author | nemo |
Thu, 01 Jul 2010 14:17:22 -0400 | |
changeset 3602 | 99c93fa258d6 |
parent 3601 | 8a74c9ceaf71 |
child 3603 | b6b1989744ef |
permissions | -rw-r--r-- |
393 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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3 |
* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
184 | 21 |
unit uLandGraphics; |
22 |
interface |
|
409 | 23 |
uses uFloat, uConsts; |
184 | 24 |
|
25 |
type PRangeArray = ^TRangeArray; |
|
26 |
TRangeArray = array[0..31] of record |
|
371 | 27 |
Left, Right: LongInt; |
184 | 28 |
end; |
29 |
||
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30 |
function SweepDirty: boolean; |
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31 |
function Despeckle(X, Y: LongInt): boolean; |
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Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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32 |
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; |
371 | 33 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
34 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
|
35 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
|
36 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
|
511 | 37 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
184 | 38 |
|
520 | 39 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
409 | 40 |
|
184 | 41 |
implementation |
1806 | 42 |
uses SDLh, uMisc, uLand, uLandTexture; |
184 | 43 |
|
371 | 44 |
procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword); |
45 |
var i: LongInt; |
|
184 | 46 |
begin |
1753 | 47 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 48 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 49 |
if (Land[y + dy, i] and lfIndestructible) = 0 then |
1753 | 50 |
Land[y + dy, i]:= Value; |
51 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 52 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3519 | 53 |
if (Land[y - dy, i] and lfIndestructible) = 0 then |
1753 | 54 |
Land[y - dy, i]:= Value; |
55 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 56 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 57 |
if (Land[y + dx, i] and lfIndestructible) = 0 then |
1753 | 58 |
Land[y + dx, i]:= Value; |
59 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
|
2376 | 60 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3519 | 61 |
if (Land[y - dx, i] and lfIndestructible) = 0 then |
1753 | 62 |
Land[y - dx, i]:= Value; |
184 | 63 |
end; |
64 |
||
511 | 65 |
procedure ChangeCircleLines(x, y, dx, dy: LongInt; doSet: boolean); |
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66 |
var i: LongInt; |
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67 |
begin |
511 | 68 |
if not doSet then |
69 |
begin |
|
1753 | 70 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 71 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 72 |
if (Land[y + dy, i] > 0) and (Land[y + dy, i] < 256) then dec(Land[y + dy, i]); // check > 0 because explosion can erase collision data |
1753 | 73 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 74 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 75 |
if (Land[y - dy, i] > 0) and (Land[y - dy, i] < 256) then dec(Land[y - dy, i]); |
1753 | 76 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 77 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 78 |
if (Land[y + dx, i] > 0) and (Land[y + dx, i] < 256) then dec(Land[y + dx, i]); |
1753 | 79 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 80 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 81 |
if (Land[y - dx, i] > 0) and (Land[y - dx, i] < 256) then dec(Land[y - dx, i]); |
511 | 82 |
end else |
83 |
begin |
|
1753 | 84 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 85 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 86 |
if (Land[y + dy, i] < 256) then |
87 |
inc(Land[y + dy, i]); |
|
1753 | 88 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 89 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 90 |
if (Land[y - dy, i] < 256) then |
91 |
inc(Land[y - dy, i]); |
|
1753 | 92 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 93 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
94 |
if (Land[y + dx, i] < 256) then |
|
95 |
inc(Land[y + dx, i]); |
|
1753 | 96 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 97 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
98 |
if (Land[y - dx, i] < 256) then |
|
99 |
inc(Land[y - dx, i]); |
|
511 | 100 |
end |
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101 |
end; |
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102 |
|
371 | 103 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
104 |
var dx, dy, d: LongInt; |
|
184 | 105 |
begin |
106 |
dx:= 0; |
|
107 |
dy:= Radius; |
|
108 |
d:= 3 - 2 * Radius; |
|
109 |
while (dx < dy) do |
|
110 |
begin |
|
111 |
FillCircleLines(x, y, dx, dy, Value); |
|
112 |
if (d < 0) |
|
113 |
then d:= d + 4 * dx + 6 |
|
114 |
else begin |
|
115 |
d:= d + 4 * (dx - dy) + 10; |
|
116 |
dec(dy) |
|
117 |
end; |
|
118 |
inc(dx) |
|
119 |
end; |
|
120 |
if (dx = dy) then FillCircleLines(x, y, dx, dy, Value); |
|
121 |
end; |
|
122 |
||
511 | 123 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
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var dx, dy, d: LongInt; |
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125 |
begin |
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126 |
dx:= 0; |
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dy:= Radius; |
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d:= 3 - 2 * Radius; |
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129 |
while (dx < dy) do |
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|
130 |
begin |
511 | 131 |
ChangeCircleLines(x, y, dx, dy, doSet); |
504
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132 |
if (d < 0) |
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then d:= d + 4 * dx + 6 |
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134 |
else begin |
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d:= d + 4 * (dx - dy) + 10; |
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136 |
dec(dy) |
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|
137 |
end; |
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|
138 |
inc(dx) |
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|
139 |
end; |
511 | 140 |
if (dx = dy) then ChangeCircleLines(x, y, dx, dy, doSet) |
504
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|
141 |
end; |
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142 |
|
2603 | 143 |
procedure FillLandCircleLines0(x, y, dx, dy: LongInt); |
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144 |
var i, t: LongInt; |
184 | 145 |
begin |
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146 |
t:= y + dy; |
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|
147 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2376 | 148 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3602
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|
149 |
if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then |
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koda
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150 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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151 |
LandPixels[t, i]:= 0 |
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152 |
else |
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153 |
LandPixels[t div 2, i div 2]:= 0; |
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154 |
|
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155 |
t:= y - dy; |
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|
156 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2376 | 157 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
3601
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|
158 |
if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
159 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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|
160 |
LandPixels[t, i]:= 0 |
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|
161 |
else |
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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162 |
LandPixels[t div 2, i div 2]:= 0; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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changeset
|
163 |
|
3602
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|
164 |
t:= y + dx; |
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|
165 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2376 | 166 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
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|
167 |
if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
168 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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|
169 |
LandPixels[t, i]:= 0 |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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170 |
else |
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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171 |
LandPixels[t div 2, i div 2]:= 0; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
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3554
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|
172 |
|
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|
173 |
t:= y - dx; |
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|
174 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2376 | 175 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3602
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|
176 |
if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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|
177 |
if (cReducedQuality and rqBlurryLand) = 0 then |
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178 |
LandPixels[t, i]:= 0 |
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179 |
else |
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180 |
LandPixels[t div 2, i div 2]:= 0; |
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parents:
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|
181 |
|
184 | 182 |
end; |
183 |
||
2647 | 184 |
procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt); |
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|
185 |
var i, t: LongInt; |
2647 | 186 |
begin |
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|
187 |
t:= y + dy; |
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|
188 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2647 | 189 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
190 |
if ((Land[t, i] and lfBasic) <> 0) then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
191 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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|
192 |
LandPixels[t, i]:= LandBackPixel(i, t) |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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changeset
|
193 |
else |
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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|
194 |
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
2647 | 195 |
else |
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|
196 |
if ((Land[t, i] and lfObject) <> 0) then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
197 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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changeset
|
198 |
LandPixels[t, i]:= 0 |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
199 |
else |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
3601
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|
200 |
LandPixels[t div 2, i div 2]:= 0; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
201 |
|
3602
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|
202 |
t:= y - dy; |
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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|
203 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2647 | 204 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3602
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parents:
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|
205 |
if ((Land[t, i] and lfBasic) <> 0) then |
3595
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partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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changeset
|
206 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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changeset
|
207 |
LandPixels[t, i]:= LandBackPixel(i, t) |
3595
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|
208 |
else |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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|
209 |
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
2647 | 210 |
else |
3602
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changeset
|
211 |
if ((Land[t, i] and lfObject) <> 0) then |
3595
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parents:
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changeset
|
212 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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|
213 |
LandPixels[t, i]:= 0 |
3595
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|
214 |
else |
3602
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changeset
|
215 |
LandPixels[t div 2, i div 2]:= 0; |
3595
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|
216 |
|
3602
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|
217 |
t:= y + dx; |
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|
218 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2647 | 219 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3602
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|
220 |
if ((Land[t, i] and lfBasic) <> 0) then |
3595
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|
221 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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changeset
|
222 |
LandPixels[t, i]:= LandBackPixel(i, t) |
3595
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changeset
|
223 |
else |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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changeset
|
224 |
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
2647 | 225 |
else |
3602
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|
226 |
if ((Land[t, i] and lfObject) <> 0) then |
3595
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|
227 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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|
228 |
LandPixels[t, i]:= 0 |
3595
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|
229 |
else |
3602
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|
230 |
LandPixels[t div 2, i div 2]:= 0; |
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|
231 |
|
3602
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|
232 |
t:= y - dx; |
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|
233 |
if (t and LAND_HEIGHT_MASK) = 0 then |
2647 | 234 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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diff
changeset
|
235 |
if ((Land[t, i] and lfBasic) <> 0) then |
3595
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changeset
|
236 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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changeset
|
237 |
LandPixels[t, i]:= LandBackPixel(i, t) |
3595
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|
238 |
else |
3602
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changeset
|
239 |
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
3595
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|
240 |
|
2647 | 241 |
else |
3602
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changeset
|
242 |
if ((Land[t, i] and lfObject) <> 0) then |
3595
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koda
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changeset
|
243 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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|
244 |
LandPixels[t, i]:= 0 |
3595
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changeset
|
245 |
else |
3602
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diff
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|
246 |
LandPixels[t div 2, i div 2]:= 0; |
3595
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partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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|
247 |
|
2647 | 248 |
end; |
249 |
||
371 | 250 |
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt); |
3602
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|
251 |
var i, t: LongInt; |
184 | 252 |
begin |
3602
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|
253 |
t:= y + dy; |
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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|
254 |
if (t and LAND_HEIGHT_MASK) = 0 then |
1760 | 255 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3602
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changeset
|
256 |
if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then |
1738
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unc0rr
parents:
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diff
changeset
|
257 |
begin |
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parents:
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changeset
|
258 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
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diff
changeset
|
259 |
LandPixels[t, i]:= cExplosionBorderColor |
3595
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parents:
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diff
changeset
|
260 |
else |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
261 |
LandPixels[t div 2, i div 2]:= cExplosionBorderColor; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
262 |
|
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
263 |
Land[t, i]:= Land[t, i] or lfDamaged; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
264 |
//Despeckle(i, t); |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
265 |
LandDirty[t div 32, i div 32]:= 1; |
1738
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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|
266 |
end; |
3602
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parents:
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diff
changeset
|
267 |
|
99c93fa258d6
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changeset
|
268 |
t:= y - dy; |
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
269 |
if (t and LAND_HEIGHT_MASK) = 0 then |
1760 | 270 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
3602
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Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
271 |
if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
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diff
changeset
|
272 |
begin |
3595
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koda
parents:
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diff
changeset
|
273 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
274 |
LandPixels[t, i]:= cExplosionBorderColor |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
275 |
else |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
276 |
LandPixels[t div 2, i div 2]:= cExplosionBorderColor; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
3601
diff
changeset
|
277 |
Land[t, i]:= Land[t, i] or lfDamaged; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
278 |
//Despeckle(i, t); |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
279 |
LandDirty[t div 32, i div 32]:= 1; |
1738
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
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diff
changeset
|
280 |
end; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
281 |
|
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
3601
diff
changeset
|
282 |
t:= y + dx; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
283 |
if (t and LAND_HEIGHT_MASK) = 0 then |
1760 | 284 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
285 |
if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
286 |
begin |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
287 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
288 |
LandPixels[t, i]:= cExplosionBorderColor |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
289 |
else |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
290 |
LandPixels[t div 2, i div 2]:= cExplosionBorderColor; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
291 |
|
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
292 |
Land[t, i]:= Land[t, i] or lfDamaged; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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changeset
|
293 |
//Despeckle(i, t); |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
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diff
changeset
|
294 |
LandDirty[t div 32, i div 32]:= 1; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
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diff
changeset
|
295 |
end; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
3601
diff
changeset
|
296 |
|
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
297 |
t:= y - dx; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
298 |
if (t and LAND_HEIGHT_MASK) = 0 then |
1760 | 299 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
300 |
if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
301 |
begin |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
302 |
if (cReducedQuality and rqBlurryLand) = 0 then |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
303 |
LandPixels[t, i]:= cExplosionBorderColor |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
304 |
else |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
305 |
LandPixels[t div 2, i div 2]:= cExplosionBorderColor; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
306 |
|
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
307 |
Land[t, i]:= Land[t, i] or lfDamaged; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
308 |
//Despeckle(i, y - dy); |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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parents:
3601
diff
changeset
|
309 |
LandDirty[t div 32, i div 32]:= 1; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
310 |
end; |
184 | 311 |
end; |
312 |
||
371 | 313 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
2603 | 314 |
var dx, dy, ty, tx, d: LongInt; |
184 | 315 |
begin |
2647 | 316 |
|
317 |
// draw background land texture |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
318 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
319 |
dx:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
320 |
dy:= Radius; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
321 |
d:= 3 - 2 * Radius; |
2647 | 322 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
323 |
while (dx < dy) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
324 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
325 |
FillLandCircleLinesBG(x, y, dx, dy); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
326 |
if (d < 0) |
3f21a9dc93d0
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|
327 |
then d:= d + 4 * dx + 6 |
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|
328 |
else begin |
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329 |
d:= d + 4 * (dx - dy) + 10; |
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|
330 |
dec(dy) |
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|
331 |
end; |
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332 |
inc(dx) |
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|
333 |
end; |
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|
334 |
if (dx = dy) then FillLandCircleLinesBG(x, y, dx, dy); |
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335 |
end; |
2647 | 336 |
|
337 |
// draw a hole in land |
|
2733 | 338 |
if Radius > 20 then |
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339 |
begin |
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340 |
dx:= 0; |
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|
341 |
dy:= Radius - 15; |
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342 |
d:= 3 - 2 * dy; |
2647 | 343 |
|
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|
344 |
while (dx < dy) do |
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|
345 |
begin |
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|
346 |
FillLandCircleLines0(x, y, dx, dy); |
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|
347 |
if (d < 0) |
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|
348 |
then d:= d + 4 * dx + 6 |
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|
349 |
else begin |
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|
350 |
d:= d + 4 * (dx - dy) + 10; |
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|
351 |
dec(dy) |
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|
352 |
end; |
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|
353 |
inc(dx) |
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|
354 |
end; |
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|
355 |
if (dx = dy) then FillLandCircleLines0(x, y, dx, dy); |
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356 |
end; |
2647 | 357 |
|
1849 | 358 |
// FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function |
2948
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|
359 |
FillRoundInLand(X, Y, Radius, 0); |
2647 | 360 |
|
361 |
// draw explosion border |
|
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|
362 |
begin |
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|
363 |
inc(Radius, 4); |
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|
364 |
dx:= 0; |
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|
365 |
dy:= Radius; |
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|
366 |
d:= 3 - 2 * Radius; |
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|
367 |
while (dx < dy) do |
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|
368 |
begin |
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|
369 |
FillLandCircleLinesEBC(x, y, dx, dy); |
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|
370 |
if (d < 0) |
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|
371 |
then d:= d + 4 * dx + 6 |
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|
372 |
else begin |
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|
373 |
d:= d + 4 * (dx - dy) + 10; |
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|
374 |
dec(dy) |
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|
375 |
end; |
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|
376 |
inc(dx) |
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|
377 |
end; |
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|
378 |
if (dx = dy) then FillLandCircleLinesEBC(x, y, dx, dy); |
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|
379 |
end; |
351 | 380 |
|
1807 | 381 |
tx:= max(X - Radius - 1, 0); |
382 |
dx:= min(X + Radius + 1, LAND_WIDTH) - tx; |
|
383 |
ty:= max(Y - Radius - 1, 0); |
|
384 |
dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty; |
|
385 |
UpdateLandTexture(tx, dx, ty, dy) |
|
184 | 386 |
end; |
387 |
||
371 | 388 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
184 | 389 |
var tx, ty, i: LongInt; |
390 |
begin |
|
391 |
for i:= 0 to Pred(Count) do |
|
2948
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|
392 |
begin |
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|
393 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
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|
394 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
3519 | 395 |
if (Land[ty, tx] and lfBasic) <> 0 then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
396 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
397 |
LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
398 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
399 |
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
400 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
401 |
if (Land[ty, tx] and lfObject) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
402 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
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diff
changeset
|
403 |
LandPixels[ty, tx]:= 0 |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
404 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
405 |
LandPixels[ty div 2, tx div 2]:= 0; |
2948
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|
406 |
inc(y, dY) |
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|
407 |
end; |
184 | 408 |
|
409 |
inc(Radius, 4); |
|
351 | 410 |
dec(y, Count * dY); |
184 | 411 |
|
412 |
for i:= 0 to Pred(Count) do |
|
413 |
begin |
|
1753 | 414 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
415 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
|
3519 | 416 |
if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
417 |
begin |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
418 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
419 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
420 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
421 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
422 |
|
3519 | 423 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3596 | 424 |
LandDirty[ty div 32, tx div 32]:= 1; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
425 |
end; |
184 | 426 |
inc(y, dY) |
427 |
end; |
|
428 |
||
818 | 429 |
|
1807 | 430 |
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT) |
184 | 431 |
end; |
432 |
||
433 |
// |
|
434 |
// - (dX, dY) - direction, vector of length = 0.5 |
|
435 |
// |
|
371 | 436 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
358 | 437 |
var nx, ny, dX8, dY8: hwFloat; |
1809 | 438 |
i, t, tx, ty, stX, stY, ddy, ddx: Longint; |
184 | 439 |
begin // (-dY, dX) is (dX, dY) rotated by PI/2 |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents:
769
diff
changeset
|
440 |
stY:= hwRound(Y); |
1809 | 441 |
stX:= hwRound(X); |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents:
769
diff
changeset
|
442 |
|
184 | 443 |
nx:= X + dY * (HalfWidth + 8); |
444 |
ny:= Y - dX * (HalfWidth + 8); |
|
445 |
||
358 | 446 |
dX8:= dX * 8; |
447 |
dY8:= dY * 8; |
|
184 | 448 |
for i:= 0 to 7 do |
449 |
begin |
|
358 | 450 |
X:= nx - dX8; |
451 |
Y:= ny - dY8; |
|
184 | 452 |
for t:= -8 to ticks + 8 do |
2666 | 453 |
begin |
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|
454 |
X:= X + dX; |
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|
455 |
Y:= Y + dY; |
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parents:
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changeset
|
456 |
tx:= hwRound(X); |
3f21a9dc93d0
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parents:
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diff
changeset
|
457 |
ty:= hwRound(Y); |
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changeset
|
458 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
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changeset
|
459 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 460 |
(((Land[ty, tx] and lfBasic) <> 0) or |
461 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
462 |
begin |
3519 | 463 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
464 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
465 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
466 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
467 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
468 |
end |
2666 | 469 |
end; |
184 | 470 |
nx:= nx - dY; |
471 |
ny:= ny + dX; |
|
472 |
end; |
|
473 |
||
474 |
for i:= -HalfWidth to HalfWidth do |
|
475 |
begin |
|
358 | 476 |
X:= nx - dX8; |
477 |
Y:= ny - dY8; |
|
184 | 478 |
for t:= 0 to 7 do |
2666 | 479 |
begin |
2948
3f21a9dc93d0
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unc0rr
parents:
2741
diff
changeset
|
480 |
X:= X + dX; |
3f21a9dc93d0
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parents:
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diff
changeset
|
481 |
Y:= Y + dY; |
3f21a9dc93d0
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parents:
2741
diff
changeset
|
482 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2741
diff
changeset
|
483 |
ty:= hwRound(Y); |
3f21a9dc93d0
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parents:
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diff
changeset
|
484 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
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unc0rr
parents:
2741
diff
changeset
|
485 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 486 |
(((Land[ty, tx] and lfBasic) <> 0) or |
487 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
488 |
begin |
3519 | 489 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
490 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
491 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
492 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
493 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
494 |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
495 |
end |
2666 | 496 |
end; |
184 | 497 |
X:= nx; |
498 |
Y:= ny; |
|
499 |
for t:= 0 to ticks do |
|
500 |
begin |
|
501 |
X:= X + dX; |
|
502 |
Y:= Y + dY; |
|
351 | 503 |
tx:= hwRound(X); |
504 |
ty:= hwRound(Y); |
|
3519 | 505 |
if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then |
2647 | 506 |
begin |
3519 | 507 |
if (Land[ty, tx] and lfBasic) <> 0 then |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
508 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
509 |
LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
510 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
511 |
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
512 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
513 |
if (Land[ty, tx] and lfObject) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
514 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
515 |
LandPixels[ty, tx]:= 0 |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
516 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
517 |
LandPixels[ty div 2, tx div 2]:= 0; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
518 |
|
2647 | 519 |
Land[ty, tx]:= 0; |
520 |
end |
|
184 | 521 |
end; |
522 |
for t:= 0 to 7 do |
|
2666 | 523 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
524 |
X:= X + dX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
525 |
Y:= Y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
526 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
527 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
528 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
529 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 530 |
(((Land[ty, tx] and lfBasic) <> 0) or |
531 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
532 |
begin |
3519 | 533 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
534 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
535 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
536 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
537 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
538 |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
539 |
end |
2666 | 540 |
end; |
184 | 541 |
nx:= nx - dY; |
542 |
ny:= ny + dX; |
|
543 |
end; |
|
544 |
||
545 |
for i:= 0 to 7 do |
|
546 |
begin |
|
358 | 547 |
X:= nx - dX8; |
548 |
Y:= ny - dY8; |
|
184 | 549 |
for t:= -8 to ticks + 8 do |
2666 | 550 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
551 |
X:= X + dX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
552 |
Y:= Y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
553 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
554 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
555 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
556 |
((tx and LAND_WIDTH_MASK) = 0) and |
3519 | 557 |
(((Land[ty, tx] and lfBasic) <> 0) or |
558 |
((Land[ty, tx] and lfObject) <> 0)) then |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
559 |
begin |
3519 | 560 |
Land[ty, tx]:= Land[ty, tx] or lfDamaged; |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
561 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
562 |
LandPixels[ty, tx]:= cExplosionBorderColor |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
563 |
else |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
564 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
565 |
end |
2666 | 566 |
end; |
184 | 567 |
nx:= nx - dY; |
568 |
ny:= ny + dX; |
|
569 |
end; |
|
570 |
||
1809 | 571 |
tx:= max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0); |
1807 | 572 |
ty:= max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0); |
1809 | 573 |
ddx:= min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx; |
574 |
ddy:= min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty; |
|
575 |
||
576 |
UpdateLandTexture(tx, ddx, ty, ddy) |
|
184 | 577 |
end; |
578 |
||
520 | 579 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
2235 | 580 |
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt; |
409 | 581 |
p: PByteArray; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
582 |
Image: PSDL_Surface; |
409 | 583 |
begin |
2235 | 584 |
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height; |
585 |
||
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
586 |
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
587 |
Image:= SpritesData[Obj].Surface; |
409 | 588 |
w:= SpritesData[Obj].Width; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
589 |
h:= SpritesData[Obj].Height; |
2235 | 590 |
row:= Frame mod numFramesFirstCol; |
591 |
col:= Frame div numFramesFirstCol; |
|
409 | 592 |
|
593 |
if SDL_MustLock(Image) then |
|
594 |
SDLTry(SDL_LockSurface(Image) >= 0, true); |
|
595 |
||
596 |
bpp:= Image^.format^.BytesPerPixel; |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
597 |
TryDo(bpp = 4, 'It should be 32 bpp sprite', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
598 |
// Check that sprite fits free space |
2236 | 599 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 600 |
case bpp of |
601 |
4: for y:= 0 to Pred(h) do |
|
602 |
begin |
|
603 |
for x:= 0 to Pred(w) do |
|
604 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
|
1792 | 605 |
if ((cpY + y) < Longint(topY)) or |
606 |
((cpY + y) > LAND_HEIGHT) or |
|
607 |
((cpX + x) < Longint(leftX)) or |
|
608 |
((cpX + x) > Longint(rightX)) or |
|
409 | 609 |
(Land[cpY + y, cpX + x] <> 0) then |
610 |
begin |
|
611 |
if SDL_MustLock(Image) then |
|
612 |
SDL_UnlockSurface(Image); |
|
613 |
exit(false) |
|
614 |
end; |
|
615 |
p:= @(p^[Image^.pitch]); |
|
616 |
end; |
|
617 |
end; |
|
618 |
||
520 | 619 |
TryPlaceOnLand:= true; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
620 |
if not doPlace then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
621 |
begin |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
622 |
if SDL_MustLock(Image) then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
623 |
SDL_UnlockSurface(Image); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
624 |
exit |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
625 |
end; |
520 | 626 |
|
409 | 627 |
// Checked, now place |
2236 | 628 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 629 |
case bpp of |
630 |
4: for y:= 0 to Pred(h) do |
|
631 |
begin |
|
632 |
for x:= 0 to Pred(w) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
633 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
634 |
begin |
3519 | 635 |
Land[cpY + y, cpX + x]:= lfObject; |
3596 | 636 |
if (cReducedQuality and rqBlurryLand) = 0 then |
637 |
LandPixels[cpY + y, cpX + x]:= PLongword(@(p^[x * 4]))^ |
|
638 |
else |
|
639 |
LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= PLongword(@(p^[x * 4]))^ |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
640 |
end; |
409 | 641 |
p:= @(p^[Image^.pitch]); |
642 |
end; |
|
643 |
end; |
|
644 |
if SDL_MustLock(Image) then |
|
645 |
SDL_UnlockSurface(Image); |
|
646 |
||
1807 | 647 |
x:= max(cpX, leftX); |
648 |
w:= min(cpX + Image^.w, LAND_WIDTH) - x; |
|
1792 | 649 |
y:= max(cpY, topY); |
1753 | 650 |
h:= min(cpY + Image^.h, LAND_HEIGHT) - y; |
1807 | 651 |
UpdateLandTexture(x, w, y, h) |
409 | 652 |
end; |
653 |
||
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
654 |
// was experimenting with applying as damage occurred. |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
655 |
function Despeckle(X, Y: LongInt): boolean; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
656 |
var nx, ny, i, j, c: LongInt; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
657 |
begin |
3521
96a502730e81
Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo
parents:
3519
diff
changeset
|
658 |
if ((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0) then // check neighbours |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
659 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
660 |
c:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
661 |
for i:= -1 to 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
662 |
for j:= -1 to 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
663 |
if (i <> 0) or (j <> 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
664 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
665 |
ny:= Y + i; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
666 |
nx:= X + j; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
667 |
if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
668 |
if Land[ny, nx] > 255 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
669 |
inc(c); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
670 |
end; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
671 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
672 |
if c < 4 then // 0-3 neighbours |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
673 |
begin |
3595
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
674 |
if (cReducedQuality and rqBlurryLand) = 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
675 |
if (Land[Y, X] and lfBasic) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
676 |
LandPixels[Y, X]:= LandBackPixel(X, Y) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
677 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
678 |
LandPixels[Y, X]:= 0 |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
679 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
680 |
if (Land[Y, X] and lfBasic) <> 0 then |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
681 |
LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y) |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
682 |
else |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
683 |
LandPixels[Y div 2, X div 2]:= 0; |
341e407e3754
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents:
3554
diff
changeset
|
684 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
685 |
Land[Y, X]:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
686 |
exit(true); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
687 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
688 |
end; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
689 |
Despeckle:= false |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
690 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
691 |
|
1792 | 692 |
function SweepDirty: boolean; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
693 |
var x, y, xx, yy, ty, tx: LongInt; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
694 |
bRes, updateBlock, resweep, recheck: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
695 |
begin |
2695 | 696 |
bRes:= false; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
697 |
reCheck:= true; |
1792 | 698 |
|
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
699 |
while recheck do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
700 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
701 |
recheck:= false; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
702 |
for y:= 0 to LAND_HEIGHT div 32 - 1 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
703 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
704 |
for x:= 0 to LAND_WIDTH div 32 - 1 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
705 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
706 |
if LandDirty[y, x] <> 0 then |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
707 |
begin |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
708 |
updateBlock:= false; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
709 |
resweep:= true; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
710 |
ty:= y * 32; |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
711 |
tx:= x * 32; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
712 |
while(resweep) do |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
713 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
714 |
resweep:= false; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
715 |
for yy:= ty to ty + 31 do |
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
716 |
for xx:= tx to tx + 31 do |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
717 |
if Despeckle(xx, yy) then |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
718 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
719 |
bRes:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
720 |
updateBlock:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
721 |
resweep:= true; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
722 |
if (yy = ty) and (y > 0) then |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
723 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
724 |
LandDirty[y-1, x]:= 1; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
725 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
726 |
end |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
727 |
else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
728 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
729 |
LandDirty[y+1, x]:= 1; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
730 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
731 |
end; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
732 |
if (xx = tx) and (x > 0) then |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
733 |
begin |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
734 |
LandDirty[y, x-1]:= 1; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
735 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
736 |
end |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
737 |
else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
738 |
begin |
3601
8a74c9ceaf71
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
nemo
parents:
3596
diff
changeset
|
739 |
LandDirty[y, x+1]:= 1; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
740 |
recheck:= true; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
741 |
end |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
742 |
end; |
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
743 |
end; |
3602
99c93fa258d6
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents:
3601
diff
changeset
|
744 |
if updateBlock then UpdateLandTexture(tx, 32, ty, 32); |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
745 |
LandDirty[y, x]:= 0; |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
746 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
747 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
748 |
end; |
3554
066faceb977d
Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents:
3521
diff
changeset
|
749 |
end; |
1792 | 750 |
|
2695 | 751 |
SweepDirty:= bRes; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
752 |
end; |
184 | 753 |
|
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
754 |
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
755 |
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
756 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
757 |
CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0) |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
758 |
end; |
184 | 759 |
end. |