gameServer/CMakeLists.txt
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12706 79e13080b9db
parent 11860 ad435d95ca4b
child 13296 31615a2e0db1
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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find_package_or_disable(GHC NOSERVER)
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include(${CMAKE_MODULE_PATH}/CheckHaskellModuleExists.cmake)
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check_haskell_module_exists("Control.Exception" mask 1 base)
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check_haskell_module_exists("Data.Map" size 1 containers)
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check_haskell_module_exists("Data.Vector" length 1 vector)
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check_haskell_module_exists("Data.ByteString" pack 1 bytestring)
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check_haskell_module_exists("Network.BSD" getHostName 0 network)
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check_haskell_module_exists("Data.Time" getCurrentTime 0 time)
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check_haskell_module_exists("Control.Monad.State" fix 1 mtl)
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check_haskell_module_exists("Codec.Binary.Base64" encode 1 sandi)
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check_haskell_module_exists("System.Log.Logger" warningM 1 hslogger)
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check_haskell_module_exists("System.Process" createProcess 3 process)
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check_haskell_module_exists("Data.ByteString.Lazy.UTF8" decode 1 utf8-string)
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check_haskell_module_exists("Data.Digest.Pure.SHA" sha1 1 SHA)
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check_haskell_module_exists("System.Entropy" openHandle 0 entropy)
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check_haskell_module_exists("Codec.Compression.Zlib" decompress 1 zlib)
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check_haskell_module_exists("System.Random" getStdGen 0 random)
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check_haskell_module_exists("Text.Regex.TDFA.ByteString" execute 2 regex-tdfa)
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# this one needs type signatures to work
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# check_haskell_module_exists("Control.DeepSeq" deepseq 2 deepseq)
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set(hwserver_sources
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    OfficialServer/DBInteraction.hs
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    Actions.hs
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    ClientIO.hs
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    ConfigFile.hs
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    Consts.hs
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    CoreTypes.hs
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    EngineInteraction.hs
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    FloodDetection.hs
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    HWProtoCore.hs
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    HWProtoInRoomState.hs
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    HWProtoLobbyState.hs
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    HWProtoNEState.hs
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    HandlerUtils.hs
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    JoinsMonitor.hs
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    NetRoutines.hs
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    Opts.hs
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    RoomsAndClients.hs
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    ServerCore.hs
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    ServerState.hs
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    Store.hs
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    Utils.hs
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    Votes.hs
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    hedgewars-server.hs
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    )
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set(hwserv_main ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars-server.hs)
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set(ghc_flags
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    --make ${hwserv_main}
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    -i${CMAKE_CURRENT_SOURCE_DIR}
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    -o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
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    -odir ${CMAKE_CURRENT_BINARY_DIR}
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    -hidir ${CMAKE_CURRENT_BINARY_DIR}
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    ${haskell_flags})
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add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
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        COMMAND "${GHC_EXECUTABLE}"
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        ARGS ${ghc_flags}
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        MAIN_DEPENDENCY ${hwserv_main}
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        DEPENDS ${hwserver_sources}
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        )
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add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})