author | sheepluva |
Wed, 07 Apr 2010 16:03:21 +0000 | |
changeset 3322 | 80afcb97eb46 |
parent 3236 | 4ab3917d7d44 |
child 3697 | d5b30d6373fc |
permissions | -rw-r--r-- |
555 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "SDLs.h" |
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#include "SDL.h" |
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#include "SDL_mixer.h" |
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#include "hwconsts.h" |
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#include <QApplication> |
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extern char sdlkeys[1024][2][128]; |
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extern char xb360buttons[][128]; |
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extern char xb360dpad[128]; |
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extern char xbox360axes[][128]; |
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SDLInteraction::SDLInteraction() |
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{ |
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); |
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musicInitialized = 0; |
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music = NULL; |
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if(SDL_NumJoysticks()) |
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addGameControllerKeys(); |
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
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} |
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SDLInteraction::~SDLInteraction() |
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{ |
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if (musicInitialized == 1) { |
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if (music != NULL) |
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Mix_FreeMusic(music); |
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Mix_CloseAudio(); |
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} |
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SDL_Quit(); |
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} |
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QStringList SDLInteraction::getResolutions() const |
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{ |
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QStringList result; |
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SDL_Rect **modes; |
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modes = SDL_ListModes(NULL, SDL_FULLSCREEN); |
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if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) |
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{ |
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result << "640x480"; |
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} else |
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{ |
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for(int i = 0; modes[i]; ++i) |
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if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) |
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result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); |
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} |
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return result; |
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} |
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void SDLInteraction::addGameControllerKeys() const |
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QStringList result; |
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int i = 0; |
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while(i < 1024 && sdlkeys[i][1][0] != '\0') |
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i++; |
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// Iterate through all game controllers |
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for(int jid = 0; jid < SDL_NumJoysticks(); jid++) |
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{ |
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SDL_Joystick* joy = SDL_JoystickOpen(jid); |
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// Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only) |
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QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1"); |
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// Connected Xbox 360 controller? Use specific button names then |
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// Might be interesting to add 'named' buttons for the most often used gamepads |
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bool isxb = joyname.contains("Xbox 360"); |
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// This part of the string won't change for multiple keys/hats, so keep it |
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QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1); |
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// Register entries for missing axes not assigned to sticks of this joystick/gamepad |
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for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++) |
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{ |
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// Again store the part of the string not changing for multiple uses |
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QString axis = prefix + QApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1); |
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// Entry for "Axis Up" |
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sprintf(sdlkeys[i][0], "j%da%du", jid, aid); |
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sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str()); |
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// Entry for "Axis Down" |
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sprintf(sdlkeys[i][0], "j%da%dd", jid, aid); |
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sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str()); |
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} |
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// Register entries for all coolie hats of this joystick/gamepad |
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for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++) |
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{ |
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// Again store the part of the string not changing for multiple uses |
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QString hat = prefix + (isxb ? (QApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : QApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1)); |
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// Entry for "Hat Up" |
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sprintf(sdlkeys[i][0], "j%dh%du", jid, hid); |
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sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str()); |
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// Entry for "Hat Down" |
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sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid); |
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sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str()); |
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// Entry for "Hat Left" |
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sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid); |
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sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Left)")).toStdString().c_str()); |
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// Entry for "Hat Right" |
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sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid); |
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sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Right)")).toStdString().c_str()); |
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} |
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// Register entries for all buttons of this joystick/gamepad |
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for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++) |
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{ |
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// Buttons |
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sprintf(sdlkeys[i][0], "j%db%d", jid, bid); |
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sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (QApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : QApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toStdString().c_str()); |
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} |
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// Close the game controller as we no longer need it |
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SDL_JoystickClose(joy); |
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} |
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// Terminate the list |
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sdlkeys[i][0][0] = '\0'; |
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sdlkeys[i][1][0] = '\0'; |
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} |
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void SDLInteraction::SDLMusicInit() |
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{ |
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if (musicInitialized == 0) { |
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SDL_Init(SDL_INIT_AUDIO); |
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Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024); |
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musicInitialized = 1; |
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} |
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} |
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51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
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2494
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changeset
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163 |
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2399
ddde0ac1472b
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda
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2392
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164 |
void SDLInteraction::StartMusic() |
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Hackish way to play music in frontend... to be fixed
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165 |
{ |
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166 |
SDLMusicInit(); |
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51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
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167 |
|
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168 |
if (music == NULL) { |
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169 |
music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData()); |
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170 |
|
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171 |
} |
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Mix_VolumeMusic(MIX_MAX_VOLUME - 28); |
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Mix_FadeInMusic(music, -1, 1750); |
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Hackish way to play music in frontend... to be fixed
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174 |
} |
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Hackish way to play music in frontend... to be fixed
unc0rr
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175 |
|
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
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176 |
void SDLInteraction::StopMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
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177 |
{ |
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178 |
if (music != NULL) { |
3f21a9dc93d0
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179 |
// fade out music to finish 0,5 seconds from now |
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180 |
while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) { |
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SDL_Delay(100); |
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182 |
} |
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183 |
} |
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184 |
} |
2402
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
diff
changeset
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185 |