qmlfrontend/game_view.h
author alfadur <mail@none>
Tue, 05 Feb 2019 01:40:16 +0300
changeset 14681 9377ee00f1f1
parent 14295 92e5682810d4
child 14717 57293f34ce59
permissions -rw-r--r--
Server action refactoring part 7 of N
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#ifndef GAMEVIEW_H
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#define GAMEVIEW_H
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#include <QQuickItem>
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#include <QPointer>
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#include <QScopedPointer>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOpenGLShaderProgram>
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#include "engine_instance.h"
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class GameViewRenderer : public QObject, protected QOpenGLFunctions {
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  Q_OBJECT
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 public:
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  GameViewRenderer();
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  ~GameViewRenderer();
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  void tick(quint32 delta);
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  void setViewportSize(const QSize& size);
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  void setEngineInstance(EngineInstance* engineInstance);
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 public slots:
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  void paint();
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 private:
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  quint32 m_delta;
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  QPointer<EngineInstance> m_engineInstance;
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};
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class GameView : public QQuickItem {
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  Q_OBJECT
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  Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE
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                 setEngineInstance NOTIFY engineInstanceChanged)
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 public:
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  GameView();
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  Q_INVOKABLE void tick(quint32 delta);
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  EngineInstance* engineInstance() const;
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  void engineInstanceChanged(EngineInstance* engineInstance);
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 public slots:
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  void sync();
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  void cleanup();
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  void setEngineInstance(EngineInstance* engineInstance);
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 private slots:
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  void handleWindowChanged(QQuickWindow* win);
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 private:
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  quint32 m_delta;
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  QScopedPointer<GameViewRenderer> m_renderer;
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  bool m_windowChanged;
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  qint32 m_centerX;
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  qint32 m_centerY;
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  QPointer<EngineInstance> m_engineInstance;
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};
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#endif  // GAMEVIEW_H