author | unc0rr |
Fri, 19 Jun 2009 17:56:52 +0000 | |
changeset 2173 | 98cde8645e21 |
parent 2098 | c977d7f2aa09 |
child 2345 | daf1785f2337 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef HWFORM_H |
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#define HWFORM_H |
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#include <QMainWindow> |
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#include <QStack> |
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#include <QTime> |
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#include "netserver.h" |
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#include "game.h" |
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#include "ui_hwform.h" |
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#include "SDLs.h" |
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#include "bgwidget.h" |
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class HWGame; |
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class HWTeam; |
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class HWNamegen; |
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class HWNewNet; |
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class GameUIConfig; |
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class HWNetRegisterServer; |
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class QCloseEvent; |
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class AmmoSchemeModel; |
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extern bool frontendEffects; |
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class HWForm : public QMainWindow |
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{ |
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Q_OBJECT |
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public: |
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HWForm(QWidget *parent = 0); |
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Ui_HWForm ui; |
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private slots: |
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void GoToMain(); |
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void GoToSinglePlayer(); |
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void GoToSetup(); |
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void GoToMultiplayer(); |
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void GoToSaves(); |
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void GoToDemos(); |
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void GoToNet(); |
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void GoToNetType(); |
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void GoToInfo(); |
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void GoToTraining(); |
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void GoToSelectWeapon(); |
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void GoToSelectWeaponSet(const QString & name); |
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void GoToSelectNewWeapon(); |
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void GoToNetServer(); |
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void GoToSchemes(); |
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void GoToAdmin(); |
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void GoToPage(quint8 id); |
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void GoBack(); |
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void btnExitPressed(); |
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void btnExitClicked(); |
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void IntermediateSetup(); |
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void NewTeam(); |
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void EditTeam(); |
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void RandomNames(); |
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void RandomName(const int &i); |
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void TeamSave(); |
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void TeamDiscard(); |
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void SimpleGame(); |
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void PlayDemo(); |
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void StartTraining(); |
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void NetConnect(); |
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void NetConnectServer(const QString & host, quint16 port); |
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void NetConnectOfficialServer(); |
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void NetStartServer(); |
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void NetDisconnect(); |
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void NetConnected(); |
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void NetGameEnter(); |
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void AddNetTeam(const HWTeam& team); |
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void StartMPGame(); |
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void GameStateChanged(GameState gameState); |
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void ForcedDisconnect(); |
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void ShowErrorMessage(const QString &); |
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void GetRecord(bool isDemo, const QByteArray & record); |
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void CreateNetGame(); |
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void UpdateWeapons(); |
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void onFrontendFullscreen(bool value); |
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void Music(bool checked); |
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void NetGameMaster(); |
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void NetGameSlave(); |
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void AsyncNetServerStart(); |
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void NetLeftRoom(); |
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void selectFirstNetScheme(); |
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private: |
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void _NetConnect(const QString & hostName, quint16 port, const QString & nick); |
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void UpdateTeamsLists(const QStringList* editable_teams=0); |
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void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo); |
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void closeEvent(QCloseEvent *event); |
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void CustomizePalettes(); |
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void resizeEvent(QResizeEvent * event); |
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enum PageIDs { |
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ID_PAGE_SETUP_TEAM = 0, |
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ID_PAGE_SETUP = 1, |
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ID_PAGE_MULTIPLAYER = 2, |
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ID_PAGE_DEMOS = 3, |
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ID_PAGE_NET = 4, |
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ID_PAGE_NETGAME = 5, |
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ID_PAGE_INFO = 6, |
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ID_PAGE_MAIN = 7, |
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ID_PAGE_GAMESTATS = 8, |
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ID_PAGE_SINGLEPLAYER = 9, |
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ID_PAGE_TRAINING = 10, |
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ID_PAGE_SELECTWEAPON = 11, |
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ID_PAGE_NETSERVER = 12, |
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ID_PAGE_INGAME = 13, |
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ID_PAGE_ROOMSLIST = 14, |
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ID_PAGE_CONNECTING = 15, |
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ID_PAGE_SCHEME = 16, |
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ID_PAGE_ADMIN = 17, |
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ID_PAGE_NETTYPE = 18 |
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}; |
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HWGame * game; |
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HWNetServer* pnetserver; |
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HWNetRegisterServer* pRegisterServer; |
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HWTeam * editedTeam; |
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HWNewNet * hwnet; |
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GameUIConfig * config; |
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HWNamegen * namegen; |
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AmmoSchemeModel * ammoSchemeModel; |
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QStack<quint8> PagesStack; |
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QTime eggTimer; |
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SDLInteraction sdli; |
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BGWidget * wBackground; |
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void OnPageShown(quint8 id, quint8 lastid=0); |
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}; |
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#endif |