamaged) and not lfIce;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   766
        if despeckle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   767
            LandDirty[ty div 32, tx div 32]:= 1;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   768
        if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   769
            LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   770
        else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   771
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   772
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   773
        end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   774
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   775
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   776
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   777
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   778
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   779
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   780
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   781
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   782
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   783
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   784
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   785
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   786
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   787
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   788
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((Land[ty, tx] and lfBasic) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   789
    or ((Land[ty, tx] and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   790
        begin
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 7509
diff changeset
   791
        Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and not lfIce;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   792
        if despeckle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   793
            LandDirty[ty div 32, tx div 32]:= 1;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   794
        if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   795
            LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   796
        else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   797
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   798
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   799
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   800
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   801
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   802
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   803
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   804
tx:= Max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   805
ty:= Max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   806
ddx:= Min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   807
ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   808
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   809
UpdateLandTexture(tx, ddx, ty, ddy, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   810
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   811
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4791
diff changeset
   812
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; indestructible: boolean): boolean;
6077
d8fa5a85d24f This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo
parents: 6011
diff changeset
   813
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   814
    p: PByteArray;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   815
    Image: PSDL_Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   816
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   817
TryPlaceOnLand:= false;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   818
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   819
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   820
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   821
Image:= SpritesData[Obj].Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   822
w:= SpritesData[Obj].Width;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   823
h:= SpritesData[Obj].Height;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   824
row:= Frame mod numFramesFirstCol;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   825
col:= Frame div numFramesFirstCol;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   826
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   827
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   828
    SDLTry(SDL_LockSurface(Image) >= 0, true);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   829
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   830
bpp:= Image^.format^.BytesPerPixel;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   831
TryDo(bpp = 4, 'It should be 32 bpp sprite', true);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   832
// Check that sprite fits free space
2236
af8fc3311748 the -1 was a bad idea
nemo
parents: 2235
diff changeset
   833
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   834
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   835
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   836
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   837
        for x:= 0 to Pred(w) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   838
            if (PLongword(@(p^[x * 4]))^) <> 0 then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   839
                if ((cpY + y) <= Longint(topY)) or ((cpY + y) >= LAND_HEIGHT) or
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   840
                   ((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or (Land[cpY + y, cpX + x] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   841
                    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   842
                        if SDL_MustLock(Image) then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   843
                            SDL_UnlockSurface(Image);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   844
                        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   845
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   846
        p:= @(p^[Image^.pitch]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   847
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   848
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   849
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   850
TryPlaceOnLand:= true;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   851
if not doPlace then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   852
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   853
    if SDL_MustLock(Image) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   854
        SDL_UnlockSurface(Image);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   855
    exit
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   856
    end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   857
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   858
// Checked, now place
2236
af8fc3311748 the -1 was a bad idea
nemo
parents: 2235
diff changeset
   859
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   860
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   861
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   862
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   863
        for x:= 0 to Pred(w) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   864
            if (PLongword(@(p^[x * 4]))^) <> 0 then
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   865
                   begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   866
                if (cReducedQuality and rqBlurryLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   867
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   868
                    gX:= cpX + x;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   869
                    gY:= cpY + y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   870
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   871
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   872
                     begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   873
                     gX:= (cpX + x) div 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   874
                     gY:= (cpY + y) div 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   875
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   876
                if indestructible then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   877
                    Land[cpY + y, cpX + x]:= lfIndestructible
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   878
                else if (LandPixels[gY, gX] and AMask) shr AShift = 255 then  // This test assumes lfBasic and lfObject differ only graphically
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   879
                    Land[cpY + y, cpX + x]:= lfBasic
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   880
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   881
                    Land[cpY + y, cpX + x]:= lfObject;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   882
                // For testing only. Intent is to flag this on objects with masks, or use it for an ice ray gun
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   883
                if (Theme = 'Snow') or (Theme = 'Christmas') then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   884
                    Land[cpY + y, cpX + x]:= Land[cpY + y, cpX + x] or lfIce;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   885
                    LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   886
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   887
        p:= @(p^[Image^.pitch]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   888
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   889
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   890
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   891
    SDL_UnlockSurface(Image);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   892
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   893
x:= Max(cpX, leftX);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   894
w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   895
y:= Max(cpY, topY);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   896
h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   897
UpdateLandTexture(x, w, y, h, true)
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   898
end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   899
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
   900
function Despeckle(X, Y: LongInt): boolean;
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   901
var nx, ny, i, j, c, xx, yy: LongInt;
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   902
    pixelsweep: boolean;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   903
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   904
    Despeckle:= true;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   905
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   906
    if (cReducedQuality and rqBlurryLand) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   907
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   908
        xx:= X;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   909
        yy:= Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   910
    end
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   911
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   912
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   913
        xx:= X div 2;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   914
        yy:= Y div 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   915
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   916
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   917
    pixelsweep:= ((Land[Y, X] and $FF00) = 0) and (LandPixels[yy, xx] <> 0);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   918
    if (((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   919
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   920
        c:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   921
        for i:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   922
            for j:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   923
                if (i <> 0) or (j <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   924
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   925
                    ny:= Y + i;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   926
                    nx:= X + j;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   927
                    if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   928
                    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   929
                        if pixelsweep then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   930
                        begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   931
                            if ((cReducedQuality and rqBlurryLand) <> 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   932
                            begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   933
                                nx:= nx div 2;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   934
                                ny:= ny div 2
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   935
                            end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   936
                            if LandPixels[ny, nx] <> 0 then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   937
                                inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   938
                        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   939
                    else if Land[ny, nx] > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   940
                        inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   941
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   942
                end;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
   943
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   944
        if c < 4 then // 0-3 neighbours
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   945
        begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   946
            if ((Land[Y, X] and lfBasic) <> 0) and (not disableLandBack) then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   947
                LandPixels[yy, xx]:= LandBackPixel(X, Y)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   948
            else
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   949
                LandPixels[yy, xx]:= 0;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   950
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   951
            if not pixelsweep then
6681
nemo
parents: 6580
diff changeset
   952
            begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   953
                Land[Y, X]:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   954
                exit
6681
nemo
parents: 6580
diff changeset
   955
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   956
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   957
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   958
    Despeckle:= false
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   959
end;
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   960
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   961
procedure Smooth(X, Y: LongInt);
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   962
begin
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   963
// a bit of AA for explosions
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   964
if (Land[Y, X] = 0) and (Y > LongInt(topY) + 1) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   965
    (Y < LAND_HEIGHT-2) and (X > LongInt(leftX) + 1) and (X < LongInt(rightX) - 1) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   966
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   967
    if ((((Land[y, x-1] and lfDamaged) <> 0) and (((Land[y+1,x] and lfDamaged) <> 0)) or ((Land[y-1,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   968
    or (((Land[y, x+1] and lfDamaged) <> 0) and (((Land[y-1,x] and lfDamaged) <> 0) or ((Land[y+1,x] and lfDamaged) <> 0)))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   969
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   970
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   971
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   972
            if ((LandPixels[y,x] and AMask) shr AShift) < 10 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   973
                LandPixels[y,x]:= (ExplosionBorderColor and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   974
            else
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   975
                LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   976
                                (((((LandPixels[y,x] and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   977
                                (((((LandPixels[y,x] and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   978
                                (((((LandPixels[y,x] and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   979
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   980
        if (Land[y, x-1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   981
            Land[y,x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   982
        else if (Land[y, x+1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   983
            Land[y,x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   984
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   985
            Land[y,x]:= lfBasic;
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   986
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   987
    else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   988
    or (((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   989
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   990
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   991
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   992
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   993
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   994
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   995
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   996
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   997
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   998
            if ((LandPixels[y,x] and AMask) shr AShift) < 10 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   999
                LandPixels[y,x]:= (ExplosionBorderColor and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1000
            else
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1001
                LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1002
                                (((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1003
                                (((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1004
                                (((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1005
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1006
        if (Land[y, x-1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1007
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1008
        else if (Land[y, x+1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1009
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1010
        else if (Land[y+1, x] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1011
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1012
        else if (Land[y-1, x] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1013
        Land[y, x]:= lfObject
5687
fac606654317 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo
parents: 5480
diff changeset
  1014
        else Land[y,x]:= lfBasic
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1015
        end
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1016
    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1017
else if ((cReducedQuality and rqBlurryLand) = 0) and (LandPixels[Y, X] and AMask = 255)
8598
9d21bab30893 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo
parents: 8596
diff changeset
  1018
and (Land[Y, X] and (lfDamaged or lfBasic) = lfBasic)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1019
and (Y > LongInt(topY) + 1) and (Y < LAND_HEIGHT-2) and (X > LongInt(leftX) + 1) and (X < LongInt(rightX) - 1) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1020
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1021
    if ((((Land[y, x-1] and lfDamaged) <> 0) and (((Land[y+1,x] and lfDamaged) <> 0)) or ((Land[y-1,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1022
    or (((Land[y, x+1] and lfDamaged) <> 0) and (((Land[y-1,x] and lfDamaged) <> 0) or ((Land[y+1,x] and lfDamaged) <> 0)))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1023
        begin
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1024
        LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1025
                        (((((LandPixels[y,x] and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1026
                        (((((LandPixels[y,x] and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1027
                        (((((LandPixels[y,x] and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift)
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1028
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1029
    else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1030
    or (((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1031
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1032
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1033
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1034
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1035
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1036
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1037
        begin
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1038
        LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1039
                        (((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1040
                        (((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1041
                        (((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift)
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1042
        end
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1043
    end
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1044
end;
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1045
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1046
function SweepDirty: boolean;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1047
var x, y, xx, yy, ty, tx: LongInt;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1048
    bRes, updateBlock, resweep, recheck: boolean;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1049
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
  1050
bRes:= false;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1051
reCheck:= true;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1052
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1053
while recheck do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1054
    begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1055
    recheck:= false;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1056
    for y:= 0 to LAND_HEIGHT div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1057
        begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1058
        for x:= 0 to LAND_WIDTH div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1059
            begin
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1060
            if LandDirty[y, x] = 1 then
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
  1061
                begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1062
                updateBlock:= false;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1063
                resweep:= true;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1064
                ty:= y * 32;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1065
                tx:= x * 32;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1066
                while(resweep) do
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1067
                    begin
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1068
                    resweep:= false;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1069
                    for yy:= ty to ty + 31 do
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1070
                        for xx:= tx to tx + 31 do
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1071
                            if Despeckle(xx, yy) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1072
                                begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1073
                                bRes:= true;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1074
                                updateBlock:= true;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1075
                                resweep:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1076
                                if (yy = ty) and (y > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1077
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1078
                                    LandDirty[y-1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1079
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1080
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1081
                                else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1082
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1083
                                    LandDirty[y+1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1084
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1085
                                    end;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1086
                                if (xx = tx) and (x > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1087
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1088
                                    LandDirty[y, x-1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1089
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1090
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1091
                                else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1092
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1093
                                    LandDirty[y, x+1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1094
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1095
                                    end
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1096
                                end;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1097
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1098
                if updateBlock then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
  1099
                    UpdateLandTexture(tx, 32, ty, 32, false);
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1100
                LandDirty[y, x]:= 2;
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
  1101
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1102
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1103
        end;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1104
     end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1105
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1106
for y:= 0 to LAND_HEIGHT div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1107
    for x:= 0 to LAND_WIDTH div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1108
        if LandDirty[y, x] <> 0 then
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1109
            begin
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1110
            LandDirty[y, x]:= 0;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1111
            ty:= y * 32;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1112
            tx:= x * 32;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1113
            for yy:= ty to ty + 31 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1114
                for xx:= tx to tx + 31 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1115
                    Smooth(xx,yy)
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1116
            end;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1117
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
  1118
SweepDirty:= bRes;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1119
end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1120
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1121
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1122
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
  1123
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; inline;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1124
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1125
    CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0)
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1126
end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1127
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
  1128
function LandBackPixel(x, y: LongInt): LongWord; inline;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1129
var p: PLongWordArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1130
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1131
    if LandBackSurface = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1132
        LandBackPixel:= 0
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1133
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1134
        begin
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1135
        p:= LandBackSurface^.pixels;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1136
        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1137
        end
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1138
end;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1139
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1140
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1141
procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1142
var
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1143
  eX, eY, dX, dY: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1144
  i, sX, sY, x, y, d: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1145
begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1146
eX:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1147
eY:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1148
dX:= X2 - X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1149
dY:= Y2 - Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1150
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1151
if (dX > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1152
    sX:= 1
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1153
else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1154
    if (dX < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1155
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1156
        sX:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1157
        dX:= -dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1158
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1159
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1160
        sX:= dX;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1161
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1162
if (dY > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1163
    sY:= 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1164
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1165
    if (dY < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1166
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1167
        sY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1168
        dY:= -dY
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1169
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1170
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1171
        sY:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1172
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1173
if (dX > dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1174
    d:= dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1175
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1176
    d:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1177
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1178
x:= X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1179
y:= Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1180
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1181
for i:= 0 to d do
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1182
    begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1183
    inc(eX, dX);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1184
    inc(eY, dY);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1185
    if (eX > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1186
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1187
        dec(eX, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1188
        inc(x, sX);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1189
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1190
    if (eY > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1191
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1192
        dec(eY, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1193
        inc(y, sY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1194
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1195
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1196
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1197
        Land[y, x]:= Color;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1198
    end
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1199
end;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1200
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1201
procedure DrawDots(x, y, xx, yy: Longint; Color: Longword); inline;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1202
begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1203
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) then Land[y + yy, x + xx]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1204
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) then Land[y - yy, x + xx]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1205
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) then Land[y + yy, x - xx]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1206
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) then Land[y - yy, x - xx]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1207
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) then Land[y + xx, x + yy]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1208
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) then Land[y - xx, x + yy]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1209
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) then Land[y + xx, x - yy]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1210
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) then Land[y - xx, x - yy]:= Color;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1211
end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1212
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1213
procedure DrawLines(X1, Y1, X2, Y2, XX, YY: LongInt; color: Longword);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1214
var
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1215
  eX, eY, dX, dY: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1216
  i, sX, sY, x, y, d: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1217
  f: boolean;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1218
begin
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1219
    eX:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1220
    eY:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1221
    dX:= X2 - X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1222
    dY:= Y2 - Y1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1223
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1224
    if (dX > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1225
        sX:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1226
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1227
        if (dX < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1228
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1229
            sX:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1230
            dX:= -dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1231
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1232
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1233
            sX:= dX;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1234
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1235
    if (dY > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1236
        sY:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1237
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1238
        if (dY < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1239
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1240
            sY:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1241
            dY:= -dY
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1242
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1243
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1244
            sY:= dY;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1245
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1246
    if (dX > dY) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1247
        d:= dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1248
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1249
        d:= dY;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1250
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1251
    x:= X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1252
    y:= Y1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1253
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1254
    for i:= 0 to d do
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1255
        begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1256
        inc(eX, dX);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1257
        inc(eY, dY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1258
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1259
        f:= eX > d;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1260
        if f then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1261
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1262
            dec(eX, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1263
            inc(x, sX);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1264
            DrawDots(x, y, xx, yy, color)
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1265
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1266
        if (eY > d) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1267
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1268
            dec(eY, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1269
            inc(y, sY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1270
            f:= true;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1271
            DrawDots(x, y, xx, yy, color)
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1272
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1273
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1274
        if not f then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1275
            DrawDots(x, y, xx, yy, color)
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1276
        end
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1277
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1278
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1279
procedure DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword);
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1280
var dx, dy, d: LongInt;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1281
begin
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1282
    dx:= 0;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1283
    dy:= Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1284
    d:= 3 - 2 * Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1285
    while (dx < dy) do
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1286
        begin
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1287
        DrawLines(x1, y1, x2, y2, dx, dy, color);
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1288
        if (d < 0) then
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1289
            d:= d + 4 * dx + 6
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1290
        else
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1291
            begin
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1292
            d:= d + 4 * (dx - dy) + 10;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1293
            dec(dy)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1294
            end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1295
        inc(dx)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1296
        end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1297
    if (dx = dy) then
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1298
        DrawLines(x1, y1, x2, y2, dx, dy, color);
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1299
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1300
7268
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1301
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1302
procedure DumpLandToLog(x, y, r: LongInt);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1303
var xx, yy, dx: LongInt;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1304
    s: shortstring;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1305
begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1306
    s[0]:= char(r * 2 + 1);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1307
    for yy:= y - r to y + r do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1308
        begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1309
        for dx:= 0 to r*2 do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1310
            begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1311
            xx:= dx - r + x;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1312
            if (xx = x) and (yy = y) then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1313
                s[dx + 1]:= 'X'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1314
            else if Land[yy, xx] > 255 then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1315
                s[dx + 1]:= 'O'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1316
            else if Land[yy, xx] > 0 then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1317
                s[dx + 1]:= '*'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1318
            else
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1319
                s[dx + 1]:= '.'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1320
            end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1321
        AddFileLog('Land dump: ' + s);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1322
        end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1323
end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1324
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1325
end.