hedgewars/uTeams.pas
author sheepluva
Sun, 03 Nov 2013 16:54:44 +0100
changeset 9668 75aab6802a2e
parent 9656 18422d205080
child 9685 7d925e82e572
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 (*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uInputHandler, uRandom, uFloat, uStats, 
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     uCollisions, uSound, uStore, uTypes, uScript
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     {$IFDEF USE_TOUCH_INTERFACE}, uWorld{$ENDIF};
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RestoreHog(HH: PHedgehog);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGoneEffect(var Team: TTeam);
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procedure SwitchCurrentHedgehog(newHog: PHedgehog);
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implementation
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uses uLocale, uAmmos, uChat, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug,
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    uGearsUtils, uGearsList, uVisualGearsList, uTextures
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    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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var MaxTeamHealth: LongInt;
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    GameOver: boolean;
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    NextClan: boolean;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s: shortstring;
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    t, AliveCount, i, j: LongInt;
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begin
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CheckForWin:= false;
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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    if ClansArray[t]^.ClanHealth > 0 then
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        begin
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        inc(AliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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if (AliveCount > 1) or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then
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    exit;
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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// if the game ends during a multishot, do last TurnReaction
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if (not bBetweenTurns) and isInMultiShoot then
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    TurnReaction();
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if not GameOver then
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    begin
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    if AliveCount = 0 then
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        begin // draw
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        AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState);
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        SendStat(siGameResult, trmsg[sidDraw]);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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        end
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    else // win
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        with AliveClan^ do
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            begin
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            if TeamsNumber = 1 then
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                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName)  // team wins
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            else
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                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins
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            for j:= 0 to Pred(TeamsNumber) do
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                with Teams[j]^ do
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                    for i:= 0 to cMaxHHIndex do
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                        with Hedgehogs[i] do
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                            if (Gear <> nil) then
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                                Gear^.State:= gstWinner;
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            if Flawless then
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                AddVoice(sndFlawless, Teams[0]^.voicepack)
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            else
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                AddVoice(sndVictory, Teams[0]^.voicepack);
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            AddCaption(s, cWhiteColor, capgrpGameState);
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            SendStat(siGameResult, s);
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            AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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            end;
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    SendStats;
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    end;
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GameOver:= true
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end;
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procedure SwitchHedgehog;
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var c, i, t: LongWord;
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    PrevHH, PrevTeam : LongWord;
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begin
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TargetPoint.X:= NoPointX;
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TryDo(CurrentTeam <> nil, 'nil Team', true);
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with CurrentHedgehog^ do
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    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
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        begin
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        Unplaced:= false;
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        if Gear <> nil then
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           begin
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           DeleteCI(Gear);
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           FindPlace(Gear, false, 0, LAND_WIDTH);
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           if Gear <> nil then
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               AddCI(Gear)
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           end
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        end;
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PreviousTeam:= CurrentTeam;
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with CurrentHedgehog^ do
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    begin
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    if Gear <> nil then
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        begin
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        MultiShootAttacks:= 0;
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        Gear^.Message:= 0;
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        Gear^.Z:= cHHZ;
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        RemoveGearFromList(Gear);
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        InsertGearToList(Gear)
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        end
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    end;
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// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
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with CurrentTeam^ do
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    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   149
        begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
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   150
        c:= CurrHedgehog;
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   151
        repeat
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   152
            begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   153
            inc(c);
6580
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lovelacer
parents: 6543
diff changeset
   154
            if c > cMaxHHIndex then
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lovelacer
parents: 6543
diff changeset
   155
                c:= 0
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   156
            end
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   157
        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil);
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
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   158
        LocalAmmo:= Hedgehogs[c].AmmoStore
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   159
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   160
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
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diff changeset
   161
c:= CurrentTeam^.Clan^.ClanIndex;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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   162
repeat
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   163
    with ClansArray[c]^ do
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6211
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   164
        if (CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0) then
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   165
            begin
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
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diff changeset
   166
            TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   167
            CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   168
            inc(c);
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   169
            NextClan:= true;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   170
            end;
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   171
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   172
    if (GameFlags and gfTagTeam) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   173
        inc(c);
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   174
5021
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Henek
parents: 5016
diff changeset
   175
    if c = ClansCount then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   176
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   177
        if not PlacingHogs then
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lovelacer
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diff changeset
   178
            inc(TotalRounds);
2948
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unc0rr
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   179
        c:= 0
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unc0rr
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   180
        end;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   181
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   182
    with ClansArray[c]^ do
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unc0rr
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   183
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   184
        PrevTeam:= CurrTeam;
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unc0rr
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   185
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   186
            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
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unc0rr
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diff changeset
   187
            CurrentTeam:= Teams[CurrTeam];
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unc0rr
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diff changeset
   188
            with CurrentTeam^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   189
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   190
                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   191
                repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
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   192
                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
9067
b055f250f1e6 < 256 is "thawing"
nemo
parents: 8942
diff changeset
   193
                until ((Hedgehogs[CurrHedgehog].Gear <> nil) and (Hedgehogs[CurrHedgehog].Effects[heFrozen] < 256)) or (CurrHedgehog = PrevHH)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   194
                end
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   195
        until ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256)) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0))
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   196
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   197
        if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   198
            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   199
            with CurrentTeam^.Clan^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   200
                for t:= 0 to Pred(TeamsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   201
                    with Teams[t]^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   202
                        for i:= 0 to Pred(HedgehogsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   203
                            with Hedgehogs[i] do
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   204
                                begin
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   205
                                if Effects[heFrozen] > 255 then Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   206
                                if (Gear <> nil) and (Effects[heFrozen] < 256) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   207
                                    CurrHedgehog:= i
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   208
                                end;
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   209
            if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   210
                inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   211
            end
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   212
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   213
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   214
SwitchCurrentHedgehog(@(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]));
6691
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   215
{$IFDEF USE_TOUCH_INTERFACE}
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   216
if (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   217
    begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   218
    if not(arrowUp.show) then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   219
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   220
        animateWidget(@arrowUp, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   221
        animateWidget(@arrowDown, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   222
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   223
    end
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   224
else
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   225
    if arrowUp.show then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   226
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   227
        animateWidget(@arrowUp, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   228
        animateWidget(@arrowDown, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   229
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   230
{$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6580
diff changeset
   231
AmmoMenuInvalidated:= true;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   232
end;
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   233
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   234
procedure AfterSwitchHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5167
diff changeset
   235
var i, t: LongInt;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   236
    CurWeapon: PAmmo;
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   237
    w: real;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   238
    vg: PVisualGear;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   239
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   240
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   241
if PlacingHogs then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   242
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   243
    PlacingHogs:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   244
    for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   245
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   246
            if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   247
                PlacingHogs:= true;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   248
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   249
    if not PlacingHogs then // Reset  various things I mucked with
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   250
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   251
        for i:= 0 to ClansCount do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   252
            if ClansArray[i] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   253
                ClansArray[i]^.TurnNumber:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   254
        ResetWeapons
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   255
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   256
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   257
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   258
inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   259
with CurrentTeam^.Clan^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   260
    for t:= 0 to Pred(TeamsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   261
        with Teams[t]^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   262
            for i:= 0 to Pred(HedgehogsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   263
                with Hedgehogs[i] do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   264
                    if Effects[heFrozen] > 255 then
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   265
                        Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   266
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6913
diff changeset
   267
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   268
if CurWeapon^.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   269
    CurrentHedgehog^.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   270
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   271
with CurrentHedgehog^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   272
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   273
    with Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   274
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   275
        Z:= cCurrHHZ;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   276
        State:= gstHHDriven;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   277
        Active:= true;
7835
a84936d1618a Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents: 7755
diff changeset
   278
        Power:= 0;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   279
        LastDamage:= nil
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   280
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   281
    RemoveGearFromList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   282
    InsertGearToList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   283
    FollowGear:= Gear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   284
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   285
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   286
if (GameFlags and gfDisableWind) = 0 then
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   287
    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   288
    cWindSpeed:= rndSign(GetRandomf * 2 * cMaxWindSpeed);
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   289
    w:= hwFloat2Float(cWindSpeed);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   290
    vg:= AddVisualGear(0, 0, vgtSmoothWindBar);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   291
    if vg <> nil then vg^.dAngle:= w;
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4889
diff changeset
   292
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   293
    end;
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   294
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   295
ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   296
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   297
if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   298
    SetBinds(CurrentTeam^.Binds);
1650
a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents: 1495
diff changeset
   299
176
533d03041dcd 'h' marks out current hedgehog
unc0rr
parents: 167
diff changeset
   300
bShowFinger:= true;
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   301
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   302
if PlacingHogs then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   303
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   304
    if CurrentHedgehog^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   305
        TurnTimeLeft:= 15000
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   306
    else TurnTimeLeft:= 0
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   307
    end
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6211
diff changeset
   308
else if ((GameFlags and gfTagTeam) <> 0) and (not NextClan) then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   309
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   310
    if TagTurnTimeLeft <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   311
        TurnTimeLeft:= TagTurnTimeLeft;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   312
    TagTurnTimeLeft:= 0;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   313
    end
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   314
else
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   315
    begin
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   316
    TurnTimeLeft:= cHedgehogTurnTime;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   317
    TagTurnTimeLeft:= 0;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   318
    NextClan:= false;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   319
    end;
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   320
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   321
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   322
    begin
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   323
    if CurrentTeam^.ExtDriven then
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   324
        begin
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   325
        if GetRandom(2) = 0 then
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   326
             AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   327
        else AddVoice(sndJustYouWait, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   328
        end
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   329
    else
8054
nemo
parents: 7990
diff changeset
   330
        begin
nemo
parents: 7990
diff changeset
   331
        GetRandom(2); // needed to avoid extdriven desync
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5357
diff changeset
   332
        AddVoice(sndYesSir, CurrentTeam^.voicepack);
8054
nemo
parents: 7990
diff changeset
   333
        end;
6905
nemo
parents: 6904
diff changeset
   334
    if cHedgehogTurnTime < 1000000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   335
        ReadyTimeLeft:= cReadyDelay;
3799
5341dc5a8919 Engine:
smaxx
parents: 3798
diff changeset
   336
    AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState)
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   337
    end
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   338
else
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   339
    begin
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   340
    if TurnTimeLeft > 0 then
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   341
        begin
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   342
        if GetRandom(2) = 0 then
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   343
             AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   344
        else AddVoice(sndJustYouWait, CurrentTeam^.voicepack)
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   345
        end;
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   346
    ReadyTimeLeft:= 0
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3935
diff changeset
   347
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   348
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   349
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   350
function AddTeam(TeamColor: Longword): PTeam;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   351
var team: PTeam;
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   352
    c, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   353
begin
1170
bd0f414e395a Fix max teams detection
unc0rr
parents: 1066
diff changeset
   354
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   355
New(team);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   356
TryDo(team <> nil, 'AddTeam: team = nil', true);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   357
FillChar(team^, sizeof(TTeam), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   358
team^.AttackBar:= 2;
2806
db6e2a4da358 Prevent crasher if attempting to show ammo menu
nemo
parents: 2796
diff changeset
   359
team^.CurrHedgehog:= 0;
2747
7889a3a9724f Server:
smxx
parents: 2745
diff changeset
   360
team^.Flag:= 'hedgewars';
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   361
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   362
TeamsArray[TeamsCount]:= team;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   363
inc(TeamsCount);
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   364
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   365
for t:= 0 to cKbdMaxIndex do
9464
901e363d5837 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr
parents: 9407
diff changeset
   366
    team^.Binds[t]:= DefaultBinds[t];
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   367
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   368
c:= Pred(ClansCount);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   369
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   370
if c < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   371
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   372
    new(team^.Clan);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   373
    FillChar(team^.Clan^, sizeof(TClan), 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   374
    ClansArray[ClansCount]:= team^.Clan;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   375
    inc(ClansCount);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   376
    with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   377
        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   378
        ClanIndex:= Pred(ClansCount);
3379
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   379
        Color:= TeamColor;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   380
        TagTeamIndex:= 0;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   381
        Flawless:= true
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   382
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   383
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   384
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   385
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   386
    team^.Clan:= ClansArray[c];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   387
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   388
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   389
with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   390
    begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   391
    Teams[TeamsNumber]:= team;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   392
    inc(TeamsNumber)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   393
    end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   394
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   395
CurrentTeam:= team;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   396
AddTeam:= team;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   398
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   399
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   400
var t: LongInt;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   401
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   402
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   403
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   404
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   405
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   406
procedure InitTeams;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   407
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   408
    th, h: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   409
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   410
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   411
for t:= 0 to Pred(TeamsCount) do
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   412
    with TeamsArray[t]^ do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   413
        begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   414
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   415
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   416
            LocalClan:= Clan^.ClanIndex;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   417
            LocalTeam:= t;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   418
            LocalAmmo:= Hedgehogs[0].AmmoStore
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   419
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   420
        th:= 0;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   421
        for i:= 0 to cMaxHHIndex do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   422
            if Hedgehogs[i].Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   423
                inc(th, Hedgehogs[i].Gear^.Health);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   424
        if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   425
            MaxTeamHealth:= th;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   426
        // Some initial King buffs
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   427
        if (GameFlags and gfKing) <> 0 then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   428
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   429
            Hedgehogs[0].King:= true;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   430
            Hedgehogs[0].Hat:= 'crown';
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   431
            Hedgehogs[0].Effects[hePoisoned] := 0;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   432
            h:= Hedgehogs[0].Gear^.Health;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   433
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   434
            if Hedgehogs[0].Gear^.Health > h then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   435
                begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   436
                dec(th, h);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   437
                inc(th, Hedgehogs[0].Gear^.Health);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   438
                if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   439
                    MaxTeamHealth:= th
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   440
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   441
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   442
                Hedgehogs[0].Gear^.Health:= h;
4102
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   443
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   444
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   445
        end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   446
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   447
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   448
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   449
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   451
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   453
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   454
for i:= 0 to cMaxHHIndex do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   455
    if p^.Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   456
        inc(value);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   457
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   458
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   459
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   460
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   461
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   462
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   463
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   464
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   465
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   466
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   467
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   468
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   469
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   470
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   471
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   472
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   473
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   474
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   475
    begin
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   476
    TeamHealth:= 0;
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   477
    for i:= 0 to cMaxHHIndex do
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   478
        if Hedgehogs[i].Gear <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   479
            inc(TeamHealth, Hedgehogs[i].Gear^.Health)
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   480
        else if Hedgehogs[i].GearHidden <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   481
            inc(TeamHealth, Hedgehogs[i].GearHidden^.Health);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   482
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   483
    if not hasGone then
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   484
        NewTeamHealthBarWidth:= TeamHealth
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   485
        else
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   486
        NewTeamHealthBarWidth:= 0;
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   487
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   488
    if NewTeamHealthBarWidth > MaxTeamHealth then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   489
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   490
        MaxTeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   491
        RecountAllTeamsHealth;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   492
        end else if NewTeamHealthBarWidth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   493
            NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   494
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   495
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   496
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   497
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   498
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   499
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   500
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   501
procedure RestoreHog(HH: PHedgehog);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   502
begin
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   503
    HH^.Gear:=HH^.GearHidden;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   504
    HH^.GearHidden:= nil;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   505
    InsertGearToList(HH^.Gear);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   506
    HH^.Gear^.State:= (HH^.Gear^.State and (not (gstHHDriven or gstInvisible or gstAttacking))) or gstAttacked;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   507
    AddCI(HH^.Gear);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   508
    HH^.Gear^.Active:= true;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   509
    ScriptCall('onHogRestore', HH^.Gear^.Uid)
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   510
end;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   511
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   512
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   513
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   514
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   515
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   516
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   517
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   518
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   519
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   520
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   521
begin
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   522
with Team do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   523
    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   524
        with Hedgehogs[i] do
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   525
            begin
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   526
            if Hedgehogs[i].GearHidden <> nil then
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   527
                RestoreHog(@Hedgehogs[i]);
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   528
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   529
            if Gear <> nil then
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   530
                begin
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   531
                Gear^.Invulnerable:= false;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   532
                Gear^.Damage:= Gear^.Health;
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7270
diff changeset
   533
                Gear^.State:= (Gear^.State or gstHHGone) and (not gstHHDriven)
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   534
                end
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   535
            end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   536
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   537
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   538
procedure chAddHH(var id: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   539
var s: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   540
    Gear: PGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   541
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   542
s:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   543
if (not isDeveloperMode) or (CurrentTeam = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   544
    exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   545
with CurrentTeam^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   546
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   547
    SplitBySpace(id, s);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   548
    SwitchCurrentHedgehog(@Hedgehogs[HedgehogsNumber]);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   549
    CurrentHedgehog^.BotLevel:= StrToInt(id);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   550
    Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   551
    SplitBySpace(s, id);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   552
    Gear^.Health:= StrToInt(s);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   553
    TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   554
    Gear^.Hedgehog^.Team:= CurrentTeam;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   555
    if (GameFlags and gfSharedAmmo) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   556
        CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   557
    else if (GameFlags and gfPerHogAmmo) <> 0 then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   558
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   559
        AddAmmoStore;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   560
        CurrentHedgehog^.AmmoStore:= StoreCnt - 1
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   561
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   562
    else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   563
    CurrentHedgehog^.Gear:= Gear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   564
    CurrentHedgehog^.Name:= id;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   565
    CurrentHedgehog^.InitialHealth:= Gear^.Health;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   566
    CurrHedgehog:= HedgehogsNumber;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   567
    inc(HedgehogsNumber)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   568
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   569
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   570
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   571
procedure loadTeamBinds(s: shortstring);
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   572
var i: LongInt;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   573
begin
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   574
    for i:= 1 to length(s) do
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   575
        if s[i] in ['\', '/', ':'] then s[i]:= '_';
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   576
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   577
    s:= cPathz[ptTeams] + '/' + s + '.hwt';
9464
901e363d5837 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr
parents: 9407
diff changeset
   578
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   579
    loadBinds('bind', s);
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   580
end;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   581
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   582
procedure chAddTeam(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   583
var Color: Longword;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   584
    ts, cs: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   585
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   586
cs:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   587
ts:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   588
if isDeveloperMode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   589
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   590
    SplitBySpace(s, cs);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   591
    SplitBySpace(cs, ts);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   592
    Color:= StrToInt(cs);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   593
    TryDo(Color <> 0, 'Error: black team color', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   594
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   595
    // color is always little endian so the mask must be constant also in big endian archs
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   596
    Color:= Color or $FF000000;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   597
    AddTeam(Color);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   598
    CurrentTeam^.TeamName:= ts;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   599
    CurrentTeam^.PlayerHash:= s;
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   600
    loadTeamBinds(ts);
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   601
    
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   602
    if GameType in [gmtDemo, gmtSave, gmtRecord] then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   603
        CurrentTeam^.ExtDriven:= true;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   604
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   605
    CurrentTeam^.voicepack:= AskForVoicepack('Default')
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   606
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   607
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   608
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   609
procedure chSetHHCoords(var x: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   610
var y: shortstring;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   611
    t: Longint;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   612
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   613
    y:= '';
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   614
    if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   615
        exit;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   616
    SplitBySpace(x, y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   617
    t:= StrToInt(x);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   618
    CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   619
    t:= StrToInt(y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   620
    CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   621
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   622
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   623
procedure chBind(var id: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   624
begin
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   625
    if CurrentTeam = nil then
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   626
        exit;
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   627
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   628
    addBind(CurrentTeam^.Binds, id)
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   629
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   630
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   631
procedure chTeamGone(var s:shortstring);
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5829
diff changeset
   632
var t: LongInt;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   633
begin
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   634
t:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   635
while (t < cMaxTeams) and (TeamsArray[t] <> nil) and (TeamsArray[t]^.TeamName <> s) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   636
    inc(t);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   637
if (t = cMaxTeams) or (TeamsArray[t] = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   638
    exit;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   639
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   640
with TeamsArray[t]^ do
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   641
    if not hasGone then
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   642
        begin
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   643
        AddChatString('** '+ TeamName + ' is gone');
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   644
        hasGone:= true;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   645
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   646
        RecountTeamHealth(TeamsArray[t])
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   647
        end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   648
end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   649
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   650
6211
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   651
procedure chFinish(var s:shortstring);
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   652
var t: LongInt;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   653
begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   654
// avoid compiler hint
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   655
s:= s;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   656
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   657
t:= 0;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   658
while (t < cMaxTeams) and (TeamsArray[t] <> nil) do
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   659
    begin
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   660
    TeamsArray[t]^.hasGone:= true;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   661
    inc(t);
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   662
    end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   663
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   664
AddChatString('** Good-bye!');
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   665
RecountAllTeamsHealth();
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   666
end;
ee9465c0ea82 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
parents: 6131
diff changeset
   667
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   668
procedure SwitchCurrentHedgehog(newHog: PHedgehog);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   669
var oldCI, newCI: boolean;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   670
    oldHH: PHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   671
begin
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   672
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   673
       LoadHedgehogHat(CurrentHedgehog^, CurrentHedgehog^.Hat);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   674
    oldCI:= (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   675
    newCI:= (newHog^.Gear <> nil) and (newHog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   676
    if oldCI then DeleteCI(CurrentHedgehog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   677
    if newCI then DeleteCI(newHog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   678
    oldHH:= CurrentHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   679
    CurrentHedgehog:= newHog;
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   680
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   681
       LoadHedgehogHat(CurrentHedgehog^, 'Reserved/chef');
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   682
    if oldCI then AddCI(oldHH^.Gear);
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   683
    if newCI then AddCI(newHog^.Gear)
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   684
end;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   685
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   686
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   687
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   688
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   689
RegisterVariable('addhh', @chAddHH, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   690
RegisterVariable('addteam', @chAddTeam, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   691
RegisterVariable('hhcoords', @chSetHHCoords, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   692
RegisterVariable('bind', @chBind, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   693
RegisterVariable('teamgone', @chTeamGone, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   694
RegisterVariable('finish', @chFinish, true ); // all teams gone
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   695
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   696
CurrentTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   697
PreviousTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   698
CurrentHedgehog:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   699
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   700
ClansCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   701
LocalClan:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   702
LocalTeam:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   703
LocalAmmo:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   704
GameOver:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   705
NextClan:= true;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6963
diff changeset
   706
MaxTeamHealth:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   707
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   708
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   709
procedure freeModule;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   710
var i, h: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   711
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   712
if TeamsCount > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   713
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   714
    for i:= 0 to Pred(TeamsCount) do
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   715
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   716
        for h:= 0 to cMaxHHIndex do
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   717
            with TeamsArray[i]^.Hedgehogs[h] do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   718
                begin
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   719
                if GearHidden <> nil then
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   720
                    Dispose(GearHidden);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   721
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   722
                FreeTexture(NameTagTex);
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   723
                FreeTexture(HealthTagTex);
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   724
                FreeTexture(HatTex);
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   725
                end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   726
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   727
        with TeamsArray[i]^ do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   728
            begin
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   729
            FreeTexture(NameTagTex);
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   730
            FreeTexture(GraveTex);
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   731
            FreeTexture(AIKillsTex);
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   732
            FreeTexture(FlagTex);
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   733
            end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   734
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   735
        Dispose(TeamsArray[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   736
    end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   737
    for i:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   738
        begin
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   739
        FreeTexture(ClansArray[i]^.HealthTex);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   740
        Dispose(ClansArray[i]);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   741
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   742
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   743
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   744
ClansCount:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   745
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   746
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   747
end.