hedgewars/uVisualGearsHandlers.pas
author sheepluva
Fri, 17 Jan 2014 01:42:12 +0100
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child 10015 4feced261c68
permissions -rw-r--r--
style tweaks
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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{$INCLUDE "options.inc"} 
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unit uVisualGearsHandlers;
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interface
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uses uTypes;
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var doStepHandlers: array[TVisualGearType] of TVGearStepProcedure;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
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procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
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procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
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procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
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procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
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procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
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function isSorterActive: boolean; inline;
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procedure initModule;
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implementation
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uses uVariables, Math, uConsts, uVisualGearsList, uFloat, uSound, uRenderUtils, uWorld;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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    moved: boolean;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    inc(FrameTicks, Steps);
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    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
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        begin
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        dec(FrameTicks, vobFrameTicks);
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        inc(Frame);
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        if Frame = vobFramesCount then
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            Frame:= 0
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        end
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    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
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        begin
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        dec(FrameTicks, vobSDFrameTicks);
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        inc(Frame);
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        if Frame = vobSDFramesCount then
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            Frame:= 0
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        end;
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale;
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    if SuddenDeathDmg then
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale
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    else
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder)
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    and (round(X) <= cRightScreenBorder)
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    and (round(Y) - 75 <= LAND_HEIGHT)
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    and (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then
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            sign := 1
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        else
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            sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then
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            tdX:= 0;
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        if tdX > 0 then
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            sign := 1
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        else
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            sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
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   134
        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then
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lovelacer
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diff changeset
   135
            tdY:= 0;
3441
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        dec(Timer, Steps)
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diff changeset
   137
        end
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diff changeset
   138
    else
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   139
        begin
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   140
        moved:= false;
6580
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lovelacer
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   141
        if round(X) < cLeftScreenBorder then
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   142
            begin
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   143
            X:= X + cScreenSpace;
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nemo
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   144
            moved:= true
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nemo
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   145
            end
6580
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lovelacer
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   146
        else
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lovelacer
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   147
            if round(X) > cRightScreenBorder then
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   148
                begin
6580
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                X:= X - cScreenSpace;
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16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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   150
                moved:= true
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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diff changeset
   151
                end;
6580
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lovelacer
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   152
            // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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   153
        if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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   154
            begin
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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diff changeset
   155
            X:= cLeftScreenBorder + random(cScreenSpace);
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   156
            Y:= Y - (1024 + 250 + random(50)); // TODO - configure in theme (jellies for example could use limited range)
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   157
            moved:= true
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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diff changeset
   158
            end
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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diff changeset
   159
        else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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diff changeset
   160
            begin
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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   161
            X:= cLeftScreenBorder + random(cScreenSpace);
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   162
            Y:= Y - (1024 + random(25));
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   163
            moved:= true
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   164
            end;
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   165
        if moved then
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   166
            begin
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   167
            Angle:= random(360);
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   168
            dx:= 0.0000038654705 * random(10000);
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   169
            dy:= 0.000003506096 * random(7000);
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   170
            if random(2) = 0 then dx := -dx
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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diff changeset
   171
            end;
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        Timer:= 0;
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ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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   173
        tdX:= 0;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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   174
        tdY:= 0
3441
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   175
        end;
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   176
    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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   181
procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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   182
begin
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   183
if Gear^.FrameTicks > Steps then
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   184
    dec(Gear^.FrameTicks, Steps)
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   185
else
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   186
    DeleteVisualGear(Gear);
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   187
end;
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   188
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   189
////////////////////////////////////////////////////////////////////////////////
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   190
procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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0bcad5c38c9e clouds: up-and-down-bouncing now without evil loop
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diff changeset
   191
var s: Longword;
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   192
    t: real;
3441
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   193
begin
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
parents: 6302
diff changeset
   194
Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps;
3441
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diff changeset
   195
3592
0bcad5c38c9e clouds: up-and-down-bouncing now without evil loop
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   196
// up-and-down-bounce magic
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ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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   197
s := (GameTicks + Gear^.Timer) mod 4096;
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91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
parents: 6302
diff changeset
   198
t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048));
3597
978c30ef50fc visual gears: fixing nemo's c-style assignment/multiplications
sheepluva
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   199
if (s < 2048) then t := -t;
3441
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   200
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
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   201
Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
3441
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   202
6580
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lovelacer
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   203
if round(Gear^.X) < cLeftScreenBorder then
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lovelacer
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   204
    Gear^.X:= Gear^.X + cScreenSpace
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lovelacer
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   205
else
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lovelacer
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diff changeset
   206
    if round(Gear^.X) > cRightScreenBorder then
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lovelacer
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   207
        Gear^.X:= Gear^.X - cScreenSpace
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   208
end;
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   209
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   210
////////////////////////////////////////////////////////////////////////////////
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   211
procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
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diff changeset
   212
var s: LongInt;
3441
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   213
begin
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
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   214
s:= min(Steps, cExplFrameTicks);
3441
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   215
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
parents: 7644
diff changeset
   216
Gear^.X:= Gear^.X + Gear^.dX * s;
cc1805cd9138 Make explosion look depend less on fps
unc0rr
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   217
Gear^.Y:= Gear^.Y + Gear^.dY * s;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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   218
//Gear^.dY:= Gear^.dY + cGravityf;
3441
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   219
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   220
if Gear^.FrameTicks <= Steps then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   221
    if Gear^.Frame = 0 then
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lovelacer
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   222
        DeleteVisualGear(Gear)
3441
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diff changeset
   223
    else
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diff changeset
   224
        begin
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   225
        dec(Gear^.Frame);
f31225f99a06 some file that tried to escape...
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parents:
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   226
        Gear^.FrameTicks:= cExplFrameTicks
f31225f99a06 some file that tried to escape...
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diff changeset
   227
        end
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   228
    else dec(Gear^.FrameTicks, Steps)
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diff changeset
   229
end;
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   230
f31225f99a06 some file that tried to escape...
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   231
////////////////////////////////////////////////////////////////////////////////
3704
ed2b9c7fb260 Engine:
smaxx
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   232
procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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smaxx
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   233
begin
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   234
Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   235
ed2b9c7fb260 Engine:
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   236
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3706
a79784328c03 Engine:
smaxx
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   237
Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
3704
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diff changeset
   238
3706
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smaxx
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   239
Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
a79784328c03 Engine:
smaxx
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diff changeset
   240
while Gear^.Angle > cMaxAngle do
a79784328c03 Engine:
smaxx
parents: 3704
diff changeset
   241
    Gear^.Angle:= Gear^.Angle - cMaxAngle;
3704
ed2b9c7fb260 Engine:
smaxx
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diff changeset
   242
ed2b9c7fb260 Engine:
smaxx
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diff changeset
   243
if Gear^.FrameTicks <= Steps then
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smaxx
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diff changeset
   244
    DeleteVisualGear(Gear)
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smaxx
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diff changeset
   245
else
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   246
    dec(Gear^.FrameTicks, Steps)
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   247
end;
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   248
ed2b9c7fb260 Engine:
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   249
////////////////////////////////////////////////////////////////////////////////
4279
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   250
procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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Palewolf
parents: 4172
diff changeset
   251
begin
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   252
Steps := Steps;
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Palewolf
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diff changeset
   253
if Gear^.Timer <= Steps then
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Palewolf
parents: 4172
diff changeset
   254
    DeleteVisualGear(Gear)
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Palewolf
parents: 4172
diff changeset
   255
else
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Palewolf
parents: 4172
diff changeset
   256
    dec(Gear^.Timer, Steps)
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diff changeset
   257
end;
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parents: 4172
diff changeset
   258
b697a26ed538 Light trails for bullets
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parents: 4172
diff changeset
   259
////////////////////////////////////////////////////////////////////////////////
3441
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   260
procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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diff changeset
   261
begin
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   262
Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   263
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   264
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
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   265
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
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   266
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   267
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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   268
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   269
if Gear^.FrameTicks <= Steps then
6128
nemo
parents: 5874
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   270
    begin
nemo
parents: 5874
diff changeset
   271
    DeleteVisualGear(Gear);
nemo
parents: 5874
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   272
    exit
nemo
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diff changeset
   273
    end
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   274
else
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   275
    dec(Gear^.FrameTicks, Steps);
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   276
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   277
if Gear^.FrameTicks < $FF then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   278
   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   279
end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   280
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   281
////////////////////////////////////////////////////////////////////////////////
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   282
procedure doStepFire(Gear: PVisualGear; Steps: Longword);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   283
var vgt: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   284
begin
f31225f99a06 some file that tried to escape...
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parents:
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   285
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   286
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   287
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   288
if (Gear^.State and gstTmpFlag) = 0 then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   289
    begin
a70c61c076ae Engine:
smaxx
parents: 3706
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   290
    Gear^.dY:= Gear^.dY + cGravityf * Steps;
3764
eb91c02f2d84 Engine:
smaxx
parents: 3751
diff changeset
   291
    if ((GameTicks mod 200) < Steps + 1) then
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   292
        begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   293
        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   294
        if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   295
            begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   296
            vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   297
            vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   298
            vgt^.State:= gstTmpFlag;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   299
            end;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   300
        end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   301
    end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   302
else
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   303
    inc(Steps, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   304
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   305
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   306
       DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   307
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   308
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   309
end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   310
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   311
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   312
procedure doStepShell(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   313
begin
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   314
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   315
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   316
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   317
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   318
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   319
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   320
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   321
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   322
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   323
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   324
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   325
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   326
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   327
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   328
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   329
Gear^.Y:= Gear^.Y - 0.02 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   331
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   333
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   335
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   336
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   339
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   340
Gear^.X:= Gear^.X + Gear^.dX * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   341
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   342
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   343
Gear^.dX := Gear^.dX / (1.001 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   344
Gear^.dY := Gear^.dY / (1.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   345
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   346
if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   347
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   348
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   349
    dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   350
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   355
Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   356
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   357
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   358
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   359
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   360
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   361
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   362
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   363
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   364
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   365
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   366
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   367
else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   368
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   373
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   374
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   375
Gear^.scale:= Gear^.scale + 0.0025 * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   376
Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   377
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   378
if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   379
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   380
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   381
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   385
Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   386
Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   387
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   388
Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   389
//Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   391
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   392
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   393
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   394
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   395
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   396
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   397
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   398
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   399
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   400
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   406
Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   407
Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   409
Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   410
Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   412
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   413
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   414
            DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   415
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   416
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   417
        dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   418
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   419
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   420
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   426
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   427
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   428
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   429
    dec(Gear^.FrameTicks, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   430
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   431
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   435
Gear^.X:= Gear^.X + Gear^.dX * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   437
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   438
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   439
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   440
if round(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   441
    begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   447
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   449
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   450
inc(Gear^.Timer, Steps);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   451
if Gear^.Timer >= Gear^.FrameTicks then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   452
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   453
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   456
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   457
    if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   458
        Gear^.alpha:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   459
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   460
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   461
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   468
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   470
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   473
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   478
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   479
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   482
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
            SortFactor: QWord;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   485
            hdw: array[0..cMaxHHIndex] of LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   489
function isSorterActive: boolean; inline;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   490
begin
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   491
    isSorterActive:= currsorter <> nil
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   492
end;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   493
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   495
var i, t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
begin
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   497
for t:= 1 to min(Steps, Gear^.Timer) do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   499
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   501
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   502
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
                {$WARNINGS OFF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   505
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   506
                team^.TeamHealthBarHealth:= team^.TeamHealth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   507
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   508
                for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   509
                    if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   510
                        team^.Hedgehogs[h].HealthBarHealth:= team^.Hedgehogs[h].Gear^.Health + hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   511
                    else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   512
                        team^.Hedgehogs[h].HealthBarHealth:= hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   513
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   514
                end;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   515
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   517
if (Gear^.Timer = 0) or (currsorter <> Gear) then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   518
    begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   519
    if currsorter = Gear then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   520
        currsorter:= nil;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   521
    DeleteVisualGear(Gear);
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   522
    exit
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   523
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   524
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   525
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   526
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   527
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   528
    b: boolean;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   529
    t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   530
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   531
Steps:= Steps; // avoid compiler hint
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   532
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   533
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   536
        team:= TeamsArray[t];
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   537
        dy:= team^.DrawHealthY;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   538
        dw:= team^.TeamHealthBarHealth - team^.TeamHealth;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   539
        if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   540
            begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   541
            SortFactor:= team^.Clan^.ClanHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   542
            SortFactor:= (SortFactor shl  3) + team^.Clan^.ClanIndex;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   543
            SortFactor:= (SortFactor shl 30) + team^.TeamHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   544
            end
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   545
        else
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   546
            SortFactor:= 0;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   547
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   548
        for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   549
            if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   550
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth - team^.Hedgehogs[h].Gear^.Health
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   551
            else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   552
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   553
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   554
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   555
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   556
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   560
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   561
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   562
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   563
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   565
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   566
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   567
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   568
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
for i:= 0 to Pred(TeamsCount) do
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   570
        with thexchar[i] do
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   571
          if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   572
            begin
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9283
diff changeset
   573
            dec(t, team^.Clan^.HealthTex^.h + 2);
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   574
            ny:= t;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   575
            dy:= dy - ny
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   576
            end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   577
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   578
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   579
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   580
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   581
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   582
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   583
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   584
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   585
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   586
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   587
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   588
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   589
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   590
    begin
9763
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   591
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.Tag);
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   592
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   593
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   595
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   596
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   597
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   598
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   599
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   602
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   606
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   607
with Gear^.Hedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   608
    if SpeechGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   609
        SpeechGear^.Timer:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   610
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   611
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   612
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   613
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   614
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   615
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   616
9761
b497a6c679cb fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva
parents: 9720
diff changeset
   617
// FrameTicks cannot hold negative values
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   618
case Gear^.FrameTicks of
9763
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   619
    1: Gear^.Tag:= SpritesData[sprSpeechTail].Width-28;
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   620
    2: Gear^.Tag:= SpritesData[sprThoughtTail].Width-20;
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   621
    3: Gear^.Tag:= SpritesData[sprShoutTail].Width-10;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   622
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   623
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   624
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   625
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   626
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   627
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   628
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   629
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   630
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   631
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   632
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   633
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   634
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   635
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   636
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   637
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   638
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   639
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   640
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   641
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   642
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   643
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   644
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   645
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   646
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   647
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   648
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   649
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   650
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   651
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   652
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   653
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   654
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   655
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   656
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   657
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   658
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   659
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   660
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   661
5578
nemo
parents: 5576
diff changeset
   662
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   663
5596
nemo
parents: 5581
diff changeset
   664
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0)  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   665
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   666
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   667
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   668
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   669
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   670
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   671
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   672
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   673
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   674
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   675
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   676
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   677
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   678
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   679
    if Gear^.State = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   680
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   681
        DeleteVisualGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   682
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   683
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   684
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   685
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   686
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   687
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   688
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   689
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   690
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   691
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   692
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   693
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   694
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   695
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   696
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   697
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   698
    Gear^.Timer:= Gear^.Timer mod 76;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   699
    if Gear^.State > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   700
        DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   701
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   702
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   703
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   704
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   705
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   706
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   707
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   708
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   709
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   710
gY:= round(Gear^.Y);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   711
for i:= 0 to 31 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   712
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   713
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   714
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   715
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   716
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   717
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   718
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   719
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   720
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   721
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   722
Gear^.doStep:= @doStepExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   723
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   724
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   725
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   726
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   727
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   728
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   729
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   730
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   731
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   732
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   733
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   734
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   735
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   736
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   737
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   738
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   739
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   740
if Gear^.Timer > 250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   741
    DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   742
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   743
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   744
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   745
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   746
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   747
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   748
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   749
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   750
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   751
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   752
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   753
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   754
AddVisualGear(gX, gY, vgtSmokeRing);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   755
for i:= 0 to 46 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   756
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   757
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   758
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   759
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   760
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   761
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   762
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   763
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   764
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   765
    AddVisualGear(gX, gY, vgtExplPart);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   766
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   767
    AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   768
Gear^.doStep:= @doStepBigExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   769
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   770
    Gear^.doStep(Gear, Steps-1);
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   771
with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   772
    if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   773
        performRumble(kSystemSoundID_Vibrate);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   774
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   775
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   776
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   777
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   778
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   779
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   780
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   781
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   782
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   783
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   784
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   785
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   786
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   787
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   788
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   789
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   790
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   791
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   792
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   793
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   794
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   795
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   796
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   797
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   798
    dec(Gear^.FrameTicks, Steps);
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   799
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   800
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   801
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   802
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   803
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   804
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   805
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   806
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   807
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   808
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   809
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   810
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   811
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   812
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   813
                tmp:= Gear^.Tint and $FF;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   814
                if tdY >= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   815
                    inc(tmp)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   816
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   817
                    dec(tmp);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   818
                if tmp < round(dX) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   819
                    tdY:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   820
                if tmp > round(dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   821
                    tdY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   822
                if tmp > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   823
                    tmp := 255;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   824
                if tmp < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   825
                    tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   826
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   827
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   828
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   829
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   830
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   831
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   832
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   833
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   834
inc(Gear^.Timer, Steps);
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   835
    
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   836
while Gear^.Timer >= 10 do
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   837
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   838
    dec(Gear^.Timer, 10);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   839
    if WindBarWidth < Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   840
        inc(WindBarWidth)
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   841
    else if WindBarWidth > Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   842
        dec(WindBarWidth);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   843
    end;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   844
if cWindspeedf > Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   845
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   846
    cWindspeedf := cWindspeedf - Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   847
    if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   848
    end
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   849
else if cWindspeedf < Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   850
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   851
    cWindspeedf := cWindspeedf + Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   852
    if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   853
    end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   854
        
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   855
if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle)  then 
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   856
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   857
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   858
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   859
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   860
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   861
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   862
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   863
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   864
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   865
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   866
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   867
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   868
    dec(Gear^.FrameTicks, Steps);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   869
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then 
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   870
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   871
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   872
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   873
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   874
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   875
const handlers: array[TVisualGearType] of TVGearStepProcedure =
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   876
        (
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   877
            @doStepFlake,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   878
            @doStepCloud,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   879
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   880
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   881
            @doStepFire,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   882
            @doStepSmallDamage,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   883
            @doStepTeamHealthSorter,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   884
            @doStepSpeechBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   885
            @doStepBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   886
            @doStepSteam,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   887
            @doStepAmmo,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   888
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   889
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   890
            @doStepShell,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   891
            @doStepDust,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   892
            @doStepSplash,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   893
            @doStepDroplet,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   894
            @doStepSmokeRing,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   895
            @doStepBeeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   896
            @doStepEgg,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   897
            @doStepFeather,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   898
            @doStepHealthTag,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   899
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   900
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   901
            @doStepExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   902
            @doStepBigExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   903
            @doStepChunk,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   904
            @doStepNote,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   905
            @doStepLineTrail,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   906
            @doStepBulletHit,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   907
            @doStepCircle,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   908
            @doStepSmoothWindBar,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   909
            @doStepStraightShot
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   910
        );
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   911
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   912
procedure initModule;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   913
begin
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   914
    doStepHandlers:= handlers
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   915
end;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   916
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   917
end.