author | unc0rr |
Wed, 21 Feb 2007 19:18:05 +0000 | |
changeset 470 | 86ca84d5da74 |
parent 465 | 07eca0a2546c |
child 486 | 7ea71cd3acd5 |
permissions | -rw-r--r-- |
315 | 1 |
/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _NETSERVER_INCLUDED |
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#define _NETSERVER_INCLUDED |
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#include <QObject> |
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#include <QList> |
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#include <QMap> |
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#include "team.h" |
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class HWNetServer; |
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class QTcpSocket; |
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class QTcpServer; |
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6cdfc07dceed
netserver and netonnectedclient splited to different files
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class HWConnectedClient; |
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class HWNetServer : public QObject |
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{ |
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Q_OBJECT |
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public: |
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void StartServer(); |
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void StopServer(); |
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bool isChiefClient(HWConnectedClient* cl) const; |
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60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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QMap<QString, QStringList> getGameCfg() const; |
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void sendAll(QString gameCfg); |
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void sendOthers(HWConnectedClient* this_cl, QString gameCfg); |
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void sendNicks(HWConnectedClient* cl) const; |
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bool haveNick(const QString& nick) const; |
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QString getRunningHostName() const; |
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quint16 getRunningPort() const; |
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d1e75dcd285f
multiple teams now available per host (still alpha)
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QList<QStringList> getTeamsConfig() const; |
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void teamChanged(); |
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bool shouldStart(HWConnectedClient* client); |
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QString prepareConfig(QStringList lst); |
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void resetStart(); |
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QMap<QString, QStringList> m_gameCfg; // config_param - value |
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int hhnum; |
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private: |
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HWConnectedClient* getChiefClient() const; |
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static const quint16 ds_port; |
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QTcpServer* IPCServer; |
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QList<HWConnectedClient*> connclients; |
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private slots: |
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void NewConnection(); |
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void ClientDisconnect(HWConnectedClient* client); |
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}; |
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#endif // _NETSERVER_INCLUDED |