hedgewars/uVideoRec.pas
author koda
Tue, 25 Sep 2012 02:35:21 +0200
changeset 7708 95de696e4711
parent 7671 43f38923bc6e
child 7804 9122461ae32b
permissions -rw-r--r--
another little tweak
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVideoRec;
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{$IFNDEF USE_VIDEO_RECORDING}
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interface
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implementation
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end.
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{$ELSE}
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{$IFNDEF WIN32}
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    {$LINKLIB ../bin/libavwrapper.a}
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{$ENDIF}
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interface
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var flagPrerecording: boolean = false;
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function BeginVideoRecording: Boolean;
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function LoadNextCameraPosition(out newRealTicks, newGameTicks: LongInt): Boolean;
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procedure EncodeFrame;
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procedure StopVideoRecording;
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procedure BeginPreRecording;
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procedure StopPreRecording;
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procedure SaveCameraPosition;
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procedure freeModule;
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implementation
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uses uVariables, uUtils, GLunit, SDLh, SysUtils, uIO, uMisc, uTypes;
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type TAddFileLogRaw = procedure (s: pchar); cdecl;
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procedure AVWrapper_Init(
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              AddLog: TAddFileLogRaw;
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              filename, desc, soundFile, format, vcodec, acodec: PChar;
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              width, height, framerateNum, framerateDen, vquality: LongInt); cdecl; external {$IFDEF WIN32}'libavwrapper.dll'{$ENDIF};
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procedure AVWrapper_Close; cdecl; external {$IFDEF WIN32}'libavwrapper.dll'{$ENDIF};
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procedure AVWrapper_WriteFrame( pY, pCb, pCr: PByte ); cdecl; external {$IFDEF WIN32}'libavwrapper.dll'{$ENDIF};
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type TFrame = record
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                  realTicks: LongWord;
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                  gameTicks: LongWord;
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                  CamX, CamY: LongInt;
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                  zoom: single;
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              end;
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var YCbCr_Planes: array[0..2] of PByte;
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    RGB_Buffer: PByte;
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    cameraFile: File of TFrame;
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    audioFile: File;
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    numPixels: LongWord;
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    startTime, numFrames, curTime, progress, maxProgress: LongWord;
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    soundFilePath: shortstring;
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    thumbnailSaved : Boolean;
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function BeginVideoRecording: Boolean;
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var filename, desc: shortstring;
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begin
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    AddFileLog('BeginVideoRecording');
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{$IOCHECKS OFF}
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    // open file with prerecorded camera positions
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    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.txtin';
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    Assign(cameraFile, filename);
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    Reset(cameraFile);
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    maxProgress:= FileSize(cameraFile);
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    if IOResult <> 0 then
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    begin
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        AddFileLog('Error: Could not read from ' + filename);
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        exit(false);
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    end;
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{$IOCHECKS ON}
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    // store some description in output file
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    desc:= '';
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    if UserNick <> '' then
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        desc+= 'Player: ' + UserNick + #10;
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    if recordFileName <> '' then
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        desc+= 'Record: ' + recordFileName + #10;
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    if cMapName <> '' then
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        desc+= 'Map: ' + cMapName + #10;
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    if Theme <> '' then
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        desc+= 'Theme: ' + Theme + #10;
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    desc+= 'prefix[' + RecPrefix + ']prefix';
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    desc+= #0;
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    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + #0;
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    soundFilePath:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw' + #0;
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    cAVFormat+= #0;
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    cAudioCodec+= #0;
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    cVideoCodec+= #0;
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    AVWrapper_Init(@AddFileLogRaw, @filename[1], @desc[1], @soundFilePath[1], @cAVFormat[1], @cVideoCodec[1], @cAudioCodec[1],
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                   cScreenWidth, cScreenHeight, cVideoFramerateNum, cVideoFramerateDen, cVideoQuality);
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    numPixels:= cScreenWidth*cScreenHeight;
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    YCbCr_Planes[0]:= GetMem(numPixels);
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    YCbCr_Planes[1]:= GetMem(numPixels div 4);
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    YCbCr_Planes[2]:= GetMem(numPixels div 4);
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    if (YCbCr_Planes[0] = nil) or (YCbCr_Planes[1] = nil) or (YCbCr_Planes[2] = nil) then
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    begin
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        AddFileLog('Error: Could not allocate memory for video recording (YCbCr buffer).');
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        exit(false);
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    end;
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    RGB_Buffer:= GetMem(4*numPixels);
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    if RGB_Buffer = nil then
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    begin
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        AddFileLog('Error: Could not allocate memory for video recording (RGB buffer).');
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        exit(false);
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    end;
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    curTime:= 0;
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    numFrames:= 0;
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    progress:= 0;
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    BeginVideoRecording:= true;
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end;
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procedure StopVideoRecording;
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begin
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    AddFileLog('StopVideoRecording');
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    FreeMem(YCbCr_Planes[0], numPixels);
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    FreeMem(YCbCr_Planes[1], numPixels div 4);
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    FreeMem(YCbCr_Planes[2], numPixels div 4);
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    FreeMem(RGB_Buffer, 4*numPixels);
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    Close(cameraFile);
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    AVWrapper_Close();
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    Erase(cameraFile);
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    DeleteFile(soundFilePath);
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    SendIPC(_S'v'); // inform frontend that we finished
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end;
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function pixel(x, y, color: LongInt): LongInt;
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begin
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    pixel:= RGB_Buffer[(cScreenHeight-y-1)*cScreenWidth*4 + x*4 + color];
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end;
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procedure EncodeFrame;
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var x, y, r, g, b: LongInt;
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    s: shortstring;
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begin
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    // read pixels from OpenGL
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    glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_RGBA, GL_UNSIGNED_BYTE, RGB_Buffer);
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    // convert to YCbCr 4:2:0 format
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    // Y
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    for y := 0 to cScreenHeight-1 do
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        for x := 0 to cScreenWidth-1 do
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            YCbCr_Planes[0][y*cScreenWidth + x]:= Byte(16 + ((16828*pixel(x,y,0) + 33038*pixel(x,y,1) + 6416*pixel(x,y,2)) shr 16));
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    // Cb and Cr
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    for y := 0 to cScreenHeight div 2 - 1 do
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        for x := 0 to cScreenWidth div 2 - 1 do
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        begin
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            r:= pixel(2*x,2*y,0) + pixel(2*x+1,2*y,0) + pixel(2*x,2*y+1,0) + pixel(2*x+1,2*y+1,0);
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            g:= pixel(2*x,2*y,1) + pixel(2*x+1,2*y,1) + pixel(2*x,2*y+1,1) + pixel(2*x+1,2*y+1,1);
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            b:= pixel(2*x,2*y,2) + pixel(2*x+1,2*y,2) + pixel(2*x,2*y+1,2) + pixel(2*x+1,2*y+1,2);
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            YCbCr_Planes[1][y*(cScreenWidth div 2) + x]:= Byte(128 + ((-2428*r - 4768*g + 7196*b) shr 16));
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            YCbCr_Planes[2][y*(cScreenWidth div 2) + x]:= Byte(128 + (( 7196*r - 6026*g - 1170*b) shr 16));
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        end;
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    AVWrapper_WriteFrame(YCbCr_Planes[0], YCbCr_Planes[1], YCbCr_Planes[2]);
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    // inform frontend that we have encoded new frame
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    s[0]:= #3;
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    s[1]:= 'p'; // p for progress
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   189
    SDLNet_Write16(progress*10000 div maxProgress, @s[2]);
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    SendIPC(s);
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    inc(numFrames);
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end;
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   193
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function LoadNextCameraPosition(out newRealTicks, newGameTicks: LongInt): Boolean;
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var frame: TFrame;
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begin
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    // we need to skip or duplicate frames to match target framerate
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    while Int64(curTime)*cVideoFramerateNum <= Int64(numFrames)*cVideoFramerateDen*1000 do
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    begin
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    {$IOCHECKS OFF}
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        if eof(cameraFile) then
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            exit(false);
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        BlockRead(cameraFile, frame, 1);
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    {$IOCHECKS ON}
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        curTime:= frame.realTicks;
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        WorldDx:= frame.CamX;
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        WorldDy:= frame.CamY + cScreenHeight div 2;
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        zoom:= frame.zoom*cScreenWidth;
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        ZoomValue:= zoom;
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        inc(progress);
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        newRealTicks:= frame.realTicks;
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        newGameTicks:= frame.gameTicks;
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   213
    end;
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    LoadNextCameraPosition:= true;
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   215
end;
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   216
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// Callback which records sound.
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   218
// This procedure may be called from different thread.
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procedure RecordPostMix(udata: pointer; stream: PByte; len: LongInt); cdecl;
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   220
begin
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   221
    udata:= udata; // avoid warning
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   222
{$IOCHECKS OFF}
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    BlockWrite(audioFile, stream^, len);
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   224
{$IOCHECKS ON}
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   225
end;
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   226
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   227
procedure SaveThumbnail;
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   228
var thumbpath: shortstring;
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    k: LongInt;
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   230
begin
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    thumbpath:= '/VideoTemp/' + RecPrefix;
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    AddFileLog('Saving thumbnail ' + thumbpath);
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   233
    k:= max(max(cScreenWidth, cScreenHeight) div 400, 1); // here 400 is minimum size of thumbnail
7306
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    MakeScreenshot(thumbpath, k);
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   235
    thumbnailSaved:= true;
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   236
end;
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   237
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   238
// copy file (free pascal doesn't have copy file function)
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   239
procedure CopyFile(src, dest: shortstring);
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   240
var inF, outF: file;
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   241
    buffer: array[0..1023] of byte;
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   242
    result: LongInt;
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   243
begin
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   244
{$IOCHECKS OFF}
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   245
    result:= 0; // avoid compiler hint
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   246
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   247
    Assign(inF, src);
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   248
    Reset(inF, 1);
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   249
    if IOResult <> 0 then
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   250
    begin
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        AddFileLog('Error: Could not read from ' + src);
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   252
        exit;
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   253
    end;
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   254
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   255
    Assign(outF, dest);
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   256
    Rewrite(outF, 1);
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   257
    if IOResult <> 0 then
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   258
    begin
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   259
        AddFileLog('Error: Could not write to ' + dest);
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   260
        exit;
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   261
    end;
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   262
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   263
    repeat
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   264
        BlockRead(inF, buffer, 1024, result);
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   265
        BlockWrite(outF, buffer, result);
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   266
    until result < 1024;
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   267
{$IOCHECKS ON}
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   268
end;
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   269
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   270
procedure BeginPreRecording;
7180
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   271
var format: word;
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   272
    filename: shortstring;
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   273
    frequency, channels: LongInt;
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   274
begin
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   275
    AddFileLog('BeginPreRecording');
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   276
7369
46921fbe76d3 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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   277
    thumbnailSaved:= false;
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diff changeset
   278
    RecPrefix:= 'hw-' + FormatDateTime('YYYY-MM-DD_HH-mm-ss-z', Now());
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   279
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   280
    // If this video is recorded from demo executed directly (without frontend)
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   281
    // then we need to copy demo so that frontend will be able to find it later.
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    if recordFileName <> '' then
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    begin
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        if GameType <> gmtDemo then // this is save and game demo is not recording, abort
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            exit;
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        CopyFile(recordFileName, UserPathPrefix + '/VideoTemp/' + RecPrefix + '.hwd');
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    end;
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   288
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    Mix_QuerySpec(@frequency, @format, @channels);
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    AddFileLog('sound: frequency = ' + IntToStr(frequency) + ', format = ' + IntToStr(format) + ', channels = ' + IntToStr(channels));
7180
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    if format <> $8010 then
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    begin
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        // TODO: support any audio format
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        AddFileLog('Error: Unexpected audio format ' + IntToStr(format));
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        exit;
7180
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   296
    end;
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   297
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   298
{$IOCHECKS OFF}
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   299
    // create sound file
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    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw';
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    Assign(audioFile, filename);
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    Rewrite(audioFile, 1);
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   303
    if IOResult <> 0 then
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    begin
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        AddFileLog('Error: Could not write to ' + filename);
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   306
        exit;
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   307
    end;
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   308
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   309
    // create file with camera positions
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    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.txtout';
7180
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    Assign(cameraFile, filename);
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    Rewrite(cameraFile);
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   313
    if IOResult <> 0 then
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   314
    begin
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        AddFileLog('Error: Could not write to ' + filename);
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   316
        exit;
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   317
    end;
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   318
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   319
    // save audio parameters in sound file
7280
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   320
    BlockWrite(audioFile, frequency, 4);
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   321
    BlockWrite(audioFile, channels, 4);
7180
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   322
{$IOCHECKS ON}
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   323
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   324
    // register callback for actual audio recording
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   325
    Mix_SetPostMix(@RecordPostMix, nil);
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   326
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   327
    startTime:= SDL_GetTicks();
7180
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   328
    flagPrerecording:= true;
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   329
end;
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   330
53ffc8853008 here it is
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   331
procedure StopPreRecording;
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   332
begin
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   333
    AddFileLog('StopPreRecording');
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   334
    flagPrerecording:= false;
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   335
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   336
    // call SDL_LockAudio because RecordPostMix may be executing right now
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   337
    SDL_LockAudio();
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   338
    Close(audioFile);
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   339
    Close(cameraFile);
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   340
    Mix_SetPostMix(nil, nil);
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   341
    SDL_UnlockAudio();
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diff changeset
   342
46921fbe76d3 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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   343
    if not thumbnailSaved then
46921fbe76d3 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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   344
        SaveThumbnail();
7180
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   345
end;
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   346
53ffc8853008 here it is
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   347
procedure SaveCameraPosition;
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   348
var frame: TFrame;
7180
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   349
begin
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   350
    if (not thumbnailSaved) and (ScreenFade = sfNone) then
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   351
        SaveThumbnail();
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   352
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48b79b3ca592 rework saving of camera positions so there is no need to know framerate during prerecording.
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   353
    frame.realTicks:= SDL_GetTicks() - startTime;
48b79b3ca592 rework saving of camera positions so there is no need to know framerate during prerecording.
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   354
    frame.gameTicks:= GameTicks;
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   355
    frame.CamX:= WorldDx;
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diff changeset
   356
    frame.CamY:= WorldDy - cScreenHeight div 2;
48b79b3ca592 rework saving of camera positions so there is no need to know framerate during prerecording.
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diff changeset
   357
    frame.zoom:= zoom/cScreenWidth;
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   358
    BlockWrite(cameraFile, frame, 1);
7180
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diff changeset
   359
end;
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parents:
diff changeset
   360
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diff changeset
   361
procedure freeModule;
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parents:
diff changeset
   362
begin
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parents:
diff changeset
   363
    if flagPrerecording then
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parents:
diff changeset
   364
        StopPreRecording();
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diff changeset
   365
end;
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diff changeset
   366
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   367
end.
7286
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diff changeset
   368
068adc6948e3 remaining IFDEFs
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diff changeset
   369
{$ENDIF} // USE_VIDEO_RECORDING