misc/liblua/lstring.h
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12706 79e13080b9db
parent 10017 de822cd3df3a
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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/*
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** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
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** String table (keep all strings handled by Lua)
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** See Copyright Notice in lua.h
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*/
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#ifndef lstring_h
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#define lstring_h
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#include "lgc.h"
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#include "lobject.h"
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#include "lstate.h"
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#define sizestring(s)   (sizeof(union TString)+((s)->len+1)*sizeof(char))
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#define sizeudata(u)    (sizeof(union Udata)+(u)->len)
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#define luaS_new(L, s)  (luaS_newlstr(L, s, strlen(s)))
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#define luaS_newliteral(L, s)   (luaS_newlstr(L, "" s, \
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                                 (sizeof(s)/sizeof(char))-1))
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#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
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LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
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LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
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LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
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#endif