gameServer/hedgewars-server.hs
author unc0rr
Fri, 19 Jun 2009 18:01:48 +0000
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{-# LANGUAGE CPP, ScopedTypeVariables, PatternSignatures #-}
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module Main where
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import Network.Socket
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import qualified Network
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import Control.Concurrent.STM
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import Control.Concurrent.Chan
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import Control.Exception
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import System.Log.Logger
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-----------------------------------
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import Opts
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import CoreTypes
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import OfficialServer.DBInteraction
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import ServerCore
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import Utils
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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setupLoggers =
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	updateGlobalLogger "Clients"
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		(setLevel INFO)
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main = withSocketsDo $ do
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	installHandler sigPIPE Ignore Nothing;
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	installHandler sigCHLD Ignore Nothing;
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#endif
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	setupLoggers
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	stats <- atomically $ newTMVar (StatisticsInfo 0 0)
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	dbQueriesChan <- newChan
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	coreChan <- newChan
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	serverInfo' <- getOpts $ newServerInfo stats coreChan dbQueriesChan
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#if defined(OFFICIAL_SERVER)
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	dbHost' <- askFromConsole "DB host: "
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	dbLogin' <- askFromConsole "login: "
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	dbPassword' <- askFromConsole "password: "
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	let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
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#else
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	let serverInfo = serverInfo'
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#endif
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	bracket
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		(Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
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		(sClose)
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		(startServer serverInfo)