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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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procedure doStepDrowningGear(Gear: PGear); forward;
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function CheckGearDrowning(Gear: PGear): boolean;
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begin
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Result:= Gear.Y + Gear.HalfHeight >= cWaterLine;
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if Result then
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begin
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Gear.State:= gstDrowning;
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Gear.doStep:= doStepDrowningGear;
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PlaySound(sndSplash)
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end
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end;
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procedure CheckCollision(Gear: PGear);
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begin
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if TestCollisionXwithGear(Gear, Sign(Gear.X)) or TestCollisionYwithGear(Gear, Sign(Gear.Y))
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then Gear.State:= Gear.State or gstCollision
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else Gear.State:= Gear.State and not gstCollision
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end;
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procedure CheckHHDamage(Gear: PGear);
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begin
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if Gear.dY > 0.35 then Gear.Damage:= Gear.Damage + round(25 * (abs(Gear.dY) - 0.35));
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end;
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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procedure CalcRotationDirAngle(Gear: PGear);
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var dAngle: real;
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begin
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dAngle:= (abs(Gear.dX) + abs(Gear.dY))*0.1;
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if Gear.dX >= 0 then Gear.DirAngle:= Gear.DirAngle + dAngle
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else Gear.DirAngle:= Gear.DirAngle - dAngle;
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if Gear.DirAngle < 0 then Gear.DirAngle:= Gear.DirAngle + 16
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else if Gear.DirAngle >= 16 then Gear.DirAngle:= Gear.DirAngle - 16
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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begin
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AllInactive:= false;
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Gear.Y:= Gear.Y + cDrownSpeed;
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if round(Gear.Y) > Gear.HalfHeight + cWaterLine + 48 + cVisibleWater then DeleteGear(Gear)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFallingGear(Gear: PGear);
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var b: boolean;
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begin
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if TestCollisionYwithGear(Gear, Sign(Gear.dY)) then
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begin
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Gear.dX:= Gear.dX * Gear.Friction;
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Gear.dY:= - Gear.dY * Gear.Elasticity;
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b:= false
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end else b:= true;
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if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
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begin
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Gear.dX:= - Gear.dX * Gear.Elasticity;
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// Gear.dY:= Gear.dY;
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b:= false
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end;
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if b then
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begin
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Gear.dY:= Gear.dY + cGravity;
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Gear.State:= Gear.State and not gstCollision
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end else
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begin
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if sqr(Gear.dX) + sqr(Gear.dY) < 0.00001 then
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if (Gear.Timer = 0) then Gear.Active:= false
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else begin
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Gear.dX:= 0;
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Gear.dY:= 0
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end;
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Gear.State:= Gear.State or gstCollision
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end;
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Gear.X:= Gear.X + Gear.dX;
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Gear.Y:= Gear.Y + Gear.dY;
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CheckGearDrowning(Gear);
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if (sqr(Gear.dX) + sqr(Gear.dY) < 0.003) then Gear.State:= Gear.State and not gstMoving
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else Gear.State:= Gear.State or gstMoving
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PGear);
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begin
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Gear.X:= Gear.X + cWindSpeed * 200 + Gear.dX;
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if Gear.X < -cScreenWidth-256 then Gear.X:= cScreenWidth + 2048 else
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if Gear.X > cScreenWidth + 2048 then Gear.X:= -cScreenWidth - 256
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBomb(Gear: PGear);
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begin
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AllInactive:= false;
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doStepFallingGear(Gear);
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dec(Gear.Timer);
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if Gear.Timer = 0 then
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begin
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound);
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DeleteGear(Gear);
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SetAllToActive;
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exit
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end;
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CalcRotationDirAngle(Gear);
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if (Gear.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then PlaySound(sndGrenadeImpact)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepGrenade(Gear: PGear);
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begin
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AllInactive:= false;
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Gear.dX:= Gear.dX + cWindSpeed;
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doStepFallingGear(Gear);
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if (Gear.State and gstCollision) <> 0 then
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begin
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound);
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DeleteGear(Gear);
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SetAllToActive;
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exit
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end;
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if (GameTicks and $3F) = 0 then
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AddGear(round(Gear.X), round(Gear.Y), gtSmokeTrace, 0)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHealthTag(Gear: PGear);
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begin
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AllInactive:= false;
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dec(Gear.Timer);
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Gear.Y:= Gear.Y - 0.07;
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if Gear.Timer = 0 then
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begin
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PHedgehog(Gear.Hedgehog).Gear.Active:= true;
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DeleteGear(Gear)
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end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepGrave(Gear: PGear);
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begin
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AllInactive:= false;
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if Gear.dY < 0 then
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if TestCollisionY(Gear, -1) then Gear.dY:= 0;
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if Gear.dY >=0 then
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if TestCollisionY(Gear, 1) then
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begin
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Gear.dY:= - Gear.dY * Gear.Elasticity;
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if Gear.dY > - 0.001 then
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begin
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Gear.Active:= false;
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exit
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end else if Gear.dY < - 0.03 then PlaySound(sndGraveImpact)
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end;
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Gear.Y:= Gear.Y + Gear.dY;
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CheckGearDrowning(Gear);
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Gear.dY:= Gear.dY + cGravity
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepUFOWork(Gear: PGear);
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var t: real;
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begin
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AllInactive:= false;
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t:= sqrt(sqr(Gear.dX) + sqr(Gear.dY));
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Gear.dX:= Gear.Elasticity * (Gear.dX + 0.000004 * (TargetPoint.X - trunc(Gear.X)));
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Gear.dY:= Gear.Elasticity * (Gear.dY + 0.000004 * (TargetPoint.Y - trunc(Gear.Y)));
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t:= t / (sqrt(sqr(Gear.dX) + sqr(Gear.dY)));
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Gear.dX:= Gear.dX * t;
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Gear.dY:= Gear.dY * t;
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Gear.X:= Gear.X + Gear.dX;
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Gear.Y:= Gear.Y + Gear.dY;
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CheckCollision(Gear);
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dec(Gear.Timer);
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if ((Gear.State and gstCollision) <> 0) or (Gear.Timer = 0) then
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begin
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound);
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DeleteGear(Gear);
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SetAllToActive
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end;
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end;
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procedure doStepUFO(Gear: PGear);
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begin
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AllInactive:= false;
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Gear.X:= Gear.X + Gear.dX;
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Gear.Y:= Gear.Y + Gear.dY;
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Gear.dY:= Gear.dY + cGravity;
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CheckCollision(Gear);
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if (Gear.State and gstCollision) <> 0 then
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begin
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doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound);
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DeleteGear(Gear);
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SetAllToActive;
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exit
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end;
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dec(Gear.Timer);
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if Gear.Timer = 0 then
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begin
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Gear.Timer:= 5000;
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Gear.doStep:= doStepUFOWork
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end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepShotgunShot(Gear: PGear);
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var i: LongWord;
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begin
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AllInactive:= false;
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if Gear.Timer > 0 then
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begin
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dec(Gear.Timer);
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if Gear.Timer = 1 then PlaySound(sndShotgunFire);
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exit
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end;
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i:= 200;
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repeat
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Gear.X:= Gear.X + Gear.dX;
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Gear.Y:= Gear.Y + Gear.dY;
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CheckCollision(Gear);
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if (Gear.State and gstCollision) <> 0 then
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begin
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doMakeExplosion(round(Gear.X), round(Gear.Y), 25, EXPLAllDamageInRadius);
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DeleteGear(Gear);
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SetAllToActive;
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exit
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end;
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dec(i)
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until i = 0;
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if (Gear.X < 0) or (Gear.Y < 0) or (Gear.X > 2048) or (Gear.Y > 1024) then
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DeleteGear(Gear)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepActionTimer(Gear: PGear);
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begin
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case Gear.State of
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gtsStartGame: begin
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dec(Gear.Timer);
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AllInactive:= false;
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if Gear.Timer > 0 then exit;
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AddCaption('Let''s fight!', $FFFFFF, capgrpStartGame);
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DeleteGear(Gear)
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end;
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gtsSmoothWindCh: begin
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if Gear.Timer = 0 then
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begin
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Gear.Timer:= 10;
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if WindBarWidth < Gear.Tag then inc(WindBarWidth)
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else if WindBarWidth > Gear.Tag then dec(WindBarWidth)
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else DeleteGear(Gear)
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end else dec(Gear.Timer)
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end;
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end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepPickHammerWork(Gear: PGear);
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var i, ei: integer;
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HHGear: PGear;
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begin
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Allinactive:= false;
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dec(Gear.Timer);
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if (Gear.Timer = 0)or((Gear.Message and gm_Destroy) <> 0) then
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begin
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DeleteGear(Gear);
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AfterAttack;
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SetAllToActive;
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exit
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end;
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HHGear:= PHedgehog(Gear.Hedgehog).Gear;
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if (Gear.Timer and $3F) = 0 then
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begin
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i:= round(Gear.X) - Gear.HalfWidth - GetRandom(2);
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ei:= round(Gear.X) + Gear.HalfWidth + GetRandom(2);
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while i <= ei do
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begin
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doMakeExplosion(i, round(Gear.Y) + 3, 3, 0);
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inc(i, 1)
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end;
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SetAllToActive;
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Gear.X:= Gear.X + Gear.dX;
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Gear.Y:= Gear.Y + 1.9
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317 |
end;
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if TestCollisionYwithGear(Gear, 1) then
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begin
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Gear.dY:= 0;
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HHGear.dX:= 0.0000001 * Sign(PGear(Gear.Hedgehog).dX);
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HHGear.dY:= 0;
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end else
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begin
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Gear.dY:= Gear.dY + cGravity;
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Gear.Y:= Gear.Y + Gear.dY;
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if Gear.Y > 1024 then Gear.Timer:= 1
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328 |
end;
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Gear.X:= Gear.X + HHGear.dX;
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HHGear.X:= Gear.X;
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HHGear.Y:= Gear.Y - cHHHalfHeight;
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333 |
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if (Gear.Message and gm_Attack) <> 0 then
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335 |
if (Gear.State and gsttmpFlag) <> 0 then Gear.Timer:= 1 else else
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336 |
if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag;
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337 |
if ((Gear.Message and gm_Left) <> 0) then Gear.dX:= -0.3 else
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338 |
if ((Gear.Message and gm_Right) <> 0) then Gear.dX:= 0.3
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339 |
else Gear.dX:= 0;
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340 |
end;
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341 |
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342 |
procedure doStepPickHammer(Gear: PGear);
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343 |
var i, y: integer;
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344 |
ar: TRangeArray;
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345 |
begin
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346 |
i:= 0;
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347 |
y:= round(Gear.Y) - cHHHalfHeight*2;
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348 |
while y < round(Gear.Y) do
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349 |
begin
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350 |
ar[i].Left := round(Gear.X) - Gear.HalfWidth - GetRandom(2);
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351 |
ar[i].Right:= round(Gear.X) + Gear.HalfWidth + GetRandom(2);
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352 |
inc(y, 2);
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353 |
inc(i)
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354 |
end;
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355 |
DrawLineExplosions(@ar, 3, round(Gear.Y) - cHHHalfHeight*2, 2, Pred(i));
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356 |
Gear.dY:= PHedgehog(Gear.Hedgehog).Gear.dY;
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357 |
doStepPickHammerWork(Gear);
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358 |
Gear.doStep:= doStepPickHammerWork
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359 |
end;
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360 |
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361 |
////////////////////////////////////////////////////////////////////////////////
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362 |
procedure doStepRopeWork(Gear: PGear);
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363 |
const pidiv2: real = pi/2;
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364 |
flCheck: boolean = false;
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365 |
var HHGear: PGear;
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366 |
len, cs, cc, tx, ty: real;
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367 |
lx, ly: integer;
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368 |
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369 |
procedure DeleteMe;
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370 |
begin
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371 |
with HHGear^ do
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372 |
begin
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373 |
Message:= Message and not gm_Attack;
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374 |
State:= State or gstFalling;
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375 |
end;
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376 |
DeleteGear(Gear);
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377 |
OnUsedAmmo(PHedgehog(Gear.Hedgehog)^.Ammo);
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378 |
ApplyAmmoChanges(PHedgehog(Gear.Hedgehog))
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379 |
end;
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380 |
|
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381 |
begin
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382 |
HHGear:= PHedgehog(Gear.Hedgehog).Gear;
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383 |
if (HHGear.State and gstHHDriven) = 0 then
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384 |
begin
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385 |
DeleteMe;
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386 |
exit
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387 |
end;
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388 |
Gear.dX:= HHGear.X - Gear.X;
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389 |
Gear.dY:= HHGear.Y - Gear.Y;
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390 |
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391 |
if (Gear.Message and gm_Left <> 0) then HHGear.dX:= HHGear.dX - 0.0002 else
|
|
392 |
if (Gear.Message and gm_Right <> 0) then HHGear.dX:= HHGear.dX + 0.0002;
|
|
393 |
|
|
394 |
if not TestCollisionYwithGear(HHGear, 1) then HHGear.dY:= HHGear.dY + cGravity;
|
|
395 |
|
|
396 |
HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX);
|
|
397 |
cs:= sin(HHGear.DirAngle);
|
|
398 |
cc:= cos(HHGear.DirAngle);
|
|
399 |
|
|
400 |
flCheck:= not flCheck;
|
|
401 |
if flCheck then // check whether rope needs dividing
|
|
402 |
begin
|
|
403 |
len:= Gear.Elasticity - 20;
|
|
404 |
while len > 5 do
|
|
405 |
begin
|
|
406 |
tx:= cc*len;
|
|
407 |
ty:= cs*len;
|
|
408 |
// if TestCollisionXwithXYShift(Gear, round(tx), round(ty), Sign(HHGear.dX))
|
|
409 |
/// or TestCollisionYwithXYShift(Gear, round(tx), round(ty), Sign(HHGear.dY)) then
|
|
410 |
lx:= round(Gear.X + tx) + sign(HHGear.dX);
|
|
411 |
ly:= round(Gear.Y + ty) + sign(HHGear.dY);
|
|
412 |
if ((ly and $FFFFFC00) = 0) and ((lx and $FFFFF800) = 0)and (Land[ly, lx] <> 0) then
|
|
413 |
begin
|
|
414 |
with RopePoints.ar[RopePoints.Count] do
|
|
415 |
begin
|
|
416 |
X:= Gear.X;
|
|
417 |
Y:= Gear.Y;
|
|
418 |
if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle32(Gear.dY, Gear.dX);
|
|
419 |
b:= (cc * HHGear.dY) > (cs * HHGear.dX);
|
|
420 |
dLen:= len
|
|
421 |
end;
|
|
422 |
Gear.X:= Gear.X + tx;
|
|
423 |
Gear.Y:= Gear.Y + ty;
|
|
424 |
inc(RopePoints.Count);
|
|
425 |
Gear.Elasticity:= Gear.Elasticity - len;
|
|
426 |
Gear.Friction:= Gear.Friction - len;
|
|
427 |
break
|
|
428 |
end;
|
|
429 |
len:= len - 3
|
|
430 |
end;
|
|
431 |
end else
|
|
432 |
if RopePoints.Count > 0 then // check whether the last dividing point could be removed
|
|
433 |
begin
|
|
434 |
tx:= RopePoints.ar[Pred(RopePoints.Count)].X;
|
|
435 |
ty:= RopePoints.ar[Pred(RopePoints.Count)].Y;
|
|
436 |
if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx - Gear.X) * (ty - HHGear.Y) > (tx - HHGear.X) * (ty - Gear.Y)) then
|
|
437 |
begin
|
|
438 |
dec(RopePoints.Count);
|
|
439 |
Gear.X:=RopePoints.ar[RopePoints.Count].X;
|
|
440 |
Gear.Y:=RopePoints.ar[RopePoints.Count].Y;
|
|
441 |
Gear.Elasticity:= Gear.Elasticity + RopePoints.ar[RopePoints.Count].dLen;
|
|
442 |
Gear.Friction:= Gear.Friction + RopePoints.ar[RopePoints.Count].dLen
|
|
443 |
end
|
|
444 |
end;
|
|
445 |
|
|
446 |
Gear.dX:= HHGear.X - Gear.X;
|
|
447 |
Gear.dY:= HHGear.Y - Gear.Y;
|
|
448 |
HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX);
|
|
449 |
cs:= sin(HHGear.DirAngle);
|
|
450 |
cc:= cos(HHGear.DirAngle);
|
|
451 |
|
|
452 |
HHGear.dX:= HHGear.X;
|
|
453 |
HHGear.dY:= HHGear.Y;
|
|
454 |
|
|
455 |
if ((Gear.Message and gm_Down) <> 0) and (Gear.Elasticity < Gear.Friction) then
|
|
456 |
if not (TestCollisionXwithGear(HHGear, Sign(Gear.dX))
|
|
457 |
or TestCollisionYwithGear(HHGear, Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity + 0.3;
|
|
458 |
|
|
459 |
if ((Gear.Message and gm_Up) <> 0) and (Gear.Elasticity > 30) then
|
|
460 |
if not (TestCollisionXwithGear(HHGear, -Sign(Gear.dX))
|
|
461 |
or TestCollisionYwithGear(HHGear, -Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity - 0.3;
|
|
462 |
|
|
463 |
HHGear.X:= Gear.X + cc*Gear.Elasticity;
|
|
464 |
HHGear.Y:= Gear.Y + cs*Gear.Elasticity;
|
|
465 |
|
|
466 |
HHGear.dX:= HHGear.X - HHGear.dX;
|
|
467 |
HHGear.dY:= HHGear.Y - HHGear.dY;
|
|
468 |
|
|
469 |
if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then
|
|
470 |
HHGear.dX:= -0.9 * HHGear.dX;
|
|
471 |
if TestCollisionYwithGear(HHGear, Sign(HHGear.dY)) then
|
|
472 |
HHGear.dY:= -0.9 * HHGear.dY;
|
|
473 |
|
|
474 |
if (Gear.Message and gm_Attack) <> 0 then
|
|
475 |
if (Gear.State and gsttmpFlag) <> 0 then DeleteMe else
|
|
476 |
else if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag;
|
|
477 |
end;
|
|
478 |
|
|
479 |
|
|
480 |
procedure doStepRopeAttach(Gear: PGear);
|
|
481 |
var HHGear: PGear;
|
|
482 |
tx, ty, tt: real;
|
|
483 |
begin
|
|
484 |
Gear.X:= Gear.X + Gear.dX;
|
|
485 |
Gear.Y:= Gear.Y + Gear.dY;
|
|
486 |
Gear.Elasticity:= Gear.Elasticity + 1.0;
|
|
487 |
HHGear:= PHedgehog(Gear.Hedgehog)^.Gear;
|
|
488 |
if (HHGear.State and gstFalling) <> 0 then
|
|
489 |
if HHTestCollisionYwithGear(HHGear, 1) then
|
|
490 |
begin
|
|
491 |
HHGear.dY:= 0;
|
|
492 |
CheckHHDamage(HHGear);
|
|
493 |
HHGear.State:= HHGear.State and not (gstFalling or gstHHJumping);
|
|
494 |
end else
|
|
495 |
begin
|
|
496 |
if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then HHGear.dX:= 0.0000001 * Sign(HHGear.dX);
|
|
497 |
HHGear.X:= HHGear.X + HHGear.dX;
|
|
498 |
HHGear.Y:= HHGear.Y + HHGear.dY;
|
|
499 |
Gear.X:= Gear.X + HHGear.dX;
|
|
500 |
Gear.Y:= Gear.Y + HHGear.dY;
|
|
501 |
HHGear.dY:= HHGear.dY + cGravity;
|
|
502 |
tt:= Gear.Elasticity;
|
|
503 |
tx:= 0;
|
|
504 |
ty:= 0;
|
|
505 |
while tt > 20 do
|
|
506 |
begin
|
|
507 |
if TestCollisionXwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dX))
|
|
508 |
or TestCollisionYwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dY)) then
|
|
509 |
begin
|
|
510 |
Gear.X:= Gear.X + tx;
|
|
511 |
Gear.Y:= Gear.Y + ty;
|
|
512 |
Gear.Elasticity:= tt;
|
|
513 |
Gear.doStep:= doStepRopeWork;
|
|
514 |
with HHGear^ do State:= State and not gstAttacking;
|
|
515 |
tt:= 0
|
|
516 |
end;
|
|
517 |
tx:= tx - Gear.dX - Gear.dX;
|
|
518 |
ty:= ty - Gear.dY - Gear.dY;
|
|
519 |
tt:= tt - 2.0;
|
|
520 |
end;
|
|
521 |
end;
|
|
522 |
CheckCollision(Gear);
|
|
523 |
if (Gear.State and gstCollision) <> 0 then
|
|
524 |
begin
|
|
525 |
Gear.doStep:= doStepRopeWork;
|
|
526 |
with HHGear^ do State:= State and not gstAttacking;
|
|
527 |
if Gear.Elasticity < 10 then
|
|
528 |
Gear.Elasticity:= 10000;
|
|
529 |
end;
|
|
530 |
|
|
531 |
if (Gear.Elasticity >= Gear.Friction) or ((Gear.Message and gm_Attack) = 0) then
|
|
532 |
begin
|
|
533 |
with PHedgehog(Gear.Hedgehog).Gear^ do
|
|
534 |
begin
|
|
535 |
State:= State and not gstAttacking;
|
|
536 |
Message:= Message and not gm_Attack
|
|
537 |
end;
|
|
538 |
DeleteGear(Gear)
|
|
539 |
end
|
|
540 |
end;
|
|
541 |
|
|
542 |
procedure doStepRope(Gear: PGear);
|
|
543 |
begin
|
|
544 |
Gear.doStep:= doStepRopeAttach
|
|
545 |
end;
|
|
546 |
|
|
547 |
////////////////////////////////////////////////////////////////////////////////
|
|
548 |
procedure doStepSmokeTrace(Gear: PGear);
|
|
549 |
begin
|
|
550 |
inc(Gear.Timer);
|
|
551 |
if Gear.Timer > 64 then
|
|
552 |
begin
|
|
553 |
Gear.Timer:= 0;
|
9
|
554 |
dec(Gear.State)
|
4
|
555 |
end;
|
|
556 |
Gear.dX:= Gear.dX + cWindSpeed;
|
|
557 |
Gear.X:= Gear.X + Gear.dX;
|
9
|
558 |
if Gear.State = 0 then DeleteGear(Gear)
|
4
|
559 |
end;
|
9
|
560 |
|
|
561 |
////////////////////////////////////////////////////////////////////////////////
|
|
562 |
procedure doStepExplosion(Gear: PGear);
|
|
563 |
begin
|
|
564 |
inc(Gear.Timer);
|
|
565 |
if Gear.Timer > 75 then
|
|
566 |
begin
|
|
567 |
inc(Gear.State);
|
|
568 |
Gear.Timer:= 0;
|
|
569 |
if Gear.State > 5 then DeleteGear(Gear)
|
|
570 |
end;
|
|
571 |
end;
|
10
|
572 |
|
|
573 |
////////////////////////////////////////////////////////////////////////////////
|
|
574 |
procedure doStepMine(Gear: PGear);
|
|
575 |
begin
|
|
576 |
if (Gear.dX <> 0) or (Gear.dY <> 0) then
|
|
577 |
begin
|
|
578 |
doStepFallingGear(Gear);
|
13
|
579 |
if Gear.Active = false then
|
|
580 |
begin
|
|
581 |
Gear.dX:= 0;
|
|
582 |
Gear.dY:= 0
|
|
583 |
end;
|
|
584 |
CalcRotationDirAngle(Gear);
|
10
|
585 |
AllInactive:= false
|
|
586 |
end;
|
|
587 |
if ((Gear.State and gsttmpFlag) <> 0) then
|
|
588 |
if ((Gear.State and gstAttacking) = 0) then
|
13
|
589 |
if isGearNear(Gear, gtHedgehog, 46, 32) then Gear.State:= Gear.State or gstAttacking else
|
10
|
590 |
else // gstAttacking <> 0
|
|
591 |
begin
|
|
592 |
AllInactive:= false;
|
13
|
593 |
if (Gear.Timer and $1FF) = 0 then PlaySound(sndMineTick);
|
10
|
594 |
if Gear.Timer = 0 then
|
|
595 |
begin
|
13
|
596 |
doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound);
|
|
597 |
SetAllToActive;
|
10
|
598 |
DeleteGear(Gear)
|
|
599 |
end;
|
13
|
600 |
dec(Gear.Timer);
|
|
601 |
end else // gsttmpFlag = 0
|
|
602 |
if TurnTimeLeft = 0 then Gear.State:= Gear.State or gsttmpFlag;
|
10
|
603 |
end;
|