QTfrontend/ui_hwform.cpp
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12706 79e13080b9db
parent 11046 47a8c19ecb60
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QMainWindow>
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#include <QStackedLayout>
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#include "ui_hwform.h"
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#include "hwform.h"
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#include "pagenet.h"
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#include "pagetraining.h"
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#include "pagenetserver.h"
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#include "pageoptions.h"
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#include "pageingame.h"
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#include "pagescheme.h"
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#include "pageroomslist.h"
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#include "pageinfo.h"
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#include "pagenetgame.h"
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#include "pageeditteam.h"
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#include "pagedrawmap.h"
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#include "pageadmin.h"
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#include "pageconnecting.h"
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#include "pagemultiplayer.h"
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#include "pagesingleplayer.h"
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#include "pageselectweapon.h"
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#include "pagecampaign.h"
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#include "pagemain.h"
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#include "pagegamestats.h"
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#include "pageplayrecord.h"
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#include "pagedata.h"
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#include "pagevideos.h"
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#include "hwconsts.h"
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void Ui_HWForm::setupUi(HWForm *HWForm)
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{
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    SetupFonts();
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    HWForm->setObjectName(QString::fromUtf8("HWForm"));
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    HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint()));
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    HWForm->setMinimumSize(QSize(720, 450));
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    QString title = QMainWindow::tr("Hedgewars %1").arg(*cVersionString);
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#ifdef QT_DEBUG
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    title += QString("-r%1 (%2)").arg(*cRevisionString, *cHashString);
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#endif
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    HWForm->setWindowTitle(title);
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    centralWidget = new QWidget(HWForm);
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    centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
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    SetupPages(centralWidget);
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    HWForm->setCentralWidget(centralWidget);
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    Pages->setCurrentIndex(0);
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    QMetaObject::connectSlotsByName(HWForm);
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}
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void Ui_HWForm::SetupFonts()
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{
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    font14 = new QFont("MS Shell Dlg", 14);
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}
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void Ui_HWForm::SetupPages(QWidget *Parent)
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{
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    Pages = new QStackedLayout(Parent);
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    pageEditTeam = new PageEditTeam(Parent);
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    Pages->addWidget(pageEditTeam);
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    pageOptions = new PageOptions();
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    Pages->addWidget(pageOptions);
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    pageMultiplayer = new PageMultiplayer();
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    Pages->addWidget(pageMultiplayer);
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    pagePlayDemo = new PagePlayDemo();
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    Pages->addWidget(pagePlayDemo);
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    pageNet = new PageNet();
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    Pages->addWidget(pageNet);
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    pageNetGame = new PageNetGame(Parent);
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    Pages->addWidget(pageNetGame);
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    pageInfo = new PageInfo();
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    Pages->addWidget(pageInfo);
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    pageMain = new PageMain();
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    Pages->addWidget(pageMain);
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    pageGameStats = new PageGameStats();
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    Pages->addWidget(pageGameStats);
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    pageSinglePlayer = new PageSinglePlayer();
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    Pages->addWidget(pageSinglePlayer);
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    pageTraining = new PageTraining();
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    Pages->addWidget(pageTraining);
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    pageSelectWeapon = new PageSelectWeapon();
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    Pages->addWidget(pageSelectWeapon);
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    pageNetServer = new PageNetServer();
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    Pages->addWidget(pageNetServer);
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    pageInGame = new PageInGame();
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    Pages->addWidget(pageInGame);
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    pageRoomsList = new PageRoomsList(Parent);
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    Pages->addWidget(pageRoomsList);
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    pageConnecting = new PageConnecting();
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    Pages->addWidget(pageConnecting);
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    pageScheme = new PageScheme();
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    Pages->addWidget(pageScheme);
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    pageAdmin = new PageAdmin();
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    Pages->addWidget(pageAdmin);
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    pageCampaign = new PageCampaign();
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    Pages->addWidget(pageCampaign);
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    pageDrawMap = new PageDrawMap();
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    Pages->addWidget(pageDrawMap);
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    pageDataDownload = new PageDataDownload();
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    Pages->addWidget(pageDataDownload);
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    pageVideos = new PageVideos();
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    Pages->addWidget(pageVideos);
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}