QTfrontend/teamselect.cpp
author unc0rr
Sun, 09 Jan 2011 21:50:59 +0300
changeset 4827 7895de87636b
parent 4410 f9e38ce1e813
child 4976 088d40d8aba2
permissions -rw-r--r--
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <algorithm>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <QFrame>
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#include <QDebug>
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#include "vertScrollArea.h"
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#include "teamselect.h"
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#include "teamselhelper.h"
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#include "frameTeam.h"
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void TeamSelWidget::addTeam(HWTeam team)
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{
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  if(team.isNetTeam()) {
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    framePlaying->addTeam(team, true);
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    curPlayingTeams.push_back(team);
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    connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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             this, SLOT(netTeamStatusChanged(const HWTeam&)));
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    connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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                this, SLOT(hhNumChanged(const HWTeam&)));
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    dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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    connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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  } else {
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    frameDontPlaying->addTeam(team, false);
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    curDontPlayingTeams.push_back(team);
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    if(m_acceptOuter) {
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      connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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          this, SLOT(pre_changeTeamStatus(HWTeam)));
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    } else {
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      connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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          this, SLOT(changeTeamStatus(HWTeam)));
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    }
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  }
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  emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::setInteractivity(bool interactive)
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{
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    framePlaying->setInteractivity(interactive);
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}
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void TeamSelWidget::hhNumChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.TeamName);
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        return;
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    }
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    itPlay->numHedgehogs=team.numHedgehogs;
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    emit hhogsNumChanged(team);
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}
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void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.TeamName);
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        return;
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    }
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    itPlay->teamColor=team.teamColor;
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    emit teamColorChanged(team);
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}
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void TeamSelWidget::changeHHNum(const HWTeam& team)
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{
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  QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeHHNum: team '%1' not found").arg(team.TeamName);
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        return;
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    }
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  itPlay->numHedgehogs=team.numHedgehogs;
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  framePlaying->setHHNum(team);
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}
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void TeamSelWidget::changeTeamColor(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.TeamName);
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        return;
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    }
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    itPlay->teamColor=team.teamColor;
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    framePlaying->setTeamColor(team);
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}
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void TeamSelWidget::removeNetTeam(const HWTeam& team)
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{
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    //qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
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    for(;;) {
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        QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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        if(itPlay==curPlayingTeams.end())
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        {
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            qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.TeamName);
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            break;
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        }
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        if(itPlay->isNetTeam()) {
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            QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
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            framePlaying->removeTeam(team);
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            curPlayingTeams.erase(itPlay);
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            break;
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        }
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::netTeamStatusChanged(const HWTeam& team)
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{
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  QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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}
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//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team)
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//{
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  //curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team));
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//}
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void TeamSelWidget::changeTeamStatus(HWTeam team)
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{
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  QList<HWTeam>::iterator itDontPlay=std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team);
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  QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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  bool willBePlaying=itDontPlay!=curDontPlayingTeams.end();
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  if(!willBePlaying) {
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    // playing team => dont playing
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    curDontPlayingTeams.push_back(*itPlay);
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    emit teamNotPlaying(*itPlay);
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    curPlayingTeams.erase(itPlay);
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  } else {
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    // return if max playing teams reached
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    if(framePlaying->isFullTeams()) return;
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    // dont playing team => playing
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    team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
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    itDontPlay->teamColor=framePlaying->getNextColor();
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    curPlayingTeams.push_back(*itDontPlay);
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    if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
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    curDontPlayingTeams.erase(itDontPlay);
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  }
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  FrameTeams* pRemoveTeams;
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  FrameTeams* pAddTeams;
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  if(!willBePlaying) {
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    pRemoveTeams=framePlaying;
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    pAddTeams=frameDontPlaying;
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  } else {
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    pRemoveTeams=frameDontPlaying;
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    pAddTeams=framePlaying;
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  }
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  pAddTeams->addTeam(team, willBePlaying);
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  pRemoveTeams->removeTeam(team);
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  if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) {
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    connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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        this, SLOT(pre_changeTeamStatus(HWTeam)));
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  } else {
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    connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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        this, SLOT(changeTeamStatus(HWTeam)));
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  }
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  if(willBePlaying) {
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    connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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        this, SLOT(hhNumChanged(const HWTeam&)));
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    dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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    connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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        this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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    emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
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  }
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  QSize szh=pAddTeams->sizeHint();
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  QSize szh1=pRemoveTeams->sizeHint();
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  if(szh.isValid() && szh1.isValid()) {
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    pAddTeams->resize(pAddTeams->size().width(), szh.height());
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    pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
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  }
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  emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
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{
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    VertScrArea* area = new VertScrArea(color);
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    area->setWidget(pfteams);
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    mainLayout.addWidget(area, 30);
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    if (fixedHeight > 0)
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    {
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        area->setMinimumHeight(fixedHeight);
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        area->setMaximumHeight(fixedHeight);
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        area->setStyleSheet(
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                "FrameTeams{"
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                    "border: solid;"
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                    "border-width: 1px;"
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                    "border-radius: 16px;"
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                    "border-color: #ffcc00;"
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                    "}"
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        );
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    }
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}
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TeamSelWidget::TeamSelWidget(QWidget* parent) :
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  QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
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{
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    setTitle(QGroupBox::tr("Playing teams"));
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    framePlaying = new FrameTeams();
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    frameDontPlaying = new FrameTeams();
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    QPalette p;
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    p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
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    addScrArea(framePlaying, p.color(QPalette::Window).light(105), 250);
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    addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
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}
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void TeamSelWidget::setAcceptOuter(bool acceptOuter)
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{
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  m_acceptOuter=acceptOuter;
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}
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void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
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{
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  QList<HWTeam>::iterator it;
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  //for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
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  //framePlaying->removeTeam(*it);
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  //}
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  framePlaying->resetTeams();
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  framePlaying->resetColors();
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  curPlayingTeams.clear();
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  //for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
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  //frameDontPlaying->removeTeam(*it);
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  //}
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  frameDontPlaying->resetTeams();
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  curDontPlayingTeams.clear();
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  for (QList<HWTeam>::ConstIterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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    addTeam(*it);
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  }
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}
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bool TeamSelWidget::isPlaying(HWTeam team) const
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{
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  return std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team)!=curPlayingTeams.end();
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}
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QList<HWTeam> TeamSelWidget::getPlayingTeams() const
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{
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  return curPlayingTeams;
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}
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QList<HWTeam> TeamSelWidget::getDontPlayingTeams() const
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{
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  return curDontPlayingTeams;
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}
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void TeamSelWidget::pre_changeTeamStatus(HWTeam team)
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{
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  team.teamColor=framePlaying->getNextColor();
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  emit acceptRequested(team);
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}