QTfrontend/ui/widget/chatwidget.h
author alfadur
Wed, 28 Nov 2018 21:35:54 +0300
changeset 14340 97be4f6bf264
parent 11870 047be82b6f67
permissions -rw-r--r--
add render module 🦔
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef _CHAT_WIDGET_INCLUDED
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#define _CHAT_WIDGET_INCLUDED
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#include <QWidget>
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#include <QString>
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#include <QGridLayout>
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#include <QList>
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#include <QPair>
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#include <QRegExp>
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#include <QHash>
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#include <QListWidgetItem>
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#include "SDLInteraction.h"
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#include "SmartLineEdit.h"
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#include "playerslistmodel.h"
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class QTextBrowser;
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class QLineEdit;
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class QListView;
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class QSettings;
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class QAbstractItemModel;
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class QMenu;
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/**
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 * @brief Chat widget.
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 *
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 * By default uses :res/css/chat.css as style sheet for chat.
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 * See \repo{res/css/chat.css} for a more detailed description.
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 *
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 * @see http://doc.qt.nokia.com/4.5/richtext-html-subset.html#css-properties
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 */
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class HWChatWidget : public QWidget
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{
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        Q_OBJECT
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    public:
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        HWChatWidget(QWidget* parent, bool notify);
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        void setIgnoreListKick(bool enabled); ///< automatically kick people on ignore list (if possible)
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        void setShowFollow(bool enabled);
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        static const QString & styleSheet();
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        void displayError(const QString & message);
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        void displayNotice(const QString & message);
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        void displayWarning(const QString & message);
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        void setUser(const QString & nickname);
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        void setUsersModel(QAbstractItemModel * model);
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        void setSettings(QSettings * settings);
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    protected:
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        virtual void dragEnterEvent(QDragEnterEvent * event);
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        virtual void dropEvent(QDropEvent * event);
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        virtual void resizeEvent(QResizeEvent * event);
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        virtual void showEvent(QShowEvent * event);
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    private:
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        static QString * s_styleSheet;
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        static QStringList * s_displayNone;
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        static bool s_isTimeStamped;
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        static QString s_tsFormat;
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        static const QRegExp URLREGEXP;
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        static void setStyleSheet(const QString & styleSheet = "");
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        void addLine(const QString & cssClass, QString line, bool isHighlight = false);
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        bool parseCommand(const QString & line);
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        void discardStyleSheet();
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        void saveStyleSheet();
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        QString linkedNick(const QString & nickname);
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        void beforeContentAdd();
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        void afterContentAdd();
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        bool isInGame();
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        /**
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         * @brief Checks whether the message contains a highlight.
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         * @param sender the sender of the message
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         * @param message the message
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         * @return true if the sender is somebody else and the message contains a highlight, otherwise false
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         */
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        bool containsHighlight(const QString & sender, const QString & message);
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        /**
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         * @brief Escapes HTML chars in the message and converts URls to HTML links.
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         * @param message the message to be converted to HTML
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         * @return the HTML message
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         */
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        QString messageToHTML(const QString & message);
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        void printChatString(
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            const QString & nick,
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            const QString & str,
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            const QString & cssClassPart,
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            bool highlight);
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    public slots:
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        void onChatAction(const QString & nick, const QString & str);
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        void onChatMessage(const QString & nick, const QString & str);
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        void onServerMessage(const QString& str);
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        void nickAdded(const QString& nick, bool notifyNick);
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        void nickRemoved(const QString& nick);
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        void nickRemoved(const QString& nick, const QString& message);
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        void clear();
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        void adminAccess(bool);
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        void onPlayerInfo(
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            const QString & nick,
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            const QString & ip,
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            const QString & version,
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            const QString & roomInfo);
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    signals:
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        void chatLine(const QString& str);
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        void kick(const QString & str);
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        void ban(const QString & str);
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        void delegate(const QString & str);
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        void info(const QString & str);
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        void follow(const QString &);
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        void nickCountUpdate(int cnt);
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        void consoleCommand(const QString & command);
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    private:
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        PlayersListModel* m_usersModel;
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        bool m_isAdmin;
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        QHBoxLayout mainLayout;
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        QTextBrowser* chatText;
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        QStringList chatStrings;
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        QListView* chatNicks;
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        SmartLineEdit* chatEditLine;
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        QAction * acInfo;
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        QAction * acKick;
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        QAction * acBan;
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        QAction * acDelegate;
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        QAction * acFollow;
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        QAction * acIgnore;
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        QAction * acFriend;
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        QSettings * gameSettings;
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        QMenu * m_nicksMenu;
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        QStringList m_helloSounds;
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        QString m_hilightSound;
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        QString m_userNick;
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        QString m_clickedNick;
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        QList<QRegExp> m_highlights; ///< regular expressions used for highlighting
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        bool notify;
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        bool m_autoKickEnabled;
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        bool m_scrollToBottom;
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        int m_scrollBarPos;
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    private slots:
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        void returnPressed();
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        void onBan();
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        void onKick();
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        void onDelegate();
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        void onInfo();
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        void onFollow();
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        void onIgnore();
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        void onFriend();
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        void chatNickDoubleClicked(const QModelIndex & index);
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        void linkClicked(const QUrl & link);
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        void nicksContextMenuRequested(const QPoint & pos);
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};
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#endif // _CHAT_WIDGET_INCLUDED