tools/CreateMacBundle.cmake.in
author unc0rr
Thu, 27 Jun 2013 14:37:03 +0400
changeset 9283 76e68c136a11
parent 9050 e9d54cd577e7
child 9345 bb9bf1efd0d2
permissions -rw-r--r--
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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message(STATUS "Performing standalone bundle creation...")
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execute_process(COMMAND stat ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
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execute_process(COMMAND mkdir -p ${frameworks_dir})
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# macdeployqt will convert safely any absolute path library for 'hedgewars'
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execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
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if(NOT ${NOVIDEOREC})
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    # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before
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    execute_process(COMMAND install_name_tool -change ${LIBAVCODEC_LIBRARY} @executable_path/../Frameworks/libavcodec.dylib ${engine_full_path})
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    execute_process(COMMAND install_name_tool -change ${LIBAVFORMAT_LIBRARY} @executable_path/../Frameworks/libavformat.dylib ${engine_full_path})
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    execute_process(COMMAND install_name_tool -change ${LIBAVUTIL_LIBRARY} @executable_path/../Frameworks/libavutil.dylib ${engine_full_path})
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endif()
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if(NOT ${NOPNG})
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    #same here, for libpng and hwengine, let's assume the version pulled by macdeployqt is the same
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    #(yes libpng is pulled by macdeployqt even when NOVIDEOREC is active)
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    execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${engine_full_path})
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    execute_process(COMMAND install_name_tool -change ${ZLIB_LIBRARY} @executable_path/../Frameworks/${ZLIB_LIBNAME} ${engine_full_path})
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endif()
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if(doBundle EQUAL 1)
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    execute_process(COMMAND cp -pPR ${sdl_library_only} ${frameworks_dir}/SDL.framework)
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    execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${frameworks_dir}/SDL_image.framework)
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    execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY}   ${frameworks_dir}/SDL_net.framework)
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    execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY}   ${frameworks_dir}/SDL_ttf.framework)
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    execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY} ${frameworks_dir}/SDL_mixer.framework)
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    execute_process(COMMAND cp -pPR ${OGG_LIBRARY}      ${frameworks_dir}/Ogg.framework)
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    execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY}   ${frameworks_dir}/Vorbis.framework)
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    if(${SPARKLE_FOUND})
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        execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir}/Sparkle.framework)
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    endif()
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    message(STATUS "Bundle frameworks added")
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else()
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    message(STATUS "Bundle frameworks already present; skipping...")
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endif()