hedgewars/uDebug.pas
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 7134 beb16926ae5c
child 8437 93b647d6a00f
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uDebug;
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interface
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
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procedure SDLTry(Assert: boolean; isFatal: boolean);
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implementation
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uses SDLh, uConsole, uCommands;
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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begin
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WriteLnToConsole(Msg);
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if isFatalError then
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    begin
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    ParseCommand('fatal ' + GetLastConsoleLine, true);
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    SDL_Quit;
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    halt(1)
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    end
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end;
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procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
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begin
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if not Assert then
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    OutError(Msg, isFatal)
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end;
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procedure SDLTry(Assert: boolean; isFatal: boolean);
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var s: shortstring;
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begin
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if not Assert then
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    begin
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    s:= SDL_GetError();
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    OutError(s, isFatal)
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    end
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end;
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end.