QTfrontend/model/MapModel.h
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hello GameStyleModel
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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/**
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 * @file
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 * @brief MapModel class definition
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 */
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#ifndef HEDGEWARS_MAPMODEL_H
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#define HEDGEWARS_MAPMODEL_H
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#include <QStandardItemModel>
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#include <QStringList>
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#include <QTextStream>
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#include <QMap>
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#include <QIcon>
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#include <QComboBox>
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#include "DataManager.h"
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/**
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 * @brief A model that vertically lists available maps
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 *
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 * @author sheepluva
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 * @since 0.9.18
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 */
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class MapModel : public QStandardItemModel
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{
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        Q_OBJECT
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    public:
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        enum MapType {
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            Invalid,
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            GeneratedMap,
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            GeneratedMaze,
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            HandDrawnMap,
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            MissionMap,
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            StaticMap
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        };
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        /// a struct for holding the attributes of a map.
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        struct MapInfo
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        {
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            MapType type; ///< The map-type
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            QString name; ///< The internal name.
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            QString theme; ///< The theme to be used. (can be empty)
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            quint32 limit; ///< The maximum allowed number of hedgehogs.
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            QString scheme; ///< Default scheme name or "locked", for mission-maps.
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            QString weapons; ///< Default weaponset name or "locked", for missions-maps.
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        };
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        /**
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         * @brief Returns the number of available maps of a specified type.
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         * @param type map type to get the count of.
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         * @return count of maps that have the specified type.
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         */
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        int mapCount(MapType type) const;
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        /**
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         * @brief Returns the row-index of a random map with a specified type.
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         * @param type desired type of map.
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         * @return row-index of a map with the desired type, -1 if none found.
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         */
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        int randomMap(MapType type) const;
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    public slots:
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        /// Reloads the maps using the DataManager.
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        void loadMaps();
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    private:
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        /// start-index and map count for each map-type.
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        QMap<MapType, QPair<int,int> > typeLoc;
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        /**
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         * @brief Creates a QStandardItem, that holds the map info and item appearance.
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         * The used role for the data is Qt::UserRole + 1.
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         * @param icon the icon to be displayed (can be an empty QIcon()).
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         * @param caption the text to be displayed.
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         * @param type the type of the map.
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         * @param name the internal name of the map.
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         * @param theme the theme of the map (or empty if none).
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         * @param limit the hedgehog limit of the map.
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         * @param scheme mission map: default scheme name or "locked".
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         * @param weapons mission map: default weaponset name or "locked".
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         * @return pointer to item representing the map info: at Qt::UserRole + 1.
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         */
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        QStandardItem * infoToItem(
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            const QIcon & icon,
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            const QString caption,
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            MapType type = Invalid,
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            QString name = "",
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            QString theme = "",
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            quint32 limit = 0,
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            QString scheme = "",
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            QString weapons = "") const;
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};
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Q_DECLARE_METATYPE(MapModel::MapInfo)
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#endif // HEDGEWARS_MAPMODEL_H