hedgewars/hwengine.pas
author unc0rr
Fri, 11 May 2012 23:03:28 +0400
changeset 7060 861d6897917f
parent 7054 7e8fb07ef91c
child 7073 26f960656cc9
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
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     SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     {$IFDEF SDL13}, uTouch{$ENDIF}{$IFDEF ANDROID}, GLUnit{$ENDIF};
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{$IFDEF HWLIBRARY}
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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procedure GenLandPreview(port: Longint); cdecl; export;
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implementation
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{$ELSE}
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            SetScale(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame:
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            begin
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            DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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//            ProcessKbd;
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            DoGameTick(Lag);
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            ProcessVisualGears(Lag);
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            end;
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        gsChat:
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            begin
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            DrawWorld(Lag);
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            DoGameTick(Lag);
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            ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    SwapBuffers;
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        playSound(sndShutter);
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        if MakeScreenshot(s) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: Longword;
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    isTerminated: boolean;
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{$IFDEF SDL13}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL13}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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        begin
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            case event.type_ of
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{$IFDEF SDL13}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym))//TODO correct for keymodifiers
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                    else
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                        ProcessKey(event.key);
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                SDL_KEYUP:
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                    if GameState <> gsChat then
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                        ProcessKey(event.key);
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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                    begin
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                        GameState:= previousGameState;
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{$IFDEF ANDROID}
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                        //This call is used to reinitialize the glcontext and reload the textures
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                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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{$ENDIF}
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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                    begin
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                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                    end;
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y,event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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{$ELSE}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        KeyPressChat(event.key.keysym.unicode)
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                    else
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                        ProcessKey(event.key);
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                SDL_KEYUP:
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                    if GameState <> gsChat then
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                        ProcessKey(event.key);
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                SDL_MOUSEBUTTONDOWN:
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                    ProcessMouse(event.button, true);
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                SDL_MOUSEBUTTONUP:
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                    ProcessMouse(event.button, false); 
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                    begin
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                        prevFocusState:= cHasFocus;
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                        cHasFocus:= event.active.gain = 1;
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                        if prevFocusState xor cHasFocus then
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                            onFocusStateChanged()
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                    end;
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                SDL_VIDEORESIZE:
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                begin
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                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
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                    // Change by sheepluva:
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                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
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                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
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                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
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                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
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                    cScreenResizeDelay:= RealTicks+500;
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                end;
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{$ENDIF}
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                SDL_JOYAXISMOTION:
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                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION:
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                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV:
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                    isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
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        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
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           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
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        begin
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            cScreenResizeDelay:= 0;
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            cScreenWidth:= cNewScreenWidth;
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            cScreenHeight:= cNewScreenHeight;
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            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
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            ScriptOnScreenResize();
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            InitCameraBorders();
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            InitTouchInterface();
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        end;
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        CurrTime:= SDL_GetTicks();
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   251
        if PrevTime + longword(cTimerInterval) <= CurrTime then
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   252
        begin
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            isTerminated:= DoTimer(CurrTime - PrevTime);
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   254
            PrevTime:= CurrTime
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   255
        end
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   256
        else SDL_Delay(1);
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   257
        IPCCheckSock();
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   258
    end;
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   259
end;
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   261
///////////////
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procedure Game{$IFDEF HWLIBRARY}(gameArgs: PPChar); cdecl; export{$ENDIF};
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var p: TPathType;
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    s: shortstring;
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    i: LongInt;
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   266
begin
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   267
{$IFDEF HWLIBRARY}
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   268
    cBits:= 32;
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326c7db9e410 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
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   269
    cTimerInterval:= 8;
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6d2e8a24277e strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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   270
    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
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    val(gameArgs[0], ipcPort);
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    val(gameArgs[1], cScreenWidth);
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    val(gameArgs[2], cScreenHeight);
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    val(gameArgs[3], cReducedQuality);
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    cLocaleFName:= gameArgs[4];
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    // cFullScreen functionality is platform dependent, ifdef it if you need to modify it
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    cFullScreen:= false;
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   278
    
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    if (Length(cLocaleFName) > 6) then
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        cLocale := Copy(cLocaleFName,1,5)
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   281
    else
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        cLocale := Copy(cLocaleFName,1,2);
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   283
        
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    UserNick:= gameArgs[5];
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    SetSound(gameArgs[6] = '1');
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   286
    SetMusic(gameArgs[7] = '1');
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   287
    cAltDamage:= gameArgs[8] = '1';
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5073285b6599 changed Game arguments to accept data path on 9th array element (like planned)
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   288
    PathPrefix:= gameArgs[9];
6341
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   289
    UserPathPrefix:= '../Documents';
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   290
    recordFileName:= gameArgs[10];
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e19791f08443 smaller rearrangement of (non stereo related) variables
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   291
    cStereoMode:= smNone;
3624
304c6d32383a button to open ammomenu
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   292
{$ENDIF}
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9ac119696510 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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   293
    cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth);
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   294
    cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight);
5686
3f2e6ec7719a Use frontend value for fullscreening.
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   295
    cOrigScreenWidth:= cScreenWidth;
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   296
    cOrigScreenHeight:= cScreenHeight;
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   297
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   298
    initEverything(true);
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   299
    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   300
    AddFileLog('Prefix: "' + PathPrefix +'"');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   301
    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   302
    
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   303
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   304
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   305
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   306
    for p:= Succ(Low(TPathType)) to High(TPathType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   307
        if (p <> ptMapCurrent) and (p <> ptData) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   308
            UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p];
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   309
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   310
    UserPathz[ptData]:= UserPathPrefix + '/Data';
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   311
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   312
    for p:= Succ(Low(TPathType)) to High(TPathType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   313
        if p <> ptMapCurrent then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   314
            Pathz[p]:= PathPrefix + '/' + Pathz[p];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   315
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   316
    WriteToConsole('Init SDL... ');
4773
69f8431a5d20 yay, sdl resumed development and accepted some of our patches in mainstream
koda
parents: 4744
diff changeset
   317
    SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   318
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   319
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   320
    SDL_EnableUNICODE(1);
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   321
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   322
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   323
    WriteToConsole('Init SDL_ttf... ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   324
    SDLTry(TTF_Init() <> -1, true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   325
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   326
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   327
    // show main window
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   328
    if cFullScreen then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   329
        ParseCommand('fullscr 1', true)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   330
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   331
        ParseCommand('fullscr 0', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   332
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   333
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   334
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   335
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   336
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   337
    LoadLocale(UserPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   338
    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   339
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   340
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   341
        // Try two letter locale first before trying specific locale overrides
5110
d48230ef9447 set cLocale even for en
nemo
parents: 5107
diff changeset
   342
        if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   343
            begin
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   344
            LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt');
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   345
            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt')
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   346
            end;
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   347
        LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName);
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   348
        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   349
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   350
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   351
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   352
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   353
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   354
    if recordFileName = '' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   355
        begin
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   356
        InitIPC;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   357
        SendIPCAndWaitReply('C');        // ask for game config
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   358
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   359
    else
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   360
        LoadRecordFromFile(recordFileName);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   361
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   362
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   363
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   364
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   365
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   366
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   367
    AssignStores();
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   368
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   369
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   370
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   371
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   372
    ParseCommand('rotmask', true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   373
    MainLoop();
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   374
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   375
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   376
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   377
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   378
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   379
procedure initEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   380
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   381
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   382
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
   383
    uUtils.initModule(complete);      // this opens the debug file, must be the first
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   384
    uMisc.initModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   385
    uVariables.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   386
    uConsole.initModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   387
    uCommands.initModule;
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   388
    uCommandHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   389
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   390
    uLand.initModule;
4490
f6840f7e2f60 Stub to recieve /draw command
unc0rr
parents: 4454
diff changeset
   391
    uLandPainted.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   392
    uIO.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   393
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   394
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   395
    begin
6341
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   396
{$IFDEF ANDROID}GLUnit.init;{$ENDIF}
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   397
{$IFDEF SDL13}uTouch.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   398
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   399
        //uAIActions does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   400
        //uAIAmmoTests does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   401
        uAIMisc.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   402
        uAmmos.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   403
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   404
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   405
        //uFloat does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   406
        //uGame does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   407
        uGears.initModule;
6954
a61458a81480 changed uKeys to uInputHandler to better reflect its function
Xeli
parents: 6952
diff changeset
   408
        uInputHandler.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   409
        //uLandGraphics does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   410
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   411
        //uLandTemplates does not need initialization
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   412
        uLandTexture.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   413
        //uLocale does not need initialization
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   414
        uRandom.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   415
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   416
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   417
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   418
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   419
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   420
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   421
        uWorld.initModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   422
        uCaptions.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   423
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   424
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   425
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   426
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   427
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   428
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   429
    begin
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   430
        WriteLnToConsole('Freeing resources...');
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   431
        uAI.freeModule;
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   432
        uAIMisc.freeModule;         //stub
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   433
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   434
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   435
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   436
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   437
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   438
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   439
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   440
        uScript.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   441
        uRandom.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   442
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   443
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   444
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   445
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   446
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   447
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   448
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   449
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   450
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   451
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   452
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   453
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   454
        //uAIActions does not need to be freed
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   455
        uStore.freeModule;
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   456
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   457
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   458
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   459
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   460
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   461
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   462
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   463
    uCommands.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   464
    uConsole.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   465
    uVariables.freeModule;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   466
    uUtils.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   467
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   468
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   469
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   470
/////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   471
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   472
var Preview: TPreview;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   473
begin
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   474
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   475
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   476
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   477
    ipcPort:= port;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6611
diff changeset
   478
    InitStepsFlags:= cifRandomize;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   479
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   480
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   481
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   482
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   483
7051
db17476d7a37 Avoid returning an array for the sake of pas2c
nemo
parents: 7049
diff changeset
   484
    GenPreview(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   485
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   486
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   487
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   488
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   489
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   490
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   491
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   492
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   493
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   494
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   495
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   496
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   497
    WriteLn('Wrong argument format: correct configurations is');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   498
    WriteLn();
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   499
    WriteLn('  hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   500
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   501
    WriteLn('where [options] must be specified either as:');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   502
    WriteLn(' --set-video [screen width] [screen height] [color dept]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   503
    WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   504
    WriteLn(' --set-other [language file] [full screen] [show FPS]');
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   505
    WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   506
    WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5111
diff changeset
   507
    WriteLn(' --stats-only');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   508
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   509
    WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   510
    WriteLn();
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   511
    Write('PARSED COMMAND: ');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   512
    
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   513
    for i:=0 to ParamCount do
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   514
        Write(ParamStr(i) + ' ');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   515
        
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   516
    WriteLn();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   517
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   518
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   519
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   520
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   521
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   522
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   523
begin
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   524
    if (ParamCount < 3) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   525
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   526
    else
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   527
        if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   528
            internalSetGameTypeLandPreviewFromParameters()
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   529
        else
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   530
            if (ParamCount = cDefaultParamNum) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   531
                internalStartGameWithParameters()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   532
            else
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   533
                playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   534
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   535
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   536
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   537
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   538
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   539
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   540
    GetParams();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   541
    if (Length(cLocaleFName) > 6) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   542
        cLocale := Copy(cLocaleFName,1,5)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   543
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   544
        cLocale := Copy(cLocaleFName,1,2);
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   545
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   546
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   547
        GenLandPreview()
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   548
    else if GameType = gmtSyntax then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   549
        DisplayUsage()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   550
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   551
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   552
    // return 1 when engine is not called correctly
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   553
    ExitCode:= LongInt(GameType = gmtSyntax);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   554
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   555
end.