QTfrontend/drawmapwidget.h
author unc0rr
Sun, 09 Jan 2011 21:50:59 +0300
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Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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#ifndef DRAWMAPWIDGET_H
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#define DRAWMAPWIDGET_H
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#include <QWidget>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QGraphicsView>
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#include <QApplication>
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#include "qaspectratiolayout.h"
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#include "drawmapscene.h"
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namespace Ui {
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    class Ui_DrawMapWidget
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    {
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    public:
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        QGraphicsView *graphicsView;
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        void setupUi(QWidget *drawMapWidget)
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        {
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            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
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            arLayout->setMargin(0);
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            graphicsView = new QGraphicsView(drawMapWidget);
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            arLayout->addWidget(graphicsView);
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            retranslateUi(drawMapWidget);
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            QMetaObject::connectSlotsByName(drawMapWidget);
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        } // setupUi
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        void retranslateUi(QWidget *drawMapWidget)
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        {
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            Q_UNUSED(drawMapWidget);
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        } // retranslateUi
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    };
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    class DrawMapWidget: public Ui_DrawMapWidget {};
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}
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class DrawMapWidget : public QWidget
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{
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    Q_OBJECT
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public:
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    explicit DrawMapWidget(QWidget *parent = 0);
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    ~DrawMapWidget();
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    void setScene(DrawMapScene * scene);
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public slots:
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    void undo();
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    void clear();
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    void save(const QString & fileName);
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    void load(const QString & fileName);
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protected:
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    void changeEvent(QEvent *e);
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    virtual void resizeEvent(QResizeEvent * event);
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    virtual void showEvent(QShowEvent * event);
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private:
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    Ui::DrawMapWidget *ui;
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    DrawMapScene * m_scene;
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};
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#endif // DRAWMAPWIDGET_H