gameServer/ServerState.hs
author sheepluva
Mon, 28 Jun 2010 09:33:10 +0200
changeset 3580 85bd667955f2
parent 3566 772a46ef8288
child 3645 c0b3f1bb9316
permissions -rw-r--r--
engine: apply weapon offset to charge animation
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module ServerState
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    (
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    module RoomsAndClients,
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    clientRoomA,
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    ServerState(..),
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    client's,
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    allClientsS,
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    roomClientsS
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    ) where
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import Control.Monad.State
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import Data.Set as Set
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----------------------
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import RoomsAndClients
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import CoreTypes
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data ServerState = ServerState {
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        clientIndex :: Maybe ClientIndex,
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        serverInfo :: ServerInfo,
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        removedClients :: Set.Set ClientIndex,
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        roomsClients :: MRnC
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    }
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clientRoomA :: StateT ServerState IO RoomIndex
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clientRoomA = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    liftIO $ clientRoomM rnc ci
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client's :: (ClientInfo -> a) -> StateT ServerState IO a
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client's f = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    liftIO $ client'sM rnc f ci
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allClientsS :: StateT ServerState IO [ClientInfo]
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allClientsS = gets roomsClients >>= liftIO . clientsM
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roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
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roomClientsS ri = do
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    rnc <- gets roomsClients
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    liftIO $ roomClientsM rnc ri
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