tools/CMakeLists.txt
author raptor <buckyballreaction@gmail.com>
Tue, 13 Aug 2019 13:20:28 -0600
branch0.9.25
changeset 15337 9a545985360b
parent 13343 0b12b0d0d12c
child 15339 8951eaad20e5
permissions -rw-r--r--
Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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if(NOT APPLE)
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    configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
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                   "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
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                    IMMEDIATE @ONLY)
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    add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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endif()
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if(APPLE AND NOT SKIPBUNDLE)
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    find_package(Qt5 REQUIRED QUIET COMPONENTS Core Widgets Gui Network)
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    find_package(SDL2 REQUIRED)
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    find_package(SDL2_image 2 REQUIRED)
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    find_package(SDL2_net 2 REQUIRED)
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    find_package(SDL2_ttf 2 REQUIRED)
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    find_package(SDL2_mixer 2 REQUIRED)
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    find_package(OggVorbis REQUIRED)
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    find_package(PNG REQUIRED)
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    if(NOT NOAUTOUPDATE)
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        find_package(Sparkle) #needed for SPARKLE_FOUND variable
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        #needed because the 'if' clause in the script prints silly policy warnings
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        if(SPARKLE_FOUND)
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            set(SPARKLE_FOUND 1)
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        else()
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            set(SPARKLE_FOUND 0)
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        endif()
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    endif()
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    #remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
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    #remove the "libSDLmain.a" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
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    #get the neme of the library (harmelss if it is static)
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    string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
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    string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
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    set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
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    if(${BUILD_ENGINE_LIBRARY})
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        set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    else()
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        set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
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    endif()
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9a545985360b Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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    #create the .app bundle using BundleUtilities instead of old macdeployqt
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    set(APP_DIR "Hedgewars.app")
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    set(APP_BASE_DIR "${CMAKE_INSTALL_PREFIX}/../")  # should be, Hedgewars.app/Contents/MacOS/../
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    # macro to install qt5 plugins 
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    # modified from https://github.com/Kitware/CMake/blob/master/Source/QtDialog/CMakeLists.txt
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    macro(install_qt5_plugin _qt_plugin_name _qt_plugins_var)
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      get_target_property(_qt_plugin_path "${_qt_plugin_name}" LOCATION)
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      if(EXISTS "${_qt_plugin_path}")
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        get_filename_component(_qt_plugin_file "${_qt_plugin_path}" NAME)
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        get_filename_component(_qt_plugin_type "${_qt_plugin_path}" PATH)
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        get_filename_component(_qt_plugin_type "${_qt_plugin_type}" NAME)
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        set(_qt_plugin_dir "PlugIns")
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        set(_qt_plugin_dest "${_qt_plugin_dir}/${_qt_plugin_type}")
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        install(FILES "${_qt_plugin_path}"
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          DESTINATION "../${_qt_plugin_dest}" # relative to install dir
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          ${COMPONENT})
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        list(APPEND ${_qt_plugins_var}
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          "\${CMAKE_BINARY_DIR}/${APP_BASE_DIR}/${_qt_plugin_dest}/${_qt_plugin_file}")
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      else()
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        message(FATAL_ERROR "QT plugin ${_qt_plugin_name} not found")
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      endif()
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    endmacro()
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    # install cocoa plugin and build list to send to fixup_bundle
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    install_qt5_plugin("Qt5::QCocoaIntegrationPlugin" QT_PLUGINS)
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    file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
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        "[Paths]\nPlugins = ${_qt_plugin_dir}\n")
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    install(FILES "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
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        DESTINATION "../Resources"  # relative to install dir
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        ${COMPONENT})
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    # Build up search directories for fixup_bundle
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    set(DIRS "")
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    # Add QT bin and lib paths
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    if(CMAKE_PREFIX_PATH)
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        foreach(dir ${CMAKE_PREFIX_PATH})
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            list(APPEND DIRS "${dir}/bin" "${dir}/lib")
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        endforeach()
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    endif()
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    # Add other lib folder from around the system
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    list(APPEND DIRS 
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        ~/Library/Frameworks
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        /Library/Frameworks
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        /usr/local/lib
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        /opt/local/lib
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    )
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    # operate on the Hedgewars.app
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    set(APPS ${CMAKE_BINARY_DIR}/${APP_DIR})
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    # debugging
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    message(STATUS "APPS: ${APPS}")
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    message(STATUS "QT_PLUGINS: ${QT_PLUGINS}")
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    message(STATUS "DIRS: ${DIRS}")
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    # properly fixup the .app to include all dependencies    
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    install(CODE "include(BundleUtilities)
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        fixup_bundle(\"${APPS}\" \"${QT_PLUGINS}\" \"${DIRS}\")")
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    #create the .dmg for deployment
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    #first make sure .app exists, then remove any old .dmg with same name, finally run the script
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    add_custom_target(dmg COMMAND make install
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                          COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                          COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
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                                  --volname "Hedgewars ${HEDGEWARS_VERSION}"
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                                # --volicon icon.icns
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                                  --window-size 600 470
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                                  --icon-size 96
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                                  --icon "Hedgewars" 190 190
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                                  --app-drop-link 410 190
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                                  --background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
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                                  ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                                  ${CMAKE_BINARY_DIR}/${APP_DIR}
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                          WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
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endif()
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