hedgewars/uLand.pas
author unc0rr
Sun, 01 Sep 2019 21:57:01 +0200
changeset 15396 7a3d70c364fd
parent 15184 cd38295cac16
permissions -rw-r--r--
Fix build
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uConsts, uTypes, uAILandMarks;
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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procedure GenPreview(out Preview: TPreview);
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procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture,
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     uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
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     uLandGenMaze, uPhysFSLayer, uScript, uLandGenPerlin,
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     uLandGenTemplateBased, uLandUtils, uRenderUtils;
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var digest: shortstring;
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    maskOnly: boolean;
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procedure PrettifyLandAlpha();
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begin
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    if (cReducedQuality and rqBlurryLand) <> 0 then
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2)
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    else
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT, LAND_WIDTH);
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end;
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procedure DrawBorderFromImage(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    x, yd, yu: LongInt;
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    targetMask: Word;
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifColorKey);
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    // if mask only, all land gets filled with landtex and therefore needs borders
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    if maskOnly then
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        targetMask:= lfLandMask
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    else
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        targetMask:= lfBasic;
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    for x:= 0 to LAND_WIDTH - 1 do
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    begin
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        yd:= LAND_HEIGHT - 1;
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        repeat
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            while (yd > 0) and ((Land[yd, x] and targetMask) = 0) do dec(yd);
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            if (yd < 0) then
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                yd:= 0;
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            while (yd < LAND_HEIGHT) and ((Land[yd, x] and targetMask) <> 0) do
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                inc(yd);
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            dec(yd);
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            yu:= yd;
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            while (yu > 0  ) and ((Land[yu, x] and targetMask) <> 0) do dec(yu);
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            while (yu < yd ) and ((Land[yu, x] and targetMask) =  0) do inc(yu);
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            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 16, 1, 16, x, yd - 15);
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            if (yu > 0) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 0, 1, Min(16, yd - yu + 1), x, yu);
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            yd:= yu - 1;
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        until yd < 0;
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    end;
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    SDL_FreeSurface(tmpsurf);
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end;
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procedure DrawShoppaBorder;
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var x, y, s, i: Longword;
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    c1, c2, c: Longword;
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begin
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    c1:= AMask;
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    c2:= AMask or RMask or GMask;
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    // vertical
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    s:= LAND_HEIGHT;
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    for x:= 0 to LAND_WIDTH - 1 do
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        for y:= 0 to LAND_HEIGHT - 1 do
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            if Land[y, x] = 0 then
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                if s < y then
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                    begin
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                    for i:= max(s, y - 8) to y - 1 do
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                        begin
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                        if ((x + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[i, x]:= c
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                        else
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                            LandPixels[i div 2, x div 2]:= c
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                        end;
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                    s:= LAND_HEIGHT
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                    end
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                else
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            else
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                begin
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                if s > y then s:= y;
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                if s + 8 > y then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end;
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    // horizontal
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    s:= LAND_WIDTH;
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            if Land[y, x] = 0 then
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                if s < x then
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                    begin
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                    for i:= max(s, x - 8) to x - 1 do
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                        begin
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                        if ((y + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[y, i]:= c
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                        else
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                            LandPixels[y div 2, i div 2]:= c
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                        end;
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                    s:= LAND_WIDTH
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                    end
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                else
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            else
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                begin
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                if s > x then s:= x;
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                if s + 8 > x then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end
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end;
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procedure ColorizeLandFast(mapsurf: PSDL_Surface);
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var ltexsurf: PSDL_Surface;
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    i: LongInt;
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    ltlnp, srcp, dstp, stopp: Pointer;
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    c: SizeInt;
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begin
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    ltexsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    // pointer to current line of ltexsurf pixels. will be moved from line to line
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    ltlnp:= ltexsurf^.pixels;
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    // pointer to mapsurf pixels. will jump forward after every move()
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    dstp:= mapsurf^.pixels;
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    // time to get serious
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    SDL_LockSurface(mapsurf);
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    SDL_LockSurface(ltexsurf);
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    // for now only fill a row with the height of landtex. do vertical copies within mapsurf after
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    // do this loop for each line of ltexsurf (unless we run out of map height first)
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    for i:= 1 to min(ltexsurf^.h, mapsurf^.h) do
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        begin
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        // amount of pixels to write in first move()
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        c:= ltexsurf^.pitch;
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        // protect from odd cases where landtex wider than map
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        if c > mapsurf^.pitch then
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            c:= mapsurf^.pitch;
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        // write line of landtex to mapsurf
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        move(ltlnp^, dstp^, c);
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        // fill the rest of the line by copying left-to-right until full
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        // new src is start of line that we've just written to
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        srcp:= dstp;
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        // set stop pointer to start of next pixel line of mapsurf
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        stopp:= dstp + mapsurf^.pitch;
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        // move dst pointer to after what we've just written
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        inc(dstp, c);
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        // loop until dstp went past end of line
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        while dstp < stopp do
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            begin
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            // copy all from left of dstp to right of it (or just fill the gap if smaller)
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            c:= min(dstp-srcp, stopp-dstp);
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            move(srcp^, dstp^, c);
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            inc(dstp, c);
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            end;
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        // move to next line in ltexsurf
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        inc(ltlnp, ltexsurf^.pitch);
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        end;
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    // we don't need ltexsurf itself anymore -> cleanup
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    ltlnp:= nil;
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    SDL_UnlockSurface(ltexsurf);
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    SDL_FreeSurface(ltexsurf);
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    ltexsurf:= nil;
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    // from now on only copy pixels within mapsurf
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    // copy all the already written lines at once for that get number of written bytes so far
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    // already written pixels are between start and current dstp
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    srcp:= mapsurf^.pixels;
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    // first byte after end of pixels
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    stopp:= srcp + (mapsurf^.pitch * mapsurf^.h);
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    while dstp < stopp do
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        begin
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        // copy all from before dstp to after (or just fill the gap if smaller)
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        c:= min(dstp-srcp, stopp-dstp);
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        // worried about size of c with humongous maps? don't be:
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        //  the OS wouldn't have allowed allocation of object with size > max of SizeInt anyway
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        move(srcp^, dstp^, c);
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        inc(dstp, c);
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        end;
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    // cleanup
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    srcp:= nil;
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    dstp:= nil;
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    stopp:= nil;
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    SDL_UnlockSurface(mapsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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    y: LongInt; // stupid SDL 1.2 uses stupid SmallInt for y which limits us to 32767.  But is even worse if LandTex is large, can overflow on 32767 map.
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    y:= 0;
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    while y < LAND_HEIGHT do
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        begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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            begin
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            copyToXY(tmpsurf, Surface, r.x, r.y);
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            inc(r.x, tmpsurf^.w)
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            end;
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        inc(y, tmpsurf^.h);
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        r.y:= y
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        end;
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    SDL_FreeSurface(tmpsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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procedure GenDrawnMap;
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var lowerX, upperX, lowerY, upperY, lowerFS, upperFS: LongInt;
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begin
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    if (cFeatureSize <= 6) then
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        MaxHedgehogs:= 6 + (cFeatureSize-1) * 2
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    else if (cFeatureSize < 11) then
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        MaxHedgehogs:= 16 + (cFeatureSize-6) * 4
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    else if (cFeatureSize = 11) then
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        MaxHedgehogs:= 48
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    else if (cFeatureSize = 12) then
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        MaxHedgehogs:= 64
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    else
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        MaxHedgehogs:= cMaxHHs;
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    if GameType = gmtLandPreview then
15176
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   299
        cFeatureSize:= 1;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   300
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   301
    // Calculate map size for drawn map, use cFeatureSize to scale.
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   302
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   303
    // We have pre-determined map size for cFeatureSize 1, 6, 12 and 25.
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   304
    // The other values will be interpolated.
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   305
    if cFeatureSize < 6 then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   306
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   307
        // reference size for cFeatureSize 1
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   308
        lowerFS:= 1;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   309
        lowerX:= 1024;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   310
        lowerY:= 512;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   311
        upperFS:= 6;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   312
        end
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   313
    else if cFeatureSize < 12 then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   314
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   315
        // reference size for cFeatureSize 6
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   316
        lowerFS:= 6;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   317
        lowerX:= 2048;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   318
        lowerY:= 1024;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   319
        upperFS:= 12;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   320
        end
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   321
    else
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   322
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   323
        // reference size for cFeatureSize 12, size of drawn maps in pre-1.0.0 versions
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   324
        lowerFS:= 12;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   325
        lowerX:= 4096;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   326
        lowerY:= 2048;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   327
        upperFS:= 25;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   328
        end;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   329
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   330
    upperX:= lowerX * 2;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   331
    upperY:= lowerY * 2;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   332
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   333
    if cFeatureSize = 25 then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   334
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   335
        // hardcoded size for size level 25
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   336
        playWidth:= 8192;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   337
        playHeight:= 4096;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   338
        end
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   339
    else
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   340
        begin
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   341
        // Interpolation formula
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   342
        playWidth:= lowerX + ((upperX-lowerX) div (upperFS-lowerFS))*(cFeatureSize-lowerFS);
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   343
        playHeight:= lowerY + ((upperY-lowerY) div (upperFS-lowerFS))*(cFeatureSize-lowerFS);
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   344
        end;
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   345
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   346
    if GameType <> gmtLandPreview then
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   347
        WriteLnToConsole('Drawn map size: cFeatureSize='+IntToStr(cFeatureSize)+' playWidth='+IntToStr(playWidth)+' playHeight='+IntToStr(playHeight));
2765731b378b New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru>
parents: 15163
diff changeset
   348
15146
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15144
diff changeset
   349
    ResizeLand(playWidth, playHeight);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   350
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   351
    hasGirders:= true;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   352
    leftX:= ((LAND_WIDTH - playWidth) div 2);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   353
    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   354
    topY:= LAND_HEIGHT - playHeight;
15146
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15144
diff changeset
   355
af14c418c92f Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15144
diff changeset
   356
    uLandPainted.Draw;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   357
end;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4458
diff changeset
   358
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   359
function SelectTemplate: LongInt;
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   360
var l: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   361
begin
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   362
    SelectTemplate:= 0;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   363
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   364
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   365
    else
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   366
        begin
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   367
        if cTemplateFilter = 0 then
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   368
            begin
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   369
            l:= getRandom(GroupedTemplatesCount);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   370
            repeat
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   371
                inc(cTemplateFilter);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   372
                dec(l, TemplateCounts[cTemplateFilter]);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   373
            until l < 0;
14289
a3531b520efb more uninitialised values
nemo
parents: 14287
diff changeset
   374
            end
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   375
            else getRandom(1);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   376
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   377
            case cTemplateFilter of
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   378
            0: OutError('Error selecting TemplateFilter. Ask unC0Rr about what you did wrong', true);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   379
            1: SelectTemplate:= SmallTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   380
            2: SelectTemplate:= MediumTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   381
            3: SelectTemplate:= LargeTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   382
            4: SelectTemplate:= CavernTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   383
            5: SelectTemplate:= WackyTemplates[getrandom(TemplateCounts[cTemplateFilter])];
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   384
    // For lua only!
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   385
            6: begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   386
               SelectTemplate:= min(LuaTemplateNumber,High(EdgeTemplates));
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   387
               GetRandom(2) // burn 1
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   388
               end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   389
            end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   390
        end;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   391
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   392
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   393
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   394
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   395
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   396
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   397
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   398
begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   399
if checkFails(Surface <> nil, 'Assert (LandSurface <> nil) failed', true) then exit;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   400
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   401
if SDL_MustLock(Surface) then
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   402
    if SDLCheck(SDL_LockSurface(Surface) >= 0, 'SDL_LockSurface', true) then exit;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   403
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   404
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   405
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   406
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   407
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   408
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   409
        if (cReducedQuality and rqBlurryLand) = 0 then
11478
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11342
diff changeset
   410
            LandPixels[y, x]:= p^[x]// or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   411
        else
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   412
            LandPixels[y div 2, x div 2]:= p^[x];
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   413
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   414
    p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   415
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   416
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   417
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   418
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   419
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   420
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   421
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   422
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   423
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
nemo
parents: 4976
diff changeset
   424
    x,y: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   425
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   426
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   427
11478
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11342
diff changeset
   428
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, AMask);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   429
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   430
    if checkFails(tmpsurf <> nil, 'Error creating pre-land surface', true) then exit;
12105
166725555e57 GOTTA GO FAST! - speed up landtex filling
sheepluva
parents: 12092
diff changeset
   431
    ColorizeLandFast(tmpsurf);
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   432
    if gameFlags and gfShoppaBorder = 0 then DrawBorderFromImage(tmpsurf);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   433
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   434
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   435
    LandSurface2LandPixels(tmpsurf);
5227
nemo
parents: 5225
diff changeset
   436
    SDL_FreeSurface(tmpsurf);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   437
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   438
    if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   439
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   440
    for x:= LongWord(leftX+2) to LongWord(rightX-2) do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   441
        for y:= LongWord(topY+2) to LAND_HEIGHT-3 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   442
            if (Land[y, x] = 0) and
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   443
               (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   444
               ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   445
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   446
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   447
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   448
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y, x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   449
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   450
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   451
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y, x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   452
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   453
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   454
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   455
                        LandPixels[y, x]:= LandPixels[y-1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   456
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   457
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   458
                        LandPixels[y, x]:= LandPixels[y+1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   459
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   460
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   461
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   462
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   463
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   464
            end
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   465
            else if (Land[y, x] = 0) and
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   466
                    (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   467
                    ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   468
                    ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   469
                    ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   470
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   471
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   472
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   473
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic))) then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   474
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   475
                begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   476
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   477
                if (cReducedQuality and rqBlurryLand) = 0 then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   478
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   479
                    begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   480
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   481
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y,x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   482
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   483
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   484
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y,x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   485
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   486
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   487
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   488
                        LandPixels[y, x]:= LandPixels[y+1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   489
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   490
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   491
                        LandPixels[y, x]:= LandPixels[y-1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   492
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   493
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   494
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   495
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   496
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   497
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   498
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   499
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   500
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   501
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   502
procedure MakeFortsPreview;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   503
var gap: LongInt;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   504
    h1, h2, w1, w2, x, y, lastX, wbm, bmref: LongWord;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   505
const fortHeight = 960;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   506
      fortWidth  = 704;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   507
      bmHeight = 53;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   508
      bmWidth = 64;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   509
begin
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   510
ResizeLand(4096,2048);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   511
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   512
lastX:= LAND_WIDTH-1;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   513
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   514
gap:= (1024 - fortWidth) + 60 + 20 * cFeatureSize;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   515
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   516
h2:= LAND_HEIGHT-1;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   517
h1:= h2 - fortHeight;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   518
w2:= (LAND_WIDTH - gap) div 2;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   519
w1:= w2 - fortWidth;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   520
wbm:= h1 + bmHeight;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   521
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   522
// generate 2 forts in center
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   523
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   524
    for x:= w1 to w2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   525
        begin
11751
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   526
        if x mod 4 <> 0 then
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   527
            begin
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   528
            if (y <= wbm) and ((x - w1) mod (bmWidth * 2) >= bmWidth) then
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   529
                continue;
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   530
            Land[y,x]:= lfBasic;
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   531
            Land[y,lastX-x]:= lfBasic;
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   532
            end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   533
        end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   534
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   535
w2:= w1 - gap;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   536
w1:= max(0, w2 - fortWidth);
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   537
wbm:= h1 + bmHeight;
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   538
bmref:= w2 + bmWidth;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   539
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   540
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   541
    for x:= w1 to w2 do
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   542
        begin
11751
329ab1a0a750 tweak preview
sheepluva
parents: 11750
diff changeset
   543
        if ((y - x) mod 2) = 0 then
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   544
            begin
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   545
            // align battlement on inner edge, because real outer edge could be offscreen
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   546
            if (y <= wbm) and ((LAND_WIDTH + x - bmref) mod (bmWidth * 2) >= bmWidth) then
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   547
                continue;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   548
            Land[y,x]:= lfBasic;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   549
            Land[y,lastX-x]:= lfBasic;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   550
            end;
11750
2ca312efcbb8 tweak preview
sheepluva
parents: 11749
diff changeset
   551
        end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   552
end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   553
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   554
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   555
var tmpsurf: PSDL_Surface;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   556
    sectionWidth, i, t, p: integer;
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   557
    mirror: boolean;
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   558
    pc: PClan;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   559
begin
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   560
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   561
// make the gaps between forts adjustable if fort map was selected
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   562
if cMapGen = mgForts then
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   563
    sectionWidth:= 1024 + 60 + 20 * cFeatureSize
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   564
else
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   565
    sectionWidth:= 1024 * 300;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   566
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   567
// mix up spawn/fort order of clans
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   568
for i:= 0 to ClansCount - 1 do
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   569
    begin
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   570
    t:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   571
    p:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   572
    if t <> p then
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   573
        begin
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   574
        pc:= SpawnClansArray[t];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   575
        SpawnClansArray[t]:= SpawnClansArray[p];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   576
        SpawnClansArray[p]:= pc;
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   577
        end;
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   578
    end;
f48408dcea36 create forts in random order
sheepluva
parents: 11712
diff changeset
   579
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   580
// figure out how much space we need
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   581
playWidth:= sectionWidth * ClansCount;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   582
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   583
// note: LAND_WIDTH might be bigger than specified below (rounded to next power of 2)
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   584
ResizeLand(playWidth, 2048);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   585
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   586
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   587
playHeight:= 1200;
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   588
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   589
// center playable area in land array
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   590
leftX:= ((LAND_WIDTH - playWidth) div 2);
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   591
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   592
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   593
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   594
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   595
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   596
for i := 0 to ClansCount - 1 do
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   597
    begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   598
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   599
    // face in random direction
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   600
    mirror:= (GetRandom(2) = 0);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   601
    // make first/last fort face inwards
11712
ecbf5e6c2c37 also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva
parents: 11711
diff changeset
   602
    if (WorldEdge <> weWrap) or (ClansCount = 2) then
11711
863e1a75ec99 fix last fort not facing left
sheepluva
parents: 11710
diff changeset
   603
        mirror:= (i <> 0) and (mirror or (i = ClansCount - 1));
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   604
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   605
    if mirror then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   606
        begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   607
        // not critical because if no R we can fallback to mirrored L
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   608
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'R', ifAlpha or ifColorKey or ifIgnoreCaps);
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   609
        // fallback
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   610
        if tmpsurf = nil then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   611
            begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   612
            tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   613
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf, 0, true);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   614
            end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   615
        else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   616
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   617
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   618
        end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   619
    else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   620
        begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   621
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11710
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   622
        BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   623
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   624
        end;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   625
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11655
diff changeset
   626
    end;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   627
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   628
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   629
procedure LoadMapConfig;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   630
var f: PFSFile;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   631
    s: shortstring;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   632
begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   633
s:= cPathz[ptMapCurrent] + '/map.cfg';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   634
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   635
WriteLnToConsole('Fetching map HH limit');
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   636
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   637
f:= pfsOpenRead(s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   638
if f <> nil then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   639
    begin
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   640
    pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   641
    if not pfsEof(f) then
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   642
        begin
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   643
        pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   644
        val(s, MaxHedgehogs)
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   645
        end;
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   646
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   647
    pfsClose(f)
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   648
    end;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   649
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   650
if (MaxHedgehogs = 0) then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   651
    MaxHedgehogs:= 18;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   652
end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   653
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
   654
// Loads Land[] from an image, allowing overriding standard collision
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   655
procedure LoadMask;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   656
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   657
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   658
    x, y, cpX, cpY: Longword;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   659
    mapName: shortstring;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   660
begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   661
tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifColorKey or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   662
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   663
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   664
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   665
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifColorKey or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   666
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   667
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   668
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   669
if (tmpsurf <> nil) and (tmpsurf^.format^.BytesPerPixel = 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   670
    begin
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   671
    if LAND_WIDTH = 0 then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   672
        begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   673
        LoadMapConfig;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   674
        ResizeLand(tmpsurf^.w, tmpsurf^.h);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   675
        playHeight:= tmpsurf^.h;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   676
        playWidth:= tmpsurf^.w;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   677
        leftX:= (LAND_WIDTH - playWidth) div 2;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   678
        rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   679
        topY:= LAND_HEIGHT - playHeight;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   680
        end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   681
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   682
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   683
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   684
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   685
    if SDL_MustLock(tmpsurf) then
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   686
        SDLCheck(SDL_LockSurface(tmpsurf) >= 0, 'SDL_LockSurface', true);
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   687
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   688
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   689
    begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   690
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   691
        for y:= 0 to Pred(tmpsurf^.h) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   692
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   693
            for x:= 0 to Pred(tmpsurf^.w) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   694
                SetLand(Land[cpY + y, cpX + x], p^[x]);
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   695
            p:= PLongwordArray(@(p^[tmpsurf^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   696
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   697
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   698
        if SDL_MustLock(tmpsurf) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   699
            SDL_UnlockSurface(tmpsurf);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   700
        if not disableLandBack then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   701
            begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   702
            // freed in freeModule() below
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   703
            LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifColorKey);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   704
            if (LandBackSurface <> nil) and GrayScale then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   705
                Surface2GrayScale(LandBackSurface)
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   706
            end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11478
diff changeset
   707
    end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   708
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   709
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   710
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   711
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   712
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   713
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   714
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   715
var tmpsurf: PSDL_Surface;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   716
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   717
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   718
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   719
AddProgress;
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   720
tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifColorKey or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
   721
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   722
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   723
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12109
diff changeset
   724
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifColorKey or ifIgnoreCaps);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   725
    if not allOK then exit;
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   726
    end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   727
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   728
if checkFails((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (QWord(tmpsurf^.w) * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true)
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   729
        then exit;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   730
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   731
ResizeLand(tmpsurf^.w, tmpsurf^.h);
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   732
LoadMapConfig;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   733
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   734
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   735
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   736
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   737
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   738
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   739
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   740
if not checkFails(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   741
    BlitImageAndGenerateCollisionInfo(
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   742
        (LAND_WIDTH - tmpsurf^.w) div 2,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   743
        LAND_HEIGHT - tmpsurf^.h,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   744
        tmpsurf^.w,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   745
        tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   746
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   747
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   748
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   749
if allOK then LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   750
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   751
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   752
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   753
var x, w, c, y: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   754
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   755
for w:= 0 to 23 do
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   756
    for x:= LongWord(leftX) to LongWord(rightX) do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   757
        begin
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   758
        y:= Longword(cWaterLine) - 1 - w;
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   759
        Land[y, x]:= lfIndestructible;
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   760
        if (x + y) mod 32 < 16 then
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   761
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   762
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   763
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   764
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   765
        if (cReducedQuality and rqBlurryLand) = 0 then
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   766
            LandPixels[y, x]:= c
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   767
        else
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   768
            LandPixels[y div 2, x div 2]:= c
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   769
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   770
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   771
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   772
procedure GenMap;
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   773
var x, y, w, c, c2: Longword;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   774
    map, mask: shortstring;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   775
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   776
    hasBorder:= false;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   777
    maskOnly:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   778
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   779
    LoadThemeConfig;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   780
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   781
    if cPathz[ptMapCurrent] <> '' then
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   782
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   783
        map:= cPathz[ptMapCurrent] + '/map.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   784
        mask:= cPathz[ptMapCurrent] + '/mask.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   785
        if (not(pfsExists(map)) and pfsExists(mask)) then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   786
            begin
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   787
            maskOnly:= true;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   788
            LoadMask;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   789
            GenLandSurface
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   790
            end
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   791
        else LoadMap;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   792
        end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   793
    else
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   794
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   795
        WriteLnToConsole('Generating land...');
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   796
        case cMapGen of
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   797
            mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   798
            mgMaze  : begin ResizeLand(4096,2048); GenMaze; end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   799
            mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   800
            mgDrawn : GenDrawnMap;
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 12763
diff changeset
   801
            mgForts : begin GameFlags:= (GameFlags or gfDivideTeams); MakeFortsMap(); end;
11886
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   802
        else
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   803
            OutError('Unknown mapgen', true);
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   804
        end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   805
        if cMapGen <> mgForts then
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   806
            GenLandSurface
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11831
diff changeset
   807
        end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   808
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   809
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   810
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   811
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   812
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   813
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   814
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   815
else
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   816
    for y:= LongWord(topY) to LongWord(topY + 5) do
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   817
        for x:= LongWord(leftX) to LongWord(rightX) do
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   818
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   819
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   820
                inc(c);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8266
diff changeset
   821
                if c > LongWord((LAND_WIDTH div 2)) then // avoid accidental triggering
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   822
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   823
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   824
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   825
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   826
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   827
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   828
// Indestructible map border (top, left, right)
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   829
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   830
    begin
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   831
    // Make land beyond the border indestructible
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   832
    if WorldEdge = weNone then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   833
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   834
        for y:= 0 to LAND_HEIGHT - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   835
            for x:= 0 to LAND_WIDTH - 1 do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   836
                if (y < LongWord(topY)) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   837
                    Land[y, x]:= lfIndestructible;
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   838
        end
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   839
    else if topY > 0 then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   840
        begin
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   841
        for y:= 0 to LongWord(topY - 1) do
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   842
            for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   843
                Land[y, x]:= lfIndestructible;
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   844
        end;
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   845
    // Render map border
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   846
    for w:= 0 to (cBorderWidth-1) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   847
        begin
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   848
        // Left and right border
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   849
        if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   850
            for y:= LongWord(topY) to LAND_HEIGHT - 1 do
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   851
                    begin
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   852
                    // set land flags
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   853
                    Land[y, leftX + w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   854
                    Land[y, rightX - w]:= lfIndestructible;
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   855
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   856
                    // paint black and yellow stripes
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   857
                    if (y + leftX + w) mod 32 < 16 then
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   858
                        c:= AMask // black
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   859
                    else
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   860
                        c:= AMask or RMask or GMask; // yellow
12092
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12091
diff changeset
   861
                    if (y + rightX - w) mod 32 < 16 then
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   862
                        c2:= AMask // black
12091
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11886
diff changeset
   863
                    else
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   864
                        c2:= AMask or RMask or GMask; // yellow
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   865
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   866
                    if (cReducedQuality and rqBlurryLand) = 0 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   867
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   868
                        LandPixels[y, leftX + w]:= c;
12092
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12091
diff changeset
   869
                        LandPixels[y, rightX - w]:= c2;
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   870
                        end
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   871
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   872
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   873
                        LandPixels[y div 2, (leftX + w) div 2]:= c;
12092
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12091
diff changeset
   874
                        LandPixels[y div 2, (rightX - w) div 2]:= c2;
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   875
                        end;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   876
                    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   877
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   878
        // Top border
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   879
        for x:= LongWord(leftX) to LongWord(rightX) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   880
            begin
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   881
            Land[topY + w, x]:= lfIndestructible;
15144
adf6f9be8113 Fix coloring of map border at top left/right corner being wrong sometimes
Wuzzy <Wuzzy2@mail.ru>
parents: 15015
diff changeset
   882
            if (topY + x + w) mod 32 < 16 then
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   883
                c:= AMask // black
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   884
            else
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   885
                c:= AMask or RMask or GMask; // yellow
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   886
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   887
            if (cReducedQuality and rqBlurryLand) = 0 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   888
                LandPixels[topY + w, x]:= c
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   889
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   890
                LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   891
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   892
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   893
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   894
15163
4744d7b78c75 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru>
parents: 15149
diff changeset
   895
// Bottom border
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   896
if (GameFlags and gfBottomBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   897
    DrawBottomBorder;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   898
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   899
if (GameFlags and gfDisableGirders) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   900
    hasGirders:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   901
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 12763
diff changeset
   902
if (cMapGen <> mgForts) and (maskOnly or (cPathz[ptMapCurrent] = '')) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   903
    AddObjects
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   904
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   905
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   906
    AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   907
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   908
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   909
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   910
if not allOK then exit;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   911
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   912
if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   913
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   914
    if (cReducedQuality and rqBlurryLand) = 0 then
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   915
        for x:= LongWord(leftX) to LongWord(rightX) do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   916
            for y:= LongWord(topY) to LAND_HEIGHT-1 do
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   917
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   918
                w:= LandPixels[y,x];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   919
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   920
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   921
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   922
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   923
                    w:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   924
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y,x] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   925
                LandPixels[y,x]:= w or (LandPixels[y, x] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   926
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   927
    else
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13793
diff changeset
   928
        for x:= LongWord(leftX div 2) to LongWord(rightX div 2) do
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
   929
            for y:= LongWord(topY div 2) to LAND_HEIGHT-1 div 2 do
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   930
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   931
                w:= LandPixels[y div 2,x div 2];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   932
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   933
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   934
                LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   935
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   936
    end;
10016
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   937
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   938
PrettifyLandAlpha();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   939
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   940
// adjust world edges for borderless maps
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   941
if (WorldEdge <> weNone) and (not hasBorder) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   942
    InitWorldEdges();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   943
13757
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   944
ScriptSetMapGlobals;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   945
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   946
7079
939f53515489 Learn hask^Wpascal, dudes!
unc0rr
parents: 7063
diff changeset
   947
procedure GenPreview(out Preview: TPreview);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   948
var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   949
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   950
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   951
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   952
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   953
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   954
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
15015
5d8068ee16fc Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru>
parents: 14423
diff changeset
   955
        mgDrawn: begin GenDrawnMap; end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
   956
        mgForts: MakeFortsPreview();
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   957
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   958
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   959
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   960
13757
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   961
    ScriptSetMapGlobals;
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
   962
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   963
    // strict scaling needed here since preview assumes a rectangle
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   964
    if (cMapGen <> mgDrawn) then
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   965
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   966
        rh:= max(LAND_HEIGHT, 2048);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   967
        rw:= max(LAND_WIDTH, 4096);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   968
        end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   969
    else
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   970
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   971
        rh:= LAND_HEIGHT;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   972
        rw:= LAND_WIDTH
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
   973
        end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   974
    ox:= 0;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   975
    if rw < rh*2 then
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   976
        begin
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   977
        rw:= rh*2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   978
        end;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   979
    if rh < rw div 2 then rh:= rw * 2;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   980
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   981
    ox:= (rw-LAND_WIDTH) div 2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   982
    oy:= rh-LAND_HEIGHT;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   983
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   984
    lh:= rh div 128;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   985
    lw:= rw div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   986
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   987
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   988
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   989
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   990
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   991
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   992
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   993
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   994
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   995
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   996
                        if ((yy-oy) and LAND_HEIGHT_MASK = 0) and ((xx-ox) and LAND_WIDTH_MASK = 0)
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   997
                           and (Land[yy-oy, xx-ox] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   998
                            inc(t);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   999
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1000
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1001
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1002
        end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1003
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1004
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1005
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1006
procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1007
var rh, rw, ox, oy, x, y, xx, yy, t, lh, lw: LongInt;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1008
begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1009
    WriteLnToConsole('Generating preview...');
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1010
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
  1011
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
  1012
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
  1013
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
15015
5d8068ee16fc Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru>
parents: 14423
diff changeset
  1014
        mgDrawn: begin GenDrawnMap; end;
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11739
diff changeset
  1015
        mgForts: MakeFortsPreview;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1016
    else
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1017
        OutError('Unknown mapgen', true);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1018
    end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1019
13757
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1020
    ScriptSetMapGlobals;
f1c66a34f2fe Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1021
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1022
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1023
    // strict scaling needed here since preview assumes a rectangle
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1024
    if (cMapGen <> mgDrawn) then
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1025
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1026
        rh:= max(LAND_HEIGHT, 2048);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1027
        rw:= max(LAND_WIDTH, 4096);
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1028
        end
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1029
    else
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1030
        begin
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1031
        rh:= LAND_HEIGHT;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1032
        rw:= LAND_WIDTH
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1033
        end;
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1034
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1035
    ox:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1036
    if rw < rh*2 then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1037
        begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1038
        rw:= rh*2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1039
        end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1040
    if rh < rw div 2 then rh:= rw * 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1041
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1042
    ox:= (rw-LAND_WIDTH) div 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1043
    oy:= rh-LAND_HEIGHT;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1044
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1045
    lh:= rh div 128;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1046
    lw:= rw div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1047
    for y:= 0 to 127 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1048
        for x:= 0 to 255 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1049
            begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1050
            t:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1051
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
  1052
            for yy:= y * lh - oy to y * lh + lh - 1 - oy do
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
  1053
                for xx:= x * lw - ox to x * lw + lw - 1 - ox do
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1054
                    if (yy and LAND_HEIGHT_MASK = 0) and (xx and LAND_WIDTH_MASK = 0)
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1055
                        and (Land[yy, xx] <> 0) then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1056
                        inc(t);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1057
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
  1058
            Preview[y, x]:= t * 255 div (lh * lw);
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1059
            end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1060
end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
  1061
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1062
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1063
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1064
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1065
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1066
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1067
    else
13504
c41b16ac2e05 Clarify the wording of a few checkFails messages
Wuzzy <Wuzzy2@mail.ru>
parents: 13277
diff changeset
  1068
        checkFails(s = digest, 'Loaded map or other critical resource does not match across all players', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1069
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1070
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1071
procedure chSendLandDigest(var s: shortstring);
12716
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12597
diff changeset
  1072
var i: LongInt;
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1073
    landPixelDigest  : LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1074
begin
14423
0281b80d366c might as well render preview using smallest size to speed it up
nemo
parents: 14421
diff changeset
  1075
    landPixelDigest:= 1;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1076
    for i:= 0 to LAND_HEIGHT-1 do
13793
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13757
diff changeset
  1077
        landPixelDigest:= Adler32Update(landPixelDigest, @Land[i,0], LAND_WIDTH*2);
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13757
diff changeset
  1078
    s:= 'M' + IntToStr(syncedPixelDigest)+'|'+IntToStr(landPixelDigest);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1079
13793
381e37c6d5d9 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo
parents: 13757
diff changeset
  1080
    ScriptSetString('LandDigest',IntToStr(landPixelDigest));
10022
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
  1081
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1082
    chLandCheck(s);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
  1083
    if allOK then SendIPCRaw(@s[0], Length(s) + 1)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1084
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1085
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1086
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1087
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1088
    RegisterVariable('landcheck', @chLandCheck, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1089
    RegisterVariable('sendlanddigest', @chSendLandDigest, false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1090
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1091
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1092
    digest:= '';
11019
67ef02300508 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva
parents: 11006
diff changeset
  1093
    maskOnly:= false;
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1094
    LAND_WIDTH:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1095
    LAND_HEIGHT:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1096
(*
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1097
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1098
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1099
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1100
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1101
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1102
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1103
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1104
*)
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1105
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1106
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1107
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1108
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1109
    SetLength(Land, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1110
    SetLength(LandPixels, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1111
    SetLength(LandDirty, 0, 0);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1112
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1113
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1114
end.