author | nemo |
Tue, 21 Dec 2010 14:57:33 -0500 | |
changeset 4589 | 98890a2d4cd7 |
parent 4578 | f3cf226fad16 |
child 4807 | 180dbfb13903 |
permissions | -rw-r--r-- |
3806 | 1 |
; English locale |
2 |
||
3 |
00:00=Grenade |
|
4 |
00:01=ClusterBomb |
|
5 |
00:02=Bazooka |
|
6 |
00:03=Homing Bee |
|
7 |
00:04=Shotgun |
|
8 |
00:05=PickHammer |
|
9 |
00:06=Skip |
|
10 |
00:07=Rope |
|
11 |
00:08=Mine |
|
12 |
00:09=Desert Eagle |
|
13 |
00:10=Dynamite |
|
14 |
00:11=Baseball Bat |
|
15 |
00:12=Fire Punch |
|
16 |
00:13=sec |
|
17 |
00:14=Parachute |
|
18 |
00:15=Air Attack |
|
19 |
00:16=Mine Strike |
|
20 |
00:17=Blow Torch |
|
21 |
00:18=Construction |
|
22 |
00:19=Teleportation |
|
23 |
00:20=Switch Hedgehog |
|
24 |
00:21=Mortar |
|
25 |
00:22=Whip |
|
26 |
00:23=Kamikaze |
|
27 |
00:24=Cake |
|
28 |
00:25=Seduction |
|
29 |
00:26=Watermelon Bomb |
|
30 |
00:27=Hellish hand-grenade |
|
31 |
00:28=Drill Rocket |
|
32 |
00:29=Ballgun |
|
33 |
00:30=Napalm |
|
34 |
00:31=RC Plane |
|
35 |
00:32=Low Gravity |
|
36 |
00:33=Extra Damage |
|
37 |
00:34=Invulnerable |
|
38 |
00:35=Extra Time |
|
39 |
00:36=Laser Sight |
|
40 |
00:37=Vampirism |
|
41 |
00:38=Sniper Rifle |
|
42 |
00:39=Flying Saucer |
|
43 |
00:40=Molotov Cocktail |
|
44 |
00:41=Birdy |
|
45 |
00:42=Portable Portal Device |
|
46 |
00:43=Piano Strike |
|
47 |
00:44=Old Limburger |
|
3819
ba2926231115
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
nemo
parents:
3806
diff
changeset
|
48 |
00:45=Sine Gun (beta) |
3806 | 49 |
00:46=Flamethrower |
50 |
00:47=Sticky Mine |
|
51 |
00:48=Hammer |
|
4040 | 52 |
00:49=Resurrector |
4246
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
4211
diff
changeset
|
53 |
00:50=Drill Strike |
4589
98890a2d4cd7
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
nemo
parents:
4578
diff
changeset
|
54 |
00:51=Mudball |
3806 | 55 |
|
56 |
01:00=Let's fight! |
|
57 |
01:01=Round draw |
|
58 |
01:02=%1 wins! |
|
59 |
01:03=Volume %1% |
|
60 |
01:04=Paused |
|
61 |
01:05=Really quit (Y/Esc)? |
|
62 |
01:06=Sudden Death! |
|
63 |
01:07=%1 remaining |
|
64 |
01:08=Fuel |
|
65 |
01:09=Synchronizing... |
|
66 |
01:10=Using this utility won't end your turn! |
|
67 |
01:11=This weapon or utility is not yet available! |
|
68 |
01:12=Last round till Sudden Death! |
|
69 |
01:13=%1 rounds till Sudden Death! |
|
70 |
01:14=Get ready, %1! |
|
71 |
||
72 |
; Event messages |
|
73 |
; Hog (%1) died |
|
74 |
02:00=%1 has kicked the bucket! |
|
75 |
02:00=%1 has seen the light! |
|
76 |
02:00=%1 never saw that coming! |
|
77 |
02:00=%1 waves goodbye! |
|
78 |
02:00=%1 has gone to a better place! |
|
79 |
02:00=%1 meets his maker! |
|
80 |
02:00=%1 can hang on no longer! |
|
81 |
02:00=%1 has done his duty! |
|
82 |
02:00=%1 makes the ultimate sacrifice! |
|
83 |
02:00=%1 departs this mortal coil! |
|
84 |
02:00=%1 makes like a tree and leaves! |
|
85 |
02:00=%1 has timed out! |
|
86 |
02:00=%1 says peace out! |
|
87 |
02:00=%1 will be fondly remembered! |
|
88 |
02:00=%1 has an aneurysm! |
|
89 |
02:00=%1 leaves behind a wife and child |
|
90 |
02:00=%1 has launched his last bazooka |
|
91 |
02:00=%1 has tossed his last grenade |
|
92 |
02:00=%1 has baked his last cake |
|
93 |
02:00=%1 has swung on his last rope |
|
94 |
02:00=%1 has called his last airstrike |
|
95 |
02:00=%1 has pumped his last shotgun |
|
96 |
02:00=%1 has thrown his last melon |
|
97 |
02:00=%1 has drawn his last deagle |
|
98 |
02:00=%1 took one shot too many |
|
99 |
02:00=%1 could really have used a health crate |
|
100 |
02:00=%1 has gone to play a better game |
|
101 |
02:00=%1 has ragequit life |
|
102 |
02:00=%1 fails |
|
103 |
02:00=Poor poor %1... |
|
104 |
02:00=%1 prefers wormux |
|
105 |
02:00=%1 has been blocking shots with his face |
|
3841 | 106 |
02:00=%1 is a hero amongst me...err...hogs |
3806 | 107 |
02:00=%1 finds his place in Valhalla |
108 |
02:00=%1 has left the building |
|
109 |
02:00=%1 goes the way of the dinosaurs |
|
110 |
02:00=%1 brings hedgehogs one step closer to extinction |
|
111 |
02:00=%1 brings a tear to my eye |
|
112 |
02:00=%1 is an ex-hog |
|
113 |
02:00=%1 is pushing up the daisies |
|
114 |
02:00=%1 has ceased to be |
|
115 |
02:00=Say goodbye to %1 |
|
116 |
02:00=No hope left for %1 |
|
117 |
02:00=%1 faces the final curtain |
|
118 |
02:00=Smoke 'em if you got 'em, %1 |
|
119 |
02:00=%1 suffers a Spontaneous Massive Existence Failure |
|
120 |
02:00=%1 has passed on |
|
121 |
02:00=%1 is stone dead |
|
122 |
02:00=%1 is no more |
|
123 |
02:00=%1 has expired |
|
124 |
02:00=Bereft of life, %1 rests in peace |
|
125 |
02:00=%1 joins the choir invisible |
|
126 |
02:00=Farewell %1, we hardly knew ye! |
|
127 |
02:00=%1 had a low tolerance for being shot |
|
128 |
02:00=%1 could have used an extra life |
|
129 |
02:00=Is there a doctor in the house? |
|
130 |
||
131 |
; Hog (%1) drowned |
|
132 |
02:01=%1 plays submarine! |
|
133 |
02:01=%1 mimics the Titanic! |
|
134 |
02:01=%1 swims like a stone! |
|
135 |
02:01=%1 floats like a brick! |
|
136 |
02:01=%1 checks out the deep end |
|
137 |
02:01=%1 goes glug glug glug |
|
138 |
02:01=%1 goes splash |
|
139 |
02:01=%1 forgot his armbands |
|
140 |
02:01=%1 really should have taken swimming lessons |
|
141 |
02:01=%1 left his surfboard at home |
|
142 |
02:01=%1 is washed up |
|
143 |
02:01=%1 is one soggy hog |
|
144 |
02:01=%1 forgot to bring his life jacket |
|
145 |
02:01=%1 goes splish splash splish |
|
146 |
02:01=%1 is sleeping with the fishes |
|
147 |
02:01=%1 thinks the water physics suck in this game |
|
148 |
02:01=%1 looks thirsty |
|
3841 | 149 |
02:01=The sea claims %1 |
3806 | 150 |
02:01=%1 is lost at sea |
151 |
02:01=%1 should have brought his scuba gear |
|
152 |
02:01=%1 gets a burial at sea |
|
153 |
02:01=%1 has that sinking feeling |
|
154 |
02:01=%1 is practicing his backstroke |
|
155 |
02:01=%1 goes in search of the Titanic |
|
156 |
02:01=%1 is not Jesus |
|
157 |
02:01=%1 is finding Nemo |
|
158 |
02:01=%1 springs a leak |
|
159 |
02:01=You've gotta wonder how many hogs are down there |
|
160 |
02:01=%1 makes the ocean slightly higher |
|
161 |
02:01=%1 didn't enlist in the Navy |
|
162 |
02:01=%1 is doing his impersonation of a dead fish |
|
163 |
02:01=At least you didn't go down the toilet, %1 |
|
164 |
02:01=Sonic couldn't swim and neither can %1 |
|
165 |
02:01=%1 wants to play Ecco the dolphin |
|
166 |
02:01=%1 has gone to visit Aquaria |
|
167 |
02:01=%1 has found the lost city of Atlantis |
|
168 |
02:01=%1 aims for the lead role in Bioshock 3 |
|
169 |
02:01=Your doggy paddle could use a little work, %1 |
|
170 |
02:01=%1 should have brought a jet ski |
|
171 |
02:01=%1 doesn't like watersports |
|
172 |
02:01=%1 is forever blowing bubbles |
|
173 |
02:01=%1 is short of a raft |
|
174 |
02:01=%1 thinks salt water is good for the skin |
|
175 |
02:01=%1 gets salt water in his wounds |
|
176 |
02:01=%1 has walked the plank |
|
177 |
02:01=%1 has a bath |
|
178 |
02:01=%1 is wet wet wet |
|
179 |
02:01=%1 gets his quills wet |
|
180 |
02:01=It's Davy Jones' locker for %1 |
|
181 |
||
182 |
; Round starts |
|
183 |
02:02=Let's fight! |
|
184 |
02:02=Armed and ready! |
|
185 |
02:02=Let's get ready to rumble! |
|
186 |
02:02=Let's get it on! |
|
187 |
02:02=Let's get this party started |
|
188 |
02:02=Last hog standing wins |
|
189 |
02:02=Let's go! |
|
190 |
02:02=Let's rock! |
|
191 |
02:02=Let's jam! |
|
192 |
02:02=It's beginning... |
|
193 |
02:02=This is the start of something big |
|
194 |
02:02=Welcome to Hedgewars |
|
195 |
02:02=Welcome to the front lines |
|
196 |
02:02=Crush your enemies! |
|
197 |
02:02=May the best hog win |
|
198 |
02:02=Victory or death |
|
199 |
02:02=To the victor goes the spoils |
|
200 |
02:02=Losing is not an option |
|
201 |
02:02=Cry havoc! Let loose the hogs of war! |
|
202 |
02:02=Hedgewars, brought to you by Hedgewars.org |
|
203 |
02:02=GL HF |
|
204 |
02:02=Just count yourself lucky you're not up against Tiyuri |
|
205 |
02:02=Just count yourself lucky you're not up against unC0Rr |
|
206 |
02:02=Just count yourself lucky you're not up against Nemo |
|
207 |
02:02=Just count yourself lucky you're not up against Smaxx |
|
208 |
02:02=Just count yourself lucky you're not up against Jessor |
|
209 |
02:02=Give it your all! |
|
210 |
02:02=The losers do the cleaning up! |
|
211 |
02:02=Let the fight of the millenium begin |
|
212 |
02:02=Let the fight of the century begin |
|
213 |
02:02=Let the fight of the decade begin |
|
214 |
02:02=Let the fight of the year begin |
|
215 |
02:02=Let the fight of the month begin |
|
216 |
02:02=Let the fight of the week begin |
|
217 |
02:02=Let the fight of the day begin |
|
218 |
02:02=Let the fight of the hour begin |
|
219 |
02:02=Do your best! |
|
220 |
02:02=Destroy the enemy! |
|
221 |
02:02=Good luck |
|
222 |
02:02=Have fun |
|
223 |
02:02=Fight the good fight |
|
224 |
02:02=Fight dirty |
|
225 |
02:02=Fight with honour |
|
226 |
02:02=Don't give up |
|
227 |
02:02=Never surrender |
|
228 |
02:02=Rock 'em and sock 'em! |
|
229 |
02:02=Let the fragfest begin! |
|
230 |
02:02=I hope you're ready for a tussle! |
|
231 |
02:02=Go Go Go! |
|
232 |
02:02=Hedgehogs advance! |
|
233 |
02:02=Bring it to them! |
|
234 |
02:02=Have no fear! |
|
235 |
02:02=Be brave and conquer |
|
236 |
||
237 |
; Round ends (win; unused atm) |
|
238 |
02:03=... |
|
239 |
||
240 |
; Round ends (draw; unused atm) |
|
241 |
02:04=... |
|
242 |
||
243 |
; New health crate |
|
244 |
02:05=Incoming aid! |
|
245 |
02:05=Medic! |
|
246 |
02:05=First aid from the skies! |
|
247 |
02:05=A health pack for you |
|
3841 | 248 |
02:05=Good health... in box form! |
3806 | 249 |
02:05=The doctor calls |
250 |
02:05=Fresh band-aids! |
|
251 |
02:05=This will make you feel better |
|
252 |
02:05=A Hi-Potion! Whoops wrong game |
|
253 |
02:05=A pick-me-up! |
|
254 |
02:05=Grab it |
|
255 |
02:05=A healthy snack |
|
256 |
02:05=A remedy to pain |
|
257 |
02:05=Correct Dosage: as many as you can find! |
|
258 |
02:05=Urgent delivery |
|
259 |
02:05=Supplies! |
|
260 |
||
261 |
; New ammo crate |
|
262 |
02:06=More weapons! |
|
263 |
02:06=Reinforcements! |
|
264 |
02:06=Lock and load! |
|
265 |
02:06=I wonder what weapon is in there? |
|
266 |
02:06=Supplies! |
|
267 |
02:06=What could be inside? |
|
268 |
02:06=Christmas comes early in Hedgewars |
|
269 |
02:06=A present! |
|
270 |
02:06=Special delivery! |
|
271 |
02:06=It was a nightmare getting this through customs |
|
272 |
02:06=Destructive toys from the heavens |
|
273 |
02:06=Warning! Contents Volatile |
|
274 |
02:06=Pick it up or blow it up, choice is yours |
|
275 |
02:06=Goodies! |
|
276 |
02:06=Mmmmm Ammo |
|
277 |
02:06=A box of destructive power |
|
278 |
02:06=Airmail! |
|
279 |
02:06=Whatever's in that box, it ain't pizza |
|
280 |
02:06=Get it! |
|
281 |
02:06=Weapon drop incoming |
|
282 |
02:06=Don't let the enemy grab that! |
|
283 |
02:06=Shiny new toys! |
|
284 |
02:06=A mysterious box! |
|
285 |
||
286 |
; New utility crate |
|
287 |
02:07=Tooltime! |
|
288 |
02:07=This could come in handy... |
|
289 |
02:07=Utilities! |
|
290 |
02:07=Utilise this box |
|
291 |
02:07=Watch out below |
|
292 |
02:07=More utilities! |
|
293 |
02:07=Tools for you! |
|
294 |
02:07=This should be good! |
|
295 |
02:07=Use this wisely |
|
296 |
02:07=Ooo this box is heavy |
|
297 |
02:07=You might need this |
|
298 |
||
299 |
; Hog (%1) skips his turn |
|
300 |
02:08=%1 is sooo boring... |
|
301 |
02:08=%1 couldn't be bothered |
|
302 |
02:08=%1 is one lazy hog |
|
303 |
02:08=%1 is thoughtless |
|
304 |
02:08=%1 gave up |
|
305 |
02:08=You snooze you lose, %1 |
|
306 |
02:08=%1 shamelessly skips |
|
307 |
02:08=%1 is really lazy |
|
308 |
02:08=%1 needs a little more motivation |
|
309 |
02:08=%1 is a pacifist |
|
310 |
02:08=%1 has a breather |
|
311 |
02:08=%1 has a rest |
|
312 |
02:08=%1 chills out |
|
313 |
02:08=%1 has no faith in his own abilities |
|
314 |
02:08=%1 decides to do nothing at all |
|
315 |
02:08=%1 lets the enemy destroy itself |
|
316 |
02:08=%1 would be terrible at parties |
|
317 |
02:08=%1 hides out |
|
318 |
02:08=%1 has decided to pass on this opportunity |
|
319 |
02:08=%1 decides the best thing he can do is...nothing |
|
320 |
02:08=%1 is a big wuss |
|
321 |
02:08=Buck Buck Buck, %1 is a chicken |
|
322 |
02:08=%1 is looking a little yellow |
|
323 |
02:08=%1 is a coward! |
|
324 |
02:08=%1 is waiting for sudden death |
|
325 |
02:08=%1 is not the fighting type |
|
326 |
02:08=%1 is reconsidering his purpose in life |
|
327 |
02:08=%1 was never much of a good shot anyway |
|
328 |
02:08=%1 didn't want to join the army in the first place |
|
329 |
02:08=Stop wasting our time, %1 |
|
330 |
02:08=I'm dissapointed in you, %1 |
|
331 |
02:08=Come on, you can do better than that %1 |
|
332 |
02:08=%1's will has broken |
|
333 |
02:08=%1 apparently has better things to do |
|
334 |
02:08=%1 is scared stiff |
|
335 |
02:08=%1 has fallen asleep |
|
336 |
||
337 |
; Hog (%1) hurts himself only |
|
338 |
02:09=%1 should practice aiming! |
|
339 |
02:09=%1 seems to hate himself |
|
340 |
02:09=%1 is standing on the wrong side! |
|
341 |
02:09=%1 makes like an emo |
|
342 |
02:09=%1 was holding his weapon the wrong way around |
|
343 |
02:09=%1 is a little sadistic |
|
344 |
02:09=%1 is a masochist |
|
345 |
02:09=%1 has no instinct of self-preservation |
|
346 |
02:09=%1 messed up |
|
347 |
02:09=%1 screwed up |
|
348 |
02:09=That was a poor shot, %1 |
|
349 |
02:09=%1 is a little too careless with dangerous weapons |
|
350 |
02:09=%1 should consider a change of career |
|
351 |
02:09=Worst. Shot. Ever! |
|
352 |
02:09=No no no %1, you shoot at the ENEMY! |
|
353 |
02:09=%1 should only be destroying the enemy |
|
354 |
02:09=%1 moves one step closer to suicide |
|
355 |
02:09=%1 aids the enemy |
|
356 |
02:09=That was stupid %1 |
|
357 |
02:09=%1 lives by the mantra of "no pain, no gain" |
|
358 |
02:09=%1 is confused |
|
359 |
02:09=%1 hurt itself in its confusion |
|
360 |
02:09=%1 has a knack for embarrassing himself |
|
361 |
02:09=%1 is a klutz! |
|
362 |
02:09=%1 is clumsy |
|
363 |
02:09=%1 shows the enemy what he's capable of |
|
364 |
02:09=%1 can't be expected to be perfect all the time |
|
365 |
02:09=Don't worry %1, pobody's nerfect |
|
366 |
02:09=%1 totally did that on purpose |
|
367 |
02:09=I won't tell anyone if you don't, %1 |
|
368 |
02:09=How embarrassing! |
|
369 |
02:09=I'm sure nobody saw that %1 |
|
370 |
02:09=%1 needs to review his field manual |
|
371 |
02:09=%1's weapon clearly malfunctioned |
|
372 |
||
373 |
; Hog shot an home run (using the bat and another hog) |
|
374 |
02:10=Home Run! |
|
375 |
02:10=A bird, a plane, ... |
|
376 |
02:10=That one is out! |
|
377 |
||
378 |
; Hog (%1) has to leave (team is gone) |
|
379 |
02:11=%1 has to go to bed! |
|
380 |
02:11=%1 seems too busy to play |
|
381 |
02:11=Beam him up, Scotty! |
|
382 |
02:11=%1 has to go |
|
383 |
||
384 |
; Weapon Categories |
|
385 |
03:00=Timed Grenade |
|
386 |
03:01=Timed Grenade |
|
387 |
03:02=Ballistic Weapon |
|
388 |
03:03=Guided Weapon |
|
389 |
03:04=Gun (multiple shots) |
|
390 |
03:05=Digging Tool |
|
391 |
03:06=Action |
|
392 |
03:07=Transport Utility |
|
393 |
03:08=Proximity Bomb |
|
394 |
03:09=Gun (multiple shots) |
|
395 |
03:10=BOOM! |
|
396 |
03:11=Bonk! |
|
397 |
03:12=Martial Arts |
|
398 |
03:13=UNUSED |
|
399 |
03:14=Transport Utility |
|
400 |
03:15=Airborne Attack |
|
401 |
03:16=Airborne Attack |
|
402 |
03:17=Digging Tool |
|
403 |
03:18=Utility |
|
404 |
03:19=Transport Utility |
|
405 |
03:20=Action |
|
406 |
03:21=Ballistic Weapon |
|
407 |
03:22=Call me Indiana! |
|
408 |
03:23=(Really) Martial Arts |
|
409 |
03:24=The cake is NOT a lie! |
|
410 |
03:25=Costume Kit |
|
411 |
03:26=Juicy Grenade |
|
412 |
03:27=Fiery Grenade |
|
413 |
03:28=Ballistic Weapon |
|
414 |
03:29=Ballistic Weapon |
|
415 |
03:30=Airborne Attack |
|
416 |
03:31=Remote Controlled Bomb |
|
417 |
03:32=Temporary Effect |
|
418 |
03:33=Temporary Effect |
|
419 |
03:34=Temporary Effect |
|
420 |
03:35=Temporary Effect |
|
421 |
03:36=Temporary Effect |
|
422 |
03:37=Temporary Effect |
|
423 |
03:38=Gun (multiple shots) |
|
424 |
03:39=Transport Utility |
|
425 |
03:40=Incinerating Grenade |
|
426 |
03:41=Huge fan of Squawks |
|
427 |
03:42=I'm making a note here... |
|
428 |
; the misspelled "Beethoven" is intentional (-> to beat) |
|
429 |
03:43=Performing Beathoven's deadly sonata |
|
430 |
03:44=Best before: 1923 |
|
431 |
03:45=The power of science |
|
432 |
03:46=Hot Hot Hot! |
|
433 |
03:47=Stick these somewhere useful! |
|
434 |
03:48=It's Hammer time! |
|
3975
3f605cca9215
Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3963
diff
changeset
|
435 |
03:49=Does what you guess |
4246
e5cb885492df
drillstrike! might require the drill patch to improve behavior
koda
parents:
4211
diff
changeset
|
436 |
03:50=Moles fan |
3806 | 437 |
|
438 |
; Weapon Descriptions (use | as line breaks) |
|
439 |
04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
|
440 |
04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power |
|
441 |
04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power |
|
442 |
04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power |
|
443 |
04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times) |
|
444 |
04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging |
|
445 |
04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting |
|
446 |
04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons |
|
447 |
04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet |
|
448 |
04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times) |
|
449 |
04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet |
|
450 |
04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you |
|
451 |
04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch |
|
452 |
04:13=UNUSED |
|
453 |
04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons |
|
454 |
04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region |
|
455 |
04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region |
|
456 |
04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging |
|
457 |
04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position |
|
458 |
04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region |
|
459 |
04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs |
|
460 |
04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power |
|
461 |
04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you |
|
462 |
04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack |
|
463 |
04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode |
|
464 |
04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog |
|
465 |
04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power |
|
466 |
04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power |
|
467 |
04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power |
|
468 |
04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming |
|
469 |
04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region |
|
470 |
04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane |
|
471 |
04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate |
|
472 |
04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate |
|
473 |
04:34=Can't touch me!|Attack: Activate |
|
474 |
04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate |
|
475 |
04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate |
|
476 |
04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate |
|
477 |
04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice) |
|
478 |
04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons |
|
479 |
04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power |
|
480 |
04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction |
|
481 |
04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours |
|
3841 | 482 |
04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano |
3806 | 483 |
04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set grenade's timer|Attack: Hold to throw with more power |
3841 | 484 |
04:45=All those physics classes have finally|paid off, launch a devastating Sine|wave at your foes.|Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot |
3806 | 485 |
04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power |
486 |
04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice) |
|
487 |
04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate |
|
3975
3f605cca9215
Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3963
diff
changeset
|
488 |
04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection |
3806 | 489 |
|
490 |
; Game goal strings |
|
491 |
05:00=Game Modes |
|
492 |
05:01=The following rules apply |
|
493 |
05:02=Forts: Defend your fortress; vanquish your enemies! |
|
494 |
05:03=Low Gravity: Watch your step |
|
495 |
05:04=Invulnerability: Hogs are (almost) invulnerable |
|
496 |
05:05=Vampirism: Hogs will be healed for the damage dealt |
|
497 |
05:06=Karma: Hogs will be damaged for the damage dealt |
|
498 |
05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King |
|
499 |
05:08=Place Hedgehogs: Place your hogs before the game starts |
|
500 |
05:09=Artillery: Hogs can't walk to change position |
|
501 |
05:10=Indestructible Terrain: Most weapons won't destroy terrain |
|
502 |
05:11=Shared Ammo: All teams of the same color share their ammunition |
|
503 |
05:12=Mine Timers: Mines will detonate after %1 second(s) |
|
504 |
05:13=Mine Timers: Mines will detonate instantly |
|
4211
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4132
diff
changeset
|
505 |
05:14=Mine Timers: Mines will detonate after 0 - 5 seconds |
3806 | 506 |
05:15=Damage Modifier: All weapons will do %1% damage |
4132 | 507 |
05:16=Health of all hogs is reset on end of turn |
508 |
05:17=AI hogs respawn on death |
|
509 |
05:18=Unlimited Attacks |
|
510 |
05:19=Weapons are reset on end of turn |
|
511 |
05:20=Weapons are not shared between hogs |