author | koda |
Sun, 04 Apr 2010 19:51:53 +0000 | |
changeset 3305 | 91074496d5c9 |
parent 3117 | f3e363a9b7db |
child 3308 | b6dcae4b6d2c |
permissions | -rw-r--r-- |
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// |
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// overlayViewController.m |
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// HedgewarsMobile |
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// |
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// Created by Vittorio on 16/03/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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|
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#import "OverlayViewController.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "PascalImports.h" |
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#import "CGPointUtils.h" |
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#import "SDL_mouse.h" |
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#import "PopoverMenuViewController.h" |
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@implementation OverlayViewController |
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@synthesize dimTimer, menuPopover; |
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-(void) didReceiveMemoryWarning { |
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// Releases the view if it doesn't have a superview. |
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[super didReceiveMemoryWarning]; |
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// Release any cached data, images, etc that aren't in use. |
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} |
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|
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-(void) viewDidLoad { |
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self.view.alpha = 0; |
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|
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// needed for rotation to work on os < 3.2 |
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self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0); |
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self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0)); |
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dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6] |
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interval:1000 |
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target:self |
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selector:@selector(dimOverlay) |
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userInfo:nil |
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repeats:YES]; |
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// add timer too runloop, otherwise it doesn't work |
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[[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
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// listen for dismissal of the popover (see below)x |
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(dismissPopover) name:@"dismissPopover" object:nil]; |
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// present the overlay after 2 seconds |
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[NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showMenuAfterwards) userInfo:nil repeats:NO]; |
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} |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); |
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} |
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|
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-(void) viewDidUnload { |
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[dimTimer invalidate]; |
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self.dimTimer = nil; |
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menuPopover = nil; |
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[super viewDidUnload]; |
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} |
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-(void) dealloc { |
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[menuPopover release]; |
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// dimTimer is autoreleased |
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[super dealloc]; |
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} |
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|
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// draws the controller overlay after the sdl window has taken control |
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-(void) showMenuAfterwards { |
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[[SDLUIKitDelegate sharedAppDelegate].uiwindow bringSubviewToFront:self.view]; |
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|
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[UIView beginAnimations:@"showing overlay" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.view.alpha = 1; |
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[UIView commitAnimations]; |
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} |
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// dim the overlay when there's no more input for a certain amount of time |
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-(IBAction) buttonReleased:(id) sender { |
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HW_allKeysUp(); |
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[dimTimer setFireDate:[NSDate dateWithTimeIntervalSinceNow:2.7]]; |
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} |
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// nice transition for dimming |
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-(void) dimOverlay { |
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[UIView beginAnimations:@"overlay dim" context:NULL]; |
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[UIView setAnimationDuration:0.6]; |
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self.view.alpha = 0.2; |
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[UIView commitAnimations]; |
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} |
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// set the overlay visible and put off the timer for enough time |
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-(void) activateOverlay { |
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self.view.alpha = 1; |
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[dimTimer setFireDate:[NSDate dateWithTimeIntervalSinceNow:1000]]; |
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} |
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// issue certain action based on the tag of the button |
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-(IBAction) buttonPressed:(id) sender { |
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[self activateOverlay]; |
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UIButton *theButton = (UIButton *)sender; |
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switch (theButton.tag) { |
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case 0: |
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HW_walkLeft(); |
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break; |
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case 1: |
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HW_walkRight(); |
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break; |
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case 2: |
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HW_aimUp(); |
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break; |
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case 3: |
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HW_aimDown(); |
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break; |
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case 4: |
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HW_shoot(); |
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break; |
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case 5: |
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HW_jump(); |
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break; |
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case 6: |
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HW_backjump(); |
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break; |
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case 7: |
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HW_tab(); |
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break; |
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default: |
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NSLog(@"Nope"); |
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break; |
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} |
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} |
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// present a further check before closing game |
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-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
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if ([actionSheet cancelButtonIndex] != buttonIndex) |
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HW_terminate(NO); |
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else |
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HW_pause(); |
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} |
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||
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// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
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-(IBAction) showPopover{ |
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PopoverMenuViewController *popupMenu = [[PopoverMenuViewController alloc] init]; |
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popoverVisible = YES; |
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Class popoverController = NSClassFromString(@"UIPopoverController"); |
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if (popoverController) { |
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#ifdef __IPHONE_3_2 |
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menuPopover = [[popoverController alloc] initWithContentViewController:popupMenu]; |
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[menuPopover setPopoverContentSize:CGSizeMake(220, 170) animated:YES]; |
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[menuPopover presentPopoverFromRect:CGRectMake(960, 0, 220, 32) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; |
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#endif |
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} else { |
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//iphone stuff |
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} |
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} |
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// because of the actionSheet, the popover might not get dismissed, so we do it manually (through a NSNotification system, see above) |
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// are we sure about this? |
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-(void) dismissPopover { |
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/*if (popoverVisible) |
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[menuPopover dismissPopoverAnimated:YES]; |
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popoverVisible = NO;*/ |
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} |
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#pragma mark - |
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#pragma mark Custom touch event handling |
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#define kMinimumPinchDelta 50 |
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#define kMinimumGestureLength 10 |
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#define kMaximumVariance 3 |
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171 |
|
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172 |
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
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173 |
NSArray *twoTouches; |
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174 |
UITouch *touch = [touches anyObject]; |
3305 | 175 |
int width = [[UIScreen mainScreen] bounds].size.width; |
176 |
||
3117
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177 |
switch ([touches count]) { |
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178 |
case 1: |
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179 |
gestureStartPoint = [touch locationInView:self.view]; |
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180 |
initialDistanceForPinching = 0; |
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181 |
switch ([touch tapCount]) { |
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182 |
case 1: |
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183 |
NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y ); |
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184 |
SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, |
3305 | 185 |
(int)gestureStartPoint.y, width - (int)gestureStartPoint.x); |
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186 |
HW_click(); |
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187 |
break; |
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188 |
case 2: |
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189 |
HW_ammoMenu(); |
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190 |
break; |
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191 |
default: |
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192 |
break; |
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193 |
} |
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194 |
break; |
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195 |
case 2: |
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196 |
if (2 == [touch tapCount]) { |
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197 |
HW_zoomReset(); |
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198 |
} |
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199 |
|
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200 |
// pinching |
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201 |
twoTouches = [touches allObjects]; |
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202 |
UITouch *first = [twoTouches objectAtIndex:0]; |
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203 |
UITouch *second = [twoTouches objectAtIndex:1]; |
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204 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
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205 |
break; |
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206 |
default: |
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207 |
break; |
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208 |
} |
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209 |
|
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210 |
} |
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211 |
|
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212 |
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
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213 |
initialDistanceForPinching = 0; |
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214 |
gestureStartPoint.x = 0; |
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215 |
gestureStartPoint.y = 0; |
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216 |
HW_allKeysUp(); |
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217 |
} |
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218 |
|
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219 |
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
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220 |
// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances. |
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221 |
[self touchesEnded:touches withEvent:event]; |
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222 |
} |
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223 |
|
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224 |
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
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225 |
NSArray *twoTouches; |
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226 |
CGPoint currentPosition; |
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227 |
UITouch *touch = [touches anyObject]; |
3305 | 228 |
int width = [[UIScreen mainScreen] bounds].size.width; |
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229 |
|
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230 |
switch ([touches count]) { |
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231 |
case 1: |
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232 |
currentPosition = [touch locationInView:self.view]; |
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233 |
// panning |
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234 |
SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, |
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(int)gestureStartPoint.y, width - (int)gestureStartPoint.x); |
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236 |
// remember that we have x and y inverted |
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237 |
/* temporarily disabling hog movements for camera panning testing |
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238 |
CGFloat vertDiff = gestureStartPoint.x - currentPosition.x; |
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239 |
CGFloat horizDiff = gestureStartPoint.y - currentPosition.y; |
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240 |
CGFloat deltaX = fabsf(vertDiff); |
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241 |
CGFloat deltaY = fabsf(horizDiff); |
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242 |
|
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243 |
if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) { |
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244 |
NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x); |
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245 |
if (horizDiff > 0) HW_walkLeft(); |
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246 |
else HW_walkRight(); |
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247 |
} else if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance){ |
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248 |
NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y); |
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249 |
if (vertDiff < 0) HW_aimUp(); |
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250 |
else HW_aimDown(); |
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251 |
} |
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252 |
*/ |
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253 |
break; |
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|
254 |
case 2: |
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255 |
twoTouches = [touches allObjects]; |
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256 |
UITouch *first = [twoTouches objectAtIndex:0]; |
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257 |
UITouch *second = [twoTouches objectAtIndex:1]; |
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258 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
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|
259 |
|
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260 |
if (0 == initialDistanceForPinching) |
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261 |
initialDistanceForPinching = currentDistanceOfPinching; |
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|
262 |
|
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263 |
if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta) |
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|
264 |
HW_zoomOut(); |
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265 |
else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta) |
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|
266 |
HW_zoomIn(); |
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|
267 |
|
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|
268 |
currentDistanceOfPinching = initialDistanceForPinching; |
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|
269 |
break; |
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|
270 |
default: |
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|
271 |
break; |
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|
272 |
} |
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273 |
} |
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274 |
|
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|
275 |
|
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276 |
@end |