author | unc0rr |
Tue, 03 Oct 2006 19:02:08 +0000 | |
changeset 181 | 7dfffbf0c7f6 |
parent 127 | ca70467bd0a8 |
child 183 | 57c2ef19f719 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#ifndef GAMECONFIG_H |
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#define GAMECONFIG_H |
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#include <QObject> |
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#include <QDir> |
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#include <QStringList> |
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class HWForm; |
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44d9045b26ff
New GameCFGWidget. Now it's possible to set forts mode from ui
unc0rr
parents:
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class GameUIConfig : public QObject |
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{ |
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Q_OBJECT |
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public: |
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44d9045b26ff
New GameCFGWidget. Now it's possible to set forts mode from ui
unc0rr
parents:
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diff
changeset
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GameUIConfig(HWForm * FormWidgets); |
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QStringList GetTeamsList(); |
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int vid_Resolution(); |
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bool vid_Fullscreen(); |
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bool isSoundEnabled(); |
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QString GetRandomTheme(); |
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private slots: |
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public slots: |
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void SaveOptions(); |
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private: |
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HWForm * Form; |
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QStringList Themes; |
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}; |
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#endif |