hedgewars/uAmmos.pas
author unc0rr
Thu, 18 Sep 2008 13:39:05 +0000
changeset 1261 903058d382c7
parent 1066 1f1b3686a2b0
child 1784 dfe9bafb4590
permissions -rw-r--r--
Add watermelon weapon (without proper sprites yet)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 971
diff changeset
     2
 * Hedgewars, a free turn based strategy game
883
07a568ba44e0 Update copyright info in source files headers
unc0rr
parents: 784
diff changeset
     3
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     4
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     8
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    12
 * GNU General Public License for more details.
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    13
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    14
 * You should have received a copy of the GNU General Public License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    15
 * along with this program; if not, write to the Free Software
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    17
 *)
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    18
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    19
unit uAmmos;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    20
interface
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    21
uses uConsts, uTeams;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    22
{$INCLUDE options.inc}
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    23
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    24
procedure AddAmmoStore(s: shortstring);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    25
procedure AssignStores;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    26
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    27
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    28
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    29
procedure OnUsedAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    30
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    31
procedure SwitchNotHoldedAmmo(var Hedgehog: THedgehog);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    32
procedure SetWeapon(weap: TAmmoType);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    33
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    34
implementation
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    35
uses uMisc, uGears, uWorld, uLocale, uConsole;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    36
type TAmmoCounts = array[TAmmoType] of Longword;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    37
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    38
    StoreCnt: Longword = 0;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    39
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    40
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    41
var mi: array[0..cMaxSlotIndex] of byte;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    42
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    43
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    44
FillChar(mi, sizeof(mi), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    45
FillChar(Ammo^, sizeof(Ammo^), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    46
for a:= Low(TAmmoType) to High(TAmmoType) do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    47
    if cnts[a] > 0 then
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    48
       begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    49
       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    50
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    51
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= cnts[a];
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    52
       inc(mi[Ammoz[a].Slot])
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    53
       end
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    54
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    55
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    56
procedure AddAmmoStore(s: shortstring);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    57
var cnt: Longword;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    58
    a: TAmmoType;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    59
    ammos: TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    60
begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    61
TryDo(byte(s[0]) = byte(ord(High(TAmmoType)) + 1), 'Invalid ammo scheme (incompatible frontend)', true);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    62
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    63
inc(StoreCnt);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    64
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    65
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    66
new(StoresList[Pred(StoreCnt)]);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    67
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    68
for a:= Low(TAmmoType) to High(TAmmoType) do
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    69
    begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    70
    cnt:= byte(s[ord(a) + 1]) - byte('0');
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    71
    if cnt = 9 then cnt:= AMMO_INFINITE;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    72
    ammos[a]:= cnt
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    73
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    74
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    75
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    76
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    77
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    78
function GetAmmoByNum(num: Longword): PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    79
begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    80
TryDo(num < StoreCnt, 'Invalid store number', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    81
exit(StoresList[num])
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    82
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    83
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    84
procedure AssignStores;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
    85
var t: LongInt;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    86
    i: Longword;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    87
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
    88
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
    89
   with TeamsArray[t]^ do
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    90
      begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    91
      for i:= 0 to cMaxHHIndex do
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
    92
          if Hedgehogs[i].Gear <> nil then
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
    93
             Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    94
      end
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    95
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    96
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    97
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    98
var ammos: TAmmoCounts;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    99
    slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   100
    hhammo: PHHAmmo;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   101
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   102
FillChar(ammos, sizeof(ammos), 0);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   103
hhammo:= Hedgehog.Ammo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   104
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   105
for slot:= 0 to cMaxSlotIndex do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   106
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   107
        if hhammo^[slot, ami].Count > 0 then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   108
           ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   109
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   110
if ammos[ammo] <> AMMO_INFINITE then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   111
   begin
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   112
   inc(ammos[ammo], Ammoz[ammo].NumberInCase);
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   113
   if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   114
   end;
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   115
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   116
FillAmmoStore(hhammo, ammos)
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   117
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   118
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   119
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   120
var ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   121
    b: boolean;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   122
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   123
    repeat
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   124
      b:= false;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   125
      ami:= 0;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   126
      while (not b) and (ami < cMaxSlotAmmoIndex) do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   127
          if (Ammo^[Slot, ami].Count = 0)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   128
             and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   129
                                                  else inc(ami);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   130
      if b then // there's a free item in ammo stack
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   131
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   132
         Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   133
         Ammo^[Slot, ami + 1].Count:= 0
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   134
         end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   135
    until not b;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   136
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   137
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   138
procedure OnUsedAmmo(var Hedgehog: THedgehog);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   139
begin
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   140
with Hedgehog do
971
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   141
	begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   142
	with Ammo^[CurSlot, CurAmmo] do
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   143
		if Count <> AMMO_INFINITE then
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   144
			begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   145
			dec(Count);
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   146
			if Count = 0 then
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   147
				begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   148
				PackAmmo(Ammo, CurSlot);
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   149
				SwitchNotHoldedAmmo(Hedgehog)
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   150
				end
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   151
			end
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   152
	end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   153
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   154
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   155
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   156
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   157
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   158
Slot:= Ammoz[Ammo].Slot;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   159
ami:= 0;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   160
while (ami <= cMaxSlotAmmoIndex) do
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   161
      begin
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   162
      with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   163
            if (AmmoType = Ammo) then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   164
               exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns));
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   165
      inc(ami)
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   166
      end;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   167
HHHasAmmo:= false
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   168
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   169
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   170
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   171
var s: shortstring;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   172
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   173
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   174
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   175
with Hedgehog do
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   176
     begin
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   177
     if (Ammo^[CurSlot, CurAmmo].Count = 0) then
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   178
        begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   179
        CurAmmo:= 0;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   180
        CurSlot:= 0;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   181
        while (CurSlot <= cMaxSlotIndex) and (Ammo^[CurSlot, CurAmmo].Count = 0) do inc(CurSlot)
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   182
        end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   183
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   184
with Ammo^[CurSlot, CurAmmo] do
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   185
     begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   186
     CurMinAngle:= Ammoz[AmmoType].minAngle;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   187
     if Ammoz[AmmoType].maxAngle <> 0 then CurMaxAngle:= Ammoz[AmmoType].maxAngle
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   188
                                      else CurMaxAngle:= cMaxAngle;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   189
     with Hedgehog.Gear^ do
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   190
        begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   191
        if Angle < CurMinAngle then Angle:= CurMinAngle;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   192
        if Angle > CurMaxAngle then Angle:= CurMaxAngle;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   193
        end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   194
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   195
     s:= trammo[Ammoz[AmmoType].NameId];
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   196
     if Count <> AMMO_INFINITE then
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   197
        s:= s + ' (' + IntToStr(Count) + ')';
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   198
     if (Propz and ammoprop_Timerable) <> 0 then
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   199
        s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds];
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   200
     AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   201
     if (Propz and ammoprop_NeedTarget) <> 0
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   202
        then begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   203
        Gear^.State:= Gear^.State or      gstHHChooseTarget;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   204
        isCursorVisible:= true
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   205
        end else begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   206
        Gear^.State:= Gear^.State and not gstHHChooseTarget;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   207
        isCursorVisible:= false
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   208
        end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   209
     ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   210
     end
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   211
     end
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   212
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   213
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   214
procedure SwitchNotHoldedAmmo(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   215
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   216
with Hedgehog do
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   217
     if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_DontHold) <> 0 then
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   218
        begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   219
        CurAmmo:= 0;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   220
        CurSlot:= 0;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   221
        while (CurSlot <= cMaxSlotIndex) and (Ammo^[CurSlot, CurAmmo].Count = 0) do inc(CurSlot)
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   222
        end
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   223
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   224
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   225
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   226
begin
784
b203147d91b5 - Handle new command in game record and net
unc0rr
parents: 783
diff changeset
   227
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   228
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   229
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   230
end.