hedgewars/uSound.pas
author koda
Sun, 18 Mar 2012 14:15:51 +0100
changeset 6800 76f5af60b55b
parent 6700 e04da46ee43c
child 6862 87e060b69926
permissions -rw-r--r--
updated ios project file to work with fpc 2.6
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uSound;
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(*
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 * This unit controls the sounds and music of the game.
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 * Doesn't really do anything if isSoundEnabled = false.
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 *
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 * There are three basic types of sound controls:
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 *    Music        - The background music of the game:
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 *                   * will only be played if isMusicEnabled = true
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 *                   * can be started, changed, paused and resumed
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 *    Sound        - Can be started and stopped
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 *    Looped Sound - Subtype of sound: plays in a loop using a
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 *                   "channel", of which the id is returned on start.
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 *                   The channel id can be used to stop a specific sound loop.
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 *)
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interface
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uses SDLh, uConsts, uTypes, sysutils;
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var MusicFN: shortstring; // music file name
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procedure initModule;
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procedure freeModule;
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procedure InitSound; // Initiates sound-system if isSoundEnabled.
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procedure ReleaseSound(complete: boolean); // Releases sound-system and used resources.
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procedure SoundLoad; // Preloads some sounds for performance reasons.
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// MUSIC
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// Obvious music commands for music track specified in MusicFN.
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procedure PlayMusic;
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procedure PauseMusic;
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procedure ResumeMusic;
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procedure ChangeMusic; // Replaces music track with current MusicFN and plays it.
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procedure StopMusic; // Stops and releases the current track
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// SOUNDS
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// Plays the sound snd [from a given voicepack],
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// if keepPlaying is given and true,
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// then the sound's playback won't be interrupted if asked to play again.
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procedure PlaySound(snd: TSound);
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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procedure PlaySound(snd: TSound; voicepack: PVoicepack);
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procedure PlaySound(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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// Plays sound snd [of voicepack] in a loop, but starts with fadems milliseconds of fade-in.
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// Returns sound channel of the looped sound.
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function  LoopSound(snd: TSound): LongInt;
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function  LoopSound(snd: TSound; fadems: LongInt): LongInt;
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function  LoopSound(snd: TSound; voicepack: PVoicepack): LongInt; // WTF?
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function  LoopSound(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
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// Stops the normal/looped sound of the given type/in the given channel
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// [with a fade-out effect for fadems milliseconds].
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procedure StopSound(snd: TSound);
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procedure StopSound(chn: LongInt);
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procedure StopSound(chn, fadems: LongInt);
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procedure AddVoice(snd: TSound; voicepack: PVoicepack);
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procedure PlayNextVoice;
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// MISC
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// Modifies the sound volume of the game by voldelta and returns the new volume level.
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function  ChangeVolume(voldelta: LongInt): LongInt;
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// Returns a pointer to the voicepack with the given name.
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function  AskForVoicepack(name: shortstring): Pointer;
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implementation
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uses uVariables, uConsole, uUtils, uCommands, uDebug;
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const chanTPU = 32;
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var Volume: LongInt;
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    lastChan: array [TSound] of LongInt;
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    voicepacks: array[0..cMaxTeams] of TVoicepack;
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    defVoicepack: PVoicepack;
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    Mus: PMixMusic = nil;
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function  AskForVoicepack(name: shortstring): Pointer;
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var i: Longword;
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    locName, path: shortstring;
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begin
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i:= 0;
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    // First, attempt to locate a localised version of the voice
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    if cLocale <> 'en' then
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        begin
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        locName:= name+'_'+cLocale;
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        path:= UserPathz[ptVoices] + '/' + locName;
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        if DirectoryExists(path) then
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            name:= locName
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        else
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            begin
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            path:= Pathz[ptVoices] + '/' + locName;
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            if DirectoryExists(path) then
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                name:= locName
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            else if Length(cLocale) > 2
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                then
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                begin
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                locName:= name+'_'+Copy(cLocale,1,2);
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                path:= UserPathz[ptVoices] + '/' + locName;
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                if DirectoryExists(path) then
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                    name:= locName
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                else
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                    begin
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                    path:= Pathz[ptVoices] + '/' + locName;
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                    if DirectoryExists(path) then
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                        name:= locName
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                    end
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                end
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            end
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        end;
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    // If that fails, use the unmodified one
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    while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
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        begin
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        inc(i);
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        TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
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        end;
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    voicepacks[i].name:= name;
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    AskForVoicepack:= @voicepacks[i]
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end;
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procedure InitSound;
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var i: TSound;
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    channels: LongInt;
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begin
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    if not isSoundEnabled then
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        exit;
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    WriteToConsole('Init sound...');
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    isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
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{$IFDEF MOBILE}
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    channels:= 1;
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{$ELSE}
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    channels:= 2;
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{$ENDIF}
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    if isSoundEnabled then
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        isSoundEnabled:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0;
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    WriteToConsole('Init SDL_mixer... ');
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    SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
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    WriteLnToConsole(msgOK);
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    if isSoundEnabled then
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        WriteLnToConsole(msgOK)
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    else
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        WriteLnToConsole(msgFailed);
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    Mix_AllocateChannels(Succ(chanTPU));
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    if isMusicEnabled then
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        Mix_VolumeMusic(50);
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    for i:= Low(TSound) to High(TSound) do
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        lastChan[i]:= -1;
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    Volume:= 0;
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    ChangeVolume(cInitVolume)
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end;
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// when complete is false, this procedure just releases some of the chucks on inactive channels
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// this way music is not stopped, nor are chucks currently being plauyed
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procedure ReleaseSound(complete: boolean);
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var i: TSound;
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    t: Longword;
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begin
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    // release and nil all sounds
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    for t:= 0 to cMaxTeams do
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        if voicepacks[t].name <> '' then
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            for i:= Low(TSound) to High(TSound) do
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                if voicepacks[t].chunks[i] <> nil then
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                    if complete or (Mix_Playing(lastChan[i]) = 0) then
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                        begin
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                        Mix_HaltChannel(lastChan[i]);
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                        lastChan[i]:= -1;
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                        Mix_FreeChunk(voicepacks[t].chunks[i]);
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                        voicepacks[t].chunks[i]:= nil;
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                        end;
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    // stop music
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    if complete then
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        begin
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        if Mus <> nil then
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            begin
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            Mix_HaltMusic();
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            Mix_FreeMusic(Mus);
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            Mus:= nil;
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            end;
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        // make sure all instances of sdl_mixer are unloaded before continuing
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        while Mix_Init(0) <> 0 do
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            Mix_Quit();
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        Mix_CloseAudio();
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        end;
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end;
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procedure SoundLoad;
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var i: TSound;
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    t: Longword;
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begin
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    if not isSoundEnabled then
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        exit;
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   229
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    defVoicepack:= AskForVoicepack('Default');
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    // initialize all voices to nil so that they can be loaded when needed
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    for t:= 0 to cMaxTeams do
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        if voicepacks[t].name <> '' then
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            for i:= Low(TSound) to High(TSound) do
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                voicepacks[t].chunks[i]:= nil;
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    for i:= Low(TSound) to High(TSound) do
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    begin
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        defVoicepack^.chunks[i]:= nil;
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        (* this is not necessary when SDL_mixer is compiled with USE_OGG_TREMOR
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        // preload all the big sound files (>32k) that would otherwise lockup the game
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        if (i in [sndBeeWater, sndBee, sndCake, sndHellishImpact1, sndHellish, sndHomerun,
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                  sndMolotov, sndMortar, sndRideOfTheValkyries, sndYoohoo])
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            and (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then
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        begin
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            s:= UserPathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
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            if not FileExists(s) then s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
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            WriteToConsole(msgLoading + s + ' ');
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            defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
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            SDLTry(defVoicepack^.chunks[i] <> nil, true);
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            WriteLnToConsole(msgOK);
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        end;*)
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    end;
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end;
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procedure PlaySound(snd: TSound);
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   259
begin
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    PlaySound(snd, nil, false);
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end;
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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   264
begin
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    PlaySound(snd, nil, keepPlaying);
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end;
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procedure PlaySound(snd: TSound; voicepack: PVoicepack);
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begin
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    PlaySound(snd, voicepack, false);
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end;
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procedure PlaySound(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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var s:shortstring;
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begin
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    if (not isSoundEnabled) or fastUntilLag then
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        exit;
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    if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
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        exit;
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    if (voicepack <> nil) then
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        begin
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        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
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            begin
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            s:= UserPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
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            if not FileExists(s) then
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                s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
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            WriteToConsole(msgLoading + s + ' ');
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            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
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            if voicepack^.chunks[snd] = nil then
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                WriteLnToConsole(msgFailed)
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            else
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                WriteLnToConsole(msgOK)
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   295
            end;
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        lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
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        end
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    else
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        begin
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   300
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
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            begin
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            s:= UserPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
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   303
            if not FileExists(s) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   304
                s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   305
            WriteToConsole(msgLoading + s + ' ');
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   306
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   307
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   308
            WriteLnToConsole(msgOK);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   309
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   310
        lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   311
        end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   312
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   313
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   314
procedure AddVoice(snd: TSound; voicepack: PVoicepack);
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   315
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   316
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   317
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd = snd) and  (LastVoice.voicepack = voicepack)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   318
        exit;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   319
    if (snd = sndVictory) or (snd = sndFlawless) then
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   320
        begin
6367
a7fbf18b2d55 be more gentle when you stop channels at the end of the game
koda
parents: 6363
diff changeset
   321
        Mix_FadeOutChannel(-1, 800);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   322
        for i:= 0 to 7 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   323
            VoiceList[i].snd:= sndNone;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   324
        LastVoice.snd:= sndNone;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   325
        end;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   326
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   327
    i:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   328
    while (i<8) and (VoiceList[i].snd <> sndNone) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   329
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   330
5921
43cb3139cebe Avoid hog repeating himself
nemo
parents: 5673
diff changeset
   331
    // skip playing same sound for same hog twice
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   332
    if (i>0) and (VoiceList[i-1].snd = snd) and (VoiceList[i-1].voicepack = voicepack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   333
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   334
    VoiceList[i].snd:= snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   335
    VoiceList[i].voicepack:= voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   336
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   337
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   338
procedure PlayNextVoice;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   339
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   340
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   341
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd <> sndNone) and (lastChan[LastVoice.snd] <> -1) and (Mix_Playing(lastChan[LastVoice.snd]) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   342
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   343
    i:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   344
    while (i<8) and (VoiceList[i].snd = sndNone) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   345
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   346
    
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   347
    if (VoiceList[i].snd <> sndNone) then
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   348
        begin
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   349
        LastVoice.snd:= VoiceList[i].snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   350
        LastVoice.voicepack:= VoiceList[i].voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   351
        VoiceList[i].snd:= sndNone;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   352
        PlaySound(LastVoice.snd, LastVoice.voicepack)
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   353
        end
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   354
    else LastVoice.snd:= sndNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   355
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   356
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   357
function LoopSound(snd: TSound): LongInt;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   358
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   359
    LoopSound:= LoopSound(snd, nil)
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   360
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   361
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   362
function LoopSound(snd: TSound; fadems: LongInt): LongInt;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   363
begin
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   364
    LoopSound:= LoopSound(snd, nil, fadems)
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   365
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   366
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   367
function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   368
begin
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 4976
diff changeset
   369
    voicepack:= voicepack;    // avoid compiler hint
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   370
    LoopSound:= LoopSound(snd, nil, 0)
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   371
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   372
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   373
function LoopSound(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   374
var s: shortstring;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   375
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   376
    if (not isSoundEnabled) or fastUntilLag then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   377
        begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   378
        LoopSound:= -1;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   379
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   380
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   381
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   382
    if (voicepack <> nil) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   383
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   384
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   385
           begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   386
            s:= UserPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   387
            if not FileExists(s) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   388
                s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   389
            WriteToConsole(msgLoading + s + ' ');
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   390
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   391
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   392
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   393
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   394
                WriteLnToConsole(msgOK)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   395
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   396
        LoopSound:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   397
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   398
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   399
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   400
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   401
            begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   402
            s:= UserPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   403
            if not FileExists(s) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   404
                s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   405
            WriteToConsole(msgLoading + s + ' ');
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   406
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   407
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   408
            WriteLnToConsole(msgOK);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   409
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   410
        if fadems > 0 then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   411
            LoopSound:= Mix_FadeInChannelTimed(-1, defVoicepack^.chunks[snd], -1, fadems, -1)
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   412
        else
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   413
            LoopSound:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   414
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   415
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   416
282
b1e3387389b6 - Pickhammer sound
unc0rr
parents: 183
diff changeset
   417
procedure StopSound(snd: TSound);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   419
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   420
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   421
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   422
    if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   423
        begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   424
        Mix_HaltChannel(lastChan[snd]);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   425
        lastChan[snd]:= -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   426
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   427
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   429
procedure StopSound(chn: LongInt);
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   430
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   431
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   432
        exit;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   433
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   434
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   435
        Mix_HaltChannel(chn);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   436
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   437
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   438
procedure StopSound(chn, fadems: LongInt);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   439
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   440
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   441
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   442
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   443
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   444
        Mix_FadeOutChannel(chn, fadems);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   445
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   446
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
procedure PlayMusic;
2905
f3c79f7193a9 Engine:
smxx
parents: 2832
diff changeset
   448
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   449
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   450
    if (not isSoundEnabled) or (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   451
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   452
5239
f34f391a223b Bit more reusability
nemo
parents: 5238
diff changeset
   453
    s:= UserPathPrefix + '/Data/Music/' + MusicFN;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   454
    if not FileExists(s) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   455
        s:= PathPrefix + '/Music/' + MusicFN;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   456
    WriteToConsole(msgLoading + s + ' ');
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   457
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   458
    Mus:= Mix_LoadMUS(Str2PChar(s));
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   459
    SDLTry(Mus <> nil, false);
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   460
    WriteLnToConsole(msgOK);
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   461
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   462
    SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   463
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   464
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   465
function ChangeVolume(voldelta: LongInt): LongInt;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   466
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   467
    if not isSoundEnabled then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   468
        exit(0);
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   469
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   470
    inc(Volume, voldelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   471
    if Volume < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   472
        Volume:= 0;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   473
    Mix_Volume(-1, Volume);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   474
    Volume:= Mix_Volume(-1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   475
    if isMusicEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   476
        Mix_VolumeMusic(Volume * 4 div 8);
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   477
    ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   478
end;
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   479
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   480
procedure PauseMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   481
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   482
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   483
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   484
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   485
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   486
        Mix_PauseMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   487
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   488
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   489
procedure ResumeMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   490
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   491
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   492
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   493
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   494
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   495
        Mix_ResumeMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   496
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   497
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   498
procedure ChangeMusic;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   499
begin
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   500
    if (MusicFN = '') or (not isMusicEnabled) then
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   501
        exit;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   502
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   503
    StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   504
    PlayMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   505
end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   506
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   507
procedure StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   508
begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   509
    if (MusicFN = '') or (not isMusicEnabled) then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   510
        exit;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   511
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   512
    if Mus <> nil then
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   513
        begin
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   514
        Mix_FreeMusic(Mus);
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   515
        Mus:= nil;
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   516
        end
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   517
end;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   518
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   519
procedure chVoicepack(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   520
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   521
    if CurrentTeam = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   522
        OutError(errmsgIncorrectUse + ' "/voicepack"', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   523
    if s[1]='"' then Delete(s, 1, 1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   524
    if s[byte(s[0])]='"' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   525
        Delete(s, byte(s[0]), 1);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   526
    CurrentTeam^.voicepack:= AskForVoicepack(s)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   527
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   528
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   529
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   530
begin
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   531
    RegisterVariable('voicepack', vtCommand, @chVoicepack, false);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   532
    MusicFN:='';
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   533
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   534
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   535
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   536
begin
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3529
diff changeset
   537
    if isSoundEnabled then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   538
        ReleaseSound(true);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   539
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   540
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   541
end.
2192
4763a778c033 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents: 2191
diff changeset
   542