author | koda |
Sun, 17 Apr 2011 20:52:56 +0200 | |
changeset 5154 | 851f36579ed4 |
parent 5002 | project_files/HedgewarsMobile/Classes/GameSetup.m@a9c44a8ffec8 |
child 5155 | f2165724605c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 10/01/2010. |
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*/ |
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||
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#import "EngineProtocolNetwork.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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#import "OverlayViewController.h" |
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#define BUFFER_SIZE 255 // like in original frontend |
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@implementation EngineProtocolNetwork |
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@synthesize statsArray, savePath, gameConfig, ipcPort, csd; |
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-(id) init { |
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if (self = [super init]) { |
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self.savePath = nil; |
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self.statsArray = nil; |
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self.gameConfig = nil; |
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self.ipcPort = 0; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[statsArray release]; |
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[savePath release]; |
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[gameConfig release]; |
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[super dealloc]; |
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} |
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-(void) spawnThreadOnPort:(NSInteger) port { |
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self.ipcPort = port; |
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[NSThread detachNewThreadSelector:@selector(engineProtocol) |
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toTarget:self |
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withObject:nil]; |
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} |
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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*/ |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
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[self sendToEngine: teamHashColorAndName]; |
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[teamHashColorAndName release]; |
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NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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[self sendToEngine: grave]; |
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[grave release]; |
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NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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[self sendToEngine: fort]; |
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[fort release]; |
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NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
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[self sendToEngine: voicepack]; |
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[voicepack release]; |
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NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
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[self sendToEngine: flag]; |
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[flag release]; |
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NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
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for (int i = 0; i < numberOfPlayingHogs; i++) { |
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NSDictionary *hog = [hogs objectAtIndex:i]; |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
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[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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[self sendToEngine: hogHat]; |
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[hogHat release]; |
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} |
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[teamData release]; |
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} |
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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[weaponPath release]; |
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// if we're loading an older version of ammos fill the engine message with 0s |
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int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
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NSString *update = @""; |
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while ([update length] < diff) |
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update = [update stringByAppendingString:@"0"]; |
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NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
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[self sendToEngine: ammloadt]; |
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[ammloadt release]; |
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NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
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[self sendToEngine: ammprob]; |
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[ammprob release]; |
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NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
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[self sendToEngine: ammdelay]; |
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[ammdelay release]; |
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NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
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[self sendToEngine: ammreinf]; |
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[ammreinf release]; |
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// send this for each team so it applies the same ammostore to all teams |
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NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
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for (int i = 0; i < numberOfTeams; i++) |
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[self sendToEngine: ammstore]; |
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[ammstore release]; |
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[ammoData release]; |
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} |
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
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-(NSInteger) provideScheme:(NSString *)schemeName { |
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NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
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[schemePath release]; |
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NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
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NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
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int result = 0; |
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int mask = 0x00000004; |
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// pack the gameflags in a single var and send it |
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for (NSNumber *value in gamemodArray) { |
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if ([value boolValue] == YES) |
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result |= mask; |
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mask <<= 1; |
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} |
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NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
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[self sendToEngine:flags]; |
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[flags release]; |
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/* basic game flags */ |
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NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()]; |
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NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path]; |
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[path release]; |
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result = [[basicArray objectAtIndex:0] intValue]; |
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for (int i = 1; i < [basicArray count]; i++) { |
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NSDictionary *dict = [mods objectAtIndex:i]; |
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NSString *command = [dict objectForKey:@"command"]; |
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NSInteger value = [[basicArray objectAtIndex:i] intValue]; |
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if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue]) |
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value = 9999; |
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if ([[dict objectForKey:@"times1000"] boolValue]) |
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value = value * 1000; |
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NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value]; |
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[self sendToEngine:strToSend]; |
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[strToSend release]; |
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} |
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[mods release]; |
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[schemeDictionary release]; |
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return result; |
189 |
} |
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190 |
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#pragma mark - |
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#pragma mark Network relevant code |
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-(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length { |
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// is it performant to reopen the stream every time? |
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NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; |
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[os open]; |
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[os write:&length maxLength:1]; |
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[os write:(const uint8_t *)buffer maxLength:length]; |
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[os close]; |
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[os release]; |
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} |
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// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
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-(int) sendToEngine:(NSString *)string { |
3547 | 205 |
uint8_t length = [string length]; |
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[self dumpRawData:[string UTF8String] ofSize:length]; |
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SDLNet_TCP_Send(csd, &length, 1); |
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return SDLNet_TCP_Send(csd, [string UTF8String], length); |
210 |
} |
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211 |
||
212 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
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-(int) sendToEngineNoSave:(NSString *)string { |
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uint8_t length = [string length]; |
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||
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216 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 217 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
218 |
} |
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219 |
||
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220 |
// this is launched as thread and handles all IPC with engine |
3547 | 221 |
-(void) engineProtocol { |
222 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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223 |
TCPsocket sd; |
3547 | 224 |
IPaddress ip; |
225 |
int eProto; |
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226 |
BOOL clientQuit; |
4754 | 227 |
char const buffer[BUFFER_SIZE]; |
3547 | 228 |
uint8_t msgSize; |
3697 | 229 |
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clientQuit = NO; |
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231 |
csd = NULL; |
3547 | 232 |
|
233 |
if (SDLNet_Init() < 0) { |
|
234 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
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235 |
clientQuit = YES; |
3547 | 236 |
} |
3697 | 237 |
|
3547 | 238 |
// Resolving the host using NULL make network interface to listen |
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239 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 240 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
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241 |
clientQuit = YES; |
3547 | 242 |
} |
3697 | 243 |
|
244 |
// Open a connection with the IP provided (listen on the host's port) |
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245 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 246 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
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247 |
clientQuit = YES; |
3547 | 248 |
} |
3697 | 249 |
|
3547 | 250 |
DLog(@"Waiting for a client on port %d", ipcPort); |
3697 | 251 |
while (csd == NULL) |
3547 | 252 |
csd = SDLNet_TCP_Accept(sd); |
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|
253 |
SDLNet_TCP_Close(sd); |
3697 | 254 |
|
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|
255 |
while (!clientQuit) { |
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|
256 |
msgSize = 0; |
4754 | 257 |
memset((void *)buffer, '\0', BUFFER_SIZE); |
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|
258 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
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|
259 |
break; |
4754 | 260 |
if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0) |
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|
261 |
break; |
3697 | 262 |
|
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|
263 |
switch (buffer[0]) { |
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|
264 |
case 'C': |
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|
265 |
DLog(@"Sending game config...\n%@", self.gameConfig); |
3697 | 266 |
|
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267 |
/*if (isNetGame == YES) |
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|
268 |
[self sendToEngineNoSave:@"TN"]; |
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269 |
else*/ |
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|
270 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 271 |
NSString *saveHeader = @"TS"; |
4754 | 272 |
[self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 273 |
|
3547 | 274 |
// seed info |
275 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
|
3697 | 276 |
|
3547 | 277 |
// dimension of the map |
278 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
|
279 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
|
280 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
|
3697 | 281 |
|
3642 | 282 |
// static land (if set) |
283 |
NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; |
|
284 |
if ([staticMap length] != 0) |
|
285 |
[self sendToEngine:staticMap]; |
|
3697 | 286 |
|
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|
287 |
// lua script (if set) |
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|
288 |
NSString *script = [self.gameConfig objectForKey:@"mission_command"]; |
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|
289 |
if ([script length] != 0) |
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|
290 |
[self sendToEngine:script]; |
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|
291 |
|
3547 | 292 |
// theme info |
293 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
|
3697 | 294 |
|
3547 | 295 |
// scheme (returns initial health) |
296 |
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
|
3697 | 297 |
|
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|
298 |
// send an ammostore for each team |
3547 | 299 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
4000
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changeset
|
300 |
[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
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changeset
|
301 |
|
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changeset
|
302 |
// finally add hogs |
3547 | 303 |
for (NSDictionary *teamData in teamsConfig) { |
3697 | 304 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 305 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
306 |
withHealth:health |
|
307 |
ofColor:[teamData objectForKey:@"color"]]; |
|
308 |
} |
|
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changeset
|
309 |
break; |
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changeset
|
310 |
case '?': |
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changeset
|
311 |
DLog(@"Ping? Pong!"); |
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diff
changeset
|
312 |
[self sendToEngine:@"!"]; |
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diff
changeset
|
313 |
break; |
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parents:
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diff
changeset
|
314 |
case 'E': |
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changeset
|
315 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 316 |
clientQuit = YES; |
3548
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parents:
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diff
changeset
|
317 |
break; |
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parents:
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diff
changeset
|
318 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
319 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
320 |
|
3902
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koda
parents:
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diff
changeset
|
321 |
sscanf((char *)buffer, "%*s %d", &eProto); |
4603 | 322 |
int netProto; |
3548
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diff
changeset
|
323 |
char *versionStr; |
3697 | 324 |
|
3548
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parents:
3547
diff
changeset
|
325 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
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koda
parents:
3547
diff
changeset
|
326 |
if (netProto == eProto) { |
4d220ee7c75f
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parents:
3547
diff
changeset
|
327 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
328 |
} else { |
4603 | 329 |
DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto); |
3547 | 330 |
clientQuit = YES; |
3548
4d220ee7c75f
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parents:
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diff
changeset
|
331 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
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parents:
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diff
changeset
|
332 |
break; |
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parents:
3547
diff
changeset
|
333 |
case 'i': |
4856 | 334 |
if (self.statsArray == nil) { |
335 |
self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2]; |
|
336 |
NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4]; |
|
337 |
[self.statsArray insertObject:ranking atIndex:0]; |
|
338 |
[ranking release]; |
|
339 |
} |
|
4769 | 340 |
NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]]; |
4856 | 341 |
NSArray *info = [tempStr componentsSeparatedByString:@" "]; |
342 |
NSString *arg = [info objectAtIndex:0]; |
|
4793 | 343 |
int index = [arg length] + 3; |
3548
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diff
changeset
|
344 |
switch (buffer[1]) { |
4760 | 345 |
case 'r': // winning team |
4856 | 346 |
[self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1]; |
3547 | 347 |
break; |
4760 | 348 |
case 'D': // best shot |
4856 | 349 |
[self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]]; |
4549 | 350 |
break; |
4760 | 351 |
case 'k': // best hedgehog |
4793 | 352 |
[self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]]; |
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diff
changeset
|
353 |
break; |
4760 | 354 |
case 'K': // number of hogs killed |
4856 | 355 |
[self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]]; |
4549 | 356 |
break; |
4856 | 357 |
case 'H': // team health/graph |
4549 | 358 |
break; |
4760 | 359 |
case 'T': // local team stats |
4856 | 360 |
// still WIP in statsPage.cpp |
4549 | 361 |
break; |
4856 | 362 |
case 'P': // teams ranking |
363 |
[[self.statsArray objectAtIndex:0] addObject:tempStr]; |
|
4549 | 364 |
break; |
4760 | 365 |
case 's': // self damage |
4793 | 366 |
[self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]]; |
4549 | 367 |
break; |
4760 | 368 |
case 'S': // friendly fire |
4793 | 369 |
[self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]]; |
4549 | 370 |
break; |
4760 | 371 |
case 'B': // turn skipped |
4793 | 372 |
[self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]]; |
4549 | 373 |
break; |
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diff
changeset
|
374 |
default: |
4549 | 375 |
DLog(@"Unhandled stat message, see statsPage.cpp"); |
3547 | 376 |
break; |
377 |
} |
|
3548
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parents:
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diff
changeset
|
378 |
break; |
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koda
parents:
3898
diff
changeset
|
379 |
case 'q': |
4924 | 380 |
// game ended, can remove the savefile and the trailing overlay (when dualhead) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
381 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
4924 | 382 |
if (IS_DUALHEAD()) |
383 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
|
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
384 |
break; |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
385 |
case 'Q': |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
386 |
// game exited but not completed, nothing to do (just don't save the message) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
387 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
388 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
389 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
390 |
break; |
3547 | 391 |
} |
392 |
} |
|
4510 | 393 |
DLog(@"Engine exited, ending thread"); |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
394 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
395 |
// Close the client socket |
3697 | 396 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
397 |
SDLNet_Quit(); |
3697 | 398 |
|
3547 | 399 |
[pool release]; |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
400 |
// Invoking this method should be avoided as it does not give your thread a chance |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
401 |
// to clean up any resources it allocated during its execution. |
3547 | 402 |
//[NSThread exit]; |
403 |
} |
|
404 |
||
405 |
@end |