share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.cfg
author unc0rr
Sat, 13 Feb 2016 00:36:38 +0300
changeset 11550 86528b0cd491
parent 10830 f3e903ace2d3
child 13721 6d57f5f61c09
permissions -rw-r--r--
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
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10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
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5127
b0b6f17a6a3c added Balanced Random Weapon gameplay script
claymore
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locked