hedgewars/uKeys.pas
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 3038 4e48c276a468
child 3221 3e6586c1ab4f
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uKeys;
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interface
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uses uConsts, SDLh;
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type TBinds = array[0..cKeyMaxIndex] of shortstring;
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type TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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procedure initModule;
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procedure freeModule;
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function  KeyNameToCode(name: shortstring): word;
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procedure ProcessKbd;
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure ControllerInit;
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procedure ControllerClose;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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var hideAmmoMenu: boolean;
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    wheelUp: boolean;
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    wheelDown: boolean;
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    ControllerNumControllers: Integer;
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    ControllerEnabled: Integer;
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    ControllerNumAxes: array[0..5] of Integer;
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    //ControllerNumBalls: array[0..5] of Integer;
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    ControllerNumHats: array[0..5] of Integer;
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    ControllerNumButtons: array[0..5] of Integer;
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    ControllerAxes: array[0..5] of array[0..19] of Integer;
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    //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
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    ControllerHats: array[0..5] of array[0..19] of Byte;
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    ControllerButtons: array[0..5] of array[0..19] of Byte;
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    DefaultBinds, CurrentBinds: TBinds;
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{$IFDEF IPHONEOS}
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    leftClick: boolean;
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    middleClick: boolean;
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    rightClick: boolean;
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    upKey: boolean;
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    downKey: boolean;
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    rightKey: boolean;
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    leftKey: boolean;
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    backspaceKey: boolean;
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    spaceKey: boolean;
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    enterKey: boolean;
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    tabKey: boolean;
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    chatAction: boolean;
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    pauseAction: boolean;
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    switchAction: boolean;
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    theJoystick: PSDL_Joystick;
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procedure setiPhoneBinds;
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{$ENDIF}
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implementation
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uses uTeams, uConsole, uMisc, uStore;
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const KeyNumber = 1024;
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var tkbd, tkbdn: TKeyboardState;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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function KeyNameToCode(name: shortstring): word;
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var code: Word;
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begin
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    code:= cKeyMaxIndex;
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    while (code > 0) and (KeyNames[code] <> name) do dec(code);
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    KeyNameToCode:= code;
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end;
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procedure ProcessKbd;
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var  i, j, k: LongInt;
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     s: shortstring;
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     pkbd: PByteArray;
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     Trusted: boolean;
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begin
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hideAmmoMenu:= false;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// move cursor/camera
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// TODO: Scale on screen dimensions and/or axis value (game controller)?
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movecursor(5 * CursorMovementX, 5 * CursorMovementY);
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k:= SDL_GetMouseState(nil, nil);
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pkbd:= SDL_GetKeyState(@j);
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{$IFNDEF IPHONEOS}
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for i:= 6 to pred(j) do // first 6 will be overwritten
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    tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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        if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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        tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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        tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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        tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        tkbdn[k]:= ControllerButtons[j][i];
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        inc(k, 1);
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        end;
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    end;
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// now process strokes
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for i:= 0 to cKeyMaxIndex do
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if CurrentBinds[i][0] <> #0 then
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    begin
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    if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true;
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    if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted)
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    else if (CurrentBinds[i][1] = '+')
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            and (tkbdn[i] = 0)
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            and (tkbd[i] <> 0) then
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            begin
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            s:= CurrentBinds[i];
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            s[1]:= '-';
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            ParseCommand(s, Trusted)
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            end;
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    tkbd[i]:= tkbdn[i]
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    end
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end;
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procedure ResetKbd;
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var i, j, k, t: LongInt;
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    pkbd: PByteArray;
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begin
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k:= SDL_GetMouseState(nil, nil);
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pkbd:= SDL_GetKeyState(@j);
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true);
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{$IFNDEF IPHONEOS}
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for i:= 1 to pred(j) do
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    tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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        if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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        tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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        tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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        tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        tkbdn[k]:= ControllerButtons[j][i];
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        inc(k, 1);
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        end;
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    end;
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for t:= 0 to cKeyMaxIndex do
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    tkbd[i]:= tkbdn[i]
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end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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KeyNames[1]:= 'mousel';
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KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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KeyNames[5]:= 'wheeldown';
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for i:= 6 to cKeyMaxIndex do
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    begin
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        s:= shortstring(sdl_getkeyname(i));
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    //writeln(stdout,inttostr(i) + ': ' + s);
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        if s = 'unknown key' then KeyNames[i]:= ''
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        else begin
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        for t:= 1 to Length(s) do
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            if s[t] = ' ' then s[t]:= '_';
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            KeyNames[i]:= s
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        end;
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end;
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//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]);
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// get the size of keyboard array
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SDL_GetKeyState(@k);
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// Controller(s)
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u';
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        keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd';
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u';
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        keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r';
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        keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd';
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        keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l';
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i);
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        inc(k, 1);
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        end;
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    end;
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   302
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DefaultBinds[ 27]:= 'quit';
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   304
DefaultBinds[ 96]:= 'history';
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   305
DefaultBinds[127]:= 'rotmask';
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   306
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   307
//numpad
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   308
//DefaultBinds[265]:= '+volup';
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   309
//DefaultBinds[256]:= '+voldown';
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   310
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DefaultBinds[KeyNameToCode('0')]:= '+volup';
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DefaultBinds[KeyNameToCode('9')]:= '+voldown';
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   313
DefaultBinds[KeyNameToCode('c')]:= 'capture';
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   314
DefaultBinds[KeyNameToCode('h')]:= 'findhh';
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   315
DefaultBinds[KeyNameToCode('p')]:= 'pause';
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   316
DefaultBinds[KeyNameToCode('s')]:= '+speedup';
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   317
DefaultBinds[KeyNameToCode('t')]:= 'chat';
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   318
DefaultBinds[KeyNameToCode('y')]:= 'confirm';
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   319
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   320
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
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   321
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
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DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
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   323
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DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
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   325
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   327
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   328
DefaultBinds[ 1]:= '/put';
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DefaultBinds[ 3]:= 'ammomenu';
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DefaultBinds[ 8]:= 'hjump';
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DefaultBinds[ 9]:= 'switch';
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DefaultBinds[13]:= 'ljump';
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DefaultBinds[32]:= '+attack';
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   334
{$IFDEF IPHONEOS}
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   335
DefaultBinds[23]:= '+up';
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DefaultBinds[24]:= '+down';
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DefaultBinds[25]:= '+left';
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   338
DefaultBinds[26]:= '+right';
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   339
DefaultBinds[44]:= 'chat';
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   340
DefaultBinds[55]:= 'pause';
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   341
{$ELSE}
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   342
DefaultBinds[KeyNameToCode('up')]:= '+up';
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   343
DefaultBinds[KeyNameToCode('down')]:= '+down';
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   344
DefaultBinds[KeyNameToCode('left')]:= '+left';
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   345
DefaultBinds[KeyNameToCode('right')]:= '+right';
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   346
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
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   347
{$ENDIF}
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   348
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   349
SetDefaultBinds();
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   350
end;
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   351
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   352
procedure SetBinds(var binds: TBinds);
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   353
begin
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   354
    CurrentBinds:= binds;
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   355
end;
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   356
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   357
procedure SetDefaultBinds;
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   358
begin
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   359
    CurrentBinds:= DefaultBinds;
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   360
end;
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   361
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   362
{$IFDEF IPHONEOS}
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   363
procedure setiPhoneBinds;
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   364
// set to false the keys that only need one stoke
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   365
begin
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   366
    tkbdn[1]:= ord(leftClick);
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   367
    tkbdn[2]:= ord(middleClick);
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   368
    tkbdn[3]:= ord(rightClick);
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   369
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   370
    tkbdn[23]:= ord(upKey);
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   371
    tkbdn[24]:= ord(downKey);
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   372
    tkbdn[25]:= ord(leftKey);
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   373
    tkbdn[26]:= ord(rightKey);
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   374
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   375
    tkbdn[ 8]:= ord(backspaceKey);
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   376
    tkbdn[ 9]:= ord(tabKey);
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   377
    tkbdn[13]:= ord(enterKey);
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   378
    tkbdn[32]:= ord(spaceKey);
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   379
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   380
    tkbdn[44]:= ord(chatAction);
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   381
    tkbdn[55]:= ord(pauseAction);
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   382
    //tkbdn[100]:= ord(switchAction);
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   383
    
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   384
    leftClick:= false;
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   385
    middleClick:= false;
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   386
    rightClick:= false;
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   387
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   388
    tabKey:= false;
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   389
    enterKey:= false;
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   390
    backspaceKey:= false;
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   391
    
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   392
    chatAction:= false;
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   393
    pauseAction:= false;
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   394
    //switchAction:= false;
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   395
end;
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   396
{$ENDIF}
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   397
948
5d49a92c240a Fix chat behavior
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   398
procedure FreezeEnterKey;
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   399
begin
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   400
tkbd[13]:= 1;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
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diff changeset
   401
tkbd[271]:= 1;
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5d49a92c240a Fix chat behavior
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diff changeset
   402
end;
167
805fa9a27e9e "Trusted" binds
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diff changeset
   403
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
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diff changeset
   404
var Controller: array [0..5] of PSDL_Joystick;
2948
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diff changeset
   405
    
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   406
procedure ControllerInit;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   407
var i, j: Integer;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   408
begin
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
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diff changeset
   409
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
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diff changeset
   410
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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   411
ControllerEnabled:= 0;
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   412
ControllerNumControllers:= SDL_NumJoysticks();
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
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   413
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   414
if ControllerNumControllers > 6 then ControllerNumControllers:= 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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diff changeset
   415
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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   416
WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers));
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diff changeset
   417
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   418
if ControllerNumControllers > 0 then
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   419
    begin
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   420
    for j:= 0 to pred(ControllerNumControllers) do
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   421
        begin
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   422
        WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j));
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   423
        Controller[j]:= SDL_JoystickOpen(j);
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   424
        if Controller[j] = nil then
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diff changeset
   425
            WriteLnToConsole('* Failed to open game controller!')
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diff changeset
   426
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   427
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   428
            ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
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unc0rr
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diff changeset
   429
            //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
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unc0rr
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diff changeset
   430
            ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
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unc0rr
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diff changeset
   431
            ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
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unc0rr
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diff changeset
   432
            WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j]));
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unc0rr
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diff changeset
   433
            //WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j]));
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unc0rr
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diff changeset
   434
            WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j]));
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unc0rr
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diff changeset
   435
            WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j]));
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diff changeset
   436
            ControllerEnabled:= 1;
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diff changeset
   437
            
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   438
            if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   439
            //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   440
            if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20;
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unc0rr
parents: 2905
diff changeset
   441
            if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20;
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unc0rr
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diff changeset
   442
            
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   443
            // reset all buttons/axes
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   444
            for i:= 0 to pred(ControllerNumAxes[j]) do
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unc0rr
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diff changeset
   445
                ControllerAxes[j][i]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   446
            (*for i:= 0 to pred(ControllerNumBalls[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   447
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   448
                ControllerBalls[j][i][0]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   449
                ControllerBalls[j][i][1]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   450
                end;*)
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diff changeset
   451
            for i:= 0 to pred(ControllerNumHats[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   452
                ControllerHats[j][i]:= SDL_HAT_CENTERED;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   453
            for i:= 0 to pred(ControllerNumButtons[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   454
                ControllerButtons[j][i]:= 0;
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   455
            end;
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   456
        end;
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   457
    // enable event generation/controller updating
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   458
    SDL_JoystickEventState(1);
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   459
    end
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   460
else    
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   461
    WriteLnToConsole('Not using any game controller');
2591
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   462
{$IFDEF IPHONEOS}
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   463
theJoystick:= Controller[0];
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{$ENDIF}
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end;
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   466
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   467
procedure ControllerClose;
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   468
var j: Integer;
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   469
begin
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   470
    if ControllerEnabled > 0 then
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   471
        for j:= 0 to pred(ControllerNumControllers) do
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   472
            SDL_JoystickClose(Controller[j]);
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   473
end;
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   474
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   475
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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   476
begin
2948
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   477
    ControllerAxes[joy][axis]:= value;
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   478
end;
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   479
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   480
procedure ControllerHatEvent(joy, hat, value: Byte);
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   481
begin
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   482
    ControllerHats[joy][hat]:= value;
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   483
end;
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   484
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   485
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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   486
begin
2948
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   487
    if pressed then ControllerButtons[joy][button]:= 1
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   488
    else ControllerButtons[joy][button]:= 0;
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diff changeset
   489
end;
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diff changeset
   490
3038
4e48c276a468 In pascal unit is a namespace
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   491
procedure initModule;
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   492
begin
2948
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   493
    wheelUp:= false;
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   494
    wheelDown:= false;
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   495
{$IFDEF IPHONEOS}
2948
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   496
    // this function is called by HW_allKeysUp so be careful
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   497
    leftClick:= false;
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   498
    middleClick:= false;
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   499
    rightClick:= false;
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b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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diff changeset
   500
2948
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   501
    upKey:= false;
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   502
    downKey:= false;
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   503
    rightKey:= false;
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   504
    leftKey:= false;
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diff changeset
   505
2948
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   506
    backspaceKey:= false;
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   507
    spaceKey:= false;
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   508
    enterKey:= false;
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   509
    tabKey:= false;
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diff changeset
   510
    
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   511
    chatAction:= false;
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   512
    pauseAction:= false;
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   513
    switchAction:= false;
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b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   514
{$ENDIF}
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   515
end;
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parents: 2714
diff changeset
   516
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
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   517
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   518
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2714
diff changeset
   519
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2714
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   520
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   521
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   522
end.