hedgewars/uCollisions.pas
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 3038 4e48c276a468
child 3236 4ab3917d7d44
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uCollisions;
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interface
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uses uGears, uFloat;
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const cMaxGearArrayInd = 255;
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type PGearArray = ^TGearArray;
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    TGearArray = record
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            ar: array[0..cMaxGearArrayInd] of PGear;
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            Count: Longword
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            end;
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procedure initModule;
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procedure freeModule;
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procedure AddGearCI(Gear: PGear);
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procedure DeleteCI(Gear: PGear);
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function  CheckGearsCollision(Gear: PGear): PGearArray;
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function  TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean;
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function  TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean;
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implementation
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uses uMisc, uConsts, uLand, uLandGraphics, uConsole;
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type TCollisionEntry = record
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            X, Y, Radius: LongInt;
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            cGear: PGear;
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            end;
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const MAXRECTSINDEX = 511;
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var Count: Longword;
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    cinfos: array[0..MAXRECTSINDEX] of TCollisionEntry;
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    ga: TGearArray;
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procedure AddGearCI(Gear: PGear);
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begin
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if Gear^.CollisionIndex >= 0 then exit;
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TryDo(Count <= MAXRECTSINDEX, 'Collision rects array overflow', true);
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with cinfos[Count] do
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    begin
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    X:= hwRound(Gear^.X);
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    Y:= hwRound(Gear^.Y);
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    Radius:= Gear^.Radius;
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    ChangeRoundInLand(X, Y, Radius - 1, true);
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    cGear:= Gear
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    end;
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Gear^.CollisionIndex:= Count;
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inc(Count)
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end;
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procedure DeleteCI(Gear: PGear);
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begin
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if Gear^.CollisionIndex >= 0 then
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    begin
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    with cinfos[Gear^.CollisionIndex] do
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        ChangeRoundInLand(X, Y, Radius - 1, false);
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    cinfos[Gear^.CollisionIndex]:= cinfos[Pred(Count)];
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    cinfos[Gear^.CollisionIndex].cGear^.CollisionIndex:= Gear^.CollisionIndex;
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    Gear^.CollisionIndex:= -1;
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    dec(Count)
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    end;
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end;
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function CheckGearsCollision(Gear: PGear): PGearArray;
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var mx, my: LongInt;
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    i: Longword;
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begin
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CheckGearsCollision:= @ga;
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ga.Count:= 0;
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if Count = 0 then exit;
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mx:= hwRound(Gear^.X);
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my:= hwRound(Gear^.Y);
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for i:= 0 to Pred(Count) do
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    with cinfos[i] do
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        if (Gear <> cGear) and
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            (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius)) then
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                begin
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                ga.ar[ga.Count]:= cinfos[i].cGear;
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                inc(ga.Count)
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                end
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end;
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function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean;
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var x, y, i: LongInt;
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    TestWord: LongWord;
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begin
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if Gear^.IntersectGear <> nil then
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   with Gear^ do
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        if (hwRound(IntersectGear^.X) + IntersectGear^.Radius < hwRound(X) - Radius) or
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           (hwRound(IntersectGear^.X) - IntersectGear^.Radius > hwRound(X) + Radius) then
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           begin
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           IntersectGear:= nil;
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           TestWord:= 0
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           end else
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           TestWord:= 255
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   else TestWord:= 0;
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x:= hwRound(Gear^.X);
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if Dir < 0 then x:= x - Gear^.Radius
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           else x:= x + Gear^.Radius;
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if (x and LAND_WIDTH_MASK) = 0 then
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   begin
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   y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
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   i:= y + Gear^.Radius * 2 - 2;
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   repeat
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     if (y and LAND_HEIGHT_MASK) = 0 then
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        if Land[y, x] > TestWord then exit(true);
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     inc(y)
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   until (y > i);
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   end;
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TestCollisionXwithGear:= false
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end;
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function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean;
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var x, y, i: LongInt;
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    TestWord: LongWord;
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begin
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if Gear^.IntersectGear <> nil then
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   with Gear^ do
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        if (hwRound(IntersectGear^.Y) + IntersectGear^.Radius < hwRound(Y) - Radius) or
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           (hwRound(IntersectGear^.Y) - IntersectGear^.Radius > hwRound(Y) + Radius) then
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           begin
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           IntersectGear:= nil;
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           TestWord:= 0
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           end else
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           TestWord:= 255
505
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   else TestWord:= 0;
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y:= hwRound(Gear^.Y);
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if Dir < 0 then y:= y - Gear^.Radius
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           else y:= y + Gear^.Radius;
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if (y and LAND_HEIGHT_MASK) = 0 then
505
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   begin
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   x:= hwRound(Gear^.X) - Gear^.Radius + 1;
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   i:= x + Gear^.Radius * 2 - 2;
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   repeat
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     if (x and LAND_WIDTH_MASK) = 0 then
505
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        if Land[y, x] > TestWord then exit(true);
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     inc(x)
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   until (x > i);
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   end;
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TestCollisionYwithGear:= false
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end;
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function TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
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var x, y, mx, my, i: LongInt;
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    flag: boolean;
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begin
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flag:= false;
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x:= hwRound(Gear^.X);
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if Dir < 0 then x:= x - Gear^.Radius
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           else x:= x + Gear^.Radius;
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if (x and LAND_WIDTH_MASK) = 0 then
513
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   begin
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   y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
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   i:= y + Gear^.Radius * 2 - 2;
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   repeat
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     if (y and LAND_HEIGHT_MASK) = 0 then
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           if Land[y, x] > 255 then exit(true)
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           else if Land[y, x] <> 0 then flag:= true;
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     inc(y)
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   until (y > i);
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   end;
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TestCollisionXKick:= flag;
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if flag then
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   begin
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   if hwAbs(Gear^.dX) < cHHKick then exit;
967
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   if (Gear^.State and gstHHJumping <> 0)
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   and (hwAbs(Gear^.dX) < _0_4) then exit;
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   mx:= hwRound(Gear^.X);
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   my:= hwRound(Gear^.Y);
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   for i:= 0 to Pred(Count) do
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    with cinfos[i] do
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      if (Gear <> cGear) and
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         (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) and
517
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         ((mx > x) xor (Dir > 0)) then
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         if (cGear^.Kind in [gtHedgehog, gtMine]) and ((Gear^.State and gstNotKickable) = 0) then
513
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             begin
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             with cGear^ do
513
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                  begin
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                  dX:= Gear^.dX;
542
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                  dY:= Gear^.dY * _0_5;
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                  State:= State or gstMoving;
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                  Active:= true
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                  end;
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             DeleteCI(cGear);
538
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             exit(false)
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             end
513
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   end
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end;
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function TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
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var x, y, mx, my, i: LongInt;
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    flag: boolean;
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begin
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flag:= false;
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y:= hwRound(Gear^.Y);
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if Dir < 0 then y:= y - Gear^.Radius
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           else y:= y + Gear^.Radius;
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if (y and LAND_HEIGHT_MASK) = 0 then
513
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   begin
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   x:= hwRound(Gear^.X) - Gear^.Radius + 1;
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   i:= x + Gear^.Radius * 2 - 2;
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   repeat
1753
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   239
     if (x and LAND_WIDTH_MASK) = 0 then
513
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   240
        if Land[y, x] > 0 then
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           if Land[y, x] > 255 then exit(true)
536
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           else if Land[y, x] <> 0 then flag:= true;
513
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     inc(x)
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   until (x > i);
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   245
   end;
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TestCollisionYKick:= flag;
513
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   247
536
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   248
if flag then
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   begin
839
1493f697d1bb Fix broken logic for the new parachute feature
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   250
   if hwAbs(Gear^.dY) < cHHKick then exit(true);
967
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   251
   if (Gear^.State and gstHHJumping <> 0)
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   and (not Gear^.dY.isNegative)
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   253
   and (Gear^.dY < _0_4) then exit;
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   254
513
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   mx:= hwRound(Gear^.X);
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   256
   my:= hwRound(Gear^.Y);
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   257
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   258
   for i:= 0 to Pred(Count) do
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   259
    with cinfos[i] do
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   260
      if (Gear <> cGear) and
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         (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) and
513
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   262
         ((my > y) xor (Dir > 0)) then
1528
3fee15104c1d More stable blowtorch:
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   263
         if (cGear^.Kind in [gtHedgehog, gtMine]) and ((Gear^.State and gstNotKickable) = 0) then
513
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   264
             begin
521
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   265
             with cGear^ do
513
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   266
                  begin
542
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   267
                  dX:= Gear^.dX * _0_5;
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                  dY:= Gear^.dY;
521
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   269
                  State:= State or gstMoving;
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                  Active:= true
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   271
                  end;
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             DeleteCI(cGear);
538
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             exit(false)
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   274
             end
513
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   275
   end
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   276
end;
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   277
498
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   278
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean;
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bcbd7adb4e4b - set svn:eol-style to native
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begin
351
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Gear^.X:= Gear^.X + ShiftX;
498
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Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
351
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TestCollisionXwithXYShift:= TestCollisionXwithGear(Gear, Dir);
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   283
Gear^.X:= Gear^.X - ShiftX;
498
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   284
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
4
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   285
end;
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   286
371
731ad6d27bd1 integer -> LongInt
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   287
function TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
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   288
var x, y, i: LongInt;
68
cbb93eb90304 Collision-related stuff
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   289
begin
351
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   290
y:= hwRound(Gear^.Y);
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   291
if Dir < 0 then y:= y - Gear^.Radius
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   292
           else y:= y + Gear^.Radius;
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   293
if (y and LAND_HEIGHT_MASK) = 0 then
68
cbb93eb90304 Collision-related stuff
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diff changeset
   294
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   295
   x:= hwRound(Gear^.X) - Gear^.Radius + 1;
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   296
   i:= x + Gear^.Radius * 2 - 2;
68
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   297
   repeat
1753
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   298
     if (x and LAND_WIDTH_MASK) = 0 then
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        if Land[y, x] > 255 then exit(true);
68
cbb93eb90304 Collision-related stuff
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   300
     inc(x)
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   301
   until (x > i);
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   302
   end;
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   303
TestCollisionY:= false
68
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   304
end;
cbb93eb90304 Collision-related stuff
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   305
371
731ad6d27bd1 integer -> LongInt
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   306
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
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   307
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
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   308
Gear^.X:= Gear^.X + int2hwFloat(ShiftX);
9c8b385dc9a1 - Get rid of operator := to have GPC support
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   309
Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
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TestCollisionYwithXYShift:= TestCollisionYwithGear(Gear, Dir);
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Gear^.X:= Gear^.X - int2hwFloat(ShiftX);
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Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
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end;
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procedure initModule;
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begin
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    Count:= 0;
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end;
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procedure freeModule;
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begin
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end;
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end.