hedgewars/PascalExports.pas
author unc0rr
Wed, 02 May 2012 22:12:58 +0400
changeset 7001 89488f5b99ca
parent 6998 f2524a80eea2
child 7027 f264ad9d8965
permissions -rw-r--r--
GetRandom -> GetRandomf
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     1
(*
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     2
 * Hedgewars, a free turn based strategy game
6700
e04da46ee43c the most important commit of the year
koda
parents: 6580
diff changeset
     3
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     4
 *
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     8
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    12
 * GNU General Public License for more details.
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    13
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    14
 * You should have received a copy of the GNU General Public License
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    15
 * along with this program; if not, write to the Free Software
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    17
 *)
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    18
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    20
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    21
unit PascalExports;
5125
sheepluva
parents: 4939
diff changeset
    22
(*
sheepluva
parents: 4939
diff changeset
    23
 * If the engine is compiled as library this unit will export functions
sheepluva
parents: 4939
diff changeset
    24
 * as C declarations for convenient library usage in your application and
sheepluva
parents: 4939
diff changeset
    25
 * language of choice.
sheepluva
parents: 4939
diff changeset
    26
 *
sheepluva
parents: 4939
diff changeset
    27
 * See also: C declarations on wikipedia
sheepluva
parents: 4939
diff changeset
    28
 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
sheepluva
parents: 4939
diff changeset
    29
 *)
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    30
interface
6954
a61458a81480 changed uKeys to uInputHandler to better reflect its function
Xeli
parents: 6925
diff changeset
    31
uses uTypes, uConsts, uVariables, GLunit, uInputHandler, uSound, uAmmos, uUtils, uCommands;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    32
2924
908851e59958 Engine:
smxx
parents: 2905
diff changeset
    33
{$INCLUDE "config.inc"}
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5125
diff changeset
    34
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    35
5452
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    36
function HW_getNumberOfWeapons:LongInt; cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    37
5452
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    38
function HW_getMaxNumberOfTeams:LongInt; cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    39
5452
3edc3e3b8cdc Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents: 5194
diff changeset
    40
function HW_getMaxNumberOfHogs:LongInt; cdecl; export;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
    41
6035
bdd0528ee8a6 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
Xeli
parents: 6023
diff changeset
    42
procedure HW_terminate(closeFrontend: Boolean); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    43
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    44
implementation
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2799
diff changeset
    45
{$IFDEF HWLIBRARY}
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    46
var cZoomVal: GLfloat;
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3626
diff changeset
    47
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    48
// retrieve protocol information
4603
d362ab6c7f53 damn. it.
koda
parents: 4507
diff changeset
    49
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    50
begin
4460
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    51
    netProto^:= cNetProtoVersion;
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    52
    versionStr^:= cVersionString;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    53
end;
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    54
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    55
procedure HW_zoomSet(value: GLfloat); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    56
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    57
    cZoomVal:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    58
    ZoomValue:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    59
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    60
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    61
procedure HW_zoomReset; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    62
begin
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    63
    ZoomValue:= cZoomVal;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    64
    // center the camera at current hog
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    65
    if CurrentHedgehog <> nil then
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    66
        followGear:= CurrentHedgehog^.Gear;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    67
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    68
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    69
function HW_zoomFactor: GLfloat; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    70
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
    71
    HW_zoomFactor:= ZoomValue / cDefaultZoomLevel;
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    72
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    73
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    74
function HW_zoomLevel: LongInt; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    75
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
    76
    HW_zoomLevel:= trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta);
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    77
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    78
4939
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
    79
procedure HW_screenshot; cdecl; export;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
    80
begin
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
    81
    flagMakeCapture:= true;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
    82
end;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
    83
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
    84
function HW_isPaused: boolean; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
    85
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
    86
    HW_isPaused:= isPaused;
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
    87
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
    88
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
    89
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    90
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    91
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
    92
    alsoShutdownFrontend:= closeFrontend;
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
    93
    ParseCommand('forcequit', true);
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    94
end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3347
diff changeset
    95
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
    96
function HW_getSDLWindow: pointer; cdecl; export;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
    97
begin
6997
2356bf174df8 remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
koda
parents: 6990
diff changeset
    98
    HW_getSDLWindow:={$IFDEF SDL13}SDLwindow{$ELSE}nil{$ENDIF};
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
    99
end;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   100
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   101
// cursor handling
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   102
procedure HW_setCursor(x,y: LongInt); cdecl; export;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   103
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   104
    CursorPoint.X:= x;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   105
    CursorPoint.Y:= y;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   106
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   107
3661
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   108
procedure HW_getCursor(x,y: PLongInt); cdecl; export;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   109
begin
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   110
    x^:= CursorPoint.X;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   111
    y^:= CursorPoint.Y;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   112
end;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   113
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   114
// ammo menu related functions
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   115
function HW_isAmmoMenuOpen: boolean; cdecl; export;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   116
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   117
    HW_isAmmoMenuOpen:= bShowAmmoMenu;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   118
end;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   119
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   120
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   121
begin;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   122
    HW_isAmmoMenuNotAllowed:= ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   123
                                ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   124
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   125
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   126
function HW_isWeaponRequiringClick: boolean; cdecl; export;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   127
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   128
    HW_isWeaponRequiringClick:= false;
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   129
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   130
        HW_isWeaponRequiringClick:= (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   131
end;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   132
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   133
function HW_isWeaponTimerable: boolean; cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   134
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   135
    HW_isWeaponTimerable:= false;
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   136
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   137
        HW_isWeaponTimerable:= (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   138
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   139
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   140
function HW_isWeaponSwitch: boolean cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   141
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   142
    HW_isWeaponSwitch:= false;
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   143
    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   144
        HW_isWeaponSwitch:= (CurAmmoGear^.AmmoType = amSwitch);
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   145
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   146
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   147
function HW_isWeaponRope: boolean cdecl; export;
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   148
begin
6998
koda
parents: 6997
diff changeset
   149
    HW_isWeaponRope:= false;
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   150
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   151
        HW_isWeaponRope:= (CurrentHedgehog^.CurAmmoType = amRope);
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   152
end;
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   153
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   154
procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   155
begin
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   156
    ParseCommand('/timer ' + inttostr(time), true);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   157
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   158
6825
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   159
function HW_getGrenadeTime: LongInt; cdecl; export;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   160
var CurWeapon: PAmmo;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   161
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   162
    HW_getGrenadeTime:= 3;
6825
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   163
    if HW_isWeaponTimerable then
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   164
    begin
6925
1fbf9266ba52 Fix GetAmmoEntry in PascalExports
unc0rr
parents: 6825
diff changeset
   165
        CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   166
        HW_getGrenadeTime:= CurWeapon^.Timer div 1000;
6825
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   167
    end;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   168
end;
aca4a6807ecc ios, one more grenade timer tweak
koda
parents: 6700
diff changeset
   169
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   170
procedure HW_setPianoSound(snd: LongInt); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   171
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   172
    // this most likely won't work in network game
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   173
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   174
        and (CurrentHedgehog^.CurAmmoType = amPiano) then
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   175
        case snd of
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   176
            0: PlaySound(sndPiano0);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   177
            1: PlaySound(sndPiano1);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   178
            2: PlaySound(sndPiano2);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   179
            3: PlaySound(sndPiano3);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   180
            4: PlaySound(sndPiano4);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   181
            5: PlaySound(sndPiano5);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   182
            6: PlaySound(sndPiano6);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   183
            7: PlaySound(sndPiano7);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   184
            else PlaySound(sndPiano8);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   185
        end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   186
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   187
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   188
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   189
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   190
    HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   191
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   192
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   193
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   194
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   195
    HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   196
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   197
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   198
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   199
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   200
    HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   201
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   202
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   203
function HW_getNumberOfWeapons: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   204
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   205
    HW_getNumberOfWeapons:= ord(high(TAmmoType));
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   206
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   207
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   208
procedure HW_setWeapon(whichone: LongInt); cdecl; export;
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   209
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   210
    if (CurrentTeam = nil) then exit;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   211
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   212
        SetWeapon(TAmmoType(whichone+1));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   213
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   214
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   215
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   216
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   217
    HW_isWeaponAnEffect:= Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0;
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   218
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   219
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   220
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   221
var a : PHHAmmo;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   222
    slot, index, res: LongInt;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   223
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   224
    HW_getAmmoCounts:= -1;
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   225
    // nil check
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   226
    if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   227
        exit;
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   228
    // hog controlled by opponent (net or ai)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   229
    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   230
        exit;
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   231
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   232
    a:= CurrentHedgehog^.Ammo;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   233
    for slot:= 0 to cMaxSlotIndex do
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   234
        for index:= 0 to cMaxSlotAmmoIndex do
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   235
            if a^[slot,index].Count <> 0 then // yes, ammomenu is hell
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   236
                counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   237
    HW_getAmmoCounts:= 0;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   238
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   239
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   240
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   241
var a : TAmmoType;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   242
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   243
    for a:= Low(TAmmoType) to High(TAmmoType) do
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   244
        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   245
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   246
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   247
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   248
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   249
    HW_getTurnsForCurrentTeam:= 0;
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   250
    if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   251
        HW_getTurnsForCurrentTeam:= CurrentTeam^.Clan^.TurnNumber;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   252
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   253
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   254
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   255
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   256
    HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   257
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   258
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   259
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   260
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6954
diff changeset
   261
    HW_getMaxNumberOfTeams:= cMaxTeams;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   262
end;
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   263
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   264
procedure HW_memoryWarningCallback; cdecl; export;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   265
begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   266
    ReleaseSound(false);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   267
end;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 5975
diff changeset
   268
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   269
{$ENDIF}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   270
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   271
end.
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   272