hedgewars/config.inc.in
author sheepluva
Thu, 16 Jan 2014 19:50:18 +0100
changeset 9994 8455993a7a1b
parent 9208 acb2492288e5
child 9996 d93fb04619ee
permissions -rw-r--r--
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu' * the build system will use the paths to lookup fonts and install those not found * the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime * overriding fonts in packages should be possible again now
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * config.inc contains constants that are determined and set
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 * by the build system at compile time,
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 * based on the contents of config.inc.in
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 *)
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const cNetProtoVersion = ${HEDGEWARS_PROTO_VER};
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      cVersionString = '${HEDGEWARS_VERSION}';
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      cRevisionString = '${HEDGEWARS_REVISION}';
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      cHashString = '${HEDGEWARS_HASH}';
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      cDefaultPathPrefix = '${HEDGEWARS_FULL_DATADIR}/Data';
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      cFontsPaths = '${FONTS_DIRS}';